Co-founder and Animation Director for Epoch Games.
We've found this way gives us much more artistic flexibility when it comes to joining areas which will enable us to better use cloth physics and such. This way also reduces the number of separate models significantly and allows us to focus on quality rather than quantity.
It certainly will be, the exact number of slots comes with balancing, but it'll be expandable for sure.
Yep, we debated long and hard about whether to separate the pieces of armour but in the end we settled for this way. It of course limits the player's combustibility, but it gives us a lot more artistic freedom so we can hopefully make every piece of armour realistic and interesting without having to worry about technical issues.
There will be plenty of armour to choose from though, so you'll still have plenty of choice :)
Great to see you around here still :) yep we really want to get some more in-engine screenshots out shortly, keep an eye on this space
Hey hey, haven't seen you around for a while, glad to see you're still following development. We certainly hadn't stopped, we'll have more out soon :)
Thanks Mirsh, we do try to make everything the best we can :)
Howdy Tomato, how's it going? Good to see you're still around :)
Its just a nice non-standard ratio, tis all. Its not deliberate really.
Thanks! We hope to show more soon.
1) Yes, we are still looking into a similar style for the basic controls. However, we're straying away from M&B quite a bit in a hope to improve on the concept.
2) At first likely not full-blown climbing, but ledge-grabs and minor parkour elements like that could potentially find a place if it improves the flow of things. Caving will definitely feature, though how technical we're not sure yet. ;)
This has a really nice potential. If you can nail the 'feel' it will certainly be great. I'm picturing it being somewhere between Dishonoured and Bioshock with a bit of Half-life thrown in for good measure?
Looking forward to seeing where this goes!
Don't worry, this project isn't going anyway (except on the development side ;) )
The team are very motivated, and we're making head-way.
Yep, the entire continent is rather large, but we are developing it by regions. ;)
We have considered Kickstarter, but I can't say more than that at the moment, we will announce our plans before long.
We have considered Multiplayer, but at the moment it's just not feasible. Later down the line we may look into it more seriously, but at the moment our main focus is getting a great single-player experience.
Hi Fencing Zealot, sorry, but I'm not aware of us ever saying anything about your company.
I apologise on behalf of Epoch Games if we have caused offence with anything we have posted, we don't and have never had any intention of offending anyone or anyone's work.
And I assure you that if we find that anyone on the team has publically depreciated your work while representing Epoch Games, there will be action taken.
I hope you understand, but also bear in mind that posting things like this will not help. Contact us privately if there is an issue.
Unfortunately most assets made for both versions of MERP require too much work to port (and have look good).
We probably won't be using the music either, we want to keep our style far more consistent than with MERP. It would be great to reuse as much as possible, but we can't do so without loss of quality on Althas.
Was Skyrim not 12km^2? I'm fairly sure it was 4 km X 3 km.
Hey, do you mind if I make a suggestion?
With the latest new post on here, you've actually hidden the direct link to the Kickstarter, at the moment you either have to find the last news post or go through youtube. If you want to properly drive traffic, stick a large link on the latest post as well. ;)
Indeed we are, I've already backed ;)
There's plenty to explore, yep. ;)
We are all already needing new PCs.
As for that, it would depend where in the world you go. Man is yet to reach certain corners of the continent.
Thanks Owen ;)
And yes, we'll be doing one for everyone who want's to.
We're as excited as you are ;) though pre-orders won't be for a while.
Have no fear, it's on the way. Will be out before next year ;)
<_< >_> I did nothing of the sort...
Actually, that is a pretty standard naming convention for Inns and Taverns. Though we could potentially slide a certain reference in as a name ;)
We have considered it, and will definitely attempt to get a regular schedule of content once we're further along.
That sounds rather interesting actually, looking forward to see more!
Quite possibly, and it certainly would.
The interiors will be right there in the same world. The windows even work properly ;)
So how are the controls handled in Cradle? From the look of this, it seems to be Dark Messiah-y, which is definitely a good thing if it is.
I'm looking forward to seeing how yout develop it. ;)