Comment History  (30 - 60 of 973)
MorguLord
MorguLord Apr 13 2014, 2:12am replied:

Its totaly different when you play vs AI or play vs player.
Other player will have limitations, therefore he cannot cheat, but AI can cheat because it avoids those limitations. Some factions dont have limitations and that is why they are imbalanced vs some other faction.
But the fact that you are noob also counts :D
If you dont know how to play, than that is your fault, not my mod's (*kidding) ;)

+1 vote     mod: Battles of the Third Age
MorguLord
MorguLord Apr 12 2014, 2:44am replied:

Yep, i figured it out too, i lost the AI somewhere in the process, so now good faction overwhelm evil factions. Evil factions in general should have weaker units but in great numbers + weak buildings, and good to have smaller armies but stronger + stronger buildings. There are even some restrictions but AI seems to avoid them so because that, there is some imbalance between them. But i will work on that i the future...

+1 vote     mod: Battles of the Third Age
MorguLord
MorguLord Apr 10 2014, 1:58pm says:

@numan1111

Regular Galadriel gains her last power when you get the Ring to the fortress, but Ring Galadriel doesnt, and i fixed that for the next bugfix, dont worry.
I checked Bolg and every ability works fine.
Barrage and catapults purple fx will be fixed also, as soon as i find out how... but main thing is that forged blades are fixed :/

Angmar WK have smaller radius because he fights with a smaller mace than Mordor WK. Also, in Angmar you have Rogash who has large attack radius, so you dont need two heroes with that kind of attack.

Yes, the Inn and/or Signal Fire buildings are not on every single map, and that is good thing, becasue you cannot have everything on every map. You have to build your strategy depending on the map, but none of the main factions depends on a minifaction so much. Mordor for example can play without problems without Harad, or Gondor withour Dol Amroth or Rohan. Minifactions are only bonuses to some main factions. But to some, they are much more important, like Elves, but Elves dont need Inn or SF to use minifaction.

Sauron is a destructive power on his own. He is quite strong, has massive damage and enormous area of attack. So he dont need some more destructive powers. I just gave him "Rain of Fire" ability again becasue it is replaced with "Summon Grond", and its very cool power :D

Im yet to do some more testing about Siege weapons...

As for selecting units, im working on that also, for the next bugfix...

Thank you for posting ;)

+2 votes     mod: Battles of the Third Age
MorguLord
MorguLord Apr 10 2014, 1:32pm replied:

1. Bolg will get some reworks
2. I think they're just about right
3. On my list
4. Im thinkig about that
6. How are they not effective?
7. i dont understand :/
8. Only Morgul Orcs will stay for now...

+2 votes     mod: Battles of the Third Age
MorguLord
MorguLord Apr 9 2014, 4:08am replied:

I checked Haradrim, and everything fine with them :/
Attack Trolls are good against both buildings and units, also you have Catapults, so Mountain Troll is obsolete. He is only for Early-Mid game until you upgrade Minas Morgul. Balance is everything my friend :D

+2 votes     mod: Battles of the Third Age
MorguLord
MorguLord Apr 9 2014, 3:34am replied:

it will be fixed, dont worry ;)

+1 vote     download: Battles of the Third Age 2.1
MorguLord
MorguLord Apr 8 2014, 8:12am replied:

1. Dale units are supposed to be only for support, so they are cannot be built, only summoned. Erebor is strong as it is, even without Dale.
2. It works, you only have to cast it in the center of a battalion
3. Catapults are banned from the Dwarves for now, i will not reveal why... :)
4. Its not the problem in hitpoints, its problem in experience gaining, but that will be fixed
6. Bard will be reworked for the next update
7. Kili also

+2 votes     mod: Battles of the Third Age
MorguLord
MorguLord Apr 8 2014, 8:01am replied:

working on it

+4 votes     mod: Battles of the Third Age
MorguLord
MorguLord Apr 8 2014, 8:01am replied:

they will be in the mod, dont worry :)

+3 votes     mod: Battles of the Third Age
MorguLord
MorguLord Apr 7 2014, 2:48pm replied:

you have to capture Signal Fire, not Inn

+1 vote     mod: Battles of the Third Age
MorguLord
MorguLord Apr 7 2014, 3:40am replied:

there will be more bug fixes, as soon as i collect all bugs :)
To build Haradrim, you must capture the Inn and upgrade "Harad Allegiance" in the fortress
Trolls can only be summoned from the Spellbook

+3 votes     mod: Battles of the Third Age
MorguLord
MorguLord Apr 6 2014, 1:32pm replied:

The both of them will be added in the future versions ;

+3 votes     mod: Battles of the Third Age
MorguLord
MorguLord Apr 6 2014, 2:44am replied:

ok, that would be helpful :)

+1 vote     mod: Battles of the Third Age
MorguLord
MorguLord Apr 5 2014, 3:42pm replied:

yes, the war of the ring mod has a bug, problem is, i dont know what causes the bug, it just appeared..

+2 votes     mod: Battles of the Third Age
MorguLord
MorguLord Apr 5 2014, 3:40pm replied:

im working on that problem ;

+2 votes     mod: Battles of the Third Age
MorguLord
MorguLord Apr 5 2014, 3:39pm replied:

i dont think so, the game system cannot support the feature that big anymore...

+1 vote     mod: Battles of the Third Age
MorguLord
MorguLord Apr 5 2014, 6:23am replied:

yup, im trying to figure out how to fix that

+1 vote     download: BotTA bugfix 1.0
MorguLord
MorguLord Apr 5 2014, 2:01am replied:

that bug is in Edain Mod, not this one :D

+3 votes     download: BotTA bugfix 1.0
MorguLord
MorguLord Apr 4 2014, 3:01pm replied:

When you capture the inn, upgrade "Harad Allegiance" in the fortress. That's how you get Haradrim
Same is for Dale..

+3 votes     mod: Battles of the Third Age
MorguLord
MorguLord Apr 4 2014, 6:37am says:

bugfix awaiting authorization, i hope these fixes will get you sleep well after game well played.
Keep me posted, im off to bed... :d

+3 votes     mod: Battles of the Third Age
MorguLord
MorguLord Apr 4 2014, 5:12am says:

I just want to dedicate this comment to one person, to TheReaperOfHope
Man, u r crazy :D
Ok, first, i do not release anything unless i check if that is stable for playing, considering the balance i want in my mod. After many games played, checking and changing and balancing with my friend, we were satisfied because we got the gameplay we was aiming.
Generaly, we want gameplay to go a bit slower: Stronger buildings, less units in battalions(so you could watch over them and not send them mindlessly into battle), slower upgrades, limited siege weapons (who are a lot stronger against structures, but again, not SO strong that you wont need any other army), and Heroes with realistic powers.
THats why Gondor Blacksmith, Marksmanship, or any other upgrade takes long to upgrade. Yes, trolls are awesomely strong, but they are limited.
Of course, somewhere in the middle of coding, you must loose some fraction of the codes, and thats why the AI for Dwarves doesnt build anythng but mines, and im trying to figure that out. Next, Isengard doesnt build ONLY WIldmen, sometimes they build Wildmen+Wargs, sometimes Wildmen+Uruks, sometimes Wildmen+Wargs+Uruks. I dont know if you are familiar with modding, but it is a hell of a job. So go easy next time.

+5 votes     mod: Battles of the Third Age
MorguLord
MorguLord Apr 4 2014, 4:43am replied:

word!

+1 vote     mod: Battles of the Third Age
MorguLord
MorguLord Apr 4 2014, 4:43am replied:

Not only Gray, when you revive him he becomes White.
Radagast will join the mod, dont worry
Galadriel looked terrible with those karate kicks and punches, she was the Storm Queen, related to the nature, thats why i made her release small winds when attacking, the problem with her attack is that you often must come a bit closer to the target to attack.
anyway, thanks for support ,im glad you like the mod :)

+2 votes     mod: Battles of the Third Age
MorguLord
MorguLord Apr 3 2014, 4:14pm says:

im working on a small bug fix. i will upload it tomorrow when i get back from work ;)

+6 votes     mod: Battles of the Third Age
MorguLord
MorguLord Apr 3 2014, 4:04pm replied:

Legolas will be back, i acidentaly deleted him from the Hero menu
Create a Hero system cannot be brought back because the system cannot support it, on my great disappointment :/

+3 votes     mod: Battles of the Third Age
MorguLord
MorguLord Apr 3 2014, 4:02pm replied:

I doubt that Drogoth will change his abilities, he is only for pure destruction, nothing more :D

+1 vote     mod: Battles of the Third Age
MorguLord
MorguLord Apr 3 2014, 4:01pm replied:

Gil-Galad was just for fun, but he is no more buildable as regular heroes
Bilbo is no more in the inn because i started a rework on him, but didnt finished yet
Beorn can be recruited from the Inn, he cannot be recruited on Fortress maps
And yep, i will introduce factions soon, when i finish the systems...

+1 vote     mod: Battles of the Third Age
MorguLord
MorguLord Apr 3 2014, 2:47pm replied:

icon doesnt change, the icon settings are the same, just delete the old BOTTA folder, and move the new one in the same place, and rename it to BOTTA

+1 vote     mod: Battles of the Third Age
MorguLord
MorguLord Apr 3 2014, 2:46pm replied:

do you have some other mod installed?

+1 vote     mod: Battles of the Third Age
MorguLord
MorguLord Apr 3 2014, 2:45pm says:

To avoid game freezes, crashes and start up errors, you must disable Create a Hero option before the game, to have 2.01 patch and you must not have other mod installed in RotWK directory.

+2 votes     mod: Battles of the Third Age
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