Hi there! I'm a huge FPS fan, old or recent (Duke Nukem 3D, Painkiller, Wolfenstein Enemy Territory, Blood, Left 4 Dead, Killing Floor, Doom, S.T.A.L.K.E.R., Borderlands ...). For much details, see my blog entries ;)

Comment History  (90 - 120 of 509)
Mateos
Mateos May 20 2013, 1:06pm says:

You could have made some useless speech instead of ModDB messages :P

+3 votes   article: New site
Mateos
Mateos May 18 2013, 5:16am says:

First video there, CoD Zombie mode sounds. Seriously?

0 votes   article: A Wild Zombie has appeared!
Mateos
Mateos May 18 2013, 5:12am says:

I think FritzOfTheSS don't need to be buried for expressing his opinion, but the discussion was only around graphics and what the player sees, not what's behind, and it's quite huge: coding, testing, improving. Graphics, and especially screenshot don't and can't show that.

0 votes   article: Greenlight report
Mateos
Mateos May 18 2013, 4:59am replied:

General complaint over @ GTAForums as well :/

Seems it is from a TBoGT.

+5 votes   media: Gameplay Teaser
Mateos
Mateos May 16 2013, 10:30am says:

Sad there's no backward compatibility, but thanks for keep things up to date :)

+1 vote   download: Cry of Fear - SDK v1.3
Mateos
Mateos May 13 2013, 10:26am replied:

I think he's dying... again!

+1 vote   media: 12 of may screenshot
Mateos
Mateos May 12 2013, 2:19pm says:

Nice detailed artwork! :)

+6 votes   media: Brutal Doomguy
Mateos
Mateos May 12 2013, 5:43am replied:

Dunno why you got -2, the ground and the wall on the left are "clean", few decals can easily add more detail :)

-1 votes   media: 10 and 11 of may screenshots
Mateos
Mateos May 12 2013, 5:42am says:

Nice work :)

+1 vote   media: Framerate improvements
Mateos
Mateos May 11 2013, 4:57am says:

Nice work :)

+1 vote   media: Hilton Plaza
Mateos
Mateos May 8 2013, 5:22am replied:

I think he meant why they've chosen the orange for this map/map name, and not any other color. Not a stupid question at all... Maybe like the HEV :)

+1 vote   media: Clockwork Orange (WIP)
Mateos
Mateos May 6 2013, 4:15pm says:

Lighting. Fog. Skybox. Ambience. Love it :)

+2 votes   media: 6 of may screenshot
Mateos
Mateos May 4 2013, 1:56pm says:

Nice progress, thank you for all your efforts! :)

+4 votes   article: RTCW COOP 0.9.5 is released
Mateos
Mateos May 4 2013, 1:54pm says:

The support on the right looks like wood with this lighting, dunno how you achieved this; Anyway love how you place props and corpses, look so natural and well filled!

+3 votes   media: Industry & Insecurity, WIP
Mateos
Mateos May 4 2013, 1:52pm says:

Detailed and atmospheric, love it :) Nice colors, lighting might be awesome at night time!

+6 votes   media: Southern Swamp
Mateos
Mateos Apr 18 2013, 2:21pm says:

Thanks for the upload :)

+1 vote   download: Twin Dragon
Mateos
Mateos Apr 18 2013, 1:49pm replied:

OK, thank you :)

+2 votes   download: IdTech4 File Unpacker 1.5
Mateos
Mateos Apr 17 2013, 1:49pm says:

Thanks for sharing! :)

+1 vote   download: Black Shadow 3D - unfinished
Mateos
Mateos Apr 17 2013, 1:48pm says:

Or move, or show a more large area IMHO; Even, why not a great panorama with some activity? :)

About NPC: maybe the black of the head contrasts too much with the white; But dunno how to make it look "better" :/ The rest of the reskin is quite nice, like it :)

Nice work!

+1 vote   media: Main Menu - Development Build
Mateos
Mateos Apr 17 2013, 1:45pm says:

Is it possible to browse the files before extraction and select what kind of files you want to extract, like Only textures? :)

+2 votes   download: IdTech4 File Unpacker 1.5
Mateos
Mateos Apr 17 2013, 1:43pm says:

Great job, thank you for all your efforts!

+4 votes   article: Cry of Fear Release Date
Mateos
Mateos Apr 11 2013, 11:47am says:

You may add books in front of the library on the ground: they're messy inside, but some should have fallen in front as well :)

The rest of the scene is perfect as usual, lighting, placements, it's very atmospheric. Great work!

+2 votes   media: Motel Room Decent
Mateos
Mateos Apr 10 2013, 12:42pm says:

Thank you for this update :)

+1 vote   download: Call of Pripyat Reloaded 0.8 - Hotfix #1
Mateos
Mateos Apr 10 2013, 12:42pm says:

No problem, keep it up! o/

+3 votes   article: Latest Update - 10/04/2013
Mateos
Mateos Apr 10 2013, 12:41pm says:

Is it wood, that much detailed, around the ammo room?

+1 vote   media: Makarov, ingame
Mateos
Mateos Apr 8 2013, 11:26am says:

The player should be able to navigate in levels, not look at its feet to see if he can walk or not ^^'

Your shot already shows a very detailed room, with a nice lighting, and it's a motel: if you put too much stuff, sure people will steal little things :D

In my opinion, it's already nice. Maybe dispatch more decals on floor (or dunno if the path from the right to the door at the back is meant to be like this, if you see what I mean), but already well-filled and nice looking, imho.

+2 votes   media: The Motel
Mateos
Mateos Apr 6 2013, 12:25pm says:

Good to have news :)

+5 votes   media: Artisans Castle
Mateos
Mateos Apr 4 2013, 10:11am replied:

As long as they preserve the atmosphere. Keep it trash and dirty!

(Typo in page name, missing a i)

+2 votes   game: POSTAL Origins
Mateos
Mateos Apr 1 2013, 4:52am says:

Postal 2 is under the Unreal Engine 2 afaik...

I guess you posted this on Postal III profile and thought why not here x)

+1 vote   article: Need single professionals who want to join a great team
Mateos
Mateos Mar 26 2013, 3:10pm says:

You may "finish" the one for F3, and maybe while "finished" you could adapt it to NV?

By "finished", I mean when you'll judge it will have all the features you wanted in plus being enough stable :)

+4 votes   article: Discontinuation of Fallout: New Vegas support
Level
Avatar
Avatar
Offline Since
Nov 21, 2014
Country
France France
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.2
Members
6
Games
8
Mods
39
Articles
98
Media
310
Downloads
61
Engines
1