nothing odd, thats a common bug :D
I think that all of his powers works fine :P
i have to ask for permission but i doubt that they will give me any, since they are using all the models i want :/
as soon as i find some models for them i will implement them as well :D
im still working on a new update :d
NOTE: this mod will not work properly if you dont click on Drums in the Deep spell :D
I would like for everyone to follow this procedure that variag wrote, since thats the only way to play the mod without problems and crashes.
Greetings to variag ^^
thats a bug since BFME II and it happens sometimes, nothing i can do about it :D
already told you, but judging from the picture i think that you have some leftover files from another mod or something, because my mod doesnt have this codes...
either you didnt patch it or you have another mod installed :/
do you have some other mod for rotwk installed? :d
build lumber mill, it can summon build plots where you can build rest of the buildings :D
patch the game with 2.01 ^^
not any time soon, campaign is too much work, in some future i do hope so to start working on the campaign...
nope, i wont copy such powers from RJ :D
I already made a spellbook list for Arnor :D
As soon as i finish both Angmar and Arnor i will release the new version, but i dont know how long it will be exactly :D
he is stretching himself, thats their idle animation :D
I've uploaded several pictures of some brand new textures for the Angmar faction ^^
I've finished with exams for now, so im back to modding.
New version will be released when both Angmar and Arnor are finished.
who gave me the negative vote and why :/
There will be a new Ring system in the future versions ^^
Just spam Wildman units, support them with Wulf and shamans and with addiitons of wargs you can easily counter early rushes, only weakness is that you dont have pikemen. After Industrialization and Breeding upgrades when you start to recruit Uruks, you can forget those weak units as Urukss are more than enough to counter anything.
Isengard weakness is the early-mid game because of weak units, but great number of economy power allows you to quickly train them. If you manage to survive till mid-late game, you are on more than half way on winning the game :D
thnx for reminding :D
if you play with someone who has the same version of the game and mod as you :D
I play with my friend via hamachi without problems....
Im glad i helped ^^
Um, the mod works with Edain but only if Edain is disabled :/
Nazguls are extremely strong vs regular arrows, they can be attacked but will receive literally no damage ;D
1. i think that its a bug when rangers cannot attack them, i will see to it..
2. I;ve noticed that and it is fixed now, Haradrim do little less damage to heroes...
3. ...and their damage over time effect is reduced
4. I do not know about this problem, never happened to me before :/