Comment History  (0 - 30 of 961)
MorguLord
MorguLord 20hours 0mins ago replied:

i think i did, yes ;)

+3 votes     mod: Battles of the Third Age
MorguLord
MorguLord Jul 31 2014, 5:25am replied:

Yup, Rohan will be its own faction ;)

+2 votes     mod: Battles of the Third Age
MorguLord
MorguLord Jul 31 2014, 5:24am replied:

make sure you patch the game with 2.01

+1 vote     mod: Battles of the Third Age
MorguLord
MorguLord Jul 30 2014, 6:56am replied:

Camera distance wasnt changed from the start, so that is also impossibru :/

+4 votes     mod: Battles of the Third Age
MorguLord
MorguLord Jul 30 2014, 6:56am replied:

impossibru!
What is the problem?

+2 votes     mod: Battles of the Third Age
MorguLord
MorguLord Jul 17 2014, 12:57pm replied:

u must summon skull post from Goblin Shaman and build around it

+1 vote     download: BotTA bugfix 1.0
MorguLord
MorguLord Jul 17 2014, 5:50am replied:

then you have to re-install rise of the witch king :/

+1 vote     mod: Battles of the Third Age
MorguLord
MorguLord Jul 16 2014, 3:08am says:

I was very busy in past two weeks with my job so i didnt quite had the time to work on a new bug fix, but from today im on a vacation so i will try to finish it soon..

+5 votes     mod: Battles of the Third Age
MorguLord
MorguLord Jul 16 2014, 3:07am replied:

Be sure to disable Create a Hero before you play ;)

+1 vote     mod: Battles of the Third Age
MorguLord
MorguLord Jul 5 2014, 5:10am says:

wouldn't it be better for MM fortress to look like the Catacombs, instead of mini Tower of Sorcery? :)

+4 votes     media: Minas Morgul
MorguLord
MorguLord Jun 30 2014, 12:41pm replied:

btw you must use Saruman's "Curumo's Skillfullness" on armory to enable Upgrades

+1 vote     download: Battles of the Third Age 2.0
MorguLord
MorguLord Jun 30 2014, 12:39pm replied:

Then you are not familiar with the philosophy of my mod and dont understand the purpose of those limitations. Uruks are one of the strongest units in the game, so they must be limited. They are heavy units and are limited to 5. Medium units are limited to 10 and Elite to 3 battalions, while basic units are unlimited.
About limitation of fortress and economy structures you can red here Moddb.com

I hope you will understand and embrace the mod as it is

+1 vote     download: Battles of the Third Age 2.0
MorguLord
MorguLord Jun 29 2014, 3:29pm replied:

Exactly, im glad someone finally figured it out ;D
btw, im glad you like the mod, and especially Isengard since its the most complicated faction to play with

+1 vote     article: Heading to the new version
MorguLord
MorguLord Jun 27 2014, 2:15am replied:

Quoting Gandalf: "...i was delayed.."
:0

+3 votes     mod: Battles of the Third Age
MorguLord
MorguLord May 28 2014, 3:06am replied:

second bugfix is in process :)

+5 votes     mod: Battles of the Third Age
MorguLord
MorguLord Apr 26 2014, 2:39am says:

Been a lot busy recently so i didnt have the time to finish the bugfix, but i think it will be finished this week... ;)

+11 votes     mod: Battles of the Third Age
MorguLord
MorguLord Apr 13 2014, 2:17am replied:

Isengard is a tricky faction with most complicated gameplay. It is really a struggle with Isengard in early game, but once you get Uruks, it shouldn't be a problem, especially since Wildmen are still trainable even after "Industrialization". But some balancing wont harm...

+1 vote     mod: Battles of the Third Age
MorguLord
MorguLord Apr 13 2014, 2:14am says:

Can i get some opinions about Angmar? Is everybody silent about it because it sux, or you dont have words to describe its awesomeness?

+2 votes     mod: Battles of the Third Age
MorguLord
MorguLord Apr 13 2014, 2:12am replied:

Its totaly different when you play vs AI or play vs player.
Other player will have limitations, therefore he cannot cheat, but AI can cheat because it avoids those limitations. Some factions dont have limitations and that is why they are imbalanced vs some other faction.
But the fact that you are noob also counts :D
If you dont know how to play, than that is your fault, not my mod's (*kidding) ;)

+1 vote     mod: Battles of the Third Age
MorguLord
MorguLord Apr 12 2014, 2:44am replied:

Yep, i figured it out too, i lost the AI somewhere in the process, so now good faction overwhelm evil factions. Evil factions in general should have weaker units but in great numbers + weak buildings, and good to have smaller armies but stronger + stronger buildings. There are even some restrictions but AI seems to avoid them so because that, there is some imbalance between them. But i will work on that i the future...

+1 vote     mod: Battles of the Third Age
MorguLord
MorguLord Apr 10 2014, 1:58pm says:

@numan1111

Regular Galadriel gains her last power when you get the Ring to the fortress, but Ring Galadriel doesnt, and i fixed that for the next bugfix, dont worry.
I checked Bolg and every ability works fine.
Barrage and catapults purple fx will be fixed also, as soon as i find out how... but main thing is that forged blades are fixed :/

Angmar WK have smaller radius because he fights with a smaller mace than Mordor WK. Also, in Angmar you have Rogash who has large attack radius, so you dont need two heroes with that kind of attack.

Yes, the Inn and/or Signal Fire buildings are not on every single map, and that is good thing, becasue you cannot have everything on every map. You have to build your strategy depending on the map, but none of the main factions depends on a minifaction so much. Mordor for example can play without problems without Harad, or Gondor withour Dol Amroth or Rohan. Minifactions are only bonuses to some main factions. But to some, they are much more important, like Elves, but Elves dont need Inn or SF to use minifaction.

Sauron is a destructive power on his own. He is quite strong, has massive damage and enormous area of attack. So he dont need some more destructive powers. I just gave him "Rain of Fire" ability again becasue it is replaced with "Summon Grond", and its very cool power :D

Im yet to do some more testing about Siege weapons...

As for selecting units, im working on that also, for the next bugfix...

Thank you for posting ;)

+2 votes     mod: Battles of the Third Age
MorguLord
MorguLord Apr 10 2014, 1:32pm replied:

1. Bolg will get some reworks
2. I think they're just about right
3. On my list
4. Im thinkig about that
6. How are they not effective?
7. i dont understand :/
8. Only Morgul Orcs will stay for now...

+2 votes     mod: Battles of the Third Age
MorguLord
MorguLord Apr 9 2014, 4:08am replied:

I checked Haradrim, and everything fine with them :/
Attack Trolls are good against both buildings and units, also you have Catapults, so Mountain Troll is obsolete. He is only for Early-Mid game until you upgrade Minas Morgul. Balance is everything my friend :D

+2 votes     mod: Battles of the Third Age
MorguLord
MorguLord Apr 9 2014, 3:34am replied:

it will be fixed, dont worry ;)

+1 vote     download: Battles of the Third Age 2.0
MorguLord
MorguLord Apr 8 2014, 8:12am replied:

1. Dale units are supposed to be only for support, so they are cannot be built, only summoned. Erebor is strong as it is, even without Dale.
2. It works, you only have to cast it in the center of a battalion
3. Catapults are banned from the Dwarves for now, i will not reveal why... :)
4. Its not the problem in hitpoints, its problem in experience gaining, but that will be fixed
6. Bard will be reworked for the next update
7. Kili also

+2 votes     mod: Battles of the Third Age
MorguLord
MorguLord Apr 8 2014, 8:01am replied:

working on it

+4 votes     mod: Battles of the Third Age
MorguLord
MorguLord Apr 8 2014, 8:01am replied:

they will be in the mod, dont worry :)

+3 votes     mod: Battles of the Third Age
MorguLord
MorguLord Apr 7 2014, 2:48pm replied:

you have to capture Signal Fire, not Inn

+1 vote     mod: Battles of the Third Age
MorguLord
MorguLord Apr 7 2014, 3:40am replied:

there will be more bug fixes, as soon as i collect all bugs :)
To build Haradrim, you must capture the Inn and upgrade "Harad Allegiance" in the fortress
Trolls can only be summoned from the Spellbook

+3 votes     mod: Battles of the Third Age
MorguLord
MorguLord Apr 6 2014, 1:32pm replied:

The both of them will be added in the future versions ;

+3 votes     mod: Battles of the Third Age
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