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Comment History  (180 - 210 of 473)
Mythos_Ruler
Mythos_Ruler Nov 20 2011, 4:57am replied:

How was it? ;)

+2 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Nov 18 2011, 10:12pm replied:

The texture is temp. :)

+4 votes   media: Persian Bireme
Mythos_Ruler
Mythos_Ruler Nov 15 2011, 3:05pm replied:

Salve, citizen! Indeed you do see territorial boundaries.

See here for another example:

Wildfiregames.com

+5 votes   media: Roman Temple
Mythos_Ruler
Mythos_Ruler Nov 5 2011, 4:26am replied:

We've renamed them to "Bactrian Lancers" and lightened the armour on the horses. Actually, the rider is heavily armoured, but the horse is not. We feel this is more accurate than what we had before in this screenshot ("Bactrian Cataphracts").

+1 vote   media: Bactrian Cataphracts
Mythos_Ruler
Mythos_Ruler Nov 1 2011, 11:38pm replied:

Alt-W. ;)

+3 votes   media: Modeling the Persians
Mythos_Ruler
Mythos_Ruler Oct 14 2011, 7:48am replied:

The scythed chariots are "citizen-soldiers" in the game (specifically Cavalry Archers), so have 3 ranks: Basic, Advanced, Elite.

+2 votes   media: Scythed Chariot riders
Mythos_Ruler
Mythos_Ruler Oct 14 2011, 6:37am replied:

Most references for scythed chariots show a square cab, rather than round. This, for example:

I.imgur.com

Though, in 0 A.D. the Basic level of the chariot is rounded. :)

+2 votes   media: Scythed Chariot riders
Mythos_Ruler
Mythos_Ruler Oct 8 2011, 11:00pm replied:

The Cavalry Spearman will be the Cappadocian Cavalryman.

+1 vote   media: Bactrian Cataphracts
Mythos_Ruler
Mythos_Ruler Sep 29 2011, 5:01am replied: +3 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Sep 28 2011, 1:07am replied:

Full Persian faction coming within the next few Alphas!

+4 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Sep 24 2011, 9:49pm replied:

Bonfire Studios was bought by Zynga to make Facebook and iPhone games. :/

+2 votes   member: Mythos_Ruler
Mythos_Ruler
Mythos_Ruler Sep 23 2011, 10:05pm says:

"No! Put wi-fi in the TVs!"

+2 votes   media: Time Elapse Modelling of the Persian Merchant
Mythos_Ruler
Mythos_Ruler Sep 21 2011, 8:14pm replied:

Well, it's a mix. And the Italiotes (Italian Greeks) and Italian tribes influenced each other greatly. :)

+1 vote   media: Carthaginian Land Units
Mythos_Ruler
Mythos_Ruler Sep 21 2011, 8:13pm says:

Jam session!

+3 votes   media: A glimpse behind the scenes--The Music Makers #1
Mythos_Ruler
Mythos_Ruler Sep 19 2011, 10:02pm replied:

/joke

+1 vote   media: A glimpse behind the scenes.
Mythos_Ruler
Mythos_Ruler Sep 19 2011, 7:50pm replied:

We plan to have at least ramming and possibly boarding/capturing.

+1 vote   article: Ancient Ships
Mythos_Ruler
Mythos_Ruler Sep 19 2011, 6:54pm replied:

On the right-hand side, below the catapults, are 4 different cavalry units, each displaying their 3 ranks (Basic, Advanced, Elite).

+1 vote   media: Carthaginian Land Units
Mythos_Ruler
Mythos_Ruler Sep 19 2011, 6:41pm replied:

My favorite Carthaginian units are actually the Samnite/Italian Swordsmen. :)

+1 vote   media: Carthaginian Land Units
Mythos_Ruler
Mythos_Ruler Sep 18 2011, 3:14pm replied:

Basically generic "Allied Italian" cavalry. Based on Samnite and Tarantine examples.

+3 votes   media: Carthaginian Land Units
Mythos_Ruler
Mythos_Ruler Sep 18 2011, 1:26am replied:

Manpower for a physics engine is limited. We could look into it if there was either a freeware or cheap alternative available. Right now we are focusing on stability, fixing various workload pipelines, adding new gameplay features and new factions, and tightening up pathfinding and AI.

+4 votes   article: New Release: 0 A.D. Alpha 7 Geronium
Mythos_Ruler
Mythos_Ruler Sep 18 2011, 12:26am replied:

The old menu had character, but this new menu is a lot more extensible. It's easier to add new buttons and features and will be a lot easier on modders too. Plus we can add lots of cool things for the menu backgrounds.

+5 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Sep 18 2011, 12:25am replied:

Fixed! Thanks!

+2 votes   article: New Release: 0 A.D. Alpha 7 Geronium
Mythos_Ruler
Mythos_Ruler Sep 17 2011, 10:38pm replied:

UR A PHANTOM SHIP! ;)

+2 votes   media: A glimpse behind the scenes.
Mythos_Ruler
Mythos_Ruler Sep 14 2011, 4:52pm replied:

In kg?

+2 votes   media: A glimpse behind the scenes.
Mythos_Ruler
Mythos_Ruler Sep 1 2011, 6:00pm replied:

Probably eventually.

+1 vote   media: Another look at the Carthaginian Trireme.
Mythos_Ruler
Mythos_Ruler Aug 30 2011, 6:08pm replied:

Alpha 6 has three playable factions: Greeks, Iberians, Celts. Alpha 7 will add a 4th faction.

+6 votes   game: 0 A.D. Empires Ascendant
Mythos_Ruler
Mythos_Ruler Aug 23 2011, 5:51pm replied:

The triarii rarely ever actually fought. If they did, then it meant the Hastati and Principes had failed and were withdrawing. The triarii performed a holding action while the rest of the army retreated.

+3 votes   media: Roman Triarii
Mythos_Ruler
Mythos_Ruler Aug 21 2011, 10:03pm replied:

Pegasus is a known Corinthian symbol (mainly on coins). The star is a general Greek symbol found on vases and stele, famously used as the symbol of the Argead dynasty of Macedonia, but also used throughout Greece in Hellenic and Hellenistic times. The eye is a known symbol from vase paintings and coins.

+2 votes   media: Greek Trireme (Complete)
Mythos_Ruler
Mythos_Ruler Aug 21 2011, 9:33pm replied:

The Romans will have fewer variations in their units than the other factions.

+4 votes   media: Roman Triarii
Mythos_Ruler
Mythos_Ruler Aug 21 2011, 9:32pm replied:

He's the stinky kid in the legion. XD

+4 votes   media: Roman Triarii
Mythos_Ruler
Mythos_Ruler Jun 23 2014, 6:43am says:

Looks too modern, IMHO.
Navistory.com

0 votes   media: The finest fishing spot in Corinth.
Mythos_Ruler
Mythos_Ruler Apr 5 2014, 12:38pm replied:

If the number of members falls below the minimum amount, the formation breaks. :)

+4 votes   media: Testudo
Mythos_Ruler
Mythos_Ruler Apr 5 2014, 1:44am replied:

You just need 9+ sword or spear infantry selected to activate the Testudo.

+3 votes   media: Testudo
Mythos_Ruler
Mythos_Ruler Jan 20 2014, 1:17pm replied:

They declined to include unit types with some historical basis (Bronze Shields) and instead included generic unit types they dreamt up. It's true they have 4 pike units, but not one of them could have been the Bronze Shields? :) I just feel like RTW2 unit rosters are oddly generic when they don't need to be.

+2 votes   media: Roman-Syrian Wars
Mythos_Ruler
Mythos_Ruler Jan 18 2014, 12:51pm replied:

I'm actually really disappointed with RTW2's unit rosters and art direction. The Seleucids don't have any Bronze Shield pikemen or Gold Shield pikemen, for instance. It's like they only did about 10% of the homework they should have.

+2 votes   media: Roman-Syrian Wars
Mythos_Ruler
Mythos_Ruler Sep 11 2013, 6:36pm replied:

Thanks! Make sure to let us know what you like and dislike about the game!

+1 vote   article: 0 A.D. Development Report #13
Mythos_Ruler
Mythos_Ruler Sep 8 2013, 8:43pm says:

Keep evolving your designs. Iteration is the designer's tool. Don't settle until your goals are met! :)

+2 votes   media: EU Tank Factory
Mythos_Ruler
Mythos_Ruler Jun 25 2013, 9:27pm says:

Cool model.

"without getting us undisclosed" -- awkward English. "Undisclosed" means hidden.

+3 votes   media: MiG Skat drone
Mythos_Ruler
Mythos_Ruler Apr 2 2013, 4:50am replied:

Who says WFG as an organization can't evolve to be an industry player in its own right? Just a thought. ;)

+6 votes   media: Mauryan Indians - Structures
Mythos_Ruler
Mythos_Ruler Jan 20 2013, 7:15pm replied:

And a Persian placeholder hero. ;)

+6 votes   media: Somewhere in India...
Mythos_Ruler
Mythos_Ruler Jun 15 2012, 12:48pm replied:

The engine will pre-compute a light map, which is a 2nd texture applied over the object simulating the illumination (or rather, the lack of illumination) from ambient light. So basically, the modder or developer doesn't have to burn the shadows by hand, and multiple objects can use the same diffuse map, since the light map is created separately on a per-object basis.

+2 votes   media: Ambient Occlusion
Mythos_Ruler
Mythos_Ruler May 17 2012, 4:57pm replied:

Honey Badger don't care.

+2 votes   article: New Release: 0 A.D. Alpha 10 Jhelum
Mythos_Ruler
Mythos_Ruler May 15 2012, 6:36pm says:

Pretty cool. Nice touch with the olive tree. ;) Do you use ambient occlusion to bake the textures? We're looking into some ambient occlusion solutions for the game I'm working on.

+1 vote   media: The Athenian City Centre
Mythos_Ruler
Mythos_Ruler Apr 9 2012, 11:39pm replied:

Yep!

+1 vote   media: Roman siege works
Mythos_Ruler
Mythos_Ruler Feb 17 2012, 2:05pm replied:

Yep, a rally point. It can be set upon resources since Alpha 8.

+2 votes   media: Beware the Ides of March
Mythos_Ruler
Mythos_Ruler Feb 16 2012, 8:35pm replied:

Salve, citizen! Some of the Greek buildings will be redone, yeah. Including the Barracks.

+2 votes   media: Roman Barracks
Mythos_Ruler
Mythos_Ruler Jan 8 2012, 10:39pm replied:

Trying to keep it as simple as possible for now. After a lot of playtesting, it isn't "annoying" to me, because I know that it's only a temporary scouting solution. And the Outposts stop losing Health once they are engulfed by your territory. They are also repairable.

+4 votes   media: New Feature :: Outposts
Mythos_Ruler
Mythos_Ruler Dec 28 2011, 10:47pm says:

Do Moddb videos lag ("buffering!!!") considerably for anybody else?

+1 vote   media: 0 A.D. Alpha 8 Haxāmaniš - The Persians
Mythos_Ruler
Mythos_Ruler Dec 25 2011, 7:27pm replied:

That was sort of intentional, as an homage. :)

+3 votes   media: Persian Buildings
Mythos_Ruler
Mythos_Ruler Dec 18 2011, 2:37pm replied:

We plan to have that, actually. :)

+1 vote   media: Twilight
Mythos_Ruler
Mythos_Ruler Dec 13 2011, 2:24pm replied:

They receive a proto-cataphract in the form of the "Bactrian Heavy Lancer" (Persian: Bakhtrish Asabara or "Bactrian Cavalry"). The rider is heavily armored, but the horse is not. I hope it meets your approval. :) Their archers are Sogdian, not Syrian, but the Elite Sogdian Archer is armored (bronze scale).

+1 vote   media: Persian/Babylonian Temple
Mythos_Ruler
Mythos_Ruler Dec 9 2011, 11:56am replied:

Could be either/or. We kind of mixed Persian and Babylonian (and Assyrian) elements throughout the building set. The Persian Empire was quite cosmopolitan.

+2 votes   media: Persian/Babylonian Temple
Mythos_Ruler
Mythos_Ruler Aug 8 2011, 4:06am replied:

I found the R&F ship system innovative, but difficult to use. YMMV.

+1 vote   media: Greek Trireme
Mythos_Ruler
Mythos_Ruler Aug 2 2011, 3:30pm replied:

That is seriously up in the air right now. At the very least your ship's fighting capabilities can be customized based upon the crew you garrison aboard. Whether or not you see any of those garrisoned units up on the deck is problematic at this stage. I can't say either way. And if they show up on deck, they may be propped to individual slots and don't run around. We will see.

+1 vote   media: Greek Trireme
Mythos_Ruler
Mythos_Ruler Jul 19 2011, 4:58pm replied:

It's obvious that "8-Bit" is supposed to be metaphorical.

+2 votes   game: 8-Bit Commando
Mythos_Ruler
Mythos_Ruler Jul 13 2011, 4:21am says:

Pureon made these palisades purely without direction. He's very good with architectural detailing. We are lucky to have him aboard! :)

+9 votes   media: Celtic Fortress
Mythos_Ruler
Mythos_Ruler Jul 1 2011, 4:33pm replied:

I'm guessing Romulans vs. Nazis vs. Gaiju.

+1 vote   media: 0 A.D. Alpha 5 Preview
Mythos_Ruler
Mythos_Ruler Jun 10 2011, 12:57pm says:

Your shield meshes might need repositioned so they arent right in front of the soldier's face. ;)

+1 vote   media: Lots of images
Mythos_Ruler
Mythos_Ruler Jun 1 2011, 1:59pm replied:

Yes, as I complete them. :) Pureon is also making some maps of his own.

+1 vote   media: Acropolis II
Mythos_Ruler
Mythos_Ruler Apr 29 2011, 6:13pm says:

I like this a lot. You guys are doing some great work. One thing I don't like about the BfME2 rendering engine is the relative darkness of it all. That works for a "Middle Earth" setting, but I think it should be a lot brighter for this mod, if possible. This is GREECE after all, with 300 sunny days out of the year.

+1 vote   media: Lochagos and Spartiates.
Mythos_Ruler
Mythos_Ruler Apr 8 2011, 3:45pm replied:

Right. The important thing is that the new rendering method allows designers a greater range of lighting situations.

+2 votes   media: New Light Rendering Method/Particles
Mythos_Ruler
Mythos_Ruler Nov 16 2010, 10:14pm replied:

The game is spec'd to have 2 types of oasis-style maps. This one is 'Median Oasis' based on an oasis in Media (modern Iran). The other is 'Saharan Oases', which will come bundled with Alpha III.

+1 vote   media: Forty spears of death
Mythos_Ruler
Mythos_Ruler Oct 29 2010, 4:50pm says:

The cool thing about our project is that even fans can get in on the act. Even our art is "open source" in that anyone can contribute without even having to be on the official dev team. Pureon made these boats and he's not even a part of the team--just an enthusiastic fan who loves history and has some good skill with modding, modeling, and texturing.

+3 votes   media: New boats for the Greeks.
Mythos_Ruler
Mythos_Ruler Oct 14 2010, 1:29am says:

Crassus... the fool.

+3 votes   media: Battle of Carrhae in 53 BC - late roman republic
Mythos_Ruler
Mythos_Ruler Oct 8 2010, 1:38am says:

I prolly would have gone:

Dark Age
Archaic Age
Classical Age
Imperial Age
Crisis Age

But awesome mod nonetheless. Did you manage to find out how to import new models and animations?

+1 vote   media: TAA Wallpaper I
Mythos_Ruler
Mythos_Ruler Dec 15 2009, 12:57pm says:

He should first pull the leeches out of his caligulae (Roman sandals). :O

+3 votes   media: More Tropical Foliage
Mythos_Ruler
Mythos_Ruler Dec 12 2009, 11:35pm replied:

LOL

+1 vote   media: Mud Hole
Mythos_Ruler
Mythos_Ruler Dec 9 2009, 2:48pm replied:

Well, it's more of a passive ability... ;)

+3 votes   media: Carthage Buildings 3 -- Houses
Mythos_Ruler
Mythos_Ruler Dec 8 2009, 11:57am replied:

Thnx. :)

+1 vote   media: Carthage Buildings 3 -- Houses
Mythos_Ruler
Mythos_Ruler Dec 7 2009, 1:34pm says:

Female citizens can not fight, however they can build civilian structures and gather resources. They have an aura that boosts the productivity of the male citizen-soldiers as they labor nearby.

+3 votes   media: Carthage Buildings 3 -- Houses
Mythos_Ruler
Mythos_Ruler Jul 12 2009, 2:01am replied:

Thanks for the kind words, gents!

+6 votes   article: 0 A.D. Goes Open Source
Mythos_Ruler
Mythos_Ruler Jun 16 2009, 1:04am replied:

LOL

+1 vote   media: Magna Graecia
Mythos_Ruler
Mythos_Ruler May 21 2009, 11:41pm says:

Both will be included as A and B visual variations. :)

+1 vote   media: Greek temple B
Mythos_Ruler
Mythos_Ruler Mar 21 2009, 1:31pm says:

You guys should post another video.

+2 votes   media: A Federation base under attack by the Borg
Mythos_Ruler
Mythos_Ruler Jan 19 2009, 4:37am says:

I don't see any blackhawks.

+1 vote   media: July 23, 2008 screenshots
Mythos_Ruler
Mythos_Ruler Jan 17 2009, 2:19am says:

I see the Predator in the trees!

+1 vote   media: ingame18
Mythos_Ruler
Mythos_Ruler Nov 4 2008, 1:39pm says:

I am using reference images like these for the Savanna biome:

Eduspace.esa.int

Usgs.gov

Media-2.web.britannica.com

Admwebstudios.co.uk

+1 vote   media: Rocky Savanna
Mythos_Ruler
Mythos_Ruler Nov 2 2008, 6:21pm replied:

It's flat because it is a terrain texture. ;)

+1 vote   media: A Gruesome Discovery
Mythos_Ruler
Mythos_Ruler Sep 28 2008, 11:35am says:

They are attacking each other. :)

+1 vote   media: Your typical winter night...
Mythos_Ruler
Mythos_Ruler Sep 28 2008, 11:34am replied:

Yes, you do. ;)

Pretty much for 0 A.D. Part 1 oceanic fauna will be eye candy only.

+2 votes   media: Thar be whales!
Mythos_Ruler
Mythos_Ruler Jun 22 2008, 4:45pm says:

Well, his torso is just a bunch of metal rings. :) Not much to detail there. :) The shield looks more detailed because the shield mesh is larger that when the texture assumes. :)

+1 vote   media: Roman Imperial Legion - 2nd Century AD
Mythos_Ruler
Mythos_Ruler Jun 13 2008, 5:28pm says:

I think this place can be a kind of junk pile where we can release little tidbits, while the official site can be where we release "official" tidbits. ;)

+2 votes   media: Archers' Duel
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