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Comment History  (180 - 210 of 466)
Mythos_Ruler
Mythos_Ruler Oct 8 2011, 11:00pm replied:

The Cavalry Spearman will be the Cappadocian Cavalryman.

+1 vote     media: Bactrian Cataphracts
Mythos_Ruler
Mythos_Ruler Sep 29 2011, 5:01am replied: +3 votes     game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Sep 28 2011, 1:07am replied:

Full Persian faction coming within the next few Alphas!

+4 votes     game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Sep 24 2011, 9:49pm replied:

Bonfire Studios was bought by Zynga to make Facebook and iPhone games. :/

+2 votes     member: Mythos_Ruler
Mythos_Ruler
Mythos_Ruler Sep 23 2011, 10:05pm says:

"No! Put wi-fi in the TVs!"

+2 votes     media: Time Elapse Modelling of the Persian Merchant
Mythos_Ruler
Mythos_Ruler Sep 21 2011, 8:14pm replied:

Well, it's a mix. And the Italiotes (Italian Greeks) and Italian tribes influenced each other greatly. :)

+1 vote     media: Carthaginian Land Units
Mythos_Ruler
Mythos_Ruler Sep 21 2011, 8:13pm says:

Jam session!

+3 votes     media: A glimpse behind the scenes--The Music Makers #1
Mythos_Ruler
Mythos_Ruler Sep 19 2011, 10:02pm replied:

/joke

+1 vote     media: A glimpse behind the scenes.
Mythos_Ruler
Mythos_Ruler Sep 19 2011, 7:50pm replied:

We plan to have at least ramming and possibly boarding/capturing.

+1 vote     article: Ancient Ships
Mythos_Ruler
Mythos_Ruler Sep 19 2011, 6:54pm replied:

On the right-hand side, below the catapults, are 4 different cavalry units, each displaying their 3 ranks (Basic, Advanced, Elite).

+1 vote     media: Carthaginian Land Units
Mythos_Ruler
Mythos_Ruler Sep 19 2011, 6:41pm replied:

My favorite Carthaginian units are actually the Samnite/Italian Swordsmen. :)

+1 vote     media: Carthaginian Land Units
Mythos_Ruler
Mythos_Ruler Sep 18 2011, 3:14pm replied:

Basically generic "Allied Italian" cavalry. Based on Samnite and Tarantine examples.

+3 votes     media: Carthaginian Land Units
Mythos_Ruler
Mythos_Ruler Sep 18 2011, 1:26am replied:

Manpower for a physics engine is limited. We could look into it if there was either a freeware or cheap alternative available. Right now we are focusing on stability, fixing various workload pipelines, adding new gameplay features and new factions, and tightening up pathfinding and AI.

+4 votes     article: New Release: 0 A.D. Alpha 7 Geronium
Mythos_Ruler
Mythos_Ruler Sep 18 2011, 12:26am replied:

The old menu had character, but this new menu is a lot more extensible. It's easier to add new buttons and features and will be a lot easier on modders too. Plus we can add lots of cool things for the menu backgrounds.

+5 votes     game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Sep 18 2011, 12:25am replied:

Fixed! Thanks!

+2 votes     article: New Release: 0 A.D. Alpha 7 Geronium
Mythos_Ruler
Mythos_Ruler Sep 17 2011, 10:38pm replied:

UR A PHANTOM SHIP! ;)

+2 votes     media: A glimpse behind the scenes.
Mythos_Ruler
Mythos_Ruler Sep 14 2011, 4:52pm replied:

In kg?

+2 votes     media: A glimpse behind the scenes.
Mythos_Ruler
Mythos_Ruler Sep 1 2011, 6:00pm replied:

Probably eventually.

+1 vote     media: Another look at the Carthaginian Trireme.
Mythos_Ruler
Mythos_Ruler Aug 30 2011, 6:08pm replied:

Alpha 6 has three playable factions: Greeks, Iberians, Celts. Alpha 7 will add a 4th faction.

+6 votes     game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Aug 23 2011, 5:51pm replied:

The triarii rarely ever actually fought. If they did, then it meant the Hastati and Principes had failed and were withdrawing. The triarii performed a holding action while the rest of the army retreated.

+3 votes     media: Roman Triarii
Mythos_Ruler
Mythos_Ruler Aug 21 2011, 10:03pm replied:

Pegasus is a known Corinthian symbol (mainly on coins). The star is a general Greek symbol found on vases and stele, famously used as the symbol of the Argead dynasty of Macedonia, but also used throughout Greece in Hellenic and Hellenistic times. The eye is a known symbol from vase paintings and coins.

+2 votes     media: Greek Trireme (Complete)
Mythos_Ruler
Mythos_Ruler Aug 21 2011, 9:33pm replied:

The Romans will have fewer variations in their units than the other factions.

+4 votes     media: Roman Triarii
Mythos_Ruler
Mythos_Ruler Aug 21 2011, 9:32pm replied:

He's the stinky kid in the legion. XD

+4 votes     media: Roman Triarii
Mythos_Ruler
Mythos_Ruler Aug 9 2011, 2:54pm replied:

We also beefed up walking speeds until we have running/charging.

+1 vote     media: Greek Trireme
Mythos_Ruler
Mythos_Ruler Aug 8 2011, 4:47am replied: +1 vote     media: You shall not pass!
Mythos_Ruler
Mythos_Ruler Aug 8 2011, 4:06am replied:

I found the R&F ship system innovative, but difficult to use. YMMV.

+1 vote     media: Greek Trireme
Mythos_Ruler
Mythos_Ruler Aug 2 2011, 3:31pm replied:

We figure oar animations will be a lot simpler to make than meat unit animations. It just takes someone with some time and effort to try to do it. Right now we are very busy trying to get various gameplay features working to make Alpha 7 an awesome release. ^_^

+1 vote     media: Greek Trireme
Mythos_Ruler
Mythos_Ruler Aug 2 2011, 3:30pm replied:

That is seriously up in the air right now. At the very least your ship's fighting capabilities can be customized based upon the crew you garrison aboard. Whether or not you see any of those garrisoned units up on the deck is problematic at this stage. I can't say either way. And if they show up on deck, they may be propped to individual slots and don't run around. We will see.

+1 vote     media: Greek Trireme
Mythos_Ruler
Mythos_Ruler Jul 21 2011, 4:48pm replied:

Alpha 7 has a nice batch of optimizations that increased my frame rate by about 10-15 fps. Stay tuned for the Alpha 7 release sometime in September.

+4 votes     game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Jul 20 2011, 7:18pm replied:

Right, it didn't make sense to me that the AOM version had so much wood for a "desert" map.

+1 vote     media: Oasis II
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