I'm a huge FPS fan, old or recent (Duke Nukem 3D, Painkiller, Wolfenstein Enemy Territory, Blood, Left 4 Dead, Killing Floor, Doom, S.T.A.L.K.E.R., Borderlands ...).
For much details, see my blog entries ;)
"Noob map i made, while testing out my skills in mapping."
Then why release it? x)
You can ask for a news item on Splatterladder/Wolffiles or Trackbase if you feel it would be interesting to share it more;
I would suggest to use clipweapon_metal for barrels and clipweapon_wood for the cart, the regular clips don't block bullets, and so bots see through these...
Seems to be nicely built :)
The ground texture looks strange for an interior imho; Lighting is very nice! Wise prop placement too :)
Ah OK my bad :)
Episode Two have also just been upgraded publicly to Steam Pipe :)
It's more what do YOU mean, I don't get the point 4 with that "server support" o.o
tot he -> to the
What's next seems to be about or a Dedicated Server or Workshop?
Nice design :)
I think the way the room is built its size isn't adjustable, maybe adding a carpet would reduce the "too wide" aspect, but if you look at how he built the walls with curves and columns it seems fine.
About the ceiling, judging by the fireplace size, it seems OK. Now, nowadays, the ceiling are higher than in not-that-old times (I know houses from 60's which I can almost hit the ceiling without problem). But even, there's room for space + painting + 2x space above the fireplace.
If he removes the chandelier, heh, lighting?
Maybe the middle could be a bit curved so the chandelier would be a bit higher...
For me the room looks nice as is :)
I see there's Limp Bizkit, I've seen here some hate about calling them a metal band? x)
Sepultura not as a Black Metal band? :'(
Where have you also asked for a modeller, excepted here on ModDB?
Hmm, maybe not align the fallen wall and the red/white prop?
Could be too much in the way;
Nice job on lighting!
Thanks for your work, appreciated!
Nice work, keep it up! :)
Happy birthday o/
Right and left are a bit upper, and the bottom as well, from what I can see? General level seems to be increasing from right to left.
Impressive progress, keep it up!
Lighting seems well synchronized with the skybox; I would go with a harder fog effect in the distance :) The lighting as somehow "increased" the view distance, and the ambiance has btw changed.
Nice preview image.
Atmospheric, nice lighting :)
On the other hand, looks clean and all surface are so flat, I know it's a WIP, but gl with it! Try to take advantage of dynamic lights, there's potential here :)
As a side note: only EDuke32 can run this, and Polymer renderer does not support it yet (Check Duke4.net Forums, they usually talk about news features going to be implemented soon or implemented recently). A bit late, but I think some good info to know for the next downloaders who will check the comments :P
Nice skybox and lighting, beyond improvement a very nice choice!
You could have made some useless speech instead of ModDB messages :P
First video there, CoD Zombie mode sounds. Seriously?
I think FritzOfTheSS don't need to be buried for expressing his opinion, but the discussion was only around graphics and what the player sees, not what's behind, and it's quite huge: coding, testing, improving. Graphics, and especially screenshot don't and can't show that.
General complaint over @ GTAForums as well :/
Seems it is from a TBoGT.
Sad there's no backward compatibility, but thanks for keep things up to date :)
I think he's dying... again!
Nice detailed artwork! :)
Dunno why you got -2, the ground and the wall on the left are "clean", few decals can easily add more detail :)
Nice work :)