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Right now the main focus is just to get the game out the door with a Gold 1.0 release. However, since the beginning there has always been a secondary goal of releasing a "Part 2" expansion/sequel to the game that adds 6 more factions from AD 1 to AD 500. These could include:
- Imperial Romans (Trajan/Hadrian era, 2nd century AD)
- Eastern Romans/Early Byzantines (Constantine, Justinian, Belasarius)
- Germanics (Visigoths, Ostrogoths, Franks)
- Huns (Atilla, Bleda, et al.)
- Parthians (the successors of the Achemaenids and Seleucids)
- Dacians (Dacian War era)
Those would be in addition to the Part 1 factions we are working on now.
There are also ideas floating around for possible additional content patches/expansions, including an Eastern expansion (Mauryan Indians, Han China), making the Macedonians their own separate faction while revamping the Greeks with more sub-factions, tweaking the Republican Romans to include late-Republic heroes and units, among others. Some on our forums are even planning a "mythological" expansion/mod for the game. But as I said, our strict goal right now is to just get to the Gold release of what we are working on now. :)
Plans are for a 100% free release.
How was it? ;)
The texture is temp. :)
Salve, citizen! Indeed you do see territorial boundaries.
See here for another example:
We've renamed them to "Bactrian Lancers" and lightened the armour on the horses. Actually, the rider is heavily armoured, but the horse is not. We feel this is more accurate than what we had before in this screenshot ("Bactrian Cataphracts").
The scythed chariots are "citizen-soldiers" in the game (specifically Cavalry Archers), so have 3 ranks: Basic, Advanced, Elite.
Most references for scythed chariots show a square cab, rather than round. This, for example:
Though, in 0 A.D. the Basic level of the chariot is rounded. :)
The Cavalry Spearman will be the Cappadocian Cavalryman.
Full Persian faction coming within the next few Alphas!
Bonfire Studios was bought by Zynga to make Facebook and iPhone games. :/
"No! Put wi-fi in the TVs!"
Well, it's a mix. And the Italiotes (Italian Greeks) and Italian tribes influenced each other greatly. :)
We plan to have at least ramming and possibly boarding/capturing.
On the right-hand side, below the catapults, are 4 different cavalry units, each displaying their 3 ranks (Basic, Advanced, Elite).
My favorite Carthaginian units are actually the Samnite/Italian Swordsmen. :)
Basically generic "Allied Italian" cavalry. Based on Samnite and Tarantine examples.
Manpower for a physics engine is limited. We could look into it if there was either a freeware or cheap alternative available. Right now we are focusing on stability, fixing various workload pipelines, adding new gameplay features and new factions, and tightening up pathfinding and AI.
The old menu had character, but this new menu is a lot more extensible. It's easier to add new buttons and features and will be a lot easier on modders too. Plus we can add lots of cool things for the menu backgrounds.
UR A PHANTOM SHIP! ;)
Alpha 6 has three playable factions: Greeks, Iberians, Celts. Alpha 7 will add a 4th faction.
The triarii rarely ever actually fought. If they did, then it meant the Hastati and Principes had failed and were withdrawing. The triarii performed a holding action while the rest of the army retreated.
Pegasus is a known Corinthian symbol (mainly on coins). The star is a general Greek symbol found on vases and stele, famously used as the symbol of the Argead dynasty of Macedonia, but also used throughout Greece in Hellenic and Hellenistic times. The eye is a known symbol from vase paintings and coins.