Hi there! I'm a huge FPS fan, old or recent (Duke Nukem 3D, Painkiller, Wolfenstein Enemy Territory, Blood, Left 4 Dead, Killing Floor, Doom, S.T.A.L.K.E.R., Borderlands ...). For much details, see my blog entries ;)

Comment History  (0 - 30 of 512)
Mateos Mar 15 2015, 5:49pm says:

The wood decoration are really different... The original has more depth and details than the new one, even though the wood effect and the tile is nice

+1 vote   media: Goldrush
Mateos Mar 10 2015, 2:02pm says:

The atmosphere looks altered with the new lighting, same on the shot used for the description of the mod; Is it subject to change? :/

+1 vote   media: 3 options
Mateos Mar 3 2015, 12:35pm replied:

Because it's a mod, not a game x) Man, do you realize you're on ModDB?

+1 vote   mod: Dead Epidemic
Mateos Mar 3 2015, 8:54am says:

Impressive work and changelog! :)

+1 vote   article: Blood 2 Extra Crispy version 5.0 Released!
Mateos Jan 22 2015, 12:22pm says:

Great work, keep it up! :)

+2 votes   article: The Final Nights 1.3 Features
Mateos Nov 16 2014, 2:29pm says:

Is this static or dynamic lighting?

+2 votes   media: final global lighting. FOR Half-Life 2 BETA
Mateos Sep 23 2014, 12:49pm replied:

No, you need the base game.

+1 vote   mod: Dead Epidemic
Mateos Aug 31 2014, 2:26pm says:

It's like Skyrim with anomalies /derp

Spooky skeletons :)

+1 vote   media: Dark swamp
Mateos Aug 31 2014, 2:25pm says:

Thank you for the update, keep up the good work :)

+1 vote   article: OverDose Update - Sound
Mateos Aug 20 2014, 4:07pm says:

Interesting idea, let's hope some experienced people will try and send some interesting art :)

+2 votes   article: Survivors after 3 years.
Mateos Aug 13 2014, 12:58pm says:

Why not use surface lighting through shaders?

+2 votes   media: Lava lights
Mateos Aug 9 2014, 8:22am says:

Great news, thank you!

+1 vote   article: Multiplayer
Mateos Aug 3 2014, 4:10pm says:

Good evening,

May I ask about news about Blood: Source? I guess it is on hold for years, but still, interested in news :)

Thank you!

+1 vote   member: D!RT
Mateos Jul 17 2014, 4:35pm says:

Will nicely blend with the atmosphere, great work :)

+2 votes   media: E1M9 Comparison With New Specular Maps
Mateos May 29 2014, 1:38pm says:

Lighting is perfect :)

+1 vote   media: A small dark storage
Mateos May 21 2014, 2:17pm says:

Game design at its finest... Just brilliant.

+1 vote   media: Pripyat
Mateos May 14 2014, 5:36pm replied:

Heh, my bad then ^^'

+1 vote   download: Roch series 1-8
Mateos May 13 2014, 1:13pm says:

Allowed to re-up it here? Pascal is still reachable.

+1 vote   download: Roch series 1-8
Mateos May 9 2014, 2:03pm says:

Nice work on bringing it that far, and for making it running on all 3 main PC platforms! Thank you! :)

+7 votes   article: Fistful of Frags released on Steam
Mateos Apr 24 2014, 1:07pm replied:

What do you mean by shut down?

+1 vote   media: Trucks at night
Mateos Mar 7 2014, 5:35pm says:

The central pillar is neat. I guess this is an elevator entrance; If it is supposed to get high (I mean, more then 2-3 levels), you could have a solid window on 2 opposite sides or all around with some impressive environment overview :)

Great work!

+3 votes   media: Concept art of the central metro station
Mateos Jan 28 2014, 4:10pm says:

Oh I remember playing this map several builds ago... What's its name?

+2 votes   media: Sven Co-op Gameplay
Mateos Jan 28 2014, 4:09pm says:

Nice angle :) Your work is impressive, keep it up!

+5 votes   media: Update#January#2
Mateos Jan 28 2014, 4:05pm says:

Nice idea to post it over here :) +1!

+1 vote   article: FIX: GtkRadiant crashes on opening a map from NetRadiant
Mateos Jan 21 2014, 2:34pm says:

Nice :) Thanks for keeping this project alive!

+2 votes   article: Beta 0.9a
Mateos Jan 14 2014, 4:16pm says:

Heh, copyrights etc.?

+2 votes   download: Grand Theft Auto Vice City Wave 103
Mateos Dec 18 2013, 1:25pm says:

Foggy morning :)

+2 votes   media: Seaton Delaval
Mateos Dec 18 2013, 1:24pm says:

Nice use of lighting and prop placement :)

+1 vote   media: Storage Room
Mateos Dec 4 2013, 4:08pm replied:

Nice :) Do you plan to write some tutorials or share your knowledge later on?

+1 vote   media: Better lighting & shadows
Mateos Dec 4 2013, 2:14pm says:

It's impressive how you always find room to improve the effects, and always push the limits :D Keep it up!

+1 vote   media: Better lighting & shadows
Mateos Nov 16 2013, 11:42am says:

Source works the same way on any system, .txt files are recognized the same on all systems; Long story short, I'm as well a PC user, and it works :) Source of the prob is Steampipe, and here's a "proof" (a mod which had this issue and got a fix): Moddb.com

+1 vote   article: Dead?
Mateos Oct 1 2013, 12:56pm says:

Can't imagine the amount of time it took when I see such a changelog, thank you for making this real!

+1 vote   download: Bisounours Party 5.0.5105
Mateos Sep 30 2013, 12:55pm says:

Long life to SilentPL!

+3 votes   media: Vice Cry Spin Engineering
Mateos Sep 30 2013, 12:49pm says:

(Don't make a grave out of my comment please ^^')

This gun isn't supposed to be hold by its magazine, you often see this in movies because it looks better and "badass", but in fact it damages the gun and lowers the rate of fire because the bullets aren't pushed correctly in... I read some documentation a while back about WWII guns, what I said is explained in the Sten Wikipedia article for instance :)

Hope this helps!

Edit: Already said in the News item, sorry :/

+1 vote   media: Sten Mk.II Animation Preview
Mateos Sep 23 2013, 12:34pm says:

The lighting, the atmosphere, the colors... God, perfect.

+2 votes   media: A fine day to wandering...
Mateos Jul 23 2013, 5:20pm says:

Is there a changelog? I played the mod last week, after finishing the original game in Hardcore, and before uninstalling it to gather disk space... So I can see which screenshots I can upload and post as reports ^^' (if 90% are useless, well... I don't want to waste you time)

+2 votes   article: [Fallout: Project Brazil] BETA 1.2.0 RELEASED
Mateos Jun 12 2013, 3:11pm replied:

I think the way the room is built its size isn't adjustable, maybe adding a carpet would reduce the "too wide" aspect, but if you look at how he built the walls with curves and columns it seems fine.

About the ceiling, judging by the fireplace size, it seems OK. Now, nowadays, the ceiling are higher than in not-that-old times (I know houses from 60's which I can almost hit the ceiling without problem). But even, there's room for space + painting + 2x space above the fireplace.

If he removes the chandelier, heh, lighting?

Maybe the middle could be a bit curved so the chandelier would be a bit higher...

For me the room looks nice as is :)

+2 votes   media: Schienzel's Living Room
Mateos Apr 17 2013, 1:48pm says:

Or move, or show a more large area IMHO; Even, why not a great panorama with some activity? :)

About NPC: maybe the black of the head contrasts too much with the white; But dunno how to make it look "better" :/ The rest of the reskin is quite nice, like it :)

Nice work!

+1 vote   media: Main Menu - Development Build
Mateos Jan 23 2013, 8:44am says:

I thought it was a licence issue about Duke and not GearBox?

+2 votes   media: Piggy by maskedvertexeater
Mateos Jan 21 2013, 10:48am says:

The fountain seems to emit lighting, is it on purpose or maybe not affected by ambient lighting?

+1 vote   media: Vivec at night
Mateos Aug 30 2012, 4:36am replied:

Just few idiots who voted 2/10 when you published it with a night screen... Maybe they had brightness on its lowest.

Well done and original map :)

+1 vote   download: Industrial factory
Mateos Aug 7 2012, 5:25am replied:

I don't think so, since they're buggy and limited atm :/

+1 vote   article: Grand Theft Auto III RAGE Classic DEMO Coming August 8th!
Mateos Jul 29 2012, 10:14am says:

*Scroll down* *See the screen* *Scroll up* Yes, this is Alien Swarm o.o

+5 votes   media: New tree models
Mateos Jul 27 2012, 11:35am says:

Thanks for the news, and good luck with the coding and optimization :)

+4 votes   media: Id tech 4
Mateos Jul 18 2012, 12:12pm says:

Some docs about zombie apocalypse I guess :)

+1 vote   media: Suitcase - WIP
Mateos Jun 23 2012, 5:24am says:

Would be awesome to ride a Lapras while on ocean :D

Nice work on textures and shaders :)

+1 vote   media: ocean
Mateos Jun 16 2012, 6:14pm says:

Would be cool to have zombies getting on ground if the shot strength is high, then try to stand up =D

But would require some scripting and new animations :/

Would like to test this asap :)

+2 votes   media: Splatter FX / Ragdoll Test 1
Mateos Jun 13 2012, 3:25pm replied:

I know as a mapper, but what about performances?

That's why I made a such detailed post, how the game handles this feature when there's a lot of grass?

+1 vote   media: grass test
Mateos Jun 12 2012, 7:31am says:

Do you have a parameter to randomize the size and the density?

Would be so powerful with such nice work :)

Plus fading on distance to avoid FPS loses :) ?

+1 vote   media: grass test
Mateos Mar 27 2012, 12:27pm says:

All the efforts you've put in your mod are already impressive, it is released and people like it; A updated version would be even more appreciated, but there's no restriction of time :)

Graduate, develop your ideas, and when you're done if you feel like to, take this mod back and fix it o/ No restrictions :)

+1 vote   article: Mod Status
Mateos Feb 25 2012, 5:41am says:

Hunter in background?

+1 vote   media: Zombie Survival - Beta - Flashing before dissapear
Mateos Feb 23 2012, 5:04am says:

"$100 - Donating $50 or more"

Little typo :P

+1 vote   article: Team Blur Games Is Now On IndieGoGo/RocketHub & Is Accepting Donations!
Mateos Feb 21 2012, 7:09am says:

It's strange, the terrain looks more colorful while the houses are still gray, but I guess the work on shaders and model skins (Maybe models themselves?) for terrain has taken quite some time, and it is stunning :)

+1 vote   media: OGSE Dead City
Mateos Dec 25 2011, 4:40am says:

Merry XMas o/

Will it be available on Desura?

+1 vote   article: Sven Co-op 4.6 & They Hunger Co-op Ep2 Released!!
Mateos Dec 7 2011, 12:45pm replied:

L’étendard sanglant est levé o/

-4 votes   media: Multi-lingual support
Mateos Nov 30 2011, 12:37pm says:

The middle is very detailed, and the lighting is awesome, nice work :)

+1 vote   media: Chapter 6: School Finale - School 1st floor
Mateos Nov 11 2011, 5:35pm replied:

Have you tried to manually download Flash from Adobe? :/

+1 vote   article: Far Cry 2010 Waterfall demo
Mateos Nov 8 2011, 9:40am says:

Nothing popping up from the back? For example, when you're inside a house, you think it's clear... Could be fun in co-op x)

+1 vote   media: Cry of Fear - 11 minutes Co-op Gameplay
Mateos Sep 28 2011, 11:19am says:

I can't stand it's Vice City :o

Will it requires a lower config to run?

0 votes   media: GTA: Vice City Rage Official Screenshot
Mateos Sep 5 2011, 5:06pm replied:

How many pet zombies can you have running behind you? =D

+2 votes   media: UberNerdGames
Mateos Jul 10 2011, 6:04am replied:

It's easier to watch ModDB news as you have an increased ammount of updates at- the top of the page, just by visiting any page of the site; I haven't visited your forums yet, but I'm not sur it includes a News section with an option to be mailed for each new thread posted in it? Haven't seen this feature for members, just admins as far as I know...

+1 vote   media: porygon
Mateos Jun 22 2011, 8:16am says:

Cows + Ravines + Sand = Western =D

Just miss sandy cobble :/

+1 vote   media: 1.7 - Ravines
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