Co-founder and Animation Director for Epoch Games.
Was Skyrim not 12km^2? I'm fairly sure it was 4 km X 3 km.
Hey, do you mind if I make a suggestion?
With the latest new post on here, you've actually hidden the direct link to the Kickstarter, at the moment you either have to find the last news post or go through youtube. If you want to properly drive traffic, stick a large link on the latest post as well. ;)
Indeed we are, I've already backed ;)
There's plenty to explore, yep. ;)
We are all already needing new PCs.
As for that, it would depend where in the world you go. Man is yet to reach certain corners of the continent.
Thanks Owen ;)
And yes, we'll be doing one for everyone who want's to.
We're as excited as you are ;) though pre-orders won't be for a while.
Have no fear, it's on the way. Will be out before next year ;)
<_< >_> I did nothing of the sort...
Actually, that is a pretty standard naming convention for Inns and Taverns. Though we could potentially slide a certain reference in as a name ;)
We have considered it, and will definitely attempt to get a regular schedule of content once we're further along.
That sounds rather interesting actually, looking forward to see more!
Quite possibly, and it certainly would.
The interiors will be right there in the same world. The windows even work properly ;)
So how are the controls handled in Cradle? From the look of this, it seems to be Dark Messiah-y, which is definitely a good thing if it is.
I'm looking forward to seeing how yout develop it. ;)
We're looking into having the world as alive as possible. We currently have ideas for how we can make towns as bustling as possible, we just need to be able to apply it to the game in a way that doesn't kill the playability. ;)
Hey, thanks for the coverage!
We've shared it on twitter, since you're doing us all a favour with the commentary.
We sure are ;)
Sorry, we're currently having technical issues. I'm working to get it back up as soon as possible.
Good evening all! Mind if I just do a quick little shameless plug for my project "The Lays of Althas". We've got an FAQ up currently the latest news on this page (6/11/13), but you if you're interested, please take a look at our moddb page proper: Moddb.com
Quick summary: LoA is a true RPG, set in an open world which does NOT revolve around the player. The world is active and will progress whether the player is paying attention or not.
We hope you're interested enough to at least take a peek, if you like what you see, sharing the page would really help us out.
We'd like to be able to have the support there, since the whole team comes from a modding background we appreciate it when games allow for modding, so we will certainly try out best to make it as modifiable and accessible as possible ;)
If you are interested, please come and make an application with some samples on our forum ;)
AFAIK the Engine does support the OR, but we don't have plans for implementation official Althas support for it at the moment. It would however be possible due to the way we're doing gameplay, so maybe in the future.
The main landmass of Althas is about 26km end to end, which gives us a nice balance of open-world space, but also isn't too much work to handle in a decent time-frame.
As a comparison, the entire region of Thenodar is slightly smaller than Skyrim.
That's fine, most of the devs can't even run at max :p
The engine does support proper character-bound cloth physics, BGS has been working on getting it implemented on our character skeleton so expect lag :P
Epoch Games will now only contain team information and major Althas announcements. Although the Althas news posts will be shared on here too, its easier to see news on the game page.
There are areas of coast that will have decent cliffs, mostly up the east coast of the island.