Comment History  (120 - 150 of 958)
MorguLord
MorguLord Jan 7 2014, 7:03pm replied:

Merry Christmas to you too fellow neighbor :D
Im fairing verry well, currently finishing Angmar and preparing it for the release :D

+5 votes     mod: Battles of the Third Age
MorguLord
MorguLord Jan 7 2014, 7:01pm replied:

Merry Christmas to you too my friend :)

+1 vote     mod: Battles of the Third Age
MorguLord
MorguLord Jan 6 2014, 9:03am replied:

not dead, in the process... :D

+3 votes     mod: Battles of the Third Age
MorguLord
MorguLord Jan 4 2014, 2:01pm replied:

I play with Isengard quite often and i didn't loose any game so far, and i played some very tough skirmishes. I dont know why is such a big of a problem when playing Isengard vs AI, especially Elves who have the weakest buildings. Isengard has the most powerful economy in the mod, that combined with Wildmen spam upgraded with Torches is a deadly combination, especially vs Elves.

+1 vote     mod: Battles of the Third Age
MorguLord
MorguLord Dec 31 2013, 2:46am replied:

next year :D

+2 votes     mod: Battles of the Third Age
MorguLord
MorguLord Dec 26 2013, 2:04am replied:

well i celebrate christian Christmas which is 7th January, but thanks anyway :)

+3 votes     mod: Battles of the Third Age
MorguLord
MorguLord Dec 25 2013, 2:29am replied:

Denethor will eventually be in the mod, but not in the next version i suppose...

+2 votes     mod: Battles of the Third Age
MorguLord
MorguLord Dec 25 2013, 2:06am replied:

patch the game with 2.01 version :)

+1 vote     mod: Battles of the Third Age
MorguLord
MorguLord Dec 23 2013, 12:34pm replied:

fortress maps are not edited to be compatible with the systems in the mod, i just forgot to fix that before the previous release but i will fix it for the next ;)

+2 votes     mod: Battles of the Third Age
MorguLord
MorguLord Dec 23 2013, 11:01am replied:

only brutal rushes after some time, easy, medium and hard do not rush so much.

+1 vote     mod: Battles of the Third Age
MorguLord
MorguLord Dec 22 2013, 12:00pm replied:

This is the skin for Glorfindel without Silver armor, Tommorow i'll post the skin with the armor ;)

+1 vote     media: Glorfindel
MorguLord
MorguLord Dec 18 2013, 12:23pm replied:

Angmar will be in the next version for sure, just wait for the release :)

+4 votes     mod: Battles of the Third Age
MorguLord
MorguLord Dec 17 2013, 5:27pm replied:

We are going to change all models for the new characters, as soon as we have a material from which we can work ;)

+3 votes     mod: Battles of the Third Age
MorguLord
MorguLord Dec 17 2013, 5:26pm replied:

Well we DO try our best to make a good mod. :D
Glad you like it and thank you :)

+5 votes     mod: Battles of the Third Age
MorguLord
MorguLord Dec 17 2013, 9:58am says: +10 votes     mod: Edain Mod
MorguLord
MorguLord Dec 11 2013, 9:06am says:

Voted, good luck ;)

+6 votes     mod: Edain Mod
MorguLord
MorguLord Dec 10 2013, 2:41pm replied:

that was my goal :)

+4 votes     mod: Battles of the Third Age
MorguLord
MorguLord Dec 7 2013, 6:58pm says:

Expect the news update sometime tomorrow or more likely day after tomorrow! ;)

+7 votes     mod: Battles of the Third Age
MorguLord
MorguLord Nov 20 2013, 4:26pm says:

@ Masterfulmage, sorry for the very late reply :D

First, thank you for the kind words for the mod and im very glad you like it, i do try my best to present each faction and hero as best as i can.

Yes, some tooltips are missing, and that will be fixed for the next release. And White flags do need some more rework, yes... :D

About the bugs:
1. I dont know about that, i usually can attack the Spider Nest
2. the Forged Blade glow is quite and old bug in the mod, and im fighting against it since forever, but i think it will be fixed for the next release
3. :/
4. I forgot to fix that powers when i released the last update, but it will be fixed also..

About the Nazgul:
It would be cool indeed if i would make every Nazgul an individual Hero, but it will deify the balance in the mod, with which i already have a difficult time dealing with. Also if i make it that way, than Mordor would have a total of 12 Heroes, and i dont like that much Heroes in any faction. The rest of the Nazgul are implemented as Black Riders, and they serve their purpose perfectly as Mini Hero horde.

Grond will be reworked for the next release.

Keep playing and posting ;D

Cheers

+5 votes     mod: Battles of the Third Age
MorguLord
MorguLord Nov 20 2013, 4:11pm replied:

Good for you ;D

+3 votes     mod: Battles of the Third Age
MorguLord
MorguLord Nov 13 2013, 12:27pm replied:

soon :)

+3 votes     mod: Battles of the Third Age
MorguLord
MorguLord Nov 7 2013, 5:26am replied:

The fps drop is caused by Army of the Dead attack FX, and i will see what can be done about that.

+1 vote     mod: Battles of the Third Age
MorguLord
MorguLord Nov 7 2013, 5:24am replied:

i will see to it ;)

+3 votes     mod: Battles of the Third Age
MorguLord
MorguLord Nov 7 2013, 5:24am replied:

soon, i hope.. :d
Im quite busy last few months with my job..

+2 votes     mod: Battles of the Third Age
MorguLord
MorguLord Nov 2 2013, 9:27am replied:

it would be, if i knew what the problem is :d

+2 votes     mod: Battles of the Third Age
MorguLord
MorguLord Oct 26 2013, 8:25am says:

Why dont you rename the Witch King to his most known non canonical name, Er-Mûrazôr.

+2 votes     article: Númenorean Hierarchy Planning
MorguLord
MorguLord Oct 15 2013, 2:01am replied:

reinstal Rise of the Witch King and patch it again. If that wont work than reinstal both BFME II and ROTWK.

+2 votes     mod: Battles of the Third Age
MorguLord
MorguLord Oct 8 2013, 5:34pm replied:

soon :D

+7 votes     mod: Battles of the Third Age
MorguLord
MorguLord Oct 1 2013, 9:24am says:

"Desolation of Smaug" Trailer

Youtube.com

+3 votes     group: The Fellowship
MorguLord
MorguLord Sep 22 2013, 2:00am replied:

Red Arrow Upgrade should be in the Fortress once you capture Signal Fire :/

+1 vote     mod: Battles of the Third Age
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