Hi there! I'm a huge FPS fan, old or recent (Duke Nukem 3D, Painkiller, Wolfenstein Enemy Territory, Blood, Left 4 Dead, Killing Floor, Doom, S.T.A.L.K.E.R., Borderlands ...). For much details, see my blog entries ;)

Comment History  (90 - 120 of 509)
Mateos Aug 20 2014, 4:07pm says:

Interesting idea, let's hope some experienced people will try and send some interesting art :)

+2 votes   article: Survivors after 3 years.
Mateos Aug 13 2014, 12:58pm says:

Why not use surface lighting through shaders?

+2 votes   media: Lava lights
Mateos Jul 17 2014, 4:35pm says:

Will nicely blend with the atmosphere, great work :)

+2 votes   media: E1M9 Comparison With New Specular Maps
Mateos May 29 2014, 1:38pm says:

Lighting is perfect :)

+1 vote   media: A small dark storage
Mateos May 14 2014, 5:36pm replied:

Heh, my bad then ^^'

+1 vote   download: Roch series 1-8
Mateos May 13 2014, 1:13pm says:

Allowed to re-up it here? Pascal is still reachable.

+1 vote   download: Roch series 1-8
Mateos Jan 28 2014, 4:10pm says:

Oh I remember playing this map several builds ago... What's its name?

+2 votes   media: Sven Co-op Gameplay
Mateos Jan 28 2014, 4:09pm says:

Nice angle :) Your work is impressive, keep it up!

+5 votes   media: Update#January#2
Mateos Jan 28 2014, 4:05pm says:

Nice idea to post it over here :) +1!

+1 vote   article: FIX: GtkRadiant crashes on opening a map from NetRadiant
Mateos Jan 21 2014, 2:34pm says:

Nice :) Thanks for keeping this project alive!

+2 votes   article: Beta 0.9a
Mateos Jan 14 2014, 4:16pm says:

Heh, copyrights etc.?

+2 votes   download: Grand Theft Auto Vice City Wave 103
Mateos Dec 18 2013, 1:25pm says:

Foggy morning :)

+2 votes   media: Seaton Delaval
Mateos Nov 24 2013, 4:23pm says:

You have inverted the 2 pictures ^^'

+1 vote   media: HRT 1.4
Mateos Nov 16 2013, 5:38pm says:

Thank you both for helping :)

+1 vote   article: additions to the team
Mateos Nov 6 2013, 12:57pm replied:

OK then, keep testing! :)

+1 vote   media: Corrupt Gun Crash
Mateos Nov 5 2013, 4:11pm says:

Well, I think you should report these issues over at GTAForums.com, if someone discovers this mod, he'll only see screenshots of bugs ^^'

+1 vote   media: Corrupt Gun Crash
Mateos Oct 21 2013, 5:12pm says:

Good to have news, keep it up! :)

+1 vote   media: Version 4.0 Teaser
Mateos Sep 23 2013, 12:35pm says:

Nice! What about the polycount?

+2 votes   media: Vice Cry 1.8 RENDERS
Mateos Sep 17 2013, 1:36pm says:

The GIF is cool, but it is supposed to be a preview of your map.

+2 votes   download: KF-StorageDepot
Mateos Sep 3 2013, 7:28am says:

Nice work on the trailer :)

+5 votes   article: The "resurrection trailer" is out !
Mateos Aug 26 2013, 3:35am says:

With authorization?

+1 vote   download: Duke Nukem 3d source code
Mateos Aug 7 2013, 9:01am says:

Thank you!

Who spotted this fix? I've been looking for a while, there were "no easy fix" :/

+2 votes   download: Spherical Nightmares fix after SteamPipe update
Mateos Aug 2 2013, 5:28pm says:

In which situation this song will be used? :)

+1 vote   media: Javert 2000
Mateos Aug 2 2013, 5:25pm says:

Lovely description :D

Nice work!

+3 votes   article: v0.9 released
Mateos Aug 2 2013, 5:23pm says:

There's also a remake by Devolver Digital, if you subscribe to their Twitch channel you may see some stream :)

+2 votes   article: Free to Play on Steam
Mateos Jul 23 2013, 5:17pm says:

Looking good :)

+6 votes   media: Shadowcat and Neurocactus
Mateos Jul 19 2013, 5:43pm says:

It's is old and closed for a lot of time man :/

Check The Dark Mod for coolest thingy, also Grimm: Quest for the Gatherer's Key, Doom 3: S.T.A.R 1088, Sikkmod, Mars City Security, Phobos, Hexen, Last Man Standinc Co-Op, Torn, Synergy... Hell, there's a lot of cool stuff for such a old good game :)

+2 votes   download: Classic Doom 3 [Version: Linux]
Mateos Jul 2 2013, 11:15am says:

"Noob map i made, while testing out my skills in mapping."

Then why release it? x)

You can ask for a news item on Splatterladder/Wolffiles or Trackbase if you feel it would be interesting to share it more;
I would suggest to use clipweapon_metal for barrels and clipweapon_wood for the cart, the regular clips don't block bullets, and so bots see through these...

Seems to be nicely built :)

+2 votes   download: Wolfenstein Desert Base map
Mateos Jun 27 2013, 1:26pm replied:

Ah OK my bad :)

Episode Two have also just been upgraded publicly to Steam Pipe :)

+1 vote   article: Source sdk update
Mateos Jun 27 2013, 7:22am replied:

It's more what do YOU mean, I don't get the point 4 with that "server support" o.o

+1 vote   article: Source sdk update
Mateos Jun 27 2013, 4:36am replied:

tot he -> to the

What's next seems to be about or a Dedicated Server or Workshop?

+1 vote   article: Source sdk update
Mateos Jun 24 2013, 12:40pm says:

Nice design :)

+6 votes   media: Featuring 2 new maps in version 3.9
Mateos Jun 3 2013, 4:24pm says:

Hmm, maybe not align the fallen wall and the red/white prop?

Could be too much in the way;

Nice job on lighting!

+5 votes   media: Underground WIP
Mateos May 27 2013, 12:21pm says:

Nice work, keep it up! :)

+1 vote   article: silEnT 0.7.2
Mateos May 25 2013, 4:18am says:

Impressive progress, keep it up!

+1 vote   article: Latest updates for TK RC build
Mateos May 24 2013, 2:35pm says:

Nice work, good to have news :)

+1 vote   media: Fort Builder 1.0 Fixed Content
Mateos May 24 2013, 1:29pm replied:

Lighting seems well synchronized with the skybox; I would go with a harder fog effect in the distance :) The lighting as somehow "increased" the view distance, and the ambiance has btw changed.

+1 vote   media: Chapter 1: Forest - New look №4
Mateos May 24 2013, 1:25pm says:

Nice preview image.

+10 votes   download: BioticsLab Lights Out!
Mateos May 23 2013, 9:52am says:

As a side note: only EDuke32 can run this, and Polymer renderer does not support it yet (Check Duke4.net Forums, they usually talk about news features going to be implemented soon or implemented recently). A bit late, but I think some good info to know for the next downloaders who will check the comments :P

+2 votes   download: Duke 3D Voxel pack
Mateos May 20 2013, 1:06pm says:

You could have made some useless speech instead of ModDB messages :P

+3 votes   article: New site
Mateos May 13 2013, 10:26am replied:

I think he's dying... again!

+1 vote   media: 12 of may screenshot
Mateos May 12 2013, 5:43am replied:

Dunno why you got -2, the ground and the wall on the left are "clean", few decals can easily add more detail :)

-1 votes   media: 10 and 11 of may screenshots
Mateos May 12 2013, 5:42am says:

Nice work :)

+1 vote   media: Framerate improvements
Mateos May 11 2013, 4:57am says:

Nice work :)

+1 vote   media: Hilton Plaza
Mateos May 8 2013, 5:22am replied:

I think he meant why they've chosen the orange for this map/map name, and not any other color. Not a stupid question at all... Maybe like the HEV :)

+1 vote   media: Clockwork Orange (WIP)
Mateos May 4 2013, 1:56pm says:

Nice progress, thank you for all your efforts! :)

+4 votes   article: RTCW COOP 0.9.5 is released
Mateos Apr 18 2013, 2:21pm says:

Thanks for the upload :)

+1 vote   download: Twin Dragon
Mateos Apr 10 2013, 12:42pm says:

Thank you for this update :)

+1 vote   download: Call of Pripyat Reloaded 0.8 - Hotfix #1
Mateos Apr 10 2013, 12:42pm says:

No problem, keep it up! o/

+3 votes   article: Latest Update - 10/04/2013
Mateos Apr 1 2013, 4:52am says:

Postal 2 is under the Unreal Engine 2 afaik...

I guess you posted this on Postal III profile and thought why not here x)

+1 vote   article: Need single professionals who want to join a great team
Mateos Mar 12 2013, 5:21pm replied:

Yeah, this was a "promotional" shot from the actual public 2.0; The 2.1 has ambient lighting :)

+1 vote   media: 1944 Nordwind 2 - Truckyard
Mateos Feb 23 2013, 2:31pm says:

Screenshot is appealing. Is it on Workshop?

+1 vote   download: KF-TownofDisaster-b3e
Mateos Feb 16 2013, 4:42pm replied:

A bit blurry for the front texture;

The road border on the left is black, and few buildings (Not all, even more strange), that's why I said strange lighting :/ Probably fixed now :)

+1 vote   media: Prawn Island WIP Shots (10/02/2013)
Mateos Feb 11 2013, 4:48pm says:

Thank you very much for you work :)

+1 vote   article: Autumn Aurora 2 small feedback
Mateos Feb 11 2013, 10:59am says:

Strange lighting;

Any chance to remake the front texture for Inter Global Films? :/

Nice progress!

+1 vote   media: Prawn Island WIP Shots (10/02/2013)
Mateos Feb 11 2013, 10:58am replied:

Thank you :)

+1 vote   media: Greetings from... 3ds Max :)
Mateos Feb 10 2013, 5:44am says:

Nice work!

Is it normal if few windows looks "-_-"?
I mean, in front for instance, 2nd line and 4th column or 3rd line and 5th column

+1 vote   media: Greetings from... 3ds Max :)
Mateos Jan 31 2013, 5:31pm says:

Nice work, wish you good luck with your project :)

+3 votes   article: «SFse» section of San Fierro: work in progress
Mateos Jan 30 2013, 2:54pm replied:

No need to call him idiot ^^'

@cjodst117 Look under project name, there's "mod".

@Project Nice soundtrack, fits perfectly the atmosphere! Hope levels will include "surprises" to keep players under pressure with these!

+4 votes   article: Solid frozen
Mateos Jan 28 2013, 12:20pm says:

Nice work :)

+2 votes   media: Little Havana
Mateos Jan 27 2013, 5:52am says:

I have just one question: how with such ambient lighting the shadows are so much neat? The 2 little lights may be very powerful, or?

The design and prop placement is really good btw :)

+2 votes   media: Underground...
Mateos Jan 18 2013, 2:13pm says:

"So I decided to distribute this so people doesn't need to buy it :D"

I think Metal fits perfectly the KF atmosphere, PD is more about strategical money robbing :/


+1 vote   download: PAYDAY: The Heist Soundtrack Mod(Normal Maps ONLY)
Mateos Jan 10 2013, 10:36am replied:

Thank you :)

+1 vote   media: Scripted mutant AI (vaultmp 0.1a), hackathon night
Mateos Jan 9 2013, 3:33pm says:

Video stops at 00:20, tested 3 times, so I guess it's not only happening to me?

And btw no thumbnail in the slide bar :/

+1 vote   media: Scripted mutant AI (vaultmp 0.1a), hackathon night
Mateos Dec 22 2012, 6:48am says:

Quite orange lighting, which affect maybe too much the environment?

+2 votes   media: Texture Test 005
Mateos Dec 11 2012, 12:44pm says:

Nice work on both models & textures :)

+7 votes   media: NVA knife
Mateos Dec 10 2012, 1:17pm says:

Nice job :)

+1 vote   article: Upcoming version 0.9 Loren
Mateos Nov 30 2012, 2:16pm says:

Is it a skull in the purple effect, or is it my imagination?

+1 vote   media: A gate to the Underworld
Mateos Nov 25 2012, 1:01pm says:

Nice design. Would like to see what's down there :)

+2 votes   media: Old building
Mateos Nov 23 2012, 5:19pm replied:

Sorry again >.>

+1 vote   media: planned map-layout
Mateos Nov 22 2012, 12:50pm says:


If you would like help on little locations, I may help for ideas :)

+1 vote   media: planned map-layout
Mateos Nov 20 2012, 12:32pm says:

Nice preview picture, very appealing.

Could you replace it with something showing off your add-on? ^^'

+5 votes   download: Lost Honor Ninja Village
Mateos Nov 14 2012, 11:24am says:

Hope you'll find enough donators, get well soon, can't really wish you more :/

+1 vote   article: I need Help
Mateos Nov 10 2012, 5:59am says:

Very nice job. Making the mod install directly inside the game install is easier and faster :) Sadly it didn't detect my Steam RtCW, and so showed the default path. I guess it's coded to find the registry key of the original CD?

Does the installer make custom registry keys? So Xfire can support it, with all its features (In-Game Chat, screenshot, videos, broadcast, ...) :)

+2 votes   article: Version 0.9.2 released
Mateos Nov 6 2012, 4:51pm says:

Please ModDB process it faster @@

+5 votes   media: Rocks Of Any Scale With High Detail/Low Memory
Mateos Nov 1 2012, 11:04am says:

Insert money in the hole.

Payment accepted.

+1 vote   media: Death to Disco - Megadeth Addicted to Chaos
Mateos Oct 31 2012, 5:53am says:

Nice view :)

+1 vote   media: Landscape
Mateos Oct 17 2012, 12:12pm says:

Just miss firing and explosion sound effects, otherwise nice job :)

+1 vote   media: Hornet Gun
Mateos Oct 12 2012, 2:02pm says:

Sorry to hear that bad news :(

Life is more important than a mod, even if a personal project is beyond important you have to succeed first in life, then you'll have time to start/finish/polish your projects :)

Or push the administration to add 2-3 hours in colleges for "Personal Assisted Projects", let's dream...

+4 votes   article: Life is crazy
Mateos Oct 9 2012, 4:34pm says:


+1 vote   download: thelonelypiggy's world
Mateos Oct 9 2012, 12:37pm replied:

Because it seems the P90 isn't a gun but a sniper in FC.

+2 votes   article: Iron Sights Release
Mateos Oct 8 2012, 11:57am replied:

Thank you :)

+1 vote   media: FarCry 2010 Level Research 0.16.23
Mateos Oct 7 2012, 4:40pm says:

Do you have the possibility to modify the geometry of the terrain itself?

The cliff on the left behind the palm tree seems to be vertically drawn, that's why I asked ^^' If it could be changed a bit with more variations, this would be perfect!

And if it's not possible... It's just a single cliff after all :)

+1 vote   media: FarCry 2010 Level Research 0.16.23
Mateos Oct 7 2012, 4:37pm replied:

Not only looking: it IS good!

+2 votes   media: FarCry 2010 Level Research 0.16.23
Mateos Oct 6 2012, 7:01am says:

Stunning and lovely :)

+2 votes   media: Light
Mateos Oct 3 2012, 12:10pm says:

The lighting is strange... It seems in interior but only the foreground has lighting? Or is there a specific light source we can't see? ^^'

However the prop placement and the design is as always original and really nice :)

+1 vote   media: Old Chapel
Mateos Sep 30 2012, 2:20pm says:

The inside is that dark?

+1 vote   media: Bar shots
Mateos Sep 29 2012, 5:25am says:

Love it :)

+1 vote   media: new2
Mateos Sep 29 2012, 5:19am says:

If they throw tables at you, just throw nades :P

+2 votes   media: Poltergeists
Mateos Sep 8 2012, 6:21pm says:

Neat. Keep it up! :)

+1 vote   media: Vice Cry 1.8 WIP - Docks
Mateos Aug 31 2012, 5:02pm replied:

Thank you :)

+1 vote   article: EasyGen - Generate a terrain
Mateos Aug 31 2012, 5:02pm replied:

For people reading: This "fix" is now known to be an issue ^^

Master server is up and the Rudi's fix doesn't display any server now.

+1 vote   article: Wolfenstein: Enemy Territory Released on Desura
Mateos Aug 30 2012, 12:09pm replied:

Talk to the guy near the door.

Nice map :)

+2 votes   download: The Radiostation
Mateos Aug 30 2012, 10:02am replied:

Yes, that's GTA III.

+2 votes   media: 29 08 2012
Mateos Aug 30 2012, 4:41am says:

Good news, I like that little island :)

When I read "and Skyrim" in title I thought you were going to port Loren to Skyrim x)

Good luck with your projects, don't forget to drop the links here when you make a ModDB profile ;)

+2 votes   article: Loren's current state & Future Plans
Mateos Aug 30 2012, 4:38am says:

The important is to do what you want to do and like it :)

Always worth the wait for such hard-worked mods, glad enough to have news about keeping it up :D

+3 votes   article: Time with Minecraft
Mateos Aug 10 2012, 6:53am says:

Good idea to upload it there :)

Unfortunately I don't have enough time to give it a try now... But I have it in the Update list ;)

+1 vote   download: Duke Nukem 3D Forever v1.0 Beta
Mateos Aug 7 2012, 5:26am replied:

There's GTA 2, III, VC and SA projects for RAGE atm and afaik.

See GTAForums.com :)

+3 votes   article: Grand Theft Auto III RAGE Classic DEMO Coming August 8th!
Mateos Jul 26 2012, 1:33pm replied:

Check in your game folder if there's a .log file with all the infos you just said; It may give more indications :)

+1 vote   download: Perfected Doom 3 version 6.2.2 Patch
Mateos Jul 24 2012, 7:35am says:

Get ingame, press F :)

Or if you want through Pip-Boy, at least in Apparel part; Here we can just see a part of the hand :/

+3 votes   download: Metro 2033 Armor for FO3
Mateos Jul 23 2012, 2:46pm replied:

Under tress and grass you have darker green circles.

Nice work :)

+1 vote   media: fake shadows
Mateos Jul 19 2012, 4:48am says:

Looks better IMO, nice work :)

+3 votes   media: The new water || La nueva agua
Mateos Jul 16 2012, 5:49pm says:

Interesting. I keep this in my bookmarks to check later when I'll have time :)

+1 vote   download: Oasis Map Hub
Mateos Jul 12 2012, 4:08pm replied:

6 hours ago? ModDB admins got mad with Steam Summer sales or what lol

+1 vote   media: better water for better GPUs
Mateos Jul 10 2012, 12:26pm replied:

Seems there's some around, and where from is taken the shot doesn't seem to let grass easily get a place to live :) IMO

+1 vote   media: Crash Site
Mateos Jun 29 2012, 4:49am says:

Very original, nice job.

Only thing you could tweak is the border, which is a square from this point of view, but when playing it would not be a big matter :)

I dunno how is made the ground in Oblivion, triangles or a model?

+1 vote   media: Greywater Village WIP
Mateos Jun 26 2012, 6:13pm says:

These nasty gibs show some resistance x)

+1 vote   media: Brutal Doom v0.17 new feature (Gib Psychs)
Mateos Jun 15 2012, 5:46am says:

w00t, I can crash my GTA IV again =D


(Because when I installed it the game wasn't loading any more)

+1 vote   article: The mod is online again!
Mateos Jun 13 2012, 3:31pm says:

Thanks for sharing :)

You may as well upload the latest Punk Buster client so people can enjoy online gaming, like WolfET and all other games that EvenBalance has dropped :)

+2 votes   download: Far Cry 1.4 Cumulative patch
Mateos Jun 10 2012, 10:01am says:

Nice design and lighting :)

+1 vote   media: Screenshot 06\10\12
Mateos Jun 8 2012, 5:02am replied:

Dark Valley it seems :)

+1 vote   media: Screenshot*1 (06.07.12)
Mateos Jun 6 2012, 5:18am replied:

Have you seen that Pikachu in high grass?

+1 vote   media: ITEM:Pokèball
Mateos Jun 3 2012, 12:58pm replied:

Nope, and already tried to remove the ones which were in fact same maps but with a different name... x)

+2 votes   download: Duke Nukem 1400 map collection
Mateos Jun 2 2012, 4:01am says:

The picture reminds me last year, when I found the Kill-a-ton CDs for 1 euro each :P Since then I officially own DN3D =D

Thanks for sharing!

(Got 6851 maps here lol, not counting mods/TCs)

+2 votes   download: Duke Nukem 1400 map collection
Mateos Jun 1 2012, 5:37am replied:

Thank you for updating! Nice work :)

+1 vote   download: Real Map Mod
Mateos May 31 2012, 4:45am says:

IMO Posting it as Preview Image would have been better to show how looks your add-on ^^'

+5 votes   download: Real Map Mod
Mateos May 14 2012, 12:37pm replied:

Maybe stairs and a castle inside a mountain?

+1 vote   media: Stowethorpe Castle Interior
Mateos May 12 2012, 2:19pm replied:

Same issue in Wolfentein Enemy Territory, the solution was through textures" shader to increase their size or rotate them, dunno if there's a shader system in Morrowind?

+1 vote   media: New Ald'Ruhn
Mateos May 11 2012, 3:28pm says:


Are you planning to make one with non-flat ground? Would be of the best effect with your lighting :)

+1 vote   media: Stowethorpe Castle Interior
Mateos May 11 2012, 3:26pm says:

I guess it's a bad question, but is there a way to reduce the repetition effect?

I know seeing the map that high (to notice it) is rare, but just wondering if it is possible :/

+3 votes   media: New Ald'Ruhn
Mateos Apr 29 2012, 7:27am says:

A guy, few props, a house. Seems legit.

Any other progress?

+2 votes   media: Screenshot 04\29\12
Mateos Apr 26 2012, 12:46pm replied:

The blue color. But there's nothing more Brink-related stuff in there, only novelty :)

+1 vote   media: Hobo Hunter
Mateos Apr 24 2012, 11:44am says:

Make the AI take in consideration the props, and make the bullets affect the props like NPCs/enemies, and you'll have nothing more to do to make it very nice: great interaction between player and his environment. Some survival gaming can be added by this way, like moving props to stop the progress of mutants in a base :)

+2 votes   media: Darkscape
Mateos Apr 23 2012, 12:10pm says:

You blasted my eyes.

+1 vote   media: Final Ultra Quality Bump Maps
Mateos Apr 21 2012, 4:48am says:

I guess the texture will be similar to the AK-47? What is the max polycount in the vanilla game? To compare :)

+2 votes   media: AKS74U highpoly finished
Mateos Apr 16 2012, 4:18am says:

Nice :)

If the icon could get as well the scope, would be perfect, maybe it's planned after this step?

+2 votes   media: Scope model on vanilla AK-74.
Mateos Apr 15 2012, 6:02am replied:

Just amazing? Moar stunning!

+6 votes   media: Scenery
Mateos Apr 12 2012, 12:00pm says:

Ground is bump-mapped... Why not the dog model? :)

+2 votes   media: A little teaser...
Mateos Apr 12 2012, 11:59am says:

Looks very nice and polished!

But the contrast between the model and the background texture is really high :/

+1 vote   media: High Quality Weapon Bump Maps
Mateos Apr 12 2012, 4:19am says:

Would be cool to have "MOAR! MOAR!" when you killed a lot with Venom :3

+2 votes   article: Status report #4 (Voices)
Mateos Apr 10 2012, 6:41am says:

Do Want. Too stunning *-*

+2 votes   media: Detailed Textures
Mateos Apr 6 2012, 10:17am replied:

Je viens tout juste de me remettre aux Stalkers (J'avais CS à finir et SoC avec le Complete de même), j'ai pas trop suivi l'activité niveau mods, je vais regarder votre SZM :) Merci!

+1 vote   download: S.T.A.L.K.E.R "S.Z.M." C.O.P French Translation
Mateos Apr 5 2012, 11:31am replied:

You're close from the ****** don't you? x)

+1 vote   media: Alternate Grasses - Radar
Mateos Apr 4 2012, 10:36am says:

C'est des fix que sur le texte je suppose? Un changelog? :)

+1 vote   download: S.T.A.L.K.E.R "S.Z.M." C.O.P French Translation
Mateos Mar 23 2012, 2:30pm says:

Is it a kind of filter?

+2 votes   media: The Effect of Colour Correction
Mateos Mar 20 2012, 6:09am replied:

Paper, trash, broken stuff, the ground looks new also, some breaks on it?

+1 vote   media: Wip
Mateos Mar 13 2012, 12:00pm says:

Does it works with semi-broken light, if you see what I mean? (Tilting)

Nice effect :) Doesn't eat too much resources I hope?

+1 vote   media: Projected texture
Mateos Mar 1 2012, 12:08pm says:

At least they'll do something different than over9000 Wii musics games :P

10 bucks for 5 maps, really, I sh*t bricks when I saw it...

+1 vote   article: Painkiller Recurring Evil
Mateos Feb 29 2012, 7:33am says:

If this is a screenshot from you mod, really nice work about lighting! I say "if" because I feel it's over Oblivion to have a such scene, to my mind it looks photoshoped, that's why I said "if" :)

+1 vote   media: The Dark Side of Loren
Mateos Feb 26 2012, 5:02pm says:

I'm wondering how are performances and gameplay in the places where you have a lot of space, the progress is very noticeable and great :)

+2 votes   media: Badlands flythrough-teaser
Mateos Feb 26 2012, 5:00pm replied:

So Google doesn't like me, it is showing mainly centered scopes.

0 votes   media: M1 Garand with scope
Mateos Feb 26 2012, 9:27am says:

On the pic I feel there's a decay between the gun and the scope... Like if the scope was on the left and not centered.

0 votes   media: M1 Garand with scope
Mateos Feb 25 2012, 5:46am says:

I'm wondering what kind of enemies stay there :)

+1 vote   media: Some images of Loren
Mateos Feb 25 2012, 5:46am says:

Looking good! But all the trees have the same height?

+1 vote   media: Some images of Loren
Mateos Feb 24 2012, 6:37pm says:

Well... what's the music title? :P

I haven't played it yet, and I'm not a great RPG fan, but I like your game; Will try it when I'll be done with the games I have to finish :/

+1 vote   media: Battle with Demons
Mateos Feb 21 2012, 7:06am says:

Good to know, thanks to still support P² :)

+4 votes   article: Postal 2 Desura forums now live
Mateos Feb 19 2012, 5:47pm says:

Lighthing is perfect, if you could add more leveling on ground snow, plus shadering between snow ground/icy wall... I wish I could help, I'm already doing this, but for an other engine... Also dragging some vertices to make realistic rockwalls as yours :)

+2 votes   media: Bottom of the pit
Mateos Feb 19 2012, 5:45pm says:

If you see my comment on the latest screen showing the icy view, it's weird to have it here work properly while in latest screen it doesn't :/

+1 vote   media: Shader Work
Mateos Feb 15 2012, 5:15am replied:

Maybe in this case let the choice to put or remove the silencer? But it would require new animation :/

+1 vote   media: New MP40 and StenMK2 WIP
Mateos Feb 7 2012, 11:04am says:

Add zombies, snorks, spy effets, flashlights, and you're at the paradise of horror :)

Stunning work you're giving us, thanks!

+1 vote   media: Global Illumination test
Mateos Feb 5 2012, 8:52am says:


+1 vote   download: Mega Patch
Mateos Feb 4 2012, 6:56am says:

Is there thunder to help the sight? :P

+1 vote   media: PPx
Mateos Jan 31 2012, 12:09pm says:

A good song for "What are we about to find after all the searches? [Something creepy or not from this world]" I guess?

+1 vote   media: OD Soundtrack - "The Horrors of Apocalypse"
Mateos Jan 29 2012, 5:40am says:

I wish my next computer will handle Oblivion with everything on the highest to try out mods... This one particularly :)

+1 vote   media: Shorewale Island
Mateos Jan 29 2012, 5:34am says:

A wall without variations in depth/color? :/

+1 vote   media: GTA: Vice City Rage Official Screenshot
Mateos Jan 29 2012, 5:33am replied:

Let them finish the first one with games mechanics and missions! :P

+3 votes   media: GTA: Vice City Rage Official Screenshot
Mateos Jan 26 2012, 3:02pm says:

Good luck :)

+1 vote   mod: The Dukespirito
Mateos Jan 24 2012, 4:19pm says:

The wind effect we can see at the beggining could be a good synergy with the thunder and storm at the end of the video :)

Textures are quite fine, I like the new road looking, less bright.

Birds still flying with the thunder?

+1 vote   media: TK 2.Zero Demonstration
Mateos Jan 23 2012, 1:17pm replied:

I'm not a great pic maker, so it looks great to me.

But honestly it was ironic :) The box is called "Preview Image", so I guess for a map a clear screen goes there.

+1 vote   download: KF-NatchDerUntoten V1.0.0
Mateos Jan 22 2012, 4:48am says:

I like the preview pic.

+1 vote   download: KF-NatchDerUntoten V1.0.0
Mateos Jan 22 2012, 4:47am says:

I hope the package contains the PB installers with the key management, and now the master server list fix... But I don't think so.

For the ones reading this, please see the Splash Damage forums, or WolfFiles.de for details, and how to play it :)

+2 votes   article: Wolfenstein: Enemy Territory Released on Desura
Mateos Jan 20 2012, 5:48pm says:

Cool, as it is late here I'll download it tomorrow and will try it :)

The atmosphere looks unique!

Frosty shadering on weapons/hands could be very nice isn't it?

0 votes   download: Mod for SoC
Mateos Jan 19 2012, 12:36pm says:

The textures and yellow tone says it's apocalypse, but it's pretty... empty :/

Textures looks good, add just some mess and broken stuff, there shoudl be cracks or even ceiling/ground broken :)

+1 vote   media: Screenshot 191\12
Mateos Jan 17 2012, 12:29pm says:

Good to see this mod is still under active development :)

Will try it ASAP, currently I can't download anything with the connection I have...

+1 vote   article: Extra Crispy v4.0 Released
Mateos Jan 12 2012, 1:05pm says:

Looks stunning! What about debris on the ground? I guess originally there were no hole, and even after years there should be some rocks on the ground and in water (With why not a chest hidden between them :) ).

+1 vote   media: Fort Baren
Mateos Dec 30 2011, 4:47pm says:

Not far from looking real o.o

+3 votes   media: GTA SA: Rikintosh's Graphics Mod
Mateos Dec 26 2011, 4:14am says:

It is worth the wait, looking forward to test it if you need more computers o/

+1 vote   article: Christmas Update!
Mateos Dec 25 2011, 4:36am says:

Merry XMas Stalkers!

+1 vote   media: The Christmas 2011 screenshots
Mateos Dec 17 2011, 4:48am replied:

Return to Castle Wolfenstein mp_beach. It has been adapted to ET later.

+1 vote   media: Beach Assult - OverDose WIP 5
Mateos Dec 2 2011, 8:26am replied:

The textures have been replaced, but the environment is too "clear": there's nothing on ground, no trash, just ground and people walking and driving... Add details! And it will be a must have :)

+2 votes   article: Promotional Video
Mateos Dec 2 2011, 8:23am says:

Does the engine supports Bump Mapping? If yes, you should add some normal textures :)

+1 vote   media: development maps:PF_City_center
Mateos Nov 29 2011, 6:00pm says:

Looks nice :) Co-op/DM/Both?

+1 vote   media: Ruined building
Mateos Nov 29 2011, 2:14pm says:

The grass is awesome. I believe the trees and bigger plants just need green color like the grass, it looks too living IMO, but their placements are well done :)

+2 votes   media: Exclusive Interview Screens
Mateos Nov 28 2011, 1:47pm says:

Will they give resistance to physical hits from enemies? Zombies are pretty bullet-proof, so I guess with a cut they'll be even more resistant, so give this power to their hands? :P

+2 votes   media: Eatable Mutant Items
Mateos Nov 21 2011, 5:21pm says:

First, I need Morrowind to test it... Yes, I subscribed and follow a mod of a game I don't own and I never downloaded, but if it gets under 10 during the Christmas Steam sales I'll take it :P And this mod is worth it :)

+2 votes   media: 1.4 BETA, link in desc!
Mateos Nov 17 2011, 12:12pm says:

No problem x)

What about the player pic on the right?

+2 votes   media: Fixed Table Icon!!!
Mateos Nov 16 2011, 11:08am says:

A friend had troubles with the script, at one moment the mod was loading an original map, but opening in notepad or more advanced showed there were no line return, everything on a single line... Any idea?

+1 vote   download: Death Wish 1.2
Mateos Nov 9 2011, 3:54pm says:

Note the guy lost in the ruins :P

+1 vote   media: Arrius Ruins
Mateos Nov 8 2011, 12:01pm says:

Hum not working? Currently processing means it is being uploaded or waiting for validation or anything else? :/

OK working. I have discovered how works ModDB x)

+4 votes   media: Morrowind Rebirth 1.4
Mateos Nov 6 2011, 9:31am replied:

When you'll get the special ability to fly to visited places, it would be fun or to have this (Full or few seconds), or to have the possibility to skip the animation :)

+3 votes   media: foggy
Mateos Nov 2 2011, 6:56am replied:

Aim at the legs, maybe on ground it will look less "huge" :P

+5 votes   media: 1500 FB likes achieved - Coop screenshots unlocked
Mateos Nov 2 2011, 6:07am says:

Well, no words to explain... Just thanks :)

+2 votes   article: AtmosFear 3 for CS is coming!
Mateos Oct 29 2011, 4:34pm says:

Awesome. I hope this will be as popular as it deserves :)

+2 votes   media: Parallax Mapping Demo
Mateos Oct 22 2011, 3:19pm says:

It's far better, just the bump mapping on angles which looks weird, but the lighting and textures with bump mapping are really nice!

+1 vote   media: Goldrush textures and lighting
Mateos Oct 4 2011, 5:09pm says:

You're kidding, how thiw could be EDuke32 engine? :o

Gl! :)

+2 votes   media: That danmed Church - WGRealms 2
Mateos Oct 1 2011, 4:08pm says:

What about make it more "firmly packed"?

+1 vote   media: pikachu wip
Mateos Sep 19 2011, 2:13pm says:

Best pokemon eva

+2 votes   media: magikarp
Mateos Sep 18 2011, 3:06pm says:

Ah, no place for my boat :'(

+2 votes   media: Port Of Stowethorpe
Mateos Sep 5 2011, 5:10pm says:

Reflections but ugly textures, 25 FPS is really a great result :)

Will reinstall my backup to try it again. Hope my Core 2 Duo will handle it now :/ Sad it has been optimized for Quad Cores CPUs...

+1 vote   media: 25fps and Great graphics!
Mateos Sep 5 2011, 5:08pm replied:

Troll? Testing problem?

+1 vote   article: Released!
Mateos Sep 5 2011, 5:04pm says:

Astonishing. Very nice bump mapping :)

+1 vote   media: Autumn Aurora
Mateos Sep 4 2011, 7:58am says:

Cars and walls a bit too shiny for a such weather?

+1 vote   media: Demonstrations
Mateos Sep 3 2011, 11:35am replied:

Working, no source...

+1 vote   download: PostalFalloutBeta (Working torrent)
Mateos Sep 3 2011, 3:17am says:

Dead Link yeah...

+1 vote   download: PostalFalloutBeta (Working torrent)
Mateos Sep 3 2011, 3:13am replied:

Well, in the original game you have much a PS2 looking game than a PC game. Rikintosh has replaced textures, modified cars, and maybe some modelers can help for characters?

+2 votes   media: Sky
Mateos Aug 31 2011, 1:48pm says:

Well done! :) The little very yellow shadows are from the windows surface lights?

By the crosshair appearance, I guess there's no 16/9 or 16/10 support yet?

Just the Truck very shiny, but compared to FuelDump shots some months ago it is far improved and reworked, well done and keep doing nice stuff :)

+1 vote   media: Goldrush Work in Progress
Mateos Aug 31 2011, 3:41am says:

Finally... Will give it a try :)

+1 vote   download: PostalFalloutBeta-1029
Mateos Aug 26 2011, 4:19am says:

Here I can't find the last Unique Jump, done them all again and again... I'm sick of it. Maybe I'll try yours :)

+2 votes   download: 100% Save Game
Mateos Aug 24 2011, 5:11pm says:

Nice work :) The van is bump mapped?

+1 vote   media: Call of Pripyat Reloaded 0.8
Mateos Aug 1 2011, 2:11pm says:

Usually they're not alone nope?

+1 vote   media: Lost Alpha August
Mateos Aug 1 2011, 2:10pm replied:

Man, look at the level design, and see how it is awesome...

+5 votes   media: Lost Alpha August
Mateos Jul 28 2011, 3:25am replied:

So shred the legs, so zombie will prone? :P

+1 vote   media: Mixed spawns
Mateos Jul 12 2011, 4:34am says:

Anisotropic filtering added by any chance?

+1 vote   media: Battery Texture Replacements
Mateos Jul 11 2011, 4:21pm replied:

I meant by looking that it looks so dark in XReal that Axis should have an advantage in night maps with this skin no?

+1 vote   media: Fueldump Work in Progress
Mateos Jul 10 2011, 6:06am says:

How is looking Axis skins in night maps?

+1 vote   media: Fueldump Work in Progress
Mateos Jul 10 2011, 6:05am says:

The snow kills eyes o.o

+1 vote   media: Fuel Dump Work in Progress
Mateos Jul 7 2011, 5:44pm says:

It's rare to see a such hard worked urban environment... Keep the good work!

+2 votes   media: Backstreets level
Mateos Jul 1 2011, 5:20pm says:

I though I eated by mushrooms when I saw a update for this one.

But the video is new! Good news! And nice work btw!

+1 vote   media: Postal Fallout Reloaded
Mateos Jul 1 2011, 2:26am replied:

Can I right-click your avatar? :P

+1 vote   article: Minecraft Beta 1.7
Mateos Jun 30 2011, 5:39am says:

Well done, thanks for the update! :)

+2 votes   download: ETF 1.6 Windows FULL Installer
Mateos Jun 29 2011, 3:03am replied:

So he can take a video? :P

+1 vote   media: vFinal Chapter2, Section 3
Mateos Jun 28 2011, 12:48pm replied:

Thanks :) He has not wrote these details because he did not thought there would be a guy asking such questions ;)

+2 votes   download: Real Life Textures 1.0 3648x2056
Mateos Jun 28 2011, 3:09am says:

What types of texture your pack contain?

The preview shot seems to don't have the right/left and top/bottom fit? Cut in the middle of the texture to use as a preview?

Thanks :)

+2 votes   download: Real Life Textures 1.0 3648x2056
Mateos Jun 27 2011, 7:48am replied:

Yes, no worry; Just replying to the ones who would like so :) Have been reading some comments on your campaign, and as I don't like to spam... A single comment :) Sorry for misunderstanding.

+1 vote   media: Chernobyl Poster NEW
Mateos Jun 27 2011, 6:01am replied:

Thanks for the link of faces x)

It's impossible to recreate STALKER under L4D2. But the Crysis version is amazing, you should check Sector 23!

+1 vote   media: Chernobyl Poster NEW
Mateos Jun 20 2011, 3:46am says:

Sreenshot isn't really representative :/ Just a tunnel with dirt and rock, 2 lights, and...?

+2 votes   download: dungeon
Mateos Jun 18 2011, 6:08pm says:

What is the _lightmapscale of the ground? I try 0.01 but can't get shadows as neat as yours :/

+1 vote   media: Model Preview
Mateos Jun 14 2011, 7:35am says:

Good idea to make a ModDB page, you'll have a larger amount of viewer ;)

+3 votes   mod: ETXreaL
Mateos May 30 2011, 2:44am replied:

There's some easy tuts all around the web. Just Google them ;)

+1 vote   article: WE are still alive, Modelers needed
Mateos May 3 2011, 3:35am replied:

And still the same CPU/GPU minimum requirements? :o

+1 vote   media: hd13
Mateos May 1 2011, 3:38am says:

Joystick support? =D

+2 votes   media: hd12
Mateos Apr 21 2011, 12:37pm says:

Bloom? :P

+1 vote   media: new
Mateos Apr 19 2011, 11:38am says:

Have you made the models yourself, or have you downloaded them? A link in this case?

+2 votes   media: hd10
Mateos Apr 4 2011, 5:50pm says:

Awesome... No word to explain...

+1 vote   media: hd7
Mateos Apr 4 2011, 5:49pm says:

This effect looks strange... Like if the light source has a decay, and is within the window...

+1 vote   media: hd7
Mateos Mar 30 2011, 5:53pm says:

Particles, lighting, skybox rework?

+1 vote   media: hd5
Mateos May 18 2013, 5:16am says:

First video there, CoD Zombie mode sounds. Seriously?

0 votes   article: A Wild Zombie has appeared!
Mateos May 18 2013, 5:12am says:

I think FritzOfTheSS don't need to be buried for expressing his opinion, but the discussion was only around graphics and what the player sees, not what's behind, and it's quite huge: coding, testing, improving. Graphics, and especially screenshot don't and can't show that.

0 votes   article: Greenlight report
Mateos May 18 2013, 4:59am replied:

General complaint over @ GTAForums as well :/

Seems it is from a TBoGT.

+5 votes   media: Gameplay Teaser
Mateos May 16 2013, 10:30am says:

Sad there's no backward compatibility, but thanks for keep things up to date :)

+1 vote   download: Cry of Fear - SDK v1.3
Mateos May 12 2013, 2:19pm says:

Nice detailed artwork! :)

+6 votes   media: Brutal Doomguy
Mateos May 6 2013, 4:15pm says:

Lighting. Fog. Skybox. Ambience. Love it :)

+2 votes   media: 6 of may screenshot
Mateos May 4 2013, 1:54pm says:

The support on the right looks like wood with this lighting, dunno how you achieved this; Anyway love how you place props and corpses, look so natural and well filled!

+3 votes   media: Industry & Insecurity, WIP
Mateos May 4 2013, 1:52pm says:

Detailed and atmospheric, love it :) Nice colors, lighting might be awesome at night time!

+6 votes   media: Southern Swamp
Mateos Apr 18 2013, 1:49pm replied:

OK, thank you :)

+2 votes   download: IdTech4 File Unpacker 1.5
Mateos Apr 17 2013, 1:49pm says:

Thanks for sharing! :)

+1 vote   download: Black Shadow 3D - unfinished
Mateos Apr 17 2013, 1:48pm says:

Or move, or show a more large area IMHO; Even, why not a great panorama with some activity? :)

About NPC: maybe the black of the head contrasts too much with the white; But dunno how to make it look "better" :/ The rest of the reskin is quite nice, like it :)

Nice work!

+1 vote   media: Main Menu - Development Build
Mateos Apr 17 2013, 1:45pm says:

Is it possible to browse the files before extraction and select what kind of files you want to extract, like Only textures? :)

+2 votes   download: IdTech4 File Unpacker 1.5
Mateos Apr 17 2013, 1:43pm says:

Great job, thank you for all your efforts!

+4 votes   article: Cry of Fear Release Date
Mateos Apr 11 2013, 11:47am says:

You may add books in front of the library on the ground: they're messy inside, but some should have fallen in front as well :)

The rest of the scene is perfect as usual, lighting, placements, it's very atmospheric. Great work!

+2 votes   media: Motel Room Decent
Mateos Apr 10 2013, 12:41pm says:

Is it wood, that much detailed, around the ammo room?

+1 vote   media: Makarov, ingame
Mateos Apr 8 2013, 11:26am says:

The player should be able to navigate in levels, not look at its feet to see if he can walk or not ^^'

Your shot already shows a very detailed room, with a nice lighting, and it's a motel: if you put too much stuff, sure people will steal little things :D

In my opinion, it's already nice. Maybe dispatch more decals on floor (or dunno if the path from the right to the door at the back is meant to be like this, if you see what I mean), but already well-filled and nice looking, imho.

+2 votes   media: The Motel
Mateos Apr 6 2013, 12:25pm says:

Good to have news :)

+5 votes   media: Artisans Castle
Mateos Apr 4 2013, 10:11am replied:

As long as they preserve the atmosphere. Keep it trash and dirty!

(Typo in page name, missing a i)

+2 votes   game: POSTAL Origins
Mateos Mar 26 2013, 3:10pm says:

You may "finish" the one for F3, and maybe while "finished" you could adapt it to NV?

By "finished", I mean when you'll judge it will have all the features you wanted in plus being enough stable :)

+4 votes   article: Discontinuation of Fallout: New Vegas support
Mateos May 21 2014, 2:17pm says:

Game design at its finest... Just brilliant.

+1 vote   media: Pripyat
Mateos Feb 5 2013, 11:33am replied:

Surround, God please *_*

+1 vote   media: Brutal Doom V18 Fatalities
Mateos Jan 30 2013, 3:01pm says:

How far will you push it, my God it's beyond stunning...

+1 vote   media: Lost Alpha screens for January 2013
Mateos Aug 8 2012, 4:21pm says:

Maybe a bad question... But are iron sights planned to be added?

I can live with or without, just would like to know :)

+1 vote   media: Marauder Burst Rifle - Animations
Mateos Jul 30 2012, 3:59am says:

"Its" harms and not "It's", this typo several times, but I like the way it is redacted :)

+2 votes   article: Weekly News Update 002 - July 30th, 2012
Mateos Jul 21 2012, 5:46pm says:

That's beyond... I'm happy to have a summer job to buy a new PC to run this.

You modders are gods :)

+2 votes   media: Artifact Hunting
Mateos Jun 8 2012, 5:08pm replied:

Nah I did not mean that it is too slow, I meant why a video of things already done and shown for a while now.

And I don't have skills or time to be of any help :/

+1 vote   media: OverDose - Map Teaser Thingy
Mateos Apr 24 2012, 3:29pm says:

For textures I recommend:

But since I updated my Skulltag from 2008 I no more have 3D models :/

Me as well do want Metal Pack @@



Edit 2:
A kind of merge with Classic Doom mod music for Doom 3 and some fan remake... And is not the one of the video. So please post it as well :)

+1 vote   media: Brutal Doom v0.16 demonstration
Mateos Apr 23 2012, 12:04pm replied:

Why not a chainsaw as the head? x)

+6 votes   media: Patch 1.3
Mateos Jan 3 2012, 4:59pm replied:


+3 votes   download: Elements of War 1337 Board v8
Mateos Nov 14 2011, 11:39am says:

Right decision. Sad but right.

+5 votes   article: Downloads are closed
Mateos Jul 1 2011, 2:47am replied:

Skulltag is a port, like Doomsday or ZDaemon.

For the TC: Dukenukem3dtc.tripod.com

There's also a Blood WAD for Doom II... Can't find a link :/

+2 votes   game: BloodCM
Mateos Mar 13 2011, 6:55am says:

After Postal 2's Eternal Damnation, again a great zombie mod from Resurrection Studios, copied/pasted LOTD from my XP to my 7, can't wait to download it @@

+1 vote   article: Dead Epidemic 2011 Gameplay
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