Comment History  (90 - 120 of 1,290)
MorguLord
MorguLord Feb 17 2015, 5:19am replied:

what do you mean?

+1 vote   mod: Battles of the Third Age
MorguLord
MorguLord Feb 17 2015, 5:18am replied:

soon, i hope,,

+2 votes   mod: Battles of the Third Age
MorguLord
MorguLord Feb 17 2015, 5:17am replied:

you must reinstall BFME 2 and ROTWK and patch them again..

+2 votes   mod: Battles of the Third Age
MorguLord
MorguLord Feb 16 2015, 10:58am replied:

this mod is undead ;D

+3 votes   mod: Battles of the Third Age
MorguLord
MorguLord Feb 16 2015, 10:56am replied:

no you wont.. because i released 2.1 last year...
Next version will be 3.0

+5 votes   mod: Battles of the Third Age
MorguLord
MorguLord Feb 15 2015, 10:25am replied:

its either impossible or very, very, very difficult and time consuming. Besides he already has a similar ability called "Defiling" which cripples enemy hero and units around the defiled hero in large radius are debuffed..

+2 votes   mod: Battles of the Third Age
MorguLord
MorguLord Feb 14 2015, 11:26am replied:

oh yeah, saluti... ;D

+2 votes   mod: Battles of the Third Age
MorguLord
MorguLord Feb 14 2015, 9:44am replied:

capture the inn and upgrade it in the Fortress...

+1 vote   mod: Battles of the Third Age
MorguLord
MorguLord Feb 12 2015, 5:55pm replied:

ok, thank you my lady ;D
just wanted to be sure. Well then i have some good news. In the next version, all Fortress maps will be playable and compatibile with build restrictions, wohoo!

+4 votes   mod: Battles of the Third Age
MorguLord
MorguLord Feb 12 2015, 3:24pm replied:

he uses both mace and sword :)

+1 vote   media: Azog in armor
MorguLord
MorguLord Feb 12 2015, 2:34pm replied:

i meant on those fortress maps :)

+1 vote   mod: Battles of the Third Age
MorguLord
MorguLord Feb 12 2015, 6:21am says:

can someone enlist me the Maps which are not compatible with the new build up system?

+1 vote   mod: Battles of the Third Age
MorguLord
MorguLord Feb 10 2015, 7:13am replied:

lol no man, both Morgoth and Iluvatar would be too strong, besides, Morgoth was in First Age and Iluvatar was creator of all things. My mod is placed in Third Age :)

+1 vote   mod: Battles of the Third Age
MorguLord
MorguLord Feb 10 2015, 7:07am replied:

i think not, its too time consuming but i will see what can i do for new maps :)

+1 vote   mod: Battles of the Third Age
MorguLord
MorguLord Feb 10 2015, 7:04am replied:

i think i can fix that bug and all factions willl build all units

+2 votes   mod: Battles of the Third Age
MorguLord
MorguLord Feb 10 2015, 7:02am replied:

Tauriel is not in the current version but will be in the next. If you ment on Mirkwood Palace Guards, they are available on level 3 Mirkwood Heaven

+1 vote   mod: Battles of the Third Age
MorguLord
MorguLord Feb 10 2015, 6:55am replied:

AI doesnt follows all the rules and thats why it trains all the heroes even if they are not available :)
saluti

+1 vote   mod: Battles of the Third Age
MorguLord
MorguLord Feb 9 2015, 3:52pm replied:

maybe i forgot to give him autoheal ability...
and no, Easterlings will not be permanent units in Mordor, Mordor already has plenty of units.. ;)

+2 votes   mod: Battles of the Third Age
MorguLord
MorguLord Feb 9 2015, 3:48pm replied:

*soon

+2 votes   mod: Battles of the Third Age
MorguLord
MorguLord Feb 9 2015, 3:47pm replied:

soooooooooooooooooooooon ;)

+2 votes   mod: Battles of the Third Age
MorguLord
MorguLord Feb 9 2015, 3:45pm replied:

AI will use all the spells and will train all heroes :)
Beast of Gorgoroth is an iteresting idea which i considered to implement in the mod, we shall see ;)
saluti

+1 vote   mod: Battles of the Third Age
MorguLord
MorguLord Feb 8 2015, 3:51am replied:

not for this version my friend, too much work, too little time...

+1 vote   mod: Battles of the Third Age
MorguLord
MorguLord Feb 8 2015, 3:49am replied:

hi man :)
1. yes the AI will use all the spells and heroes, thanks to my friend noTenshiNei.. ;)
2. i think i managed to fix selection for all new models..
3. invisible With King is fixed but Ring Heroes however are not quite, but i believe i'll fix dem two
4. yep, i think i can :)

+2 votes   mod: Battles of the Third Age
MorguLord
MorguLord Feb 7 2015, 10:41am replied:

greetings :)
to unlock Dale or Rohan you have to play the map with signal fire, when you capture it the mini factions should be available...

+2 votes   mod: Battles of the Third Age
MorguLord
MorguLord Feb 7 2015, 10:38am replied:

idk man, he did nothing notable with his warg, i alway imagined him as hunter on foot, not warg, regardless of importance of the wargs to orcs. besides he already has full set of powers so he doesnt have a room for more.. but who knows, mazb i change my mind :)

+1 vote   mod: Battles of the Third Age
MorguLord
MorguLord Feb 7 2015, 10:09am replied:

they have to be near blacksmith in order for upgrade to be available, that goes for the rest of the units in each faction :)

+1 vote   mod: Battles of the Third Age
MorguLord
MorguLord Feb 6 2015, 7:25pm replied:

hi man, im glad you enjoying the mod :D
1. i think Mirkwood units will be included in the next version
2. i cant promise anything regarding Dain's war boar since i dont have musch time
3. i think you mean Gundabad orcs, they will be in the next version for sure
4. i dont think Bolg will have the warg since he doesnt have any empty space in his command set, besides i dont think warg will bring anything special to him since he already can switch between mace and bow..

+1 vote   mod: Battles of the Third Age
MorguLord
MorguLord Feb 6 2015, 7:10pm replied:

Sauron can be recruited only when you obtain the one ring, if he could be available right away as regular hero, that would be unrealistic :)

+2 votes   mod: Battles of the Third Age
MorguLord
MorguLord Feb 6 2015, 4:38pm replied:

do you have any other mod installed? have you patched Rise of the Wich King with 2.01 patch?

+1 vote   mod: Battles of the Third Age
MorguLord
MorguLord Feb 4 2015, 9:20am replied: +4 votes   mod: Edain Mod
MorguLord
MorguLord Feb 4 2015, 1:33am replied:

hoho i like your avatar ;)

+1 vote   mod: Edain Mod
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