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Comment History  (150 - 180 of 473)
Mythos_Ruler
Mythos_Ruler Jan 22 2012, 10:46pm replied:

Your outpost stops losing health once your territory has grown to encompass it.

+1 vote   media: New Feature :: Outposts
Mythos_Ruler
Mythos_Ruler Jan 20 2012, 5:52pm says:

is nize!

+3 votes   media: Lancang River Civilization
Mythos_Ruler
Mythos_Ruler Jan 10 2012, 4:32pm replied:

They're good in the early game, and help the player spot rushes or attacks early on. :)

+2 votes   media: New Feature :: Outposts
Mythos_Ruler
Mythos_Ruler Jan 9 2012, 9:50am replied:

They last 5+ minutes.

+2 votes   media: New Feature :: Outposts
Mythos_Ruler
Mythos_Ruler Jan 9 2012, 12:35am replied:

All buildings lose Health when they are not connected to a Civic Centre.

+3 votes   media: New Feature :: Outposts
Mythos_Ruler
Mythos_Ruler Jan 8 2012, 10:39pm replied:

Trying to keep it as simple as possible for now. After a lot of playtesting, it isn't "annoying" to me, because I know that it's only a temporary scouting solution. And the Outposts stop losing Health once they are engulfed by your territory. They are also repairable.

+4 votes   media: New Feature :: Outposts
Mythos_Ruler
Mythos_Ruler Dec 28 2011, 10:47pm says:

Do Moddb videos lag ("buffering!!!") considerably for anybody else?

+1 vote   media: 0 A.D. Alpha 8 Haxāmaniš - The Persians
Mythos_Ruler
Mythos_Ruler Dec 25 2011, 7:27pm replied:

That was sort of intentional, as an homage. :)

+3 votes   media: Persian Buildings
Mythos_Ruler
Mythos_Ruler Dec 25 2011, 1:54am replied:

Yup. A click-drag wall system is planned for an upcoming Alpha.

+4 votes   media: Persian Buildings
Mythos_Ruler
Mythos_Ruler Dec 24 2011, 5:37pm replied:

The game already includes 4 random map scripts. Choose "random maps" from the drop menu in the game setup screen.

+1 vote   media: Zagros Mountains
Mythos_Ruler
Mythos_Ruler Dec 23 2011, 10:01pm replied:

If I had continued the game to its conclusion, I would have been constructing lots of Fortresses and Towers, which cost a lot of Stone. :) Hope that helps. (Plus if other resources run out I could have bartered away Stone for the resources I need at the Market.)

+1 vote   media: 0 A.D. Alpha 8 Haxāmaniš - The Persians
Mythos_Ruler
Mythos_Ruler Dec 22 2011, 6:02pm says:

I highly recommend clicking "view original."

+9 votes   media: Alpha 8 Haxāmaniš :: Persian Heavy Infantry
Mythos_Ruler
Mythos_Ruler Dec 18 2011, 11:59pm replied:

You should also try 1v1 instead of 5 people.

+3 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Dec 18 2011, 2:37pm replied:

We plan to have that, actually. :)

+1 vote   media: Twilight
Mythos_Ruler
Mythos_Ruler Dec 17 2011, 12:39pm replied:

Yeah, the fishing boat is committed.

+2 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Dec 13 2011, 2:28pm replied:

I think people, especially those of Iranian descent, will be pleased with how we represent the Persians in 0 A.D. I hope so at least. :)

+1 vote   media: Persian Walls
Mythos_Ruler
Mythos_Ruler Dec 13 2011, 2:24pm replied:

They receive a proto-cataphract in the form of the "Bactrian Heavy Lancer" (Persian: Bakhtrish Asabara or "Bactrian Cavalry"). The rider is heavily armored, but the horse is not. I hope it meets your approval. :) Their archers are Sogdian, not Syrian, but the Elite Sogdian Archer is armored (bronze scale).

+1 vote   media: Persian/Babylonian Temple
Mythos_Ruler
Mythos_Ruler Dec 9 2011, 8:38pm replied:

That would indeed be awesome, but probably outside our manpower capabilities.

+3 votes   media: Persian/Babylonian Temple
Mythos_Ruler
Mythos_Ruler Dec 9 2011, 11:56am replied:

Could be either/or. We kind of mixed Persian and Babylonian (and Assyrian) elements throughout the building set. The Persian Empire was quite cosmopolitan.

+2 votes   media: Persian/Babylonian Temple
Mythos_Ruler
Mythos_Ruler Dec 7 2011, 8:28am replied:

You have my sword.

+5 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Dec 2 2011, 11:24am replied:

"But it's also a curse. It's blocking stuff we want to see..."

Can't give everything away in one pre-release screenshot. ;)

+2 votes   media: The Persians Are Coming
Mythos_Ruler
Mythos_Ruler Dec 1 2011, 4:10pm replied:

It's the standard of Cyrus the Great and the symbol of the Achaemenid Empire.

+4 votes   media: The Persians Are Coming
Mythos_Ruler
Mythos_Ruler Dec 1 2011, 12:37pm says:

My biggest gripe is the nearly isometric camera FOV. I'm guessing 20 degrees or so. Definitely not 45 degrees.

+1 vote   media: Age Of Empires Online
Mythos_Ruler
Mythos_Ruler Dec 1 2011, 12:35pm says:

The elephants look ridiculous.

+2 votes   media: Age Of Empires Online
Mythos_Ruler
Mythos_Ruler Nov 30 2011, 2:49pm says:

Very nice.

+3 votes   media: New models (capilla)
Mythos_Ruler
Mythos_Ruler Nov 27 2011, 8:50pm replied:

Cavalry powerhouse with a good navy.

+2 votes   media: Persian Walls
Mythos_Ruler
Mythos_Ruler Nov 27 2011, 3:23pm replied:

You can place walls in-game with more control by using the [ and ] keys. (more control than click-dragging to rotate)

+3 votes   media: Persian Walls
Mythos_Ruler
Mythos_Ruler Nov 27 2011, 11:27am replied:

The is the like the "command center" or "town center" for the Roman player.

+2 votes   media: Romans Taking Shape
Mythos_Ruler
Mythos_Ruler Nov 22 2011, 7:50pm replied:

There's not much really to say, other than most of your buildings have a territorial affect radius. The more important the building, the larger the effect. :) Alpha 8 is coming in a few weeks. I hope you like it! :D

+4 votes   media: Roman Temple
Mythos_Ruler
Mythos_Ruler Nov 20 2011, 10:15pm replied:

Right now the main focus is just to get the game out the door with a Gold 1.0 release. However, since the beginning there has always been a secondary goal of releasing a "Part 2" expansion/sequel to the game that adds 6 more factions from AD 1 to AD 500. These could include:

- Imperial Romans (Trajan/Hadrian era, 2nd century AD)
- Eastern Romans/Early Byzantines (Constantine, Justinian, Belasarius)
- Germanics (Visigoths, Ostrogoths, Franks)
- Huns (Atilla, Bleda, et al.)
- Parthians (the successors of the Achemaenids and Seleucids)
- Dacians (Dacian War era)

Those would be in addition to the Part 1 factions we are working on now.

There are also ideas floating around for possible additional content patches/expansions, including an Eastern expansion (Mauryan Indians, Han China), making the Macedonians their own separate faction while revamping the Greeks with more sub-factions, tweaking the Republican Romans to include late-Republic heroes and units, among others. Some on our forums are even planning a "mythological" expansion/mod for the game. But as I said, our strict goal right now is to just get to the Gold release of what we are working on now. :)

+3 votes   game: 0 A.D. Empires Ascendant
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