Hi! Thanks for visiting! I am working on on a new project - a UT3 mod/mutator for the PS3 called ESACPE::PROTOCOL_ This project is important to me as I pursue my goals of one day having a career as a software engineer as a Gameplay Engineer and one day a Weapon Designer. And I want to prove it by making this gameplay mod. Currently, I'm working at Electronic Arts and have worked at other game companies like Sony, (so for all my EA and Sony friends or associates, drop me a line :) ).

Report RSS November Iteration 4 blog

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Hi everyone. I appreciate you checking on the status of the project.

I wanted to start by first apologizing. I know their so much to check on this site, and I have been observing and exploring ModDB and I have taken note of the blog submissions by other groups and projects and I realize my post can be sometime irrelevant and too light hearted (not focused). Since I have structured this project development progress to be modeled after an Agile/SCRUM methodology, I will make my post themed after that model - I will only post one blog per month according to iteration deliverables.

WHAT HAVE I DONE:
I have completed my level prototype. I feel really good about this as I consider this initial level construction to be Pre-Alpha. (See attached video) This means I can run around in it, add static meshes, emulate other gameplay features and most importantly I won't need to spend an extensive amount of time with the game shell and can add finer features of the Escape::Protocol prison theme. Also as a side note, I passed another course in the Computer Science program in college (3 more classes till graduation!). The course was in Software Engineering, where I learned SVN control using Subervision implemented in an Eclipse IDE, plus improved with Object Oriented programming code and principles. I also performed in a role as a Scrum Master for the project where I was in charge of creating User Stories and milestones for the project development and iteration deliverables for the project submission. Overall, I felt things went really well. I will be transitioning form Java back to C++ very soon.

I have included some screenshots of the original level design concepts and the level deliverable that was to be completed by end of month. It includes a video walkthrough of the game level. (Consider this tentative as the entire game - I feel for what I am trying to accomplish, this is a good start, perhaps finish)

WHAT I AM BLOCKED ON:
I still need to learn 3DS max. I am concerned with this goal, because I am definitely not an artist, but because of the level design experience in Unreal Engine 3 and thanks to the advice of some good friends (Pete!), I am ambitious. It will be very important to learn this application. I must acquire the skills to design objects to use in the game that I fell will be very helpful, such as weapons, environment objects like cameras, signs, and fuss boxes and more.

WHAT AM I DOING NEXT
Next, for the December Iteration 5, I plan to finalize the level. I will implement additional Matinee and Kismet sequences and Material Instances in key areas. I will also begin studying Particle Effects. Next, I plan to continue my early lessons in 3DS max and produce better objects. And finally, create 1 more audio track, and edit 2 - 3 tracks. Please refer to the update timeline revision Excel spreadsheet.

I would like to give special thanks to the friends and colleagues I have made here on ModDB: ambershee, DazJW, flipart, jjawinte, hourences, and kornswag (hey kornswag? good luck with the GOTY! I voted for you J )

Thanks friends! Go ModDB!!!

MrBCut

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