Hi there! I'm a huge FPS fan, old or recent (Duke Nukem 3D, Painkiller, Wolfenstein Enemy Territory, Blood, Left 4 Dead, Killing Floor, Doom, S.T.A.L.K.E.R., Borderlands ...). For much details, see my blog entries ;)

Comment History  (60 - 90 of 517)
Mateos Sep 5 2013 says:

Wikipedia: en.wikipedia.org/wiki/GoldSrc

+7 votes   download: Half-Life Collection Golden Definition Pack
Mateos Sep 3 2013 says:

Nice work on the trailer :)

+5 votes   news: The "resurrection trailer" is out !
Mateos Aug 28 2013 says:

Reported countless times ^^'

+2 votes   media: Phil Cassidy - Mission #3 "Truck Stop" Bug
Mateos Aug 26 2013 says:

With authorization?

+1 vote   download: Duke Nukem 3d source code
Mateos Aug 24 2013 says:

Is there some possibility to use melee attacks? Seems when you have a zombie on you you're harmless :/ Anyway nice ambiance and work with lighting and animations! Would be cool to see more exterior level design too :)

+2 votes   media: Contagion 2013 Beta Teaser Trailer
Mateos Aug 7 2013 replied:

Thank you! I'll be able to finish some mods finally :)

+3 votes   download: Spherical Nightmares fix after SteamPipe update
Mateos Aug 7 2013 says:

Thank you!

Who spotted this fix? I've been looking for a while, there were "no easy fix" :/

+2 votes   download: Spherical Nightmares fix after SteamPipe update
Mateos Aug 2 2013 says:

In which situation this song will be used? :)

+1 vote   media: Javert 2000
Mateos Aug 2 2013 says:

For widescreen resolution, do you plan to center a bit more the hands?

+1 to MCGONN!

+3 votes   media: New Multiplayer HUD
Mateos Aug 2 2013 says:

Lovely description :D

Nice work!

+3 votes   news: v0.9 released
Mateos Aug 2 2013 says:

There's also a remake by Devolver Digital, if you subscribe to their Twitch channel you may see some stream :)

+2 votes   news: Free to Play on Steam
Mateos Jul 26 2013 says:

How much space is there between the main wooden desk at the foreground and the 2 chairs behind?

I don't anything else to point out, nice job ^.^

+3 votes   media: Schienzel's Office
Mateos Jul 23 2013 says:

Is there a changelog? I played the mod last week, after finishing the original game in Hardcore, and before uninstalling it to gather disk space... So I can see which screenshots I can upload and post as reports ^^' (if 90% are useless, well... I don't want to waste you time)

+2 votes   news: [Fallout: Project Brazil] BETA 1.2.0 RELEASED
Mateos Jul 23 2013 says:

Looking good :)

+6 votes   media: Shadowcat and Neurocactus
Mateos Jul 19 2013 says:

It's is old and closed for a lot of time man :/

Check The Dark Mod for coolest thingy, also Grimm: Quest for the Gatherer's Key, Doom 3: S.T.A.R 1088, Sikkmod, Mars City Security, Phobos, Hexen, Last Man Standinc Co-Op, Torn, Synergy... Hell, there's a lot of cool stuff for such a old good game :)

+2 votes   download: Classic Doom 3 [Version: Linux]
Mateos Jul 16 2013 says:

Is there a specific website/forum where you'd prefer to have feedback/reports? :)

+1 vote   mod: Fallout: Project Brazil
Mateos Jul 14 2013 says:

If the explosive is somehow visible from a certain angle, it would be cool to just shoot it :3

It gets more and more awesome, making the wait impossible @@

+1 vote   media: Bringing death
Mateos Jul 10 2013 says:

Just need some shader work to have the hands and gund lit (looks fullbright here), the model and its texture are really good, detailed and precise :) Nice work!

+1 vote   media: Shotgun
Mateos Jul 2 2013 replied:

If needed I can place some +1 here ;)

+3 votes   member: Miia
Mateos Jul 2 2013 says:

"Noob map i made, while testing out my skills in mapping."

Then why release it? x)

You can ask for a news item on Splatterladder/Wolffiles or Trackbase if you feel it would be interesting to share it more;
I would suggest to use clipweapon_metal for barrels and clipweapon_wood for the cart, the regular clips don't block bullets, and so bots see through these...

Seems to be nicely built :)

+2 votes   download: Wolfenstein Desert Base map
Mateos Jun 29 2013 says:

The ground texture looks strange for an interior imho; Lighting is very nice! Wise prop placement too :)

+1 vote   media: Hallway
Mateos Jun 27 2013 replied:

Ah OK my bad :)

Episode Two have also just been upgraded publicly to Steam Pipe :)

+1 vote   news: Source sdk update
Mateos Jun 27 2013 replied:

It's more what do YOU mean, I don't get the point 4 with that "server support" o.o

+1 vote   news: Source sdk update
Mateos Jun 27 2013 replied:

tot he -> to the

What's next seems to be about or a Dedicated Server or Workshop?

+1 vote   news: Source sdk update
Mateos Jun 24 2013 says:

Nice design :)

+6 votes   media: Featuring 2 new maps in version 3.9
Mateos Jun 12 2013 replied:

I think the way the room is built its size isn't adjustable, maybe adding a carpet would reduce the "too wide" aspect, but if you look at how he built the walls with curves and columns it seems fine.

About the ceiling, judging by the fireplace size, it seems OK. Now, nowadays, the ceiling are higher than in not-that-old times (I know houses from 60's which I can almost hit the ceiling without problem). But even, there's room for space + painting + 2x space above the fireplace.

If he removes the chandelier, heh, lighting?

Maybe the middle could be a bit curved so the chandelier would be a bit higher...

For me the room looks nice as is :)

+2 votes   media: Schienzel's Living Room
Mateos Jun 5 2013 says:

I see there's Limp Bizkit, I've seen here some hate about calling them a metal band? x)

Sepultura not as a Black Metal band? :'(

+2 votes   media: Agree?
Mateos Jun 5 2013 says:

Where have you also asked for a modeller, excepted here on ModDB?

+3 votes   media: progress of the mod
Mateos Jun 3 2013 says:

Hmm, maybe not align the fallen wall and the red/white prop?

Could be too much in the way;

Nice job on lighting!

+5 votes   media: Underground WIP
Mateos May 27 2013 says:

Thanks for your work, appreciated!

+2 votes   news: Fresh news ? Good news !
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Aug 29, 2015
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