Hi there! I'm a huge FPS fan, old or recent (Duke Nukem 3D, Painkiller, Wolfenstein Enemy Territory, Blood, Left 4 Dead, Killing Floor, Doom, S.T.A.L.K.E.R., Borderlands ...). For much details, see my blog entries ;)

Comment History  (120 - 150 of 515)
Mateos Apr 10 2013, 12:42pm says:

Thank you for this update :)

+1 vote   download: Call of Pripyat Reloaded 0.8 - Hotfix #1
Mateos Apr 10 2013, 12:42pm says:

No problem, keep it up! o/

+3 votes   news: Latest Update - 10/04/2013
Mateos Apr 10 2013, 12:41pm says:

Is it wood, that much detailed, around the ammo room?

+1 vote   media: Makarov, ingame
Mateos Apr 8 2013, 11:26am says:

The player should be able to navigate in levels, not look at its feet to see if he can walk or not ^^'

Your shot already shows a very detailed room, with a nice lighting, and it's a motel: if you put too much stuff, sure people will steal little things :D

In my opinion, it's already nice. Maybe dispatch more decals on floor (or dunno if the path from the right to the door at the back is meant to be like this, if you see what I mean), but already well-filled and nice looking, imho.

+2 votes   media: The Motel
Mateos Apr 6 2013, 12:25pm says:

Good to have news :)

+5 votes   media: Artisans Castle
Mateos Apr 4 2013, 10:11am replied:

As long as they preserve the atmosphere. Keep it trash and dirty!

(Typo in page name, missing a i)

+2 votes   game: POSTAL Origins
Mateos Apr 1 2013, 4:52am says:

Postal 2 is under the Unreal Engine 2 afaik...

I guess you posted this on Postal III profile and thought why not here x)

+1 vote   news: Need single professionals who want to join a great team
Mateos Mar 26 2013, 3:10pm says:

You may "finish" the one for F3, and maybe while "finished" you could adapt it to NV?

By "finished", I mean when you'll judge it will have all the features you wanted in plus being enough stable :)

+4 votes   news: Discontinuation of Fallout: New Vegas support
Mateos Mar 15 2013, 2:48pm replied:

Vivendi just passed the licence to Activision, like for Spyro, since Vivendi owns Activision...

+2 votes   news: Crash Bandicoot Returns became a game !
Mateos Mar 12 2013, 5:21pm replied:

Yeah, this was a "promotional" shot from the actual public 2.0; The 2.1 has ambient lighting :)

+1 vote   media: 1944 Nordwind 2 - Truckyard
Mateos Feb 25 2013, 4:41pm says:

Nice tutorial, thanks!

You may fix the little typo @Step 5: How -> Now :)

+1 vote   tutorial: Creating a custom env_screenoverlay
Mateos Feb 23 2013, 2:59pm says:

Is there a possibility to make deals for briefcases? :3

+2 votes   news: Goal modes: done
Mateos Feb 23 2013, 2:31pm says:

Screenshot is appealing. Is it on Workshop?

+1 vote   download: KF-TownofDisaster-b3e
Mateos Feb 16 2013, 4:42pm replied:

A bit blurry for the front texture;

The road border on the left is black, and few buildings (Not all, even more strange), that's why I said strange lighting :/ Probably fixed now :)

+1 vote   media: Prawn Island WIP Shots (10/02/2013)
Mateos Feb 13 2013, 1:39pm replied:

Non, mais vu qu'il est facile de convertir des ROMs PS1 vers PSP, et que beaucoup de jeux sur ModDB peuvent se porter dessus, je pense en acquérir une un jour :)

+1 vote   member: Mateos
Mateos Feb 11 2013, 4:48pm says:

Thank you very much for you work :)

+1 vote   news: Autumn Aurora 2 small feedback
Mateos Feb 11 2013, 10:59am says:

Strange lighting;

Any chance to remake the front texture for Inter Global Films? :/

Nice progress!

+1 vote   media: Prawn Island WIP Shots (10/02/2013)
Mateos Feb 11 2013, 10:58am replied:

Thank you :)

+1 vote   media: Greetings from... 3ds Max :)
Mateos Feb 10 2013, 5:44am says:

Nice work!

Is it normal if few windows looks "-_-"?
I mean, in front for instance, 2nd line and 4th column or 3rd line and 5th column

+1 vote   media: Greetings from... 3ds Max :)
Mateos Feb 5 2013, 11:33am replied:

Surround, God please *_*

+1 vote   media: Brutal Doom V18 Fatalities
Mateos Jan 31 2013, 5:31pm says:

Nice work, wish you good luck with your project :)

+3 votes   news: «SFse» section of San Fierro: work in progress
Mateos Jan 30 2013, 3:01pm says:

How far will you push it, my God it's beyond stunning...

+1 vote   media: Lost Alpha screens for January 2013
Mateos Jan 30 2013, 2:54pm replied:

No need to call him idiot ^^'

@cjodst117 Look under project name, there's "mod".

@Project Nice soundtrack, fits perfectly the atmosphere! Hope levels will include "surprises" to keep players under pressure with these!

+4 votes   news: Solid frozen
Mateos Jan 28 2013, 12:20pm says:

Nice work :)

+2 votes   media: Little Havana
Mateos Jan 27 2013, 2:16pm replied:

Latest News item, second link.

+1 vote   mod: East Frontline
Mateos Jan 27 2013, 5:52am says:

I have just one question: how with such ambient lighting the shadows are so much neat? The 2 little lights may be very powerful, or?

The design and prop placement is really good btw :)

+2 votes   media: Underground...
Mateos Jan 23 2013, 8:44am says:

I thought it was a licence issue about Duke and not GearBox?

+2 votes   media: Piggy by maskedvertexeater
Mateos Jan 21 2013, 10:48am says:

The fountain seems to emit lighting, is it on purpose or maybe not affected by ambient lighting?

+1 vote   media: Vivec at night
Mateos Jan 21 2013, 10:46am says:

1) Not against, but if some people manage to made their own ammunition/weaps, maybe just make the pre-war weaps rare?

2) Seems huge, would make the game more difficult and realist :)

3) Hmm.. Like?

4)5) Good ideas.

6) If the engine can as well handle shaders so the surfaces can look wet or snowy after some time, it would be beyond perfect!

7) If you have example of parameters, like living alone, have the dog dead, and several others, it could be realist...

Next) Nothing to say ^^'

+1 vote   news: Fallout 3 Reborn V11
Mateos Jan 18 2013, 2:13pm says:

"So I decided to distribute this so people doesn't need to buy it :D"

I think Metal fits perfectly the KF atmosphere, PD is more about strategical money robbing :/


+1 vote   download: PAYDAY: The Heist Soundtrack Mod(Normal Maps ONLY)
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