i hope it man... :(
nope, still not fixed...
yeah, you better, or else... :D
oh you want him in Edain, dude, thats a little hard and requires some modding experience, you better ask someone from Edain.. :)
you only have to replace the code Model = KUKng_SKN with the name of Agandaur's model and thats it.
hey man, sorry i didnt saw the comment :)
Um, he has Angmar WK animations, i dont know what kind of problem do you have but i will look up when i gain acces to some computer since mine is still broken..
We didnt lose any importand stuff, only a model for Gundabad fortress which is in my computer, but can be made again. I work on his computer when he is at home, until i fix mine.. ;)
dude, where did you find this? :)
What system do you use?
i do that, only i do not have a copy in my comp but rather my testers, so he can test the mod. Fortunately, the comp broke a few days after i finished with coding...
it will look strange because Witch-King holds the mace with his right hand, and Azog dont have the right arm.. :/
Besides, i dont know if that kind of ability would fit him ingame, he is already strong in damage and radius...
install 2.01 patch, that should fix the problem :)
yep, they will get a rework, dont worry ;)
well, thats not technically possible i guess, so...
then you havent installed the patch right..
i doubt that 3.0 will be released this month, im still figuring out whats wrong with my computer..
and do you have 2.01 patch?
in the beggining of the game, Saruman is only support hero and enemy debuffer, and also boosts the economy, but when you purchase "Fuel the Fires" from the spellbook then you can upgrade "Industrialization of Isengard" and you can change/reveal him to Saruman of Many Colours
nope, none of the models are lost, i gave him the copy in time... :)
when you play skirmish, in "Settings" tab you hhave two boxes where it says "Allow Custom Heroes" and "Allow Ring Heres", and you have to uncheck both of them
guys, bad news, my system crashed and i dont know what to do, the whole mod is on my C drive and it will be deleted if i reinstall the system. But luckily, my tester has one of the latest demo version so all is not lost perhaps. So the mod will be delayed a bit...
thats a typo, no stonework required, just purchase "Elven Rings" in spellbook and the upgrade will be available
the throne itself grants bonus leadership to troops and when the Goblin King enters the fortress, the "Scavenging" ability becomes available. When the ability is used, every hero and unit on the entire map, for some time, earns resources when they kill enemy units. It also does some other stuffs to, but i will explain in in the upcoming update
well honestly, i couldn find a place for him when i decided to make Thorin's Erebor, besides i created a special system for Thror but i dont have the time to implement it in the mod.
Elves can choose between Lothlorien, Rivendell and Mirkwood, each with their own units and heroes.. :)
nothing, Thror was never in the mod, i just made his model purely for fun, but he will be in some of the future versions, dont worry... ;)
Little change about version 3.0
Erebor faction will be presented under the rule of Thorin Oakenshield, not King Thror. It will be like a "what if" scenario, if Thorin survived Battle of the Five Armies and became the King Under the Mountain.
yes, yes, i said it many times, i will make Legolas from the Hobbit.. :D
yeah, quite fitting.... :)