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We plan to have at least ramming and possibly boarding/capturing.
On the right-hand side, below the catapults, are 4 different cavalry units, each displaying their 3 ranks (Basic, Advanced, Elite).
My favorite Carthaginian units are actually the Samnite/Italian Swordsmen. :)
Basically generic "Allied Italian" cavalry. Based on Samnite and Tarantine examples.
Manpower for a physics engine is limited. We could look into it if there was either a freeware or cheap alternative available. Right now we are focusing on stability, fixing various workload pipelines, adding new gameplay features and new factions, and tightening up pathfinding and AI.
The old menu had character, but this new menu is a lot more extensible. It's easier to add new buttons and features and will be a lot easier on modders too. Plus we can add lots of cool things for the menu backgrounds.
UR A PHANTOM SHIP! ;)
Alpha 6 has three playable factions: Greeks, Iberians, Celts. Alpha 7 will add a 4th faction.
The triarii rarely ever actually fought. If they did, then it meant the Hastati and Principes had failed and were withdrawing. The triarii performed a holding action while the rest of the army retreated.
Pegasus is a known Corinthian symbol (mainly on coins). The star is a general Greek symbol found on vases and stele, famously used as the symbol of the Argead dynasty of Macedonia, but also used throughout Greece in Hellenic and Hellenistic times. The eye is a known symbol from vase paintings and coins.
The Romans will have fewer variations in their units than the other factions.
He's the stinky kid in the legion. XD
We also beefed up walking speeds until we have running/charging.
I found the R&F ship system innovative, but difficult to use. YMMV.
We figure oar animations will be a lot simpler to make than meat unit animations. It just takes someone with some time and effort to try to do it. Right now we are very busy trying to get various gameplay features working to make Alpha 7 an awesome release. ^_^
That is seriously up in the air right now. At the very least your ship's fighting capabilities can be customized based upon the crew you garrison aboard. Whether or not you see any of those garrisoned units up on the deck is problematic at this stage. I can't say either way. And if they show up on deck, they may be propped to individual slots and don't run around. We will see.
Alpha 7 has a nice batch of optimizations that increased my frame rate by about 10-15 fps. Stay tuned for the Alpha 7 release sometime in September.
Right, it didn't make sense to me that the AOM version had so much wood for a "desert" map.
That's nice to hear. I would still love the mod, but yeah, sticking to their formations is a big plus (I mean, why else use formations then if you break formation at every chance?).
Pretty rad! So, will they stay in formation or will they get all messed up like the soldiers in the regular game do?
It's obvious that "8-Bit" is supposed to be metaphorical.
I assume an oasis would be any shape it wants to be. ;) But tbh, I only made the oasis circular in order to harken back to the old "Oasis" map in 'Age of Mythology.'
Right now multiplayer is only via IP. I suggest checking out the 0 A.D. irc channel--there are usually people there who will play. There is a button at the top of the main menu that will take you to the irc channel.
Keep in mind it's only a 2-player map as well. Plenty of room for both players to stretch their legs. This is much bigger than an 'Age of Mythology' or 'Age of Empires III' 2-player map.