Hi there! I'm a huge FPS fan, old or recent (Duke Nukem 3D, Painkiller, Wolfenstein Enemy Territory, Blood, Left 4 Dead, Killing Floor, Doom, S.T.A.L.K.E.R., Borderlands ...). For much details, see my blog entries ;)

Comment History  (90 - 120 of 527)
Mateos
Mateos @ Wolfenstein Desert Base map

"Noob map i made, while testing out my skills in mapping."

Then why release it? x)

You can ask for a news item on Splatterladder/Wolffiles or Trackbase if you feel it would be interesting to share it more;
I would suggest to use clipweapon_metal for barrels and clipweapon_wood for the cart, the regular clips don't block bullets, and so bots see through these...

Seems to be nicely built :)

Good karma+2 votes
Mateos
Mateos @ Hallway

The ground texture looks strange for an interior imho; Lighting is very nice! Wise prop placement too :)

Good karma+1 vote
Mateos
Mateos @ Source sdk update

Ah OK my bad :)

Episode Two have also just been upgraded publicly to Steam Pipe :)

Good karma+1 vote
Mateos
Mateos @ Source sdk update

It's more what do YOU mean, I don't get the point 4 with that "server support" o.o

Good karma+1 vote
Mateos
Mateos @ Source sdk update

tot he -> to the

What's next seems to be about or a Dedicated Server or Workshop?

Good karma+1 vote
Mateos
Mateos @ Featuring 2 new maps in version 3.9

Nice design :)

Good karma+6 votes
Mateos
Mateos @ Schienzel's Living Room

I think the way the room is built its size isn't adjustable, maybe adding a carpet would reduce the "too wide" aspect, but if you look at how he built the walls with curves and columns it seems fine.

About the ceiling, judging by the fireplace size, it seems OK. Now, nowadays, the ceiling are higher than in not-that-old times (I know houses from 60's which I can almost hit the ceiling without problem). But even, there's room for space + painting + 2x space above the fireplace.

If he removes the chandelier, heh, lighting?

Maybe the middle could be a bit curved so the chandelier would be a bit higher...

For me the room looks nice as is :)

Good karma+2 votes
Mateos
Mateos @ Agree?

I see there's Limp Bizkit, I've seen here some hate about calling them a metal band? x)

Sepultura not as a Black Metal band? :'(

Good karma+2 votes
Mateos
Mateos @ progress of the mod

Where have you also asked for a modeller, excepted here on ModDB?

Good karma+3 votes
Mateos
Mateos @ Underground WIP

Hmm, maybe not align the fallen wall and the red/white prop?

Could be too much in the way;

Nice job on lighting!

Good karma+5 votes
Mateos
Mateos @ Fresh news ? Good news !

Thanks for your work, appreciated!

Good karma+2 votes
Mateos
Mateos @ silEnT 0.7.2

Nice work, keep it up! :)

Good karma+1 vote
Mateos
Mateos @ Happy Birthday, Cromm Cruac!

Happy birthday o/

Good karma+1 vote
Mateos
Mateos @ Dryophyllum Forest

Right and left are a bit upper, and the bottom as well, from what I can see? General level seems to be increasing from right to left.

Good karma+1 vote
Mateos
Mateos @ Latest updates for TK RC build

Impressive progress, keep it up!

Good karma+1 vote
Mateos
Mateos @ Chapter 1: Forest - New look №4

Lighting seems well synchronized with the skybox; I would go with a harder fog effect in the distance :) The lighting as somehow "increased" the view distance, and the ambiance has btw changed.

Good karma+1 vote
Mateos
Mateos @ BioticsLab Lights Out!

Nice preview image.

Good karma+10 votes
Mateos
Mateos @ bbs_prison "View of the Prison Control Room"

Atmospheric, nice lighting :)

On the other hand, looks clean and all surface are so flat, I know it's a WIP, but gl with it! Try to take advantage of dynamic lights, there's potential here :)

Good karma+2 votes
Mateos
Mateos @ Duke 3D Voxel pack

As a side note: only EDuke32 can run this, and Polymer renderer does not support it yet (Check Duke4.net Forums, they usually talk about news features going to be implemented soon or implemented recently). A bit late, but I think some good info to know for the next downloaders who will check the comments :P

Good karma+2 votes
Mateos
Mateos @ Chapter 1: Forest - New look №3

Nice skybox and lighting, beyond improvement a very nice choice!

Good karma+2 votes
Mateos
Mateos @ New site

You could have made some useless speech instead of ModDB messages :P

Good karma+3 votes
Mateos
Mateos @ A Wild Zombie has appeared!

First video there, CoD Zombie mode sounds. Seriously?

Good karma0 votes
Mateos
Mateos @ Greenlight report

I think FritzOfTheSS don't need to be buried for expressing his opinion, but the discussion was only around graphics and what the player sees, not what's behind, and it's quite huge: coding, testing, improving. Graphics, and especially screenshot don't and can't show that.

Good karma0 votes
Mateos
Mateos @ Gameplay Teaser

General complaint over @ GTAForums as well :/

Seems it is from a TBoGT.

Good karma+5 votes
Mateos
Mateos @ Cry of Fear - SDK v1.3

Sad there's no backward compatibility, but thanks for keep things up to date :)

Good karma+1 vote
Mateos
Mateos @ 12 of may screenshot

I think he's dying... again!

Good karma+1 vote
Mateos
Mateos @ Brutal Doomguy

Nice detailed artwork! :)

Good karma+7 votes
Mateos
Mateos @ 10 and 11 of may screenshots

Dunno why you got -2, the ground and the wall on the left are "clean", few decals can easily add more detail :)

Good karma-1 votes
Mateos
Mateos @ Framerate improvements

Nice work :)

Good karma+1 vote
Mateos
Mateos @ Hilton Plaza

Nice work :)

Good karma+1 vote
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