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Comment History  (90 - 120 of 473)
Mythos_Ruler
Mythos_Ruler May 24 2012, 10:52pm replied:

We are in the early stages of designing a brand new Mauryan India faction.

+3 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler May 24 2012, 10:51pm replied:

Already implemented. :) Units promoted to higher ranks based on battlefield experience.

+2 votes   article: New Release: 0 A.D. Alpha 10 Jhelum
Mythos_Ruler
Mythos_Ruler May 21 2012, 2:33pm replied:

Part 1 (what we're working on now) will only have Republican Rome (2nd Punic Wars era). The sequel, Part 2, may have Imperial Romans and Eastern Romans (Early Byzantines).

+2 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler May 19 2012, 4:03pm says:

Very nice work.

+1 vote   article: The Peloponnesian Wars Summer Update 2012
Mythos_Ruler
Mythos_Ruler May 18 2012, 5:12pm replied:

Under what circumstances do you get low fps? There can be any number of reasons. Try playing against only 1 AI bot when playing single player. This reduces pathfinder-induced lag.

+2 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler May 17 2012, 5:20pm replied:

The specularity shows up in a lot of little places. You have to look for them. ;)

+2 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler May 17 2012, 4:57pm replied:

Honey Badger don't care.

+2 votes   article: New Release: 0 A.D. Alpha 10 Jhelum
Mythos_Ruler
Mythos_Ruler May 16 2012, 12:26pm replied:

The wall towers generate automatically, and cost more than walls, yeah.

+2 votes   media: An Open Invitation
Mythos_Ruler
Mythos_Ruler May 15 2012, 10:55pm replied:

Thanks, Mr. President!

+6 votes   media: Pericles
Mythos_Ruler
Mythos_Ruler May 15 2012, 8:19pm replied:

Athenians, Macedonians, and Spartans are listed. Some scenarios still use generic "Hellenes" for now, but most have been switched over to one or more of the 3 new civs. :)

+3 votes   media: An Open Invitation
Mythos_Ruler
Mythos_Ruler May 15 2012, 8:07pm replied:

The gold mine has some specularity on it, yeah. :)

+1 vote   media: Some new things coming in Alpha 10
Mythos_Ruler
Mythos_Ruler May 15 2012, 6:53pm replied:

Understood. Gotta work with the engine's limitations. :)

+1 vote   media: Hoplites
Mythos_Ruler
Mythos_Ruler May 15 2012, 6:50pm replied:

Actually, they'll be the faction to play if you want a challenge. They're the underdogs. Strong melee units, but no walls. One of their planned bonuses (not implemented yet) is to have their soldiers train at the Elite rank once the player's settlement hits the City Phase. The cost for this big bonus comes with a 10% lower pop cap. That's the plan anyway. :)

+2 votes   media: 0 A.D. Alpha 10 Jhelum - New features
Mythos_Ruler
Mythos_Ruler May 15 2012, 6:40pm says:

I like the power icon on the left. I wonder what it does.

+1 vote   media: Hoplites in Phalanx.
Mythos_Ruler
Mythos_Ruler May 15 2012, 6:36pm says:

Pretty cool. Nice touch with the olive tree. ;) Do you use ambient occlusion to bake the textures? We're looking into some ambient occlusion solutions for the game I'm working on.

+1 vote   media: The Athenian City Centre
Mythos_Ruler
Mythos_Ruler May 15 2012, 2:26pm replied:

Just to piggyback on what feneur has said and expand upon it:

We felt that the different Hellenic factions of the time were different enough militarily and culturally to go ahead and make them into separate, unique factions. As experience playing Age of Empires II teaches us, even minor differences between factions can lead to big gameplay differences!

The Spartan emphasis on heavy infantry clashes nicely with Macedonia's emphasis on a combined-arms approach. Athenian naval prowess contrasts nicely with the generally mediocre Spartan and Macedonian experience in this area.

In fact, our Sparta faction is designed (and continually being tweaked) to function as the "under dog" faction. Strong units, but few in number. High loyalty (for buildings and support units, when this is implemented), but low defensive capability (no stone walls).

+2 votes   media: 0 A.D. Alpha 10 Jhelum - New features
Mythos_Ruler
Mythos_Ruler May 14 2012, 1:22pm replied:

Gates will come after Alpha 10.

+1 vote   media: Wall Demonstration
Mythos_Ruler
Mythos_Ruler May 7 2012, 9:16pm replied:

Alpha 10 will include a civilization that cannot build walls at all. Its men are its walls. ;)

+3 votes   media: Murder Paths
Mythos_Ruler
Mythos_Ruler Apr 22 2012, 7:03pm replied:

Close... keep guessing. ;)

+1 vote   media: Some new things coming in Alpha 10
Mythos_Ruler
Mythos_Ruler Apr 22 2012, 6:03pm replied:

Good pathfinding is pretty much one of the harder things to accomplish in game development. We're on the case! ;)

+3 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Apr 17 2012, 8:33pm replied:

We'll see what we can do. ;)

+6 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Apr 14 2012, 11:38pm replied:

Graphical Lag: Try turning off the fancy water and shadows in the in-game options menu.

Other lag: Try only fighting against 1 bot per match. More than 1 bot will lag considerably, especially on non-top-of-the-line systems.

+2 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Apr 14 2012, 3:22am replied:

The specular material is really light weight. It'll be a breeze for most rigs to handle.

+2 votes   media: Specular
Mythos_Ruler
Mythos_Ruler Apr 11 2012, 11:59pm replied:

Hard to judge, since some of the tracks (by Boris Hansen 6+ years ago) are old and will not be used anymore. Here are all of the tracks created by Omri Lahav and his cohort of musical phenoms over the past year: Play0ad.bandcamp.com

+1 vote   media: Making of 0 A.D.'s Soundtrack
Mythos_Ruler
Mythos_Ruler Apr 9 2012, 11:39pm replied:

Yep!

+1 vote   media: Roman siege works
Mythos_Ruler
Mythos_Ruler Apr 9 2012, 2:19pm replied:

lol, these were all heroes, so that's why they lasted so long. :)

+5 votes   media: Specular Fight
Mythos_Ruler
Mythos_Ruler Apr 8 2012, 5:40pm replied:

Oh, the specular mapping will go through hours and hours of tweaking. Rest assured. :)

+1 vote   article: Renderer changes and updates
Mythos_Ruler
Mythos_Ruler Mar 28 2012, 4:30pm replied:

That is Moddb outsourcing its file hosting. We have no control over that.

+2 votes   download: 0 A.D. Alpha 9 Ides of March
Mythos_Ruler
Mythos_Ruler Mar 28 2012, 4:25pm replied:

Not at the moment, but it is very easy to set the enemy to "Unassigned" so that they don't have an AI, and you can then build to your heart's desire without worrying about being attacked.

Another thing you can do to "cheat" is to hit Alt+D to open the Developer's Console. In the Dev Console there are some options that will help you cheat against the AI, like promoting your units and lifting the Fog of War.

+4 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Mar 18 2012, 6:25pm replied:

Absolutely! Alt-Enter puts the game into a 1024x768 window. The window is even resizeable and you can even maximize it. :)

+4 votes   game: 0 A.D. Empires Ascendant
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