I'm a huge FPS fan, old or recent (Duke Nukem 3D, Painkiller, Wolfenstein Enemy Territory, Blood, Left 4 Dead, Killing Floor, Doom, S.T.A.L.K.E.R., Borderlands ...).
For much details, see my blog entries ;)
Great job, thank you for all your efforts!
You may add books in front of the library on the ground: they're messy inside, but some should have fallen in front as well :)
The rest of the scene is perfect as usual, lighting, placements, it's very atmospheric. Great work!
Thank you for this update :)
No problem, keep it up! o/
Is it wood, that much detailed, around the ammo room?
The player should be able to navigate in levels, not look at its feet to see if he can walk or not ^^'
Your shot already shows a very detailed room, with a nice lighting, and it's a motel: if you put too much stuff, sure people will steal little things :D
In my opinion, it's already nice. Maybe dispatch more decals on floor (or dunno if the path from the right to the door at the back is meant to be like this, if you see what I mean), but already well-filled and nice looking, imho.
Good to have news :)
As long as they preserve the atmosphere. Keep it trash and dirty!
(Typo in page name, missing a i)
Postal 2 is under the Unreal Engine 2 afaik...
I guess you posted this on Postal III profile and thought why not here x)
You may "finish" the one for F3, and maybe while "finished" you could adapt it to NV?
By "finished", I mean when you'll judge it will have all the features you wanted in plus being enough stable :)
Vivendi just passed the licence to Activision, like for Spyro, since Vivendi owns Activision...
Yeah, this was a "promotional" shot from the actual public 2.0; The 2.1 has ambient lighting :)
Nice tutorial, thanks!
You may fix the little typo @Step 5: How -> Now :)
Is there a possibility to make deals for briefcases? :3
Screenshot is appealing. Is it on Workshop?
A bit blurry for the front texture;
The road border on the left is black, and few buildings (Not all, even more strange), that's why I said strange lighting :/ Probably fixed now :)
Non, mais vu qu'il est facile de convertir des ROMs PS1 vers PSP, et que beaucoup de jeux sur ModDB peuvent se porter dessus, je pense en acquérir une un jour :)
Thank you very much for you work :)
Any chance to remake the front texture for Inter Global Films? :/
Thank you :)
Is it normal if few windows looks "-_-"?
I mean, in front for instance, 2nd line and 4th column or 3rd line and 5th column
Surround, God please *_*
Nice work, wish you good luck with your project :)
How far will you push it, my God it's beyond stunning...
No need to call him idiot ^^'
@cjodst117 Look under project name, there's "mod".
@Project Nice soundtrack, fits perfectly the atmosphere! Hope levels will include "surprises" to keep players under pressure with these!
Nice work :)
Latest News item, second link.
I have just one question: how with such ambient lighting the shadows are so much neat? The 2 little lights may be very powerful, or?
The design and prop placement is really good btw :)
I thought it was a licence issue about Duke and not GearBox?
The fountain seems to emit lighting, is it on purpose or maybe not affected by ambient lighting?