Name: Kjell Bunjes | Skills: Art, Code & Media Management | E-mail: Kjellbunjes(at)gmail.com Skype: Kjell.Bunjes

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On the road...

iQew Blog 2 comments

... of game development!

As some of you might have already noticed, I'm currently working on a music game prototype. The prototype is going to include a fully playable version of the game, but with a small scope of game features. Depending on the impact of the game in the community, I'm going to add features to the game or move on to another project.

The last milestone I hit was finishing the new version of the level editor. This is going to help me a lot in the future to translate the music files into level data for the game. There are already new ideas for the editor, which I want to implement to make the next version even better, but this has low priority right now.

Music Game Prototype - Level Editor
(The second version of the level editor has been finished!)

A couple minutes ago, I've also finished the design concept for the level selection screen1. I'm going to move on to implementation of it tomorrow. I've also finished a starting screen and the biggest part of the main menu. I'll probably re-design the starting screen and main menu, though.

Music Game Prototype - Level Selection
(The design concept for the level selection screen is finished!)

I have also tweaked the game engine here and there to optimize the performance of the engine. Most problems should be fixed and the game is now running much smoother than before. There's a new teaser video aswell, which is showing a little part of the first official track (composed by Tom Klanthe). There are some little graphical changes to the notes and the key effects in addition aswell, which are going to more visible in the next gameplay video, I think.


(The game engine has been optimized!)

I'm going to publish further snippets of the game development progress now and then on my profile, so make sure to track me for notifications, if you are no watcher yet.

cheers.


1 I'm not the artist of the background images. I've added them for presentation purpose. They are not going to be used in the final prototype. You can find the artwork right here:
1: Wallpapersgalaxy.com
2: E-will.deviantart.com
3: Peteamachree.deviantart.com

Priorities...

Priorities...

iQew Blog 0 comments
New paths...

New paths...

iQew Blog 1 comment
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Comments  (0 - 10 of 576)
odilasa
odilasa

Hope all is well with your new project(s).

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Metalspy
Metalspy

Heyo itsa me again, Metalspy! :P Any progress on Fennek? ;) Or any other interesting programming projects going on?

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iQew Creator
iQew

Just finished another project for uni, but it's quite hard to install on other machines, since it requires certain environments and stuff installed. I didn't upload the Fennek project, because it runs miserably on certain machines (weaker ones), because it's not implemented so well. Otherwise ... still working on little stuff here and there, but nothing too interesting to show yet ;)

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DisturbedDemon
DisturbedDemon

Hi there. Your profile is cool.

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iQew Creator
iQew

Thanks ;)

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MrSaturdayKnight
MrSaturdayKnight

Any particular reason why you cancelled Mindworld? I mean Im sure you had your reasons but it kinda felt out of nowhere that you cease mod development without explaining why.

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iQew Creator
iQew

You can get a better insight about the reasons, if you read all the comments of the latest article on the modpage.

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CraftTablePT
CraftTablePT

acept my friends request

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CraftTablePT
CraftTablePT

how ca you level up?

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odilasa
odilasa

Hey iQew get that UNI stuff done as well as you can there's always time for Mods and such, learn as much as you can. True fans will always be interested. Mods will always be around don't be disinterested with time.

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iQew Creator
iQew

Hey, thanks for your comment. First semester is over and my average score is 1,5 right now, which is already one of the highest scores from all students. I went strong with Mindworld and now I'm going strong with uni :) We're supposed to develop another game within 10 weeks from now and if it turns out well enough, I'll also publish it on IndieDB and depending on how well it is received, I'll continue working on it or not.

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