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How was it? ;)
The texture is temp. :)
Salve, citizen! Indeed you do see territorial boundaries.
See here for another example:
We've renamed them to "Bactrian Lancers" and lightened the armour on the horses. Actually, the rider is heavily armoured, but the horse is not. We feel this is more accurate than what we had before in this screenshot ("Bactrian Cataphracts").
The scythed chariots are "citizen-soldiers" in the game (specifically Cavalry Archers), so have 3 ranks: Basic, Advanced, Elite.
Most references for scythed chariots show a square cab, rather than round. This, for example:
Though, in 0 A.D. the Basic level of the chariot is rounded. :)
The Cavalry Spearman will be the Cappadocian Cavalryman.
Full Persian faction coming within the next few Alphas!
Bonfire Studios was bought by Zynga to make Facebook and iPhone games. :/
"No! Put wi-fi in the TVs!"
Well, it's a mix. And the Italiotes (Italian Greeks) and Italian tribes influenced each other greatly. :)
We plan to have at least ramming and possibly boarding/capturing.
On the right-hand side, below the catapults, are 4 different cavalry units, each displaying their 3 ranks (Basic, Advanced, Elite).
My favorite Carthaginian units are actually the Samnite/Italian Swordsmen. :)
Basically generic "Allied Italian" cavalry. Based on Samnite and Tarantine examples.
Manpower for a physics engine is limited. We could look into it if there was either a freeware or cheap alternative available. Right now we are focusing on stability, fixing various workload pipelines, adding new gameplay features and new factions, and tightening up pathfinding and AI.
The old menu had character, but this new menu is a lot more extensible. It's easier to add new buttons and features and will be a lot easier on modders too. Plus we can add lots of cool things for the menu backgrounds.
UR A PHANTOM SHIP! ;)
Alpha 6 has three playable factions: Greeks, Iberians, Celts. Alpha 7 will add a 4th faction.
The triarii rarely ever actually fought. If they did, then it meant the Hastati and Principes had failed and were withdrawing. The triarii performed a holding action while the rest of the army retreated.
Pegasus is a known Corinthian symbol (mainly on coins). The star is a general Greek symbol found on vases and stele, famously used as the symbol of the Argead dynasty of Macedonia, but also used throughout Greece in Hellenic and Hellenistic times. The eye is a known symbol from vase paintings and coins.
The Romans will have fewer variations in their units than the other factions.
He's the stinky kid in the legion. XD
Looks too modern, IMHO.
If the number of members falls below the minimum amount, the formation breaks. :)
You just need 9+ sword or spear infantry selected to activate the Testudo.
They declined to include unit types with some historical basis (Bronze Shields) and instead included generic unit types they dreamt up. It's true they have 4 pike units, but not one of them could have been the Bronze Shields? :) I just feel like RTW2 unit rosters are oddly generic when they don't need to be.
I'm actually really disappointed with RTW2's unit rosters and art direction. The Seleucids don't have any Bronze Shield pikemen or Gold Shield pikemen, for instance. It's like they only did about 10% of the homework they should have.
Thanks! Make sure to let us know what you like and dislike about the game!
Keep evolving your designs. Iteration is the designer's tool. Don't settle until your goals are met! :)
"without getting us undisclosed" -- awkward English. "Undisclosed" means hidden.
Who says WFG as an organization can't evolve to be an industry player in its own right? Just a thought. ;)
And a Persian placeholder hero. ;)
The engine will pre-compute a light map, which is a 2nd texture applied over the object simulating the illumination (or rather, the lack of illumination) from ambient light. So basically, the modder or developer doesn't have to burn the shadows by hand, and multiple objects can use the same diffuse map, since the light map is created separately on a per-object basis.
Honey Badger don't care.
Pretty cool. Nice touch with the olive tree. ;) Do you use ambient occlusion to bake the textures? We're looking into some ambient occlusion solutions for the game I'm working on.
Yep, a rally point. It can be set upon resources since Alpha 8.
Salve, citizen! Some of the Greek buildings will be redone, yeah. Including the Barracks.
Trying to keep it as simple as possible for now. After a lot of playtesting, it isn't "annoying" to me, because I know that it's only a temporary scouting solution. And the Outposts stop losing Health once they are engulfed by your territory. They are also repairable.
Do Moddb videos lag ("buffering!!!") considerably for anybody else?
That was sort of intentional, as an homage. :)
We plan to have that, actually. :)
They receive a proto-cataphract in the form of the "Bactrian Heavy Lancer" (Persian: Bakhtrish Asabara or "Bactrian Cavalry"). The rider is heavily armored, but the horse is not. I hope it meets your approval. :) Their archers are Sogdian, not Syrian, but the Elite Sogdian Archer is armored (bronze scale).
Could be either/or. We kind of mixed Persian and Babylonian (and Assyrian) elements throughout the building set. The Persian Empire was quite cosmopolitan.
I found the R&F ship system innovative, but difficult to use. YMMV.
That is seriously up in the air right now. At the very least your ship's fighting capabilities can be customized based upon the crew you garrison aboard. Whether or not you see any of those garrisoned units up on the deck is problematic at this stage. I can't say either way. And if they show up on deck, they may be propped to individual slots and don't run around. We will see.
It's obvious that "8-Bit" is supposed to be metaphorical.
Pureon made these palisades purely without direction. He's very good with architectural detailing. We are lucky to have him aboard! :)
I'm guessing Romulans vs. Nazis vs. Gaiju.
Your shield meshes might need repositioned so they arent right in front of the soldier's face. ;)
Yes, as I complete them. :) Pureon is also making some maps of his own.
I like this a lot. You guys are doing some great work. One thing I don't like about the BfME2 rendering engine is the relative darkness of it all. That works for a "Middle Earth" setting, but I think it should be a lot brighter for this mod, if possible. This is GREECE after all, with 300 sunny days out of the year.
Right. The important thing is that the new rendering method allows designers a greater range of lighting situations.
The game is spec'd to have 2 types of oasis-style maps. This one is 'Median Oasis' based on an oasis in Media (modern Iran). The other is 'Saharan Oases', which will come bundled with Alpha III.
The cool thing about our project is that even fans can get in on the act. Even our art is "open source" in that anyone can contribute without even having to be on the official dev team. Pureon made these boats and he's not even a part of the team--just an enthusiastic fan who loves history and has some good skill with modding, modeling, and texturing.
Crassus... the fool.
I prolly would have gone:
But awesome mod nonetheless. Did you manage to find out how to import new models and animations?
He should first pull the leeches out of his caligulae (Roman sandals). :O
Well, it's more of a passive ability... ;)
Female citizens can not fight, however they can build civilian structures and gather resources. They have an aura that boosts the productivity of the male citizen-soldiers as they labor nearby.
Thanks for the kind words, gents!
Both will be included as A and B visual variations. :)
You guys should post another video.
I don't see any blackhawks.
I see the Predator in the trees!
I am using reference images like these for the Savanna biome:
It's flat because it is a terrain texture. ;)
They are attacking each other. :)
Yes, you do. ;)
Pretty much for 0 A.D. Part 1 oceanic fauna will be eye candy only.
Well, his torso is just a bunch of metal rings. :) Not much to detail there. :) The shield looks more detailed because the shield mesh is larger that when the texture assumes. :)
I think this place can be a kind of junk pile where we can release little tidbits, while the official site can be where we release "official" tidbits. ;)