Hi there! I'm a huge FPS fan, old or recent (Duke Nukem 3D, Painkiller, Wolfenstein Enemy Territory, Blood, Left 4 Dead, Killing Floor, Doom, S.T.A.L.K.E.R., Borderlands ...). For much details, see my blog entries ;)

Comment History  (90 - 120 of 500)
Mateos May 11 2013, 4:57am says:

Nice work :)

+1 vote     media: Hilton Plaza
Mateos May 8 2013, 5:22am replied:

I think he meant why they've chosen the orange for this map/map name, and not any other color. Not a stupid question at all... Maybe like the HEV :)

+1 vote     media: Clockwork Orange (WIP)
Mateos May 6 2013, 4:15pm says:

Lighting. Fog. Skybox. Ambience. Love it :)

+2 votes     media: 6 of may screenshot
Mateos May 4 2013, 1:56pm says:

Nice progress, thank you for all your efforts! :)

+4 votes     article: RTCW COOP 0.9.5 is released
Mateos May 4 2013, 1:54pm says:

The support on the right looks like wood with this lighting, dunno how you achieved this; Anyway love how you place props and corpses, look so natural and well filled!

+3 votes     media: Industry & Insecurity, WIP
Mateos May 4 2013, 1:52pm says:

Detailed and atmospheric, love it :) Nice colors, lighting might be awesome at night time!

+6 votes     media: Southern Swamp
Mateos Apr 18 2013, 2:21pm says:

Thanks for the upload :)

+1 vote     download: Twin Dragon
Mateos Apr 18 2013, 1:49pm replied:

OK, thank you :)

+2 votes     download: IdTech4 File Unpacker 1.5
Mateos Apr 17 2013, 1:49pm says:

Thanks for sharing! :)

+1 vote     download: Black Shadow 3D - unfinished
Mateos Apr 17 2013, 1:48pm says:

Or move, or show a more large area IMHO; Even, why not a great panorama with some activity? :)

About NPC: maybe the black of the head contrasts too much with the white; But dunno how to make it look "better" :/ The rest of the reskin is quite nice, like it :)

Nice work!

+1 vote     media: Main Menu - Development Build
Mateos Apr 17 2013, 1:45pm says:

Is it possible to browse the files before extraction and select what kind of files you want to extract, like Only textures? :)

+2 votes     download: IdTech4 File Unpacker 1.5
Mateos Apr 17 2013, 1:43pm says:

Great job, thank you for all your efforts!

+4 votes     article: Cry of Fear Release Date
Mateos Apr 11 2013, 11:47am says:

You may add books in front of the library on the ground: they're messy inside, but some should have fallen in front as well :)

The rest of the scene is perfect as usual, lighting, placements, it's very atmospheric. Great work!

+2 votes     media: Motel Room Decent
Mateos Apr 10 2013, 12:42pm says:

Thank you for this update :)

+1 vote     download: Call of Pripyat Reloaded 0.8 - Hotfix #1
Mateos Apr 10 2013, 12:42pm says:

No problem, keep it up! o/

+3 votes     article: Latest Update - 10/04/2013
Mateos Apr 10 2013, 12:41pm says:

Is it wood, that much detailed, around the ammo room?

+1 vote     media: Makarov, ingame
Mateos Apr 8 2013, 11:26am says:

The player should be able to navigate in levels, not look at its feet to see if he can walk or not ^^'

Your shot already shows a very detailed room, with a nice lighting, and it's a motel: if you put too much stuff, sure people will steal little things :D

In my opinion, it's already nice. Maybe dispatch more decals on floor (or dunno if the path from the right to the door at the back is meant to be like this, if you see what I mean), but already well-filled and nice looking, imho.

+2 votes     media: The Motel
Mateos Apr 6 2013, 12:25pm says:

Good to have news :)

+5 votes     media: Artisans Castle
Mateos Apr 4 2013, 10:11am replied:

As long as they preserve the atmosphere. Keep it trash and dirty!

(Typo in page name, missing a i)

+2 votes     game: POSTAL Origins
Mateos Apr 1 2013, 4:52am says:

Postal 2 is under the Unreal Engine 2 afaik...

I guess you posted this on Postal III profile and thought why not here x)

+1 vote     article: Need single professionals who want to join a great team
Mateos Mar 26 2013, 3:10pm says:

You may "finish" the one for F3, and maybe while "finished" you could adapt it to NV?

By "finished", I mean when you'll judge it will have all the features you wanted in plus being enough stable :)

+4 votes     article: Discontinuation of Fallout: New Vegas support
Mateos Mar 15 2013, 2:48pm replied:

Vivendi just passed the licence to Activision, like for Spyro, since Vivendi owns Activision...

+2 votes     article: Crash Bandicoot Returns became a game !
Mateos Mar 12 2013, 5:21pm replied:

Yeah, this was a "promotional" shot from the actual public 2.0; The 2.1 has ambient lighting :)

+1 vote     media: 1944 Nordwind 2 - Truckyard
Mateos Feb 25 2013, 4:41pm says:

Nice tutorial, thanks!

You may fix the little typo @Step 5: How -> Now :)

+1 vote     article: Creating a custom env_screenoverlay
Mateos Feb 23 2013, 2:59pm says:

Is there a possibility to make deals for briefcases? :3

+2 votes     article: Goal modes: done
Mateos Feb 23 2013, 2:31pm says:

Screenshot is appealing. Is it on Workshop?

+1 vote     download: KF-TownofDisaster-b3e
Mateos Feb 16 2013, 4:42pm replied:

A bit blurry for the front texture;

The road border on the left is black, and few buildings (Not all, even more strange), that's why I said strange lighting :/ Probably fixed now :)

+1 vote     media: Prawn Island WIP Shots (10/02/2013)
Mateos Feb 16 2013, 5:30am replied:

You don't need to be a master to express your opinion, or there would be only English teachers making comments :)
My point was missed :/ Sorry about that.

+4 votes     article: Gold status
Mateos Feb 14 2013, 3:46pm replied:

Not they mother tongue would be more accurate, to play on words; But I think nowadays English if the first language learnt by non-Enligsh people, or maybe Mandarin...

0 votes     article: Gold status
Mateos Feb 13 2013, 1:39pm replied:

Non, mais vu qu'il est facile de convertir des ROMs PS1 vers PSP, et que beaucoup de jeux sur ModDB peuvent se porter dessus, je pense en acquƩrir une un jour :)

+1 vote     member: Mateos
Offline Since
Jul 13, 2014
France France
Member Watch
Track this member
Comment Statistics
Posts per day