Cradle features a groundbreaking fast-paced system for melee combat driven by your intent and purpose. When you attack in Cradle it is not a stand-in for a random number generator, the actual strike of your weapon is what determines damage. Cradle’s highly responsive attack and movement systems provide unprecedented control and fluidity in player movement and combat. In Cradle, you fight with your wits and your reflexes, not dice.

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Epoch_MEB
Epoch_MEB Dec 19 2013, 5:37am says:

So how are the controls handled in Cradle? From the look of this, it seems to be Dark Messiah-y, which is definitely a good thing if it is.
I'm looking forward to seeing how yout develop it. ;)

+5 votes     reply to comment
MojoGameStudios Author
MojoGameStudios Dec 20 2013, 6:11am replied:

Our top priority with combat is to create an intuitive, fast paced and skillful system that provides the player with a the right tools to easily immerse themselves in the thrill of combat. From our deterministic combat animations to our fluid and dynamic movement, we are paying attention to every detail. This means allowing the player to have a myriad of ways they can attack (animations to choose from), in real time, all with the simple use of two mouse buttons and a keyboard press (of one button). In Cradle, choosing your weapon, as well as how and where you attack determines the outcome of battle, not the role of a dice.

-Hank Zwally

+2 votes   reply to comment
Epoch_MEB
Epoch_MEB Dec 20 2013, 7:10pm replied:

That sounds rather interesting actually, looking forward to see more!

+4 votes     reply to comment
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Description

First sneak preview of combat and the Wrath of Ostia from the opening of Cradle, the Titanwood.

Video Details
Type
Promotional
Date
Dec 19th, 2013
Length
00:17
Filename
GodsDo_Final_02.mp4
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