I'm a huge FPS fan, old or recent (Duke Nukem 3D, Painkiller, Wolfenstein Enemy Territory, Blood, Left 4 Dead, Killing Floor, Doom, S.T.A.L.K.E.R., Borderlands ...).
For much details, see my blog entries ;)
Nice work on bringing it that far, and for making it running on all 3 main PC platforms! Thank you! :)
What do you mean by shut down?
The central pillar is neat. I guess this is an elevator entrance; If it is supposed to get high (I mean, more then 2-3 levels), you could have a solid window on 2 opposite sides or all around with some impressive environment overview :)
Oh I remember playing this map several builds ago... What's its name?
Nice angle :) Your work is impressive, keep it up!
Nice idea to post it over here :) +1!
Nice :) Thanks for keeping this project alive!
Heh, copyrights etc.?
Foggy morning :)
Nice use of lighting and prop placement :)
Nice :) Do you plan to write some tutorials or share your knowledge later on?
It's impressive how you always find room to improve the effects, and always push the limits :D Keep it up!
Nice job, impressive work as usual, keep it up!
I would vote for Randomly Generated Environments, it's more interesting than Survival imo :)
You have inverted the 2 pictures ^^'
Thank you both for helping :)
Source works the same way on any system, .txt files are recognized the same on all systems; Long story short, I'm as well a PC user, and it works :) Source of the prob is Steampipe, and here's a "proof" (a mod which had this issue and got a fix): Moddb.com
You have to edit a text file, see:
Nice changelog! I'll grab it as soon as I get a connection ^^'
Thank you :)
Thank you for keeping us up to date over here at ModDB; I got my feet once at the forums, I guess there's more activity there?
OK then, keep testing! :)
Well, I think you should report these issues over at GTAForums.com, if someone discovers this mod, he'll only see screenshots of bugs ^^'
Good to have news, keep it up! :)
Have you tried to edit the .txt files, the usual workaround for this?
Can't imagine the amount of time it took when I see such a changelog, thank you for making this real!
Wow, now the anims are very smooth! Nice job, keep it up!
Long life to SilentPL!
(Don't make a grave out of my comment please ^^')
This gun isn't supposed to be hold by its magazine, you often see this in movies because it looks better and "badass", but in fact it damages the gun and lowers the rate of fire because the bullets aren't pushed correctly in... I read some documentation a while back about WWII guns, what I said is explained in the Sten Wikipedia article for instance :)
Hope this helps!
Edit: Already said in the News item, sorry :/
Nice! What about the polycount?