I'm a huge FPS fan, old or recent (Duke Nukem 3D, Painkiller, Wolfenstein Enemy Territory, Blood, Left 4 Dead, Killing Floor, Doom, S.T.A.L.K.E.R., Borderlands ...).
For much details, see my blog entries ;)
Game design at its finest... Just brilliant.
I think FritzOfTheSS don't need to be buried for expressing his opinion, but the discussion was only around graphics and what the player sees, not what's behind, and it's quite huge: coding, testing, improving. Graphics, and especially screenshot don't and can't show that.
Great job, thank you for all your efforts!
You may "finish" the one for F3, and maybe while "finished" you could adapt it to NV?
By "finished", I mean when you'll judge it will have all the features you wanted in plus being enough stable :)
Surround, God please *_*
How far will you push it, my God it's beyond stunning...
Maybe a bad question... But are iron sights planned to be added?
I can live with or without, just would like to know :)
"Its" harms and not "It's", this typo several times, but I like the way it is redacted :)
That's beyond... I'm happy to have a summer job to buy a new PC to run this.
You modders are gods :)
Nah I did not mean that it is too slow, I meant why a video of things already done and shown for a while now.
And I don't have skills or time to be of any help :/
For textures I recommend:
But since I updated my Skulltag from 2008 I no more have 3D models :/
Me as well do want Metal Pack @@
A kind of merge with Classic Doom mod music for Doom 3 and some fan remake... And is not the one of the video. So please post it as well :)
Why not a chainsaw as the head? x)
Right decision. Sad but right.
Skulltag is a port, like Doomsday or ZDaemon.
For the TC: Dukenukem3dtc.tripod.com
There's also a Blood WAD for Doom II... Can't find a link :/
After Postal 2's Eternal Damnation, again a great zombie mod from Resurrection Studios, copied/pasted LOTD from my XP to my 7, can't wait to download it @@
Vivendi just passed the licence to Activision, like for Spyro, since Vivendi owns Activision...
Yeah, this was a "promotional" shot from the actual public 2.0; The 2.1 has ambient lighting :)
Nice tutorial, thanks!
You may fix the little typo @Step 5: How -> Now :)
Is there a possibility to make deals for briefcases? :3
Screenshot is appealing. Is it on Workshop?
A bit blurry for the front texture;
The road border on the left is black, and few buildings (Not all, even more strange), that's why I said strange lighting :/ Probably fixed now :)
Non, mais vu qu'il est facile de convertir des ROMs PS1 vers PSP, et que beaucoup de jeux sur ModDB peuvent se porter dessus, je pense en acquérir une un jour :)
Thank you very much for you work :)
Any chance to remake the front texture for Inter Global Films? :/
Thank you :)
Is it normal if few windows looks "-_-"?
I mean, in front for instance, 2nd line and 4th column or 3rd line and 5th column
Nice work, wish you good luck with your project :)
No need to call him idiot ^^'
@cjodst117 Look under project name, there's "mod".
@Project Nice soundtrack, fits perfectly the atmosphere! Hope levels will include "surprises" to keep players under pressure with these!
Nice work :)
Latest News item, second link.
I have just one question: how with such ambient lighting the shadows are so much neat? The 2 little lights may be very powerful, or?
The design and prop placement is really good btw :)
I thought it was a licence issue about Duke and not GearBox?
The fountain seems to emit lighting, is it on purpose or maybe not affected by ambient lighting?
1) Not against, but if some people manage to made their own ammunition/weaps, maybe just make the pre-war weaps rare?
2) Seems huge, would make the game more difficult and realist :)
3) Hmm.. Like?
4)5) Good ideas.
6) If the engine can as well handle shaders so the surfaces can look wet or snowy after some time, it would be beyond perfect!
7) If you have example of parameters, like living alone, have the dog dead, and several others, it could be realist...
Next) Nothing to say ^^'
"So I decided to distribute this so people doesn't need to buy it :D"
I think Metal fits perfectly the KF atmosphere, PD is more about strategical money robbing :/
I always thought they were father and daughter...
Nice one :)
If you ever think of include this as an option, also check the fire offset ;)
Video stops at 00:20, tested 3 times, so I guess it's not only happening to me?
And btw no thumbnail in the slide bar :/
Don't forget YANG for the multiplayer ;)
Note that in latest EDuke32 releases there's no netcode, so you need xDuke or the latest EDuke32 having the netcode (Which supports the ingame joining, but never tested it):
For more details, see Duke4.net forums or PM me :)
I'm just wondering on a detail, about the light inside the vent system;
It looks good atmosphere-wise, but I feel it isn't really realistic: why engineers would have put a light there? It's just supposed to ventilate the room :/
The music perfectly fit the video ^^
Quite orange lighting, which affect maybe too much the environment?
Great work, keep it up! :)
Interesting idea, let's hope some experienced people will try and send some interesting art :)
Why not use surface lighting through shaders?
Will nicely blend with the atmosphere, great work :)
Lighting is perfect :)
Heh, my bad then ^^'
Allowed to re-up it here? Pascal is still reachable.
Oh I remember playing this map several builds ago... What's its name?
Nice angle :) Your work is impressive, keep it up!
Nice idea to post it over here :) +1!
Nice :) Thanks for keeping this project alive!
Heh, copyrights etc.?
Foggy morning :)
You have inverted the 2 pictures ^^'
Thank you both for helping :)
OK then, keep testing! :)
Well, I think you should report these issues over at GTAForums.com, if someone discovers this mod, he'll only see screenshots of bugs ^^'
Good to have news, keep it up! :)
Nice! What about the polycount?
The GIF is cool, but it is supposed to be a preview of your map.
Nice work on the trailer :)
Who spotted this fix? I've been looking for a while, there were "no easy fix" :/
In which situation this song will be used? :)
Lovely description :D
There's also a remake by Devolver Digital, if you subscribe to their Twitch channel you may see some stream :)
Looking good :)
It's is old and closed for a lot of time man :/
Check The Dark Mod for coolest thingy, also Grimm: Quest for the Gatherer's Key, Doom 3: S.T.A.R 1088, Sikkmod, Mars City Security, Phobos, Hexen, Last Man Standinc Co-Op, Torn, Synergy... Hell, there's a lot of cool stuff for such a old good game :)
"Noob map i made, while testing out my skills in mapping."
Then why release it? x)
You can ask for a news item on Splatterladder/Wolffiles or Trackbase if you feel it would be interesting to share it more;
I would suggest to use clipweapon_metal for barrels and clipweapon_wood for the cart, the regular clips don't block bullets, and so bots see through these...
Seems to be nicely built :)
Ah OK my bad :)
Episode Two have also just been upgraded publicly to Steam Pipe :)
It's more what do YOU mean, I don't get the point 4 with that "server support" o.o
tot he -> to the
What's next seems to be about or a Dedicated Server or Workshop?
Nice design :)
Hmm, maybe not align the fallen wall and the red/white prop?
Could be too much in the way;
Nice job on lighting!
Nice work, keep it up! :)
Impressive progress, keep it up!
Nice work, good to have news :)
Lighting seems well synchronized with the skybox; I would go with a harder fog effect in the distance :) The lighting as somehow "increased" the view distance, and the ambiance has btw changed.
Nice preview image.
As a side note: only EDuke32 can run this, and Polymer renderer does not support it yet (Check Duke4.net Forums, they usually talk about news features going to be implemented soon or implemented recently). A bit late, but I think some good info to know for the next downloaders who will check the comments :P
You could have made some useless speech instead of ModDB messages :P
I think he's dying... again!
Dunno why you got -2, the ground and the wall on the left are "clean", few decals can easily add more detail :)
I think he meant why they've chosen the orange for this map/map name, and not any other color. Not a stupid question at all... Maybe like the HEV :)
Nice progress, thank you for all your efforts! :)
Thanks for the upload :)
Thank you for this update :)
No problem, keep it up! o/
Postal 2 is under the Unreal Engine 2 afaik...
I guess you posted this on Postal III profile and thought why not here x)
Nice work on both models & textures :)
Nice job :)
Is it a skull in the purple effect, or is it my imagination?
Nice design. Would like to see what's down there :)
Sorry again >.>
If you would like help on little locations, I may help for ideas :)
Nice preview picture, very appealing.
Could you replace it with something showing off your add-on? ^^'
Hope you'll find enough donators, get well soon, can't really wish you more :/
Very nice job. Making the mod install directly inside the game install is easier and faster :) Sadly it didn't detect my Steam RtCW, and so showed the default path. I guess it's coded to find the registry key of the original CD?
Does the installer make custom registry keys? So Xfire can support it, with all its features (In-Game Chat, screenshot, videos, broadcast, ...) :)
Please ModDB process it faster @@
Insert money in the hole.
Nice view :)
Just miss firing and explosion sound effects, otherwise nice job :)
Sorry to hear that bad news :(
Life is more important than a mod, even if a personal project is beyond important you have to succeed first in life, then you'll have time to start/finish/polish your projects :)
Or push the administration to add 2-3 hours in colleges for "Personal Assisted Projects", let's dream...
Because it seems the P90 isn't a gun but a sniper in FC.
Do you have the possibility to modify the geometry of the terrain itself?
The cliff on the left behind the palm tree seems to be vertically drawn, that's why I asked ^^' If it could be changed a bit with more variations, this would be perfect!
And if it's not possible... It's just a single cliff after all :)
Not only looking: it IS good!
Stunning and lovely :)
The lighting is strange... It seems in interior but only the foreground has lighting? Or is there a specific light source we can't see? ^^'
However the prop placement and the design is as always original and really nice :)
The inside is that dark?
Love it :)
If they throw tables at you, just throw nades :P
Neat. Keep it up! :)
For people reading: This "fix" is now known to be an issue ^^
Master server is up and the Rudi's fix doesn't display any server now.
Talk to the guy near the door.
Nice map :)
Yes, that's GTA III.
Good news, I like that little island :)
When I read "and Skyrim" in title I thought you were going to port Loren to Skyrim x)
Good luck with your projects, don't forget to drop the links here when you make a ModDB profile ;)
The important is to do what you want to do and like it :)
Always worth the wait for such hard-worked mods, glad enough to have news about keeping it up :D
Good idea to upload it there :)
Unfortunately I don't have enough time to give it a try now... But I have it in the Update list ;)
There's GTA 2, III, VC and SA projects for RAGE atm and afaik.
See GTAForums.com :)
Check in your game folder if there's a .log file with all the infos you just said; It may give more indications :)
Get ingame, press F :)
Or if you want through Pip-Boy, at least in Apparel part; Here we can just see a part of the hand :/
Under tress and grass you have darker green circles.
Looks better IMO, nice work :)
Interesting. I keep this in my bookmarks to check later when I'll have time :)
6 hours ago? ModDB admins got mad with Steam Summer sales or what lol
Seems there's some around, and where from is taken the shot doesn't seem to let grass easily get a place to live :) IMO
Very original, nice job.
Only thing you could tweak is the border, which is a square from this point of view, but when playing it would not be a big matter :)
I dunno how is made the ground in Oblivion, triangles or a model?
These nasty gibs show some resistance x)
w00t, I can crash my GTA IV again =D
(Because when I installed it the game wasn't loading any more)
Thanks for sharing :)
You may as well upload the latest Punk Buster client so people can enjoy online gaming, like WolfET and all other games that EvenBalance has dropped :)
Nice design and lighting :)
Dark Valley it seems :)
Have you seen that Pikachu in high grass?
Nope, and already tried to remove the ones which were in fact same maps but with a different name... x)
The picture reminds me last year, when I found the Kill-a-ton CDs for 1 euro each :P Since then I officially own DN3D =D
Thanks for sharing!
(Got 6851 maps here lol, not counting mods/TCs)
Thank you for updating! Nice work :)
IMO Posting it as Preview Image would have been better to show how looks your add-on ^^'
Maybe stairs and a castle inside a mountain?
Same issue in Wolfentein Enemy Territory, the solution was through textures" shader to increase their size or rotate them, dunno if there's a shader system in Morrowind?
Are you planning to make one with non-flat ground? Would be of the best effect with your lighting :)
I guess it's a bad question, but is there a way to reduce the repetition effect?
I know seeing the map that high (to notice it) is rare, but just wondering if it is possible :/
A guy, few props, a house. Seems legit.
Any other progress?
The blue color. But there's nothing more Brink-related stuff in there, only novelty :)
Make the AI take in consideration the props, and make the bullets affect the props like NPCs/enemies, and you'll have nothing more to do to make it very nice: great interaction between player and his environment. Some survival gaming can be added by this way, like moving props to stop the progress of mutants in a base :)
You blasted my eyes.
I guess the texture will be similar to the AK-47? What is the max polycount in the vanilla game? To compare :)
If the icon could get as well the scope, would be perfect, maybe it's planned after this step?
Just amazing? Moar stunning!
Ground is bump-mapped... Why not the dog model? :)
Looks very nice and polished!
But the contrast between the model and the background texture is really high :/
Would be cool to have "MOAR! MOAR!" when you killed a lot with Venom :3
Do Want. Too stunning *-*
Je viens tout juste de me remettre aux Stalkers (J'avais CS à finir et SoC avec le Complete de même), j'ai pas trop suivi l'activité niveau mods, je vais regarder votre SZM :) Merci!
You're close from the ****** don't you? x)
C'est des fix que sur le texte je suppose? Un changelog? :)
Is it a kind of filter?
Paper, trash, broken stuff, the ground looks new also, some breaks on it?
Does it works with semi-broken light, if you see what I mean? (Tilting)
Nice effect :) Doesn't eat too much resources I hope?
At least they'll do something different than over9000 Wii musics games :P
10 bucks for 5 maps, really, I sh*t bricks when I saw it...
If this is a screenshot from you mod, really nice work about lighting! I say "if" because I feel it's over Oblivion to have a such scene, to my mind it looks photoshoped, that's why I said "if" :)
I'm wondering how are performances and gameplay in the places where you have a lot of space, the progress is very noticeable and great :)
So Google doesn't like me, it is showing mainly centered scopes.
On the pic I feel there's a decay between the gun and the scope... Like if the scope was on the left and not centered.
I'm wondering what kind of enemies stay there :)
Looking good! But all the trees have the same height?
Well... what's the music title? :P
I haven't played it yet, and I'm not a great RPG fan, but I like your game; Will try it when I'll be done with the games I have to finish :/
Good to know, thanks to still support P² :)
Lighthing is perfect, if you could add more leveling on ground snow, plus shadering between snow ground/icy wall... I wish I could help, I'm already doing this, but for an other engine... Also dragging some vertices to make realistic rockwalls as yours :)
If you see my comment on the latest screen showing the icy view, it's weird to have it here work properly while in latest screen it doesn't :/
Maybe in this case let the choice to put or remove the silencer? But it would require new animation :/
Add zombies, snorks, spy effets, flashlights, and you're at the paradise of horror :)
Stunning work you're giving us, thanks!
Is there thunder to help the sight? :P
A good song for "What are we about to find after all the searches? [Something creepy or not from this world]" I guess?
I wish my next computer will handle Oblivion with everything on the highest to try out mods... This one particularly :)
A wall without variations in depth/color? :/
Let them finish the first one with games mechanics and missions! :P
Good luck :)
The wind effect we can see at the beggining could be a good synergy with the thunder and storm at the end of the video :)
Textures are quite fine, I like the new road looking, less bright.
Birds still flying with the thunder?
I'm not a great pic maker, so it looks great to me.
But honestly it was ironic :) The box is called "Preview Image", so I guess for a map a clear screen goes there.
I like the preview pic.
I hope the package contains the PB installers with the key management, and now the master server list fix... But I don't think so.
For the ones reading this, please see the Splash Damage forums, or WolfFiles.de for details, and how to play it :)
Cool, as it is late here I'll download it tomorrow and will try it :)
The atmosphere looks unique!
Frosty shadering on weapons/hands could be very nice isn't it?
The textures and yellow tone says it's apocalypse, but it's pretty... empty :/
Textures looks good, add just some mess and broken stuff, there shoudl be cracks or even ceiling/ground broken :)
Good to see this mod is still under active development :)
Will try it ASAP, currently I can't download anything with the connection I have...
Looks stunning! What about debris on the ground? I guess originally there were no hole, and even after years there should be some rocks on the ground and in water (With why not a chest hidden between them :) ).
Not far from looking real o.o
It is worth the wait, looking forward to test it if you need more computers o/
Merry XMas Stalkers!
Return to Castle Wolfenstein mp_beach. It has been adapted to ET later.
The textures have been replaced, but the environment is too "clear": there's nothing on ground, no trash, just ground and people walking and driving... Add details! And it will be a must have :)
Does the engine supports Bump Mapping? If yes, you should add some normal textures :)
Looks nice :) Co-op/DM/Both?
The grass is awesome. I believe the trees and bigger plants just need green color like the grass, it looks too living IMO, but their placements are well done :)
Will they give resistance to physical hits from enemies? Zombies are pretty bullet-proof, so I guess with a cut they'll be even more resistant, so give this power to their hands? :P
First, I need Morrowind to test it... Yes, I subscribed and follow a mod of a game I don't own and I never downloaded, but if it gets under 10 during the Christmas Steam sales I'll take it :P And this mod is worth it :)
No problem x)
What about the player pic on the right?
A friend had troubles with the script, at one moment the mod was loading an original map, but opening in notepad or more advanced showed there were no line return, everything on a single line... Any idea?
Note the guy lost in the ruins :P
Hum not working? Currently processing means it is being uploaded or waiting for validation or anything else? :/
OK working. I have discovered how works ModDB x)
When you'll get the special ability to fly to visited places, it would be fun or to have this (Full or few seconds), or to have the possibility to skip the animation :)
Aim at the legs, maybe on ground it will look less "huge" :P
Well, no words to explain... Just thanks :)
Awesome. I hope this will be as popular as it deserves :)
It's far better, just the bump mapping on angles which looks weird, but the lighting and textures with bump mapping are really nice!
You're kidding, how thiw could be EDuke32 engine? :o
What about make it more "firmly packed"?
Best pokemon eva
Ah, no place for my boat :'(
Reflections but ugly textures, 25 FPS is really a great result :)
Will reinstall my backup to try it again. Hope my Core 2 Duo will handle it now :/ Sad it has been optimized for Quad Cores CPUs...
Troll? Testing problem?
Astonishing. Very nice bump mapping :)
Cars and walls a bit too shiny for a such weather?
Working, no source...
Dead Link yeah...
Well, in the original game you have much a PS2 looking game than a PC game. Rikintosh has replaced textures, modified cars, and maybe some modelers can help for characters?
Well done! :) The little very yellow shadows are from the windows surface lights?
By the crosshair appearance, I guess there's no 16/9 or 16/10 support yet?
Just the Truck very shiny, but compared to FuelDump shots some months ago it is far improved and reworked, well done and keep doing nice stuff :)
Finally... Will give it a try :)
Here I can't find the last Unique Jump, done them all again and again... I'm sick of it. Maybe I'll try yours :)
Nice work :) The van is bump mapped?
Usually they're not alone nope?
Man, look at the level design, and see how it is awesome...
So shred the legs, so zombie will prone? :P
Anisotropic filtering added by any chance?
I meant by looking that it looks so dark in XReal that Axis should have an advantage in night maps with this skin no?
How is looking Axis skins in night maps?
The snow kills eyes o.o
It's rare to see a such hard worked urban environment... Keep the good work!
I though I eated by mushrooms when I saw a update for this one.
But the video is new! Good news! And nice work btw!
Can I right-click your avatar? :P
Well done, thanks for the update! :)
So he can take a video? :P
Thanks :) He has not wrote these details because he did not thought there would be a guy asking such questions ;)
What types of texture your pack contain?
The preview shot seems to don't have the right/left and top/bottom fit? Cut in the middle of the texture to use as a preview?
Yes, no worry; Just replying to the ones who would like so :) Have been reading some comments on your campaign, and as I don't like to spam... A single comment :) Sorry for misunderstanding.
Thanks for the link of faces x)
It's impossible to recreate STALKER under L4D2. But the Crysis version is amazing, you should check Sector 23!
Sreenshot isn't really representative :/ Just a tunnel with dirt and rock, 2 lights, and...?
What is the _lightmapscale of the ground? I try 0.01 but can't get shadows as neat as yours :/
Good idea to make a ModDB page, you'll have a larger amount of viewer ;)
There's some easy tuts all around the web. Just Google them ;)
And still the same CPU/GPU minimum requirements? :o
Joystick support? =D
Have you made the models yourself, or have you downloaded them? A link in this case?
Awesome... No word to explain...
This effect looks strange... Like if the light source has a decay, and is within the window...
Particles, lighting, skybox rework?