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Comment History  (90 - 120 of 466)
Mythos_Ruler
Mythos_Ruler May 16 2012, 12:26pm replied:

The wall towers generate automatically, and cost more than walls, yeah.

+2 votes     media: An Open Invitation
Mythos_Ruler
Mythos_Ruler May 15 2012, 10:55pm replied:

Thanks, Mr. President!

+6 votes     media: Pericles
Mythos_Ruler
Mythos_Ruler May 15 2012, 8:19pm replied:

Athenians, Macedonians, and Spartans are listed. Some scenarios still use generic "Hellenes" for now, but most have been switched over to one or more of the 3 new civs. :)

+3 votes     media: An Open Invitation
Mythos_Ruler
Mythos_Ruler May 15 2012, 8:07pm replied:

The gold mine has some specularity on it, yeah. :)

+1 vote     media: Some new things coming in Alpha 10
Mythos_Ruler
Mythos_Ruler May 15 2012, 6:53pm replied:

Understood. Gotta work with the engine's limitations. :)

+1 vote     media: Hoplites
Mythos_Ruler
Mythos_Ruler May 15 2012, 6:50pm replied:

Actually, they'll be the faction to play if you want a challenge. They're the underdogs. Strong melee units, but no walls. One of their planned bonuses (not implemented yet) is to have their soldiers train at the Elite rank once the player's settlement hits the City Phase. The cost for this big bonus comes with a 10% lower pop cap. That's the plan anyway. :)

+2 votes     media: 0 A.D. Alpha 10 Jhelum - New features
Mythos_Ruler
Mythos_Ruler May 15 2012, 6:40pm says:

I like the power icon on the left. I wonder what it does.

+1 vote     media: Hoplites in Phalanx.
Mythos_Ruler
Mythos_Ruler May 15 2012, 6:36pm says:

Pretty cool. Nice touch with the olive tree. ;) Do you use ambient occlusion to bake the textures? We're looking into some ambient occlusion solutions for the game I'm working on.

+1 vote     media: The Athenian City Centre
Mythos_Ruler
Mythos_Ruler May 15 2012, 2:26pm replied:

Just to piggyback on what feneur has said and expand upon it:

We felt that the different Hellenic factions of the time were different enough militarily and culturally to go ahead and make them into separate, unique factions. As experience playing Age of Empires II teaches us, even minor differences between factions can lead to big gameplay differences!

The Spartan emphasis on heavy infantry clashes nicely with Macedonia's emphasis on a combined-arms approach. Athenian naval prowess contrasts nicely with the generally mediocre Spartan and Macedonian experience in this area.

In fact, our Sparta faction is designed (and continually being tweaked) to function as the "under dog" faction. Strong units, but few in number. High loyalty (for buildings and support units, when this is implemented), but low defensive capability (no stone walls).

+2 votes     media: 0 A.D. Alpha 10 Jhelum - New features
Mythos_Ruler
Mythos_Ruler May 14 2012, 1:22pm replied:

Gates will come after Alpha 10.

+1 vote     media: Wall Demonstration
Mythos_Ruler
Mythos_Ruler May 7 2012, 9:16pm replied:

Alpha 10 will include a civilization that cannot build walls at all. Its men are its walls. ;)

+3 votes     media: Murder Paths
Mythos_Ruler
Mythos_Ruler Apr 22 2012, 7:03pm replied:

Close... keep guessing. ;)

+1 vote     media: Some new things coming in Alpha 10
Mythos_Ruler
Mythos_Ruler Apr 22 2012, 6:03pm replied:

Good pathfinding is pretty much one of the harder things to accomplish in game development. We're on the case! ;)

+3 votes     game: 0 A.D.
Mythos_Ruler
Mythos_Ruler Apr 17 2012, 8:33pm replied:

We'll see what we can do. ;)

+6 votes     game: 0 A.D.
Mythos_Ruler
Mythos_Ruler Apr 14 2012, 11:38pm replied:

Graphical Lag: Try turning off the fancy water and shadows in the in-game options menu.

Other lag: Try only fighting against 1 bot per match. More than 1 bot will lag considerably, especially on non-top-of-the-line systems.

+2 votes     game: 0 A.D.
Mythos_Ruler
Mythos_Ruler Apr 14 2012, 3:22am replied:

The specular material is really light weight. It'll be a breeze for most rigs to handle.

+2 votes     media: Specular
Mythos_Ruler
Mythos_Ruler Apr 11 2012, 11:59pm replied:

Hard to judge, since some of the tracks (by Boris Hansen 6+ years ago) are old and will not be used anymore. Here are all of the tracks created by Omri Lahav and his cohort of musical phenoms over the past year: Play0ad.bandcamp.com

+1 vote     media: Making of 0 A.D.'s Soundtrack
Mythos_Ruler
Mythos_Ruler Apr 9 2012, 11:39pm replied:

Yep!

+1 vote     media: Roman siege works
Mythos_Ruler
Mythos_Ruler Apr 9 2012, 2:19pm replied:

lol, these were all heroes, so that's why they lasted so long. :)

+5 votes     media: Specular Fight
Mythos_Ruler
Mythos_Ruler Apr 8 2012, 5:40pm replied:

Oh, the specular mapping will go through hours and hours of tweaking. Rest assured. :)

+1 vote     article: Renderer changes and updates
Mythos_Ruler
Mythos_Ruler Mar 28 2012, 4:30pm replied:

That is Moddb outsourcing its file hosting. We have no control over that.

+2 votes     download: 0 A.D. Alpha 9 Ides of March
Mythos_Ruler
Mythos_Ruler Mar 28 2012, 4:25pm replied:

Not at the moment, but it is very easy to set the enemy to "Unassigned" so that they don't have an AI, and you can then build to your heart's desire without worrying about being attacked.

Another thing you can do to "cheat" is to hit Alt+D to open the Developer's Console. In the Dev Console there are some options that will help you cheat against the AI, like promoting your units and lifting the Fog of War.

+4 votes     game: 0 A.D.
Mythos_Ruler
Mythos_Ruler Mar 18 2012, 6:25pm replied:

Absolutely! Alt-Enter puts the game into a 1024x768 window. The window is even resizeable and you can even maximize it. :)

+4 votes     game: 0 A.D.
Mythos_Ruler
Mythos_Ruler Mar 17 2012, 2:27pm replied:

Alpha 10. We'd like to get at least a wall system, technologies, and a few other things in place before we're comfortable with labeling the next release a "beta."

+1 vote     article: New Release: 0 A.D. Alpha 9 Ides of March
Mythos_Ruler
Mythos_Ruler Mar 16 2012, 9:06pm replied:

There are two main problems with performance right now: AI and Pathfinding. Both are opportunities for significant performance improvement, so we have top men on it as we speak. There will likely be noticeable improvement in Alpha 10. :)

+3 votes     game: 0 A.D.
Mythos_Ruler
Mythos_Ruler Mar 15 2012, 10:31pm replied:

> We will have "Phases" of settlement growth, similar to "ages" from Age of Empires. These will hopefully be enabled in Alpha 10 or Alpha 11.

> Windows and Mac players can indeed play via IP address. :)

+2 votes     game: 0 A.D.
Mythos_Ruler
Mythos_Ruler Mar 15 2012, 10:26pm says:

Big ups go to team members Pureon and Enrique. They did excellent work.

+5 votes     media: Roman Building Set for Alpha 9
Mythos_Ruler
Mythos_Ruler Mar 15 2012, 3:54pm replied:

Great! Try it out and let us know what you think. Remember though, it's still only an alpha. ;)

+3 votes     article: New Release: 0 A.D. Alpha 9 Ides of March
Mythos_Ruler
Mythos_Ruler Mar 14 2012, 2:41pm replied:

Salve, citizen! The answer to this very pressing question shall be revealed very soon.

+5 votes     media: Roman Entrenched Army Camp
Mythos_Ruler
Mythos_Ruler Mar 14 2012, 2:36pm replied:

Currently the units move in formation, but don't fight in formation. We plan/hope to make them fight in formation sometime this year. :)

+4 votes     game: 0 A.D.
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