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Desura

Desura

10,144 members Entertainment & Press

Desura is a community driven digital distribution service for gamers, putting the best games, mods and downloadable content from developers at gamers...

Teotl Studios Ek. För.

Teotl Studios Ek. För.

5 members Developer

Teotl Studios is a young game studio. The studio focuses on high quality and immersive singleplayer games using Unreal Engine 3.

Writer's Club

Writer's Club

90 members Arts & Literature

Have you ever wanted to discus writing within the modding world? Trying to find someone to help edit or review your writing? Or perhaps just looking for...

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GrimmBro
GrimmBro

Hi Hourences, just bought and downloaded the eat3d Unreal Development Kit - An Introduction and Application the other week. It is really helpful at explaining the basics and more fun than going through the UDN tutorials. Will definitely be buying Unreal Development Kit 2 - Creating Cinematics & Environmental Effects soon enough. Probably after the unrealscript and kismet downloads. Thanks for everything so far.

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Splinesplitter
Splinesplitter

You're the best, man!

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MrTambourineMan
MrTambourineMan

Respect!

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AJ_Quick

Hi!

I should say that i'm a fan of your work and i purchased your "Hows and Whys book" It was useful and very informative :)

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project_260
project_260

hey man, ive seen one of your maps, it looks really good.... could you help me with something??? im just starting to make my own maps, and i was wondering how do you make the door ways to different rooms, and like hallways.... if you can, plz tell me how to do it, or give me a tut. on here, cause i cant figure out how to do it...thanks

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INtense! Staff
INtense!

About the book:

The book covers both the visual and artistic side as well as the gameplay aspect of level design. Don’t expect any technical how-to tutorials in this book, this book is about the "why". Rather than writing yet another tutorial/book about how to create a virtual room this book is about how to make that room look cool and play well. Expect tips and techniques as well as explanations of the logic and reasoning behind art and design decisions. How does the gameplay in a level work? What’s the reason this kind of architecture gives this kind of feeling or looks better in situation A or B? Why does this color combination work so well? What kind of floorplan can I best use to improve gameplay and why? What type of sound setup should I use?

It targets the mod communities of action games such as the HL,UT and Quake communities and it aims to help them with the gameplay and visual design of their levels/virtual worlds. The book will go on sale in a printed and digital PDF edition and is entirely self published and thus only available online.
More info can be found on Book.Hourences.com

Phalanx.planetunreal.gamespy.com Phalanx.planetunreal.gamespy.com

About the author:

The author is a Dutch/Belgian level designer, active both in the mod community as professionally in the games industry. He started around 1999/2000 and since then he has made dozens of free levels for the mod communities, worked on various of well known mods and worked for a range of game studios on several gametitles including Epic Games, Guerrilla Games, Digital Extremes, Khaeon Games, and so on. For Epic Games he has worked on UT2004 for which he made a number of levels including the two very popular demo levels DM Rankin and ONS Torlan. More details can be found on his portfolio site ( Portfolio.hourences.com )

The book is entirely self funded and published and is not yet released, this is merely the announcement.

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jacksonj04
jacksonj04

Thanks for your tutorial submissions! We're currently working on the best way to help you tell people about your book, and will be in touch with you directly about that.

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