"These are our gods, and we are the coin with which they play their ineffable game."


A thousand years ago, the five gods of Anora defeated one from their ranks. Aderyn, the god of free will and creation was abolished in a war remembered as the Soulfire Crisis. His followers were routed and his works destroyed. Eventually, Aderyn and his realm, the Cradle, were erased almost entirely from Anora.

Today, you are an exiled traveler in flight from the wrath of Ostia. Pursued and cursed by the god of hunger for defying his will, you seek refuge in the last of Aderyn's shrines. There, you take up arms for Aderyn, and begin a journey to return his Cradle to Anora. This land, once the center of technology and culture for the world, stands empty. Its inhabitants have either perished or become twisted parodies of who they once were. Only a few managed to retain some of their sanity.Your victory depends on the advice of these last few survivors and their tenuous grip on reality.

Fight your way through these ravaged lands, journeying to diverse environments and defeating a wide array of enemies. By uncovering the mysteries of the Cradle you will ensure not only your own survival, but help Aderyn return to the world with his promise to the human race: free will.

  • Cradle features a groundbreaking fast-paced system for melee combat driven by your intent and purpose.
  • When you attack in Cradle it is not a stand-in for a random number generator, the actual strike of your weapon is what determines damage.
  • With deterministic animations we will provide immersive attack animations that always make sense for the part of your opponent you're aiming at.
  • Cradle's highly responsive attack and movement systems provide unprecedented control and fluidity in player movement and combat.
  • We intend to give the combat a feeling reminiscent of the fluid firefights of the best first-person shooters with a hint of the first-person melee combat from classic first person-fighting games.
  • In Cradle, you fight with your wits and your reflexes, not dice.

Maintaining your health and stamina in Cradle will require exploration. You will need to forage for plants and herbs to make life saving salves. Discovering combinations of ingredients and finding the right recipes is the key to survival. Regenerate your health in the heat of battle, or create poultices to permanently enhance your resilience. Learning your environment will save your life.

In
Cradle, Mana is not just a bar that refills over time or when you chug a potion. It's a direct connection between you and the environment. As the physical manifestation of the damage done to Aderyn's realm because of its removal from Anora, mana is a powerful resource. Harnessing this energy can greatly enhance your defensive and offensive capabilities, but only if you can tap into the magical corruption of the world around you.

What's a good adventure without a few good secrets?
Cradle's exploration will be driven not only by the search for weapons and tools to aid you in your journey, but also by your own quest to uncover the hidden history of the Cradle. As you explore the vast world, you can expect to find hidden stories and treasures that reveal the past, present, and future, of the Cradle.

Quarry Wall

Desert


www.mojogamestudios.com
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2 comments by MojoGameStudios on Jun 2nd, 2015

Hello All,

Pelakalaka here, community manager for Mojo and today we are excited to announce some major development updates for Aderyn’s Cradle as well as discuss some of our future plans. We have kept a tight lid on development, but now we are ready to share some of the fantastic gameplay and development that Mojo has been working on over the last year.

During our trip last year to GDC we were fortunate enough to get some time using Unreal 4 after their release of the new engine and announcement of a subscription base model and we were most pleased. After having difficulties developing the game with the intuitive systems we had in mind, we decided to switch to U4 to utilize its easy to program method, blue print. Since our switch, we have had a lot more success and easy designing our in-game systems, including our fast, fluid, combat system. We’ve spent this past year recruiting fresh, new talent to the team to help reconstructing Titanwood and Combat Island in U4,as well as creating our systems in game and working out the ideal, most efficient pipelines for development, and, most importantly continued crafting of the universe of Anora. All of that hard work and growth has lead to this proud unveil: The video below features gameplay from the reconstructed Titanwood and Combat Island as well a demonstration of 3 of our weapons: Luna and Corona, Perfect Thunder, as well as the Sword and Shield of Rolling Hill.

GDC 2015

This GDC was a fantastic opportunity for Mojo, that we capitalized on fully. Aside from attending many different talks about game design and the industry, myself and Hank Zwally, president/founder/lead game designer behind Mojo, were fortunate enough to meet with many major companies while we were there, including Sony, Microsoft, and Epic as well as a few different Indie publishers. Compared to last years GDC, these larger name companies are 100% more Indie friendly, each having their own Indie dev division specialized to work with Indie devs to publish on their platforms, luckily for us, U4 is easy to port. With these contacts established, we plan to utilize them as our development continues, especially when considering launching on PS4 and Xbox One as a stretch goal for our future crowd funding campaign!

Along with expand the worlds lore we have also developed our mana system and have begun to make new assets for another of Aderyn’s Cradle’s environments, the Iceland. Now, we are working with Indiegogo to fashion a crowd funding campaign to further the development of Aderyn's Cradle. Mojo needs your support to continue development, sign up on our website to be added to our mailing listing and get the latest information on Aderyn's Cradle.

Mojo Love,
Pelakalaka
Community Manager/King of PR/ Art Team Manager
Mojo Game Studios

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Post comment Comments  (0 - 10 of 64)
Guest
Guest Jun 16 2015, 7:28am says:

This comment is currently awaiting admin approval, join now to view.

ElfFriend
ElfFriend Jul 5 2014, 3:40am says:

I just noticed this but Warhorse backed you guys during the days of the kickstarter. I know I'm a bit late on delivering the news but better late than never right? Kickstarter.com

Also I hope you guys continue with this even though you didn't meet your goal...

+3 votes     reply to comment
Kokumotsu
Kokumotsu Feb 7 2014, 11:00pm says:

im just scared, but whats going to happen to Cradle if it doesnt meats its fund. this game has tooo much potential to disappear.
its the only RPG im exited about

+1 vote     reply to comment
Kokumotsu
Kokumotsu May 23 2014, 1:09pm replied:

Glad to see this game is still kicking :)

+1 vote     reply to comment
lnsanity
lnsanity Feb 16 2014, 12:12pm replied:

Us other RPG indie devs are sad to see your statement :c

+6 votes     reply to comment
yahiko24
yahiko24 Feb 4 2014, 1:09pm says:

this reminds me of dark souls

+1 vote     reply to comment
AudioGhostX
AudioGhostX Feb 2 2014, 5:24am says:

Oh cool, now there is 2 upcoming games named Cradle.

+2 votes     reply to comment
Epoch_MEB
Epoch_MEB Jan 25 2014, 7:31am says:

Hey, do you mind if I make a suggestion?
With the latest new post on here, you've actually hidden the direct link to the Kickstarter, at the moment you either have to find the last news post or go through youtube. If you want to properly drive traffic, stick a large link on the latest post as well. ;)

+3 votes     reply to comment
MojoGameStudios Creator
MojoGameStudios Jan 25 2014, 10:21am replied:

Thanks friend

+1 vote   reply to comment
Jetcutter
Jetcutter Jan 24 2014, 6:04pm says:

Will you add 3rd person view?

+1 vote     reply to comment
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Aderyn's Cradle
Platform
Windows
Developer
Mojo Game Studios
Engine
CryENGINE 3
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Official Page
Mojogamestudios.com
Release Date
TBD
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Genre
Role Playing
Theme
Fantasy
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Single & Multiplayer
Project
Indie
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Latest tweets from @mojogamestudios

Check out our first environment, the Titanwood, recreated in Unreal 4! T.co

Jul 6 2015, 3:19pm

Learn about the Lute of Life and much more during our Indiegogo Campaign next month! T.co T.co

Jun 11 2015, 3:57pm

Check out our latest State of Development, along with a glimpse of combat and our new engine! T.co T.co

Jun 2 2015, 5:23pm

The Sewa Cactus can be found in most Windswept Caves dotting the Desert environment of Aderyn’s Cradle. T.co

May 24 2015, 2:53pm

Check out the Yawen Stalk, one of the many unique features of the Bayou’s environment! T.co

Apr 14 2015, 4:13pm

Iudocus, an elite swordsman, defends his home from a creature altered by mana into a monster: the wolverox anomaly T.co

Feb 26 2015, 5:01pm

T.co

Jan 29 2015, 4:35pm

Today we regale you with the lore of Aderyn’s Flesh. When a god lacks a physical form, how can their followers strive to connect with them?

Jan 29 2015, 4:35pm

@GrayShadoz You will receive your KS rewards about 4-5 months after a successful campaign, alpha should be out a bit after then too!

Jan 18 2015, 11:44am

What’s it like to be an Aderian kid? View the wiki this week to learn how the people of craft raise their offspring T.co

Dec 5 2014, 5:34pm

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