Co-founder and Animation Director for Epoch Games.
The main landmass of Althas is about 26km end to end, which gives us a nice balance of open-world space, but also isn't too much work to handle in a decent time-frame.
As a comparison, the entire region of Thenodar is slightly smaller than Skyrim.
That's fine, most of the devs can't even run at max :p
The engine does support proper character-bound cloth physics, BGS has been working on getting it implemented on our character skeleton so expect lag :P
Epoch Games will now only contain team information and major Althas announcements. Although the Althas news posts will be shared on here too, its easier to see news on the game page.
There are areas of coast that will have decent cliffs, mostly up the east coast of the island.
At the moment the site issues are not causing us much of a problem. If it has happened in two months time, I imagine that it would cause us serious a serious problem. Its just an inconvenience right now.
1)The combat is going to be almost completely different to Skyrim, we'd rather have combat be interesting. Magic is going to be mostly limited, with its use being a rarity and fairly minimal for the player.
2)There will be factions, guilds, crafting and an in-depth yet enjoyable economy, better than Skyrim, but nothing like EVE online.
3)We would love to support a modding community of our own, there will certainly be the capacity for people to add their own quests, NPCs and whatever else.
There will be a range of terrains, mostly grassy I believe.
Look at you with your 6870... I develop with a 6850 :P
We couldn't tell you if we wanted to, we just have no idea. We could be ready for a sub-release in 6 months, or it could be 4 years. I would love it to be the former though.
The ideas have been running round for months, but its only been for the last two that we've had anything solid in case MERP went down, then in the last 3 weeks we've had to cancel MERP and this really picked up.
Don't worry, we have thought everything like this through very carefully. We are still in early days, more 'features' like jobs posts will be arriving soon.
Your donation will be much appreciated as well :)
Where we can, we will be keeping the minimum requirements as low as humanly possible. On the other hand, we want to push the graphics as far as the engine will allow... so hopefully any machine that can run Crysis 3 well, will suffer.
Like CryTek's mentality, we want this to be futureproofed.
We have indeed been looking at taking donations for such things, there is a donate button on our blog site if you feel inclined ;)
We are not expecting to get any significant money out of the donations, just something to help with hosting our websites and things.
But if we could afford a setup like that then we'd seriously consider it however it would come to nearly $600 which is vastly out of our current budget :P
Heh, that wasn't meant to be seen :P It's not actually part of anything, just a place holder.
define 'wasted'. It might not necessarily get shown to the public, but that isn't the point of 'concept art'. Concept art is part of the design process, its not a PR tool. Companies usually create art specifically for PR purposes, and standard concept art is solely used internally for defining atmosphere and drafting designs.
Yes, we do have plans for combat. We will be making a series of updates as we go soon, combat being a focus on the way.
What do you mean by this? Is using, but not using another game's concept art illegal? Well, if its not copyrighted then they can't claim it, but its pretty distasteful to do so, copyright or not.
You will find out soon enough... ;)
Good to hear from you again Ced, if you ever feel inclined to return, you know where we are ;)
We had spent a long time considering alternative ways to get around the size limit, and had also put a bit of hope in the community that someone would find a fix as happened with the previous worldspace bug (which was fixed in a matter of days).
We already know about this. We cover it in the latest news post.
The Lays of Althas is not a Skyrim mod, so none of these are an issue.
No, Its the same IP and the same team behind it so the C&D stands for it too.
Not immediately. It would be nice if we didn't have to, but Moddb have certain rules that probably mean it will have to go eventually.
We are planning on releasing what we can, though it might be a while before we get time to organise it all.
It all depends on what sector of the team you are looking at. What skills do you currently have that we could benefit from? We are looking for anyone who can program, make assets, use the engine, can draw etc.
We will be sorting out applications soon, just keep an eye on the Epoch Games page and we will let everyone know.
I believe its the opposite of that, though I could be wrong.
Yes, anyone who can help is a good thing.