second bugfix is in process :)
Been a lot busy recently so i didnt have the time to finish the bugfix, but i think it will be finished this week... ;)
Isengard is a tricky faction with most complicated gameplay. It is really a struggle with Isengard in early game, but once you get Uruks, it shouldn't be a problem, especially since Wildmen are still trainable even after "Industrialization". But some balancing wont harm...
Can i get some opinions about Angmar? Is everybody silent about it because it sux, or you dont have words to describe its awesomeness?
Its totaly different when you play vs AI or play vs player.
Other player will have limitations, therefore he cannot cheat, but AI can cheat because it avoids those limitations. Some factions dont have limitations and that is why they are imbalanced vs some other faction.
But the fact that you are noob also counts :D
If you dont know how to play, than that is your fault, not my mod's (*kidding) ;)
Yep, i figured it out too, i lost the AI somewhere in the process, so now good faction overwhelm evil factions. Evil factions in general should have weaker units but in great numbers + weak buildings, and good to have smaller armies but stronger + stronger buildings. There are even some restrictions but AI seems to avoid them so because that, there is some imbalance between them. But i will work on that i the future...
Regular Galadriel gains her last power when you get the Ring to the fortress, but Ring Galadriel doesnt, and i fixed that for the next bugfix, dont worry.
I checked Bolg and every ability works fine.
Barrage and catapults purple fx will be fixed also, as soon as i find out how... but main thing is that forged blades are fixed :/
Angmar WK have smaller radius because he fights with a smaller mace than Mordor WK. Also, in Angmar you have Rogash who has large attack radius, so you dont need two heroes with that kind of attack.
Yes, the Inn and/or Signal Fire buildings are not on every single map, and that is good thing, becasue you cannot have everything on every map. You have to build your strategy depending on the map, but none of the main factions depends on a minifaction so much. Mordor for example can play without problems without Harad, or Gondor withour Dol Amroth or Rohan. Minifactions are only bonuses to some main factions. But to some, they are much more important, like Elves, but Elves dont need Inn or SF to use minifaction.
Sauron is a destructive power on his own. He is quite strong, has massive damage and enormous area of attack. So he dont need some more destructive powers. I just gave him "Rain of Fire" ability again becasue it is replaced with "Summon Grond", and its very cool power :D
Im yet to do some more testing about Siege weapons...
As for selecting units, im working on that also, for the next bugfix...
Thank you for posting ;)
1. Bolg will get some reworks
2. I think they're just about right
3. On my list
4. Im thinkig about that
6. How are they not effective?
7. i dont understand :/
8. Only Morgul Orcs will stay for now...
I checked Haradrim, and everything fine with them :/
Attack Trolls are good against both buildings and units, also you have Catapults, so Mountain Troll is obsolete. He is only for Early-Mid game until you upgrade Minas Morgul. Balance is everything my friend :D
it will be fixed, dont worry ;)
1. Dale units are supposed to be only for support, so they are cannot be built, only summoned. Erebor is strong as it is, even without Dale.
2. It works, you only have to cast it in the center of a battalion
3. Catapults are banned from the Dwarves for now, i will not reveal why... :)
4. Its not the problem in hitpoints, its problem in experience gaining, but that will be fixed
6. Bard will be reworked for the next update
7. Kili also
working on it
they will be in the mod, dont worry :)
you have to capture Signal Fire, not Inn
there will be more bug fixes, as soon as i collect all bugs :)
To build Haradrim, you must capture the Inn and upgrade "Harad Allegiance" in the fortress
Trolls can only be summoned from the Spellbook
The both of them will be added in the future versions ;
ok, that would be helpful :)
yes, the war of the ring mod has a bug, problem is, i dont know what causes the bug, it just appeared..
im working on that problem ;
i dont think so, the game system cannot support the feature that big anymore...
yup, im trying to figure out how to fix that
that bug is in Edain Mod, not this one :D
When you capture the inn, upgrade "Harad Allegiance" in the fortress. That's how you get Haradrim
Same is for Dale..
bugfix awaiting authorization, i hope these fixes will get you sleep well after game well played.
Keep me posted, im off to bed... :d
I just want to dedicate this comment to one person, to TheReaperOfHope
Man, u r crazy :D
Ok, first, i do not release anything unless i check if that is stable for playing, considering the balance i want in my mod. After many games played, checking and changing and balancing with my friend, we were satisfied because we got the gameplay we was aiming.
Generaly, we want gameplay to go a bit slower: Stronger buildings, less units in battalions(so you could watch over them and not send them mindlessly into battle), slower upgrades, limited siege weapons (who are a lot stronger against structures, but again, not SO strong that you wont need any other army), and Heroes with realistic powers.
THats why Gondor Blacksmith, Marksmanship, or any other upgrade takes long to upgrade. Yes, trolls are awesomely strong, but they are limited.
Of course, somewhere in the middle of coding, you must loose some fraction of the codes, and thats why the AI for Dwarves doesnt build anythng but mines, and im trying to figure that out. Next, Isengard doesnt build ONLY WIldmen, sometimes they build Wildmen+Wargs, sometimes Wildmen+Uruks, sometimes Wildmen+Wargs+Uruks. I dont know if you are familiar with modding, but it is a hell of a job. So go easy next time.
Not only Gray, when you revive him he becomes White.
Radagast will join the mod, dont worry
Galadriel looked terrible with those karate kicks and punches, she was the Storm Queen, related to the nature, thats why i made her release small winds when attacking, the problem with her attack is that you often must come a bit closer to the target to attack.
anyway, thanks for support ,im glad you like the mod :)
im working on a small bug fix. i will upload it tomorrow when i get back from work ;)
Legolas will be back, i acidentaly deleted him from the Hero menu
Create a Hero system cannot be brought back because the system cannot support it, on my great disappointment :/
I doubt that Drogoth will change his abilities, he is only for pure destruction, nothing more :D