Hi there! I'm a huge FPS fan, old or recent (Duke Nukem 3D, Painkiller, Wolfenstein Enemy Territory, Blood, Left 4 Dead, Killing Floor, Doom, S.T.A.L.K.E.R., Borderlands ...). For much details, see my blog entries ;)

Comment History  (60 - 90 of 507)
Mateos Jul 23 2013, 5:20pm says:

Is there a changelog? I played the mod last week, after finishing the original game in Hardcore, and before uninstalling it to gather disk space... So I can see which screenshots I can upload and post as reports ^^' (if 90% are useless, well... I don't want to waste you time)

+2 votes     article: [Fallout: Project Brazil] BETA 1.2.0 RELEASED
Mateos Jul 23 2013, 5:17pm says:

Looking good :)

+6 votes     media: Shadowcat and Neurocactus
Mateos Jul 19 2013, 5:43pm says:

It's is old and closed for a lot of time man :/

Check The Dark Mod for coolest thingy, also Grimm: Quest for the Gatherer's Key, Doom 3: S.T.A.R 1088, Sikkmod, Mars City Security, Phobos, Hexen, Last Man Standinc Co-Op, Torn, Synergy... Hell, there's a lot of cool stuff for such a old good game :)

+2 votes     download: Classic Doom 3 [Version: Linux]
Mateos Jul 16 2013, 4:52am says:

Is there a specific website/forum where you'd prefer to have feedback/reports? :)

+1 vote     mod: Fallout: Project Brazil
Mateos Jul 14 2013, 6:54pm says:

If the explosive is somehow visible from a certain angle, it would be cool to just shoot it :3

It gets more and more awesome, making the wait impossible @@

+1 vote     media: Bringing death
Mateos Jul 10 2013, 11:55am says:

Just need some shader work to have the hands and gund lit (looks fullbright here), the model and its texture are really good, detailed and precise :) Nice work!

+1 vote     media: Shotgun
Mateos Jul 2 2013, 11:18am replied:

If needed I can place some +1 here ;)

+3 votes     member: JewelOfRio
Mateos Jul 2 2013, 11:15am says:

"Noob map i made, while testing out my skills in mapping."

Then why release it? x)

You can ask for a news item on Splatterladder/Wolffiles or Trackbase if you feel it would be interesting to share it more;
I would suggest to use clipweapon_metal for barrels and clipweapon_wood for the cart, the regular clips don't block bullets, and so bots see through these...

Seems to be nicely built :)

+2 votes     download: Wolfenstein Desert Base map
Mateos Jun 29 2013, 2:15pm says:

The ground texture looks strange for an interior imho; Lighting is very nice! Wise prop placement too :)

+1 vote     media: Hallway
Mateos Jun 27 2013, 1:26pm replied:

Ah OK my bad :)

Episode Two have also just been upgraded publicly to Steam Pipe :)

+1 vote     article: Source sdk update
Mateos Jun 27 2013, 7:22am replied:

It's more what do YOU mean, I don't get the point 4 with that "server support" o.o

+1 vote     article: Source sdk update
Mateos Jun 27 2013, 4:36am replied:

tot he -> to the

What's next seems to be about or a Dedicated Server or Workshop?

+1 vote     article: Source sdk update
Mateos Jun 24 2013, 12:40pm says:

Nice design :)

+6 votes     media: Featuring 2 new maps in version 3.9
Mateos Jun 12 2013, 3:11pm replied:

I think the way the room is built its size isn't adjustable, maybe adding a carpet would reduce the "too wide" aspect, but if you look at how he built the walls with curves and columns it seems fine.

About the ceiling, judging by the fireplace size, it seems OK. Now, nowadays, the ceiling are higher than in not-that-old times (I know houses from 60's which I can almost hit the ceiling without problem). But even, there's room for space + painting + 2x space above the fireplace.

If he removes the chandelier, heh, lighting?

Maybe the middle could be a bit curved so the chandelier would be a bit higher...

For me the room looks nice as is :)

+2 votes     media: Schienzel's Living Room
Mateos Jun 5 2013, 12:34pm says:

I see there's Limp Bizkit, I've seen here some hate about calling them a metal band? x)

Sepultura not as a Black Metal band? :'(

+2 votes     media: Agree?
Mateos Jun 5 2013, 12:31pm says:

Where have you also asked for a modeller, excepted here on ModDB?

+3 votes     media: progress of the mod
Mateos Jun 3 2013, 4:24pm says:

Hmm, maybe not align the fallen wall and the red/white prop?

Could be too much in the way;

Nice job on lighting!

+5 votes     media: Underground WIP
Mateos May 27 2013, 12:23pm says:

Thanks for your work, appreciated!

+2 votes     article: Fresh news ? Good news !
Mateos May 27 2013, 12:21pm says:

Nice work, keep it up! :)

+1 vote     article: silEnT 0.7.2
Mateos May 26 2013, 4:36am says:

Happy birthday o/

+1 vote     media: Happy Birthday, Cromm Cruac!
Mateos May 26 2013, 4:31am replied:

Right and left are a bit upper, and the bottom as well, from what I can see? General level seems to be increasing from right to left.

+1 vote     media: Dryophyllum Forest
Mateos May 25 2013, 4:18am says:

Impressive progress, keep it up!

+1 vote     article: Latest updates for TK RC build
Mateos May 24 2013, 2:35pm says:

Nice work, good to have news :)

+1 vote     media: Fort Builder 1.0 Fixed Content
Mateos May 24 2013, 1:29pm replied:

Lighting seems well synchronized with the skybox; I would go with a harder fog effect in the distance :) The lighting as somehow "increased" the view distance, and the ambiance has btw changed.

+1 vote     media: Chapter 1: Forest - New look №4
Mateos May 24 2013, 1:25pm says:

Nice preview image.

+10 votes     download: BioticsLab Lights Out!
Mateos May 23 2013, 9:55am says:

Atmospheric, nice lighting :)

On the other hand, looks clean and all surface are so flat, I know it's a WIP, but gl with it! Try to take advantage of dynamic lights, there's potential here :)

+2 votes     media: bbs_prison "View of the Prison Control Room"
Mateos May 23 2013, 9:52am says:

As a side note: only EDuke32 can run this, and Polymer renderer does not support it yet (Check Duke4.net Forums, they usually talk about news features going to be implemented soon or implemented recently). A bit late, but I think some good info to know for the next downloaders who will check the comments :P

+2 votes     download: Duke 3D Voxel pack
Mateos May 22 2013, 5:24pm says:

Nice skybox and lighting, beyond improvement a very nice choice!

+2 votes     media: Chapter 1: Forest - New look №3
Mateos May 20 2013, 1:06pm says:

You could have made some useless speech instead of ModDB messages :P

+3 votes     article: New site
Mateos May 18 2013, 5:16am says:

First video there, CoD Zombie mode sounds. Seriously?

0 votes     article: A Wild Zombie has appeared!
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