I'm a huge FPS fan, old or recent (Duke Nukem 3D, Painkiller, Wolfenstein Enemy Territory, Blood, Left 4 Dead, Killing Floor, Doom, S.T.A.L.K.E.R., Borderlands ...).
For much details, see my blog entries ;)
I had this page pinned since the release of that map, and I finally got to play it x) I liked the overall design and features, little puzzles and the gun fights; Only point I did not like... Two gnomes :o I've walked with the first one for nothing :'( Great job!
Nice! Perhaps some tools here and there to work on the ground would fit there :) Can't wait to see that ingame with the lighting! :D
Objectives are in Russian...
Nice progress :)
Top floor, the middle window doesn't seem symmetric if you see what I mean: you have a window on the left but not on the right of the marble structure with a triangle on top of it
Nicely lit and detailed :)
The FPS, the eternal issue with Q3 engine grass rendering :/
Stealth back stabs by proning in it night time... Planned? :D
Thank you for all your had work over the past years! Was looking forward to it, I'll try it asap :)
Yup, the summer has been a good period for mapping :) Thank you!
Wouldn't just edit the text file pointing to various Source package do the trick?
I've reached the map where you get passed a Combine sniper nest, then triggers manhacks when activating an elevator aside a train bridge.
There's one of the two yellow security gates which doesn't open after the elevator get down, any idea?
Edit: There -> magnarj.net/images/mimp/mimp23.jpg
Argh, just saw the article now, missed it @@
Good evening; May I ask why Indiegogo and not KickStarter?
Nice work on the details, level design, props and texture-wise :)
I wonder how that place would look like in night time
The wood decoration are really different... The original has more depth and details than the new one, even though the wood effect and the tile is nice
The atmosphere looks altered with the new lighting, same on the shot used for the description of the mod; Is it subject to change? :/
Because it's a mod, not a game x) Man, do you realize you're on ModDB?
Impressive work and changelog! :)
Great work, keep it up! :)
Is this static or dynamic lighting?
No, you need the base game.
It's like Skyrim with anomalies /derp
Spooky skeletons :)
Thank you for the update, keep up the good work :)
Interesting idea, let's hope some experienced people will try and send some interesting art :)
Why not use surface lighting through shaders?
Great news, thank you!
May I ask about news about Blood: Source? I guess it is on hold for years, but still, interested in news :)
Will nicely blend with the atmosphere, great work :)