I'm a huge FPS fan, old or recent (Duke Nukem 3D, Painkiller, Wolfenstein Enemy Territory, Blood, Left 4 Dead, Killing Floor, Doom, S.T.A.L.K.E.R., Borderlands ...).
For much details, see my blog entries ;)
Lighting seems well synchronized with the skybox; I would go with a harder fog effect in the distance :) The lighting as somehow "increased" the view distance, and the ambiance has btw changed.
Nice preview image.
Atmospheric, nice lighting :)
On the other hand, looks clean and all surface are so flat, I know it's a WIP, but gl with it! Try to take advantage of dynamic lights, there's potential here :)
As a side note: only EDuke32 can run this, and Polymer renderer does not support it yet (Check Duke4.net Forums, they usually talk about news features going to be implemented soon or implemented recently). A bit late, but I think some good info to know for the next downloaders who will check the comments :P
Nice skybox and lighting, beyond improvement a very nice choice!
You could have made some useless speech instead of ModDB messages :P
First video there, CoD Zombie mode sounds. Seriously?
I think FritzOfTheSS don't need to be buried for expressing his opinion, but the discussion was only around graphics and what the player sees, not what's behind, and it's quite huge: coding, testing, improving. Graphics, and especially screenshot don't and can't show that.
General complaint over @ GTAForums as well :/
Seems it is from a TBoGT.
Sad there's no backward compatibility, but thanks for keep things up to date :)
I think he's dying... again!
Nice detailed artwork! :)
Dunno why you got -2, the ground and the wall on the left are "clean", few decals can easily add more detail :)
Nice work :)
I think he meant why they've chosen the orange for this map/map name, and not any other color. Not a stupid question at all... Maybe like the HEV :)
Lighting. Fog. Skybox. Ambience. Love it :)
Nice progress, thank you for all your efforts! :)
The support on the right looks like wood with this lighting, dunno how you achieved this; Anyway love how you place props and corpses, look so natural and well filled!
Detailed and atmospheric, love it :) Nice colors, lighting might be awesome at night time!
Thanks for the upload :)
OK, thank you :)
Thanks for sharing! :)
Or move, or show a more large area IMHO; Even, why not a great panorama with some activity? :)
About NPC: maybe the black of the head contrasts too much with the white; But dunno how to make it look "better" :/ The rest of the reskin is quite nice, like it :)
Is it possible to browse the files before extraction and select what kind of files you want to extract, like Only textures? :)
Great job, thank you for all your efforts!
You may add books in front of the library on the ground: they're messy inside, but some should have fallen in front as well :)
The rest of the scene is perfect as usual, lighting, placements, it's very atmospheric. Great work!
Thank you for this update :)
No problem, keep it up! o/
Is it wood, that much detailed, around the ammo room?