Hi! Thanks for visiting! I am working on on a new project - a UT3 mod/mutator for the PS3 called ESACPE::PROTOCOL_ This project is important to me as I pursue my goals of one day having a career as a software engineer as a Gameplay Engineer and one day a Weapon Designer. And I want to prove it by making this gameplay mod. Currently, I'm working at Electronic Arts and have worked at other game companies like Sony, (so for all my EA and Sony friends or associates, drop me a line :) ).

Report RSS December Iteration 5 blog

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Hi all and Happy New Year!

WHAT I HAVE DONE:
Iteration 5 had considerable progression and movement in the right directions. First, I began successful impelementatin of static and decorative meshes. I am thankful that Epic has provided so many objects and packages. There was much to search and test with. I finalized a list of good assets to use. I was successful implementing these items in the beginning prison cell, hallway 1 , cell block 1 and hallway 2. Second, I successfully used a Matinee and Kismet sequence for a Prison cell door for triggering the opening and closing of a door through a trigger. Now I know how to add them all. Third, I put in in a damage volume sheet on the laser bars upon exiting the starting prison cell and also at the door leaving cell block 1 accessing corridor 2 - the damage works successfully, Fourth, I began studying materials. I found it absolutely necessary that I need to create the look and feel I want for the environment and gameplay. Fifth, I have also began writing sample code in C++ for the mini game I would like to add. And last, I have enrolled in university course Theory of Autoamata. It is a curse about the models of programming languages and algorithm theory and design. his course will strengthen my program skills.

WHAT I AM BLOCKED ON
There were some tasks and objectives from the last iteration that had to be diverted. First, Particle Effects research and implementation will not occur until later iterations. While i enjoyed studying the subject matter, it is complex and tutorials do take a while to watch and then summarize. Technically, its not necessary to have this feature implemented early on (I feel). Second, I am unable to find the correct look (textures/materials) for prison interior . The walls need to have a certain look, and studying materials further is required. Third, I am blocked on finalizing the other areas for the prison world/level. It looks like I underestimated how much work is required to adding all final meshes. It has a good start, so things will go faster now. And last, learning 3DS max and implementing objects is a task that will have to be taken in much later iterations. Right now their is no time for the studying.

WHAT I AM DOING NEXT
The goals for this iteration is going to be dedicated to Level completion, meaning adding all final static and decorative meshses, basic Kismet and Matinee sequences and using basic materials on walls. I also plan to finish my knowledge of materials and create some basic materials to to use in the Level.

(see timeline below)

Please find updated in the video section the December video walkthrough with the changes described in the post.

Thanks for taking the time to read.

MrBCut

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