Hi there! I'm a huge FPS fan, old or recent (Duke Nukem 3D, Painkiller, Wolfenstein Enemy Territory, Blood, Left 4 Dead, Killing Floor, Doom, S.T.A.L.K.E.R., Borderlands ...). For much details, see my blog entries ;)

Comment History  (480 - 510 of 510)
Mateos 9hours 33mins ago says:

Impressive work and changelog! :)

+1 vote   article: Blood 2 Extra Crispy version 5.0 Released!
Mateos May 9 2014, 2:03pm says:

Nice work on bringing it that far, and for making it running on all 3 main PC platforms! Thank you! :)

+7 votes   article: Fistful of Frags released on Steam
Mateos Mar 7 2014, 5:35pm says:

The central pillar is neat. I guess this is an elevator entrance; If it is supposed to get high (I mean, more then 2-3 levels), you could have a solid window on 2 opposite sides or all around with some impressive environment overview :)

Great work!

+3 votes   media: Concept art of the central metro station
Mateos Nov 14 2013, 12:24pm says:

You have to edit a text file, see:

+1 vote   article: Dead?
Mateos Nov 7 2013, 11:30am replied:

Thank you :)

+2 votes   article: Bloodlines Resurgence - Progress Update #1
Mateos Nov 6 2013, 2:09pm says:

Thank you for keeping us up to date over here at ModDB; I got my feet once at the forums, I guess there's more activity there?

+2 votes   article: Bloodlines Resurgence - Progress Update #1
Mateos Sep 23 2013, 12:33pm says:

Realistic design, nice work :) Maybe work the lighting with the ceiling, some flickering from the lights (since it's all fire) could make it even more above the top :)

+3 votes   media: Exploring
Mateos Sep 12 2013, 4:52pm says:

Nice level design and work on lighting. On the first shot, if you could make the downstairs part darker, it would be awesome :)

+3 votes   article: Truth - Beginnings
Mateos Jul 26 2013, 6:41am says:

How much space is there between the main wooden desk at the foreground and the 2 chairs behind?

I don't anything else to point out, nice job ^.^

+3 votes   media: Schienzel's Office
Mateos May 27 2013, 12:23pm says:

Thanks for your work, appreciated!

+2 votes   article: Fresh news ? Good news !
Mateos May 18 2013, 5:16am says:

First video there, CoD Zombie mode sounds. Seriously?

0 votes   article: A Wild Zombie has appeared!
Mateos May 4 2013, 1:54pm says:

The support on the right looks like wood with this lighting, dunno how you achieved this; Anyway love how you place props and corpses, look so natural and well filled!

+3 votes   media: Industry & Insecurity, WIP
Mateos Jan 21 2013, 10:46am says:

1) Not against, but if some people manage to made their own ammunition/weaps, maybe just make the pre-war weaps rare?

2) Seems huge, would make the game more difficult and realist :)

3) Hmm.. Like?

4)5) Good ideas.

6) If the engine can as well handle shaders so the surfaces can look wet or snowy after some time, it would be beyond perfect!

7) If you have example of parameters, like living alone, have the dog dead, and several others, it could be realist...

Next) Nothing to say ^^'

+1 vote   article: Fallout 3 Reborn V11
Mateos Sep 29 2012, 5:22am replied:

Amazing you still can speak :P

+4 votes   media: OF2 - MKII Hand Grenade
Mateos Sep 11 2012, 1:03pm says:

If there will be zombies, the land is quite flat and opened to view... I don't ask for more bushes, but if you could add few variations such as hills it would make the whole thingy harder and less predictable about where are zombies and how to handle them, I think?

+2 votes   media: Science base
Mateos Aug 22 2012, 4:09am says:

It will just need -1 for Team Rocket base under Casino :P

+1 vote   media: Interactive object - Elevator
Mateos Jul 26 2012, 1:34pm says:

Same as David when I saw it; Maybe more variations, noise like damaged bricks here and there?

+1 vote   media: Rework old farmhouse texture... again.
Mateos Jul 25 2012, 7:10am replied:

Well I tried a game with a PS1 gamepad some time ago on Dolphin, it's weird... But playable x)

Will try it, if my PC can run it, thanks :)

+1 vote   media: WIP - Hallway - Main Hall
Mateos Jul 24 2012, 11:42am says:

Very nice level design and textures; I'm wondering what's your source of inspiration? :P

+2 votes   media: WIP - Hallway - Main Hall
Mateos May 5 2012, 6:43am says:

Why my PC can't run Skyrim >.>

Will this project have a ModDB Page, or is it already the case? :)

+1 vote   media: Read Description at the right!
Mateos Apr 15 2012, 6:05am says:

Just add mess on ground/tables, broken objects, why not bodies, then it would be perfect to my mind :)

The scene is very nice as the lighting is well done, just the ground a bit clean and so flat :/

+1 vote   media: Lab Update
Mateos Apr 14 2012, 11:12am says:

And the screens are free of mutants and anomalies... Imagine with them, plus atmospheric effects such as rain and storm... Do Want.

+1 vote   media: Absolute Nature 3 (W.I.P)
Mateos Apr 13 2012, 4:46am says:

Lighting is really nice in these dark parts of Loren, nice work!

+1 vote   media: Greystone Fort
Mateos Apr 9 2012, 5:11pm replied:

Dude, google the words "work in progress".

+5 votes   media: AKS74U work in progress
Mateos Mar 22 2012, 12:35pm says:

The top "legs", shouldn't they be more close to ground?

0 votes   media: Dead Cow In-game
Mateos Feb 29 2012, 7:35am says:

You decided, but did you ask the devs before?

+4 votes   download: Cry Of Fear Simon Player Model
Mateos Jan 30 2012, 1:33pm says:


+1 vote   media: WHEN YOU KNOW YOU ARE LOST
Mateos Jan 29 2012, 5:38am says:

What 'bout Tank texture? Looks weird with everything detailed around :)

+2 votes   media: GTA: Vice City Rage Official Screenshot
Mateos Jan 12 2012, 12:44pm replied:

Maybe the ivy can get through cracks and still grow even with low lighting power, even if not from the sun itself. Or my interior ivy is living not the way God intended it to live.

Edit: Of course, just reduce the green intensity... The leaves are growing here but not looking that green.

+1 vote   media: Beach Assault - Update 3
Mateos Nov 16 2011, 11:00am replied:

Upload the file so me or another guy can try his luck on?

+2 votes   media: Final Rusty Lab Table Icon
Mateos Oct 21 2011, 5:48pm says:

Black and gray stripes, it seems to can't be read :/

+3 votes   media: Item Throw
Mateos Oct 3 2011, 11:34am replied:

Good luck, with its 17+GB...

-3 votes   download: I Hate Mountains 2 (1.5) for Left 4 Dead 2
Mateos Sep 30 2011, 1:00pm replied:

Everyone's not aware of everything, why put some -1 to this guy? At least he asks instead of say what it is without any knowledge...

+13 votes   media: Brewing stand
Mateos Sep 19 2011, 2:12pm says:

Hope that guy will come back with much details about his thoughts...

+1 vote   media: tentacruel
Mateos Sep 5 2011, 5:02pm replied:

Thanks :) Have to finish it in single player, a friend of mine too, then test and rate :)

+1 vote   download: Blood II: Co-op
Mateos Aug 28 2011, 7:47am replied:

Thanks! :)

+1 vote   media: UberNerdGames
Mateos Jul 28 2011, 3:26am says:

Looks like Leonardo Di Caprio also :P

+1 vote   media: Zombie pose
Mateos Jul 14 2011, 4:47am replied:

The good point is that it will save FPS and avoid as much as possible micro-loadings, it's fine and fit perfectly :)

+1 vote   media: Oak's lab WIP
Mateos Jul 11 2011, 4:20pm says:

I think I will have to lower the config to run this god piece :)

+3 votes   media: WIP Chapter 5: The Church WallPaper
Mateos Jul 1 2011, 2:29am replied:

Maybe with Wine... Windows for this one :)

+1 vote   download: SkinEdit Alpha 3 pre 7
Mateos Jun 29 2011, 3:01am replied:

Or you have an other mod installed, or we are no speaking about the same game.

+4 votes   media: Major Graphical Rework
Mateos Jun 22 2011, 9:50am replied:

They already replied about the particles question, it would eat to much ressources, and their engine can't hold it.

+1 vote   article: Update #3
Mateos Apr 21 2011, 12:39pm says:

OK, thanks :)

+2 votes   media: hd10
Mateos Apr 9 2011, 3:12am says:

Yeah, the engine is old and wasn't made to have such effects, sorry :/

+1 vote   media: hd7
Mateos Mar 23 2011, 6:05pm says:


The last mod I've tried for VC was Final Justice, and my game just can't start. I really can't wait for this one, it looks so awesome... How many time have you put in this project?

+2 votes   mod: Liberty City Nights: Part II
Mateos Mar 13 2011, 6:53am replied:

Not sure you'll have 999 ammo like in this video while fighting them, and maybe you'll not find many ammo...

+1 vote   article: Dead Epidemic 2011 Gameplay
Mateos Feb 6 2011, 2:34pm says:

For texture, you could maybe ask there:

It's a Blood TC for Duke Nukem 3D, and an High Resolution Pack is disponible, with some great textures.

+3 votes   article: Lightly broiled....
Mateos Apr 21 2011, 12:37pm says:

Bloom? :P

+1 vote   media: new
Mateos Apr 19 2011, 11:38am says:

Have you made the models yourself, or have you downloaded them? A link in this case?

+2 votes   media: hd10
Mateos Apr 19 2011, 11:37am replied:

You say you'll be releasing a Beta 5, I was talking about a list of changes between Beta 4 and 5?

+4 votes   mod: LCN
Mateos Apr 14 2011, 5:37am replied:

Good news! Any changelog planned?

+4 votes   mod: LCN
Mateos Apr 7 2011, 12:44pm says:

Hi there,

Will it be uploaded on ModDB? And the VC version also?

+4 votes   mod: LCN
Mateos Apr 4 2011, 5:50pm says:

Awesome... No word to explain...

+1 vote   media: hd7
Mateos Apr 4 2011, 5:49pm says:

This effect looks strange... Like if the light source has a decay, and is within the window...

+1 vote   media: hd7
Mateos Mar 31 2011, 5:23pm replied:

Try PaySafe Card, look for a sell point around your location, it's how I'm able to buy through Steam...

+1 vote   article: Great Things Coming for Sven Co-op!
Mateos Mar 30 2011, 5:53pm says:

Particles, lighting, skybox rework?

+1 vote   media: hd5
Mateos Mar 29 2011, 3:03pm replied:

Works, thanks :)

+1 vote   game: Survive!
Mateos Mar 29 2011, 2:03pm says:


I can't play 0.71, first it said an error with the .dll, I saw one time the list of servers. Installed the Microsoft package, deleted the .dll, and now when I try to browse servers it crashes all the time... Any idea?

+1 vote   game: Survive!
Mateos Mar 23 2011, 6:10pm says:


What kind of help do you need for the left features? Coders, scripters, mappers?

+1 vote   article: Dead Epidemic Released!
Mateos Mar 23 2011, 6:03pm replied:

Read the Release Date part on the right info box.

+2 votes   mod: Liberty City Nights: Part II
Mateos Mar 13 2011, 6:55am says:

After Postal 2's Eternal Damnation, again a great zombie mod from Resurrection Studios, copied/pasted LOTD from my XP to my 7, can't wait to download it @@

+1 vote   article: Dead Epidemic 2011 Gameplay
Mateos Mar 11 2011, 5:32am says:

Hi there,

It crashed on my system, here is the log file:

Tested on new and saved game. I've the game in french, because I haven't found something like a lang.itx file I've started it like it was after installation. I would really enjoy to have nice textures even far from player :/

0 votes   mod: Call of Pripyat Complete
Mateos Mar 10 2011, 2:49pm replied:

Maybe he's uploading?

+1 vote   mod: Call of Pripyat Complete
Mateos Feb 19 2011, 8:19am replied:

No problem. You could try it when you'll have much free time left? I'm pretty sure you can also get help from the Postal Community! Ask On Resurrection Studios forums ;)

No recovery possible from your dead drive? Even by specialists?

+1 vote   mod: Postal 2-Time for Punishment
Mateos Feb 14 2011, 2:35am replied:

Is it me, or the release date has been switched from TBD to Coming Mar 2011?

+1 vote   mod: Dead Epidemic
Mateos Feb 9 2011, 11:01am replied:


When I throw it on ground, not problem. I said in the canyon, it explodes on an invisible surface, when flying they're moving, and when it crashes in the "invisible block brush" they still have the animation, but stop moving. I can take a vid if needed, it's the only campaign on all the ones I've tried where I encounter a such curious thing.

The difficulty is OK so ;)

Thanks for replying, will try your advices,


+3 votes   mod: One 4 Nine
Mateos Feb 7 2011, 11:00am says:


First, thanks for a such amazing campaign: the details are awesome! Played it yesterday form start to end, and haven't seen the time.

But... I've some recommendations:
- When you put a Bile Bomb in the canyon, the zombies don't move. It's like you were at the theatre...
- About Tank, I killed him with just 2 Bile Bombs. Saw him, his head, put on him 2 bombs, and died.
- The horde is predictable. Just a right click, and all are down. I suppose the no-music-announcing-horde is on my side, I'll try to fix it by reloading my audio cache.
- At the end, zombies has just 4 ways, and 3 where they've to climb. With 3 bots in advance, no one get hit, even by special infected.

The only "bad" point for me is the AI. I haven't mapped in L4D yet, but I'm sure something could be done.

Any comment is welcome... I hope I'm not the only guy complaining, and it's only with feedback and sometime criticism that things goes better.

Thanks for reading,


+3 votes   mod: One 4 Nine
Mateos Feb 7 2011, 10:42am replied:


Yes. Re-downloaded, re-installed, still have the top of the furnace pink :/

+2 votes   download: Blood(game from Monolith) texture pack
Mateos Feb 6 2011, 2:31pm replied:

It's Caleb skin and Blood Texture Pack. The tex pack is available here on Moddb, and Caleb is there:

+2 votes   mod: Blood Source
Mateos Jan 20 2011, 11:51am says:

I've a Blood mod on Doom 2, on EDuke32, on Minecraft, and now I want Source one @@

+2 votes   mod: Blood Source
Mateos Jan 19 2011, 4:42pm says:


I don't know where to say it, so I say it in a comment...

The top of the furnaces is pink. Just downloaded it here, through the GameFront mirror.

+2 votes   download: Blood(game from Monolith) texture pack
Mateos Apr 7 2010, 1:58pm says:

Hello. I saw you everywhere on Postal mods here on Moddb, and wanted to thank you for all your stuff, appreciated a lot :)

+1 vote   member: wolve
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