I'm a huge FPS fan, old or recent (Duke Nukem 3D, Painkiller, Wolfenstein Enemy Territory, Blood, Left 4 Dead, Killing Floor, Doom, S.T.A.L.K.E.R., Borderlands ...).
For much details, see my blog entries ;)
Is this static or dynamic lighting?
It's like Skyrim with anomalies /derp
Spooky skeletons :)
Great news, thank you!
What do you mean by shut down?
Nice changelog! I'll grab it as soon as I get a connection ^^'
userdata contains screenshots and sometimes save games for the Cloud, not a lot of people think about including it in the folders to keep too ^^' Hope it will help :)
You can remove all the files in Steam excepted Steam.exe, userdata and steamapps, then launch the EXE: Steam will re-download what it needs :)
Reported countless times ^^'
Thank you! I'll be able to finish some mods finally :)
For widescreen resolution, do you plan to center a bit more the hands?
+1 to MCGONN!
I see there's Limp Bizkit, I've seen here some hate about calling them a metal band? x)
Sepultura not as a Black Metal band? :'(
Right and left are a bit upper, and the bottom as well, from what I can see? General level seems to be increasing from right to left.
Atmospheric, nice lighting :)
On the other hand, looks clean and all surface are so flat, I know it's a WIP, but gl with it! Try to take advantage of dynamic lights, there's potential here :)
Nice skybox and lighting, beyond improvement a very nice choice!
General complaint over @ GTAForums as well :/
Seems it is from a TBoGT.
Nice detailed artwork! :)
Lighting. Fog. Skybox. Ambience. Love it :)
Detailed and atmospheric, love it :) Nice colors, lighting might be awesome at night time!
OK, thank you :)
Thanks for sharing! :)
Is it possible to browse the files before extraction and select what kind of files you want to extract, like Only textures? :)
You may add books in front of the library on the ground: they're messy inside, but some should have fallen in front as well :)
The rest of the scene is perfect as usual, lighting, placements, it's very atmospheric. Great work!
Good to have news :)
As long as they preserve the atmosphere. Keep it trash and dirty!
(Typo in page name, missing a i)
Vivendi just passed the licence to Activision, like for Spyro, since Vivendi owns Activision...
Nice tutorial, thanks!
You may fix the little typo @Step 5: How -> Now :)
Is there a possibility to make deals for briefcases? :3
I always thought they were father and daughter...
Don't forget YANG for the multiplayer ;)
Note that in latest EDuke32 releases there's no netcode, so you need xDuke or the latest EDuke32 having the netcode (Which supports the ingame joining, but never tested it):
For more details, see Duke4.net forums or PM me :)
I guess one met the Dead Simon, and since the second one had no answer from his mate he checked... Dead :P
How many times this file has been modified when you mod STALKER... My God you know what means "Alpha channel" after x)
Nice job :)
Great news, hope you'll find some experienced people with free time left :/ With studies and all it's harder and harder these days ><
Stunning. A lesson of level design :)
(Little typo on res, not square ^^')
Nice bump mapping effects, it always gives HL a second life :) And you perfectly use the lighting, great job!
If you could add a INFRA icon on a corner it would be a perfect wallpaper :)
I'll stop the chain with mine :P
Ramps for human passage, I suggest it's more a complex, and this a path to link two parts of it?
Hum IMO it would be better to have a water more "blue", I mean we have a paradise island! More turquoise maybe?
A question: will the 3D render be animated?
For instance, here, will the poke ball turn on itself?
Already glad you posted news, and very glad to know it's still under very active development.
Is it possible to have your gaming rig? :)
I hope before dying in there, the screen says to leave this danger area :)
Is it really the same game? o.o
Have you seen the S.M.R.T.E.R. Prypiat one?
Make a combo of both yours and his would be... With bloodsuckers and controllers... Night in a forest of swamps... Do Want.
We tried once the MP with friends, I remember a nighty place in a kind of cemetery with a wooden bridge, but that's all :/
Did not thought the dev was like this, the finished mod is really impressive, can't imagine how it would have looked like when you devs would have considered it as finished :) (Sorry for bad english)
Sure in community you'll have some help :) When I tried to start mapping on P² years ago I found nice guys
Nice addition! Will there be a manual patch for the ones who own P² by CD?
OK, sorry then :)
OK, thank you for your reply :)
Ah, was wondering how they could have wood so. Thanks :)
nimble_kill_stalker, but nice WIP :) Wondering why he's called so, hope the meeting will be a nice surprise :)
They will probably add more later, but more you had trees, more your CPU has to calculate what you see with the alpha skin of these trees
Just spawn over9000 trees at the origin, you'll notice your 10 FPS :P
IMO, nice scene, the fog and maybe a little wind-storm would give it even more atmosphere and life, but nice and realistic looking :)
Frozen view is nice... But it seems the hand is at the foreground, then the frozen view, then the map... And even, the Combine building is also at foreground, while the ground is at the background o.o Or it's the black part not receiving correctly the shadering?
Well, something like a brush as Origin which will be the reference for door rotation axis, and make it turn the number of degrees you want around it, in the watches way or inverted? Plus speed/sound custom settings?
Me thought he had something in the... No, no.
And these are good ideas, keep them in mind :)
Dodging you mean :)
The body anim isn't far to be perfect, just add the hands to it, it looks like when the guy has no weapon he keep his hands among its body.
Great work :) The anims are smooth, and just this is very fine, compared to some projects.
Who had this epic idea? It really fits!
On cliffs, but not the eletric stuff.
Why military? Can't see how they could need a trader...
I hope, I hope Morrowind will be -75 during Winter Sales on Steam @@ If not I'll take it at -50 and install this jewel *-*
Merry XMas o/
I tried to learn mapping under DN3D in the past, but I never get used to the editor :/ So I just script and make GRPs out of files x)
Will try it again someday. Good to see a new quality map to be released :)
As you like :) Just a suggestion which poped up in my mind when I read the hand's description
Effects are stunning :o Awesome work, keep going on!
He was suggesting it for devs... Of course the game is made to read jpg/tga/png, not dds currently.
Allows to select a color, so the black parts can easily be removed that way :)
The recoil, plus the impact of the fear... You'll maybe not have all your strength during a dark night with such things attacking you :)
The design and the models seems to have taken some hours of free time, well done and good luck with it :) With NPCs it will be a nice experience to play in this section with Scientists :)
Who's the guy on the right?
Looks like a GBA Mario game textures through my eyes o.o
Looks nice and realistic, would like to do such cracks on my texture...
Seems the texture isn't seamless :/
Impressive work! Just the background wall looking unicolored a bit, when you have dynamic lighting/HD textures/bump mapping on all the rest of the shot :) Maybe with decals?
With such skills, you can make a wonderful dark swamp, full of bloodsuckers, snorks, and maybe zombis ;) Nice work!
A release episode by episode provides a sooner release, a first test for followers so they can report bugs, glitches, crashes to help the devs to avoid them in next episodes... It's a good choice for me.
It is done, he's preparing the next version, download link is somewhere in the comments of the main page...
As you've replaced the combat musics, where have I to place them in the gamedata folder to have custom ones, and what are the encoding requirements? Thanks :)
Try PaySafe Card, look for a sell point around your location, it's how I'm able to buy through Steam...
Read the Release Date part on the right info box.
You could have made some useless speech instead of ModDB messages :P
First video there, CoD Zombie mode sounds. Seriously?
I think FritzOfTheSS don't need to be buried for expressing his opinion, but the discussion was only around graphics and what the player sees, not what's behind, and it's quite huge: coding, testing, improving. Graphics, and especially screenshot don't and can't show that.
Sad there's no backward compatibility, but thanks for keep things up to date :)
I think he's dying... again!
Dunno why you got -2, the ground and the wall on the left are "clean", few decals can easily add more detail :)
Nice work :)
I think he meant why they've chosen the orange for this map/map name, and not any other color. Not a stupid question at all... Maybe like the HEV :)
Nice progress, thank you for all your efforts! :)
The support on the right looks like wood with this lighting, dunno how you achieved this; Anyway love how you place props and corpses, look so natural and well filled!
Thanks for the upload :)
Or move, or show a more large area IMHO; Even, why not a great panorama with some activity? :)
About NPC: maybe the black of the head contrasts too much with the white; But dunno how to make it look "better" :/ The rest of the reskin is quite nice, like it :)
Great job, thank you for all your efforts!
Thank you for this update :)
No problem, keep it up! o/
Is it wood, that much detailed, around the ammo room?
The player should be able to navigate in levels, not look at its feet to see if he can walk or not ^^'
Your shot already shows a very detailed room, with a nice lighting, and it's a motel: if you put too much stuff, sure people will steal little things :D
In my opinion, it's already nice. Maybe dispatch more decals on floor (or dunno if the path from the right to the door at the back is meant to be like this, if you see what I mean), but already well-filled and nice looking, imho.
Postal 2 is under the Unreal Engine 2 afaik...
I guess you posted this on Postal III profile and thought why not here x)
Great work, keep it up! :)
Interesting idea, let's hope some experienced people will try and send some interesting art :)
Why not use surface lighting through shaders?
Will nicely blend with the atmosphere, great work :)
Lighting is perfect :)
Heh, my bad then ^^'
Allowed to re-up it here? Pascal is still reachable.
Oh I remember playing this map several builds ago... What's its name?
Nice angle :) Your work is impressive, keep it up!
Nice idea to post it over here :) +1!
Nice :) Thanks for keeping this project alive!
Heh, copyrights etc.?
Foggy morning :)
You have inverted the 2 pictures ^^'
Thank you both for helping :)
OK then, keep testing! :)
Well, I think you should report these issues over at GTAForums.com, if someone discovers this mod, he'll only see screenshots of bugs ^^'
Good to have news, keep it up! :)
Nice! What about the polycount?
The GIF is cool, but it is supposed to be a preview of your map.
Nice work on the trailer :)
Who spotted this fix? I've been looking for a while, there were "no easy fix" :/
In which situation this song will be used? :)
Lovely description :D
There's also a remake by Devolver Digital, if you subscribe to their Twitch channel you may see some stream :)
Looking good :)
It's is old and closed for a lot of time man :/
Check The Dark Mod for coolest thingy, also Grimm: Quest for the Gatherer's Key, Doom 3: S.T.A.R 1088, Sikkmod, Mars City Security, Phobos, Hexen, Last Man Standinc Co-Op, Torn, Synergy... Hell, there's a lot of cool stuff for such a old good game :)
"Noob map i made, while testing out my skills in mapping."
Then why release it? x)
You can ask for a news item on Splatterladder/Wolffiles or Trackbase if you feel it would be interesting to share it more;
I would suggest to use clipweapon_metal for barrels and clipweapon_wood for the cart, the regular clips don't block bullets, and so bots see through these...
Seems to be nicely built :)
Ah OK my bad :)
Episode Two have also just been upgraded publicly to Steam Pipe :)
It's more what do YOU mean, I don't get the point 4 with that "server support" o.o
tot he -> to the
What's next seems to be about or a Dedicated Server or Workshop?
Nice design :)
Hmm, maybe not align the fallen wall and the red/white prop?
Could be too much in the way;
Nice job on lighting!
Nice work, keep it up! :)
Impressive progress, keep it up!
Nice work, good to have news :)
Lighting seems well synchronized with the skybox; I would go with a harder fog effect in the distance :) The lighting as somehow "increased" the view distance, and the ambiance has btw changed.
Nice preview image.
As a side note: only EDuke32 can run this, and Polymer renderer does not support it yet (Check Duke4.net Forums, they usually talk about news features going to be implemented soon or implemented recently). A bit late, but I think some good info to know for the next downloaders who will check the comments :P
Yeah, this was a "promotional" shot from the actual public 2.0; The 2.1 has ambient lighting :)
Screenshot is appealing. Is it on Workshop?
A bit blurry for the front texture;
The road border on the left is black, and few buildings (Not all, even more strange), that's why I said strange lighting :/ Probably fixed now :)
Thank you very much for you work :)
Any chance to remake the front texture for Inter Global Films? :/
Thank you :)
Is it normal if few windows looks "-_-"?
I mean, in front for instance, 2nd line and 4th column or 3rd line and 5th column
Nice work, wish you good luck with your project :)
No need to call him idiot ^^'
@cjodst117 Look under project name, there's "mod".
@Project Nice soundtrack, fits perfectly the atmosphere! Hope levels will include "surprises" to keep players under pressure with these!
I have just one question: how with such ambient lighting the shadows are so much neat? The 2 little lights may be very powerful, or?
The design and prop placement is really good btw :)
"So I decided to distribute this so people doesn't need to buy it :D"
I think Metal fits perfectly the KF atmosphere, PD is more about strategical money robbing :/
Video stops at 00:20, tested 3 times, so I guess it's not only happening to me?
And btw no thumbnail in the slide bar :/
Quite orange lighting, which affect maybe too much the environment?
Nice work on both models & textures :)
Is it a skull in the purple effect, or is it my imagination?
Nice design. Would like to see what's down there :)
Sorry again >.>
If you would like help on little locations, I may help for ideas :)
Nice preview picture, very appealing.
Could you replace it with something showing off your add-on? ^^'
Hope you'll find enough donators, get well soon, can't really wish you more :/
Very nice job. Making the mod install directly inside the game install is easier and faster :) Sadly it didn't detect my Steam RtCW, and so showed the default path. I guess it's coded to find the registry key of the original CD?
Does the installer make custom registry keys? So Xfire can support it, with all its features (In-Game Chat, screenshot, videos, broadcast, ...) :)
Please ModDB process it faster @@
Insert money in the hole.
Nice view :)
Just miss firing and explosion sound effects, otherwise nice job :)
Sorry to hear that bad news :(
Life is more important than a mod, even if a personal project is beyond important you have to succeed first in life, then you'll have time to start/finish/polish your projects :)
Or push the administration to add 2-3 hours in colleges for "Personal Assisted Projects", let's dream...
Because it seems the P90 isn't a gun but a sniper in FC.
Do you have the possibility to modify the geometry of the terrain itself?
The cliff on the left behind the palm tree seems to be vertically drawn, that's why I asked ^^' If it could be changed a bit with more variations, this would be perfect!
And if it's not possible... It's just a single cliff after all :)
Not only looking: it IS good!
Stunning and lovely :)
The lighting is strange... It seems in interior but only the foreground has lighting? Or is there a specific light source we can't see? ^^'
However the prop placement and the design is as always original and really nice :)
The inside is that dark?
Love it :)
If they throw tables at you, just throw nades :P
Neat. Keep it up! :)
For people reading: This "fix" is now known to be an issue ^^
Master server is up and the Rudi's fix doesn't display any server now.
Talk to the guy near the door.
Nice map :)
Yes, that's GTA III.
Good news, I like that little island :)
When I read "and Skyrim" in title I thought you were going to port Loren to Skyrim x)
Good luck with your projects, don't forget to drop the links here when you make a ModDB profile ;)
The important is to do what you want to do and like it :)
Always worth the wait for such hard-worked mods, glad enough to have news about keeping it up :D
Good idea to upload it there :)
Unfortunately I don't have enough time to give it a try now... But I have it in the Update list ;)
There's GTA 2, III, VC and SA projects for RAGE atm and afaik.
See GTAForums.com :)
Check in your game folder if there's a .log file with all the infos you just said; It may give more indications :)
Get ingame, press F :)
Or if you want through Pip-Boy, at least in Apparel part; Here we can just see a part of the hand :/
Under tress and grass you have darker green circles.
Looks better IMO, nice work :)
Interesting. I keep this in my bookmarks to check later when I'll have time :)
6 hours ago? ModDB admins got mad with Steam Summer sales or what lol
Seems there's some around, and where from is taken the shot doesn't seem to let grass easily get a place to live :) IMO
Very original, nice job.
Only thing you could tweak is the border, which is a square from this point of view, but when playing it would not be a big matter :)
I dunno how is made the ground in Oblivion, triangles or a model?
These nasty gibs show some resistance x)
w00t, I can crash my GTA IV again =D
(Because when I installed it the game wasn't loading any more)
Thanks for sharing :)
You may as well upload the latest Punk Buster client so people can enjoy online gaming, like WolfET and all other games that EvenBalance has dropped :)
Nice design and lighting :)
Dark Valley it seems :)
Have you seen that Pikachu in high grass?
Nope, and already tried to remove the ones which were in fact same maps but with a different name... x)
The picture reminds me last year, when I found the Kill-a-ton CDs for 1 euro each :P Since then I officially own DN3D =D
Thanks for sharing!
(Got 6851 maps here lol, not counting mods/TCs)
Thank you for updating! Nice work :)
IMO Posting it as Preview Image would have been better to show how looks your add-on ^^'
Maybe stairs and a castle inside a mountain?
Same issue in Wolfentein Enemy Territory, the solution was through textures" shader to increase their size or rotate them, dunno if there's a shader system in Morrowind?
Are you planning to make one with non-flat ground? Would be of the best effect with your lighting :)
I guess it's a bad question, but is there a way to reduce the repetition effect?
I know seeing the map that high (to notice it) is rare, but just wondering if it is possible :/
A guy, few props, a house. Seems legit.
Any other progress?
The blue color. But there's nothing more Brink-related stuff in there, only novelty :)
Make the AI take in consideration the props, and make the bullets affect the props like NPCs/enemies, and you'll have nothing more to do to make it very nice: great interaction between player and his environment. Some survival gaming can be added by this way, like moving props to stop the progress of mutants in a base :)
You blasted my eyes.
I guess the texture will be similar to the AK-47? What is the max polycount in the vanilla game? To compare :)
If the icon could get as well the scope, would be perfect, maybe it's planned after this step?
Just amazing? Moar stunning!
Ground is bump-mapped... Why not the dog model? :)
Looks very nice and polished!
But the contrast between the model and the background texture is really high :/
Would be cool to have "MOAR! MOAR!" when you killed a lot with Venom :3
Do Want. Too stunning *-*
Je viens tout juste de me remettre aux Stalkers (J'avais CS à finir et SoC avec le Complete de même), j'ai pas trop suivi l'activité niveau mods, je vais regarder votre SZM :) Merci!
You're close from the ****** don't you? x)
C'est des fix que sur le texte je suppose? Un changelog? :)
Is it a kind of filter?
Paper, trash, broken stuff, the ground looks new also, some breaks on it?
Does it works with semi-broken light, if you see what I mean? (Tilting)
Nice effect :) Doesn't eat too much resources I hope?
At least they'll do something different than over9000 Wii musics games :P
10 bucks for 5 maps, really, I sh*t bricks when I saw it...
If this is a screenshot from you mod, really nice work about lighting! I say "if" because I feel it's over Oblivion to have a such scene, to my mind it looks photoshoped, that's why I said "if" :)
I'm wondering how are performances and gameplay in the places where you have a lot of space, the progress is very noticeable and great :)
So Google doesn't like me, it is showing mainly centered scopes.
On the pic I feel there's a decay between the gun and the scope... Like if the scope was on the left and not centered.
I'm wondering what kind of enemies stay there :)
Looking good! But all the trees have the same height?
Well... what's the music title? :P
I haven't played it yet, and I'm not a great RPG fan, but I like your game; Will try it when I'll be done with the games I have to finish :/
Good to know, thanks to still support P² :)
Lighthing is perfect, if you could add more leveling on ground snow, plus shadering between snow ground/icy wall... I wish I could help, I'm already doing this, but for an other engine... Also dragging some vertices to make realistic rockwalls as yours :)
If you see my comment on the latest screen showing the icy view, it's weird to have it here work properly while in latest screen it doesn't :/
Maybe in this case let the choice to put or remove the silencer? But it would require new animation :/
Add zombies, snorks, spy effets, flashlights, and you're at the paradise of horror :)
Stunning work you're giving us, thanks!
Is there thunder to help the sight? :P
A good song for "What are we about to find after all the searches? [Something creepy or not from this world]" I guess?
I wish my next computer will handle Oblivion with everything on the highest to try out mods... This one particularly :)
A wall without variations in depth/color? :/
Let them finish the first one with games mechanics and missions! :P
Good luck :)
The wind effect we can see at the beggining could be a good synergy with the thunder and storm at the end of the video :)
Textures are quite fine, I like the new road looking, less bright.
Birds still flying with the thunder?
I'm not a great pic maker, so it looks great to me.
But honestly it was ironic :) The box is called "Preview Image", so I guess for a map a clear screen goes there.
I like the preview pic.
I hope the package contains the PB installers with the key management, and now the master server list fix... But I don't think so.
For the ones reading this, please see the Splash Damage forums, or WolfFiles.de for details, and how to play it :)
Cool, as it is late here I'll download it tomorrow and will try it :)
The atmosphere looks unique!
Frosty shadering on weapons/hands could be very nice isn't it?
The textures and yellow tone says it's apocalypse, but it's pretty... empty :/
Textures looks good, add just some mess and broken stuff, there shoudl be cracks or even ceiling/ground broken :)
Good to see this mod is still under active development :)
Will try it ASAP, currently I can't download anything with the connection I have...
Looks stunning! What about debris on the ground? I guess originally there were no hole, and even after years there should be some rocks on the ground and in water (With why not a chest hidden between them :) ).
Not far from looking real o.o
It is worth the wait, looking forward to test it if you need more computers o/
Merry XMas Stalkers!
Return to Castle Wolfenstein mp_beach. It has been adapted to ET later.
The textures have been replaced, but the environment is too "clear": there's nothing on ground, no trash, just ground and people walking and driving... Add details! And it will be a must have :)
Does the engine supports Bump Mapping? If yes, you should add some normal textures :)
Looks nice :) Co-op/DM/Both?
The grass is awesome. I believe the trees and bigger plants just need green color like the grass, it looks too living IMO, but their placements are well done :)
Will they give resistance to physical hits from enemies? Zombies are pretty bullet-proof, so I guess with a cut they'll be even more resistant, so give this power to their hands? :P
First, I need Morrowind to test it... Yes, I subscribed and follow a mod of a game I don't own and I never downloaded, but if it gets under 10 during the Christmas Steam sales I'll take it :P And this mod is worth it :)
No problem x)
What about the player pic on the right?
A friend had troubles with the script, at one moment the mod was loading an original map, but opening in notepad or more advanced showed there were no line return, everything on a single line... Any idea?
Note the guy lost in the ruins :P
Hum not working? Currently processing means it is being uploaded or waiting for validation or anything else? :/
OK working. I have discovered how works ModDB x)
When you'll get the special ability to fly to visited places, it would be fun or to have this (Full or few seconds), or to have the possibility to skip the animation :)
Aim at the legs, maybe on ground it will look less "huge" :P
Well, no words to explain... Just thanks :)
Awesome. I hope this will be as popular as it deserves :)
It's far better, just the bump mapping on angles which looks weird, but the lighting and textures with bump mapping are really nice!
You're kidding, how thiw could be EDuke32 engine? :o
What about make it more "firmly packed"?
Best pokemon eva
Ah, no place for my boat :'(
Reflections but ugly textures, 25 FPS is really a great result :)
Will reinstall my backup to try it again. Hope my Core 2 Duo will handle it now :/ Sad it has been optimized for Quad Cores CPUs...
Troll? Testing problem?
Astonishing. Very nice bump mapping :)
Cars and walls a bit too shiny for a such weather?
Working, no source...
Dead Link yeah...
Well, in the original game you have much a PS2 looking game than a PC game. Rikintosh has replaced textures, modified cars, and maybe some modelers can help for characters?
Well done! :) The little very yellow shadows are from the windows surface lights?
By the crosshair appearance, I guess there's no 16/9 or 16/10 support yet?
Just the Truck very shiny, but compared to FuelDump shots some months ago it is far improved and reworked, well done and keep doing nice stuff :)
Finally... Will give it a try :)
Here I can't find the last Unique Jump, done them all again and again... I'm sick of it. Maybe I'll try yours :)
Nice work :) The van is bump mapped?
Usually they're not alone nope?
Man, look at the level design, and see how it is awesome...
So shred the legs, so zombie will prone? :P
Anisotropic filtering added by any chance?
I meant by looking that it looks so dark in XReal that Axis should have an advantage in night maps with this skin no?
How is looking Axis skins in night maps?
The snow kills eyes o.o
It's rare to see a such hard worked urban environment... Keep the good work!
I though I eated by mushrooms when I saw a update for this one.
But the video is new! Good news! And nice work btw!
Can I right-click your avatar? :P
Well done, thanks for the update! :)
So he can take a video? :P
Thanks :) He has not wrote these details because he did not thought there would be a guy asking such questions ;)
What types of texture your pack contain?
The preview shot seems to don't have the right/left and top/bottom fit? Cut in the middle of the texture to use as a preview?
Yes, no worry; Just replying to the ones who would like so :) Have been reading some comments on your campaign, and as I don't like to spam... A single comment :) Sorry for misunderstanding.
Thanks for the link of faces x)
It's impossible to recreate STALKER under L4D2. But the Crysis version is amazing, you should check Sector 23!
Sreenshot isn't really representative :/ Just a tunnel with dirt and rock, 2 lights, and...?
What is the _lightmapscale of the ground? I try 0.01 but can't get shadows as neat as yours :/
Good idea to make a ModDB page, you'll have a larger amount of viewer ;)
There's some easy tuts all around the web. Just Google them ;)
And still the same CPU/GPU minimum requirements? :o
Joystick support? =D
Have you made the models yourself, or have you downloaded them? A link in this case?
Awesome... No word to explain...
This effect looks strange... Like if the light source has a decay, and is within the window...
Particles, lighting, skybox rework?