Hi there! I'm a huge FPS fan, old or recent (Duke Nukem 3D, Painkiller, Wolfenstein Enemy Territory, Blood, Left 4 Dead, Killing Floor, Doom, S.T.A.L.K.E.R., Borderlands ...). For much details, see my blog entries ;)

Comment History  (150 - 180 of 510)
Mateos Dec 4 2013, 2:10pm says:

Nice job, impressive work as usual, keep it up!

+2 votes   article: [Fallout: Project Brazil] BETA 1.3.0 Update Incomming!
Mateos Oct 13 2013, 4:21am says:

Have you tried to edit the .txt files, the usual workaround for this?

+1 vote   article: Update: Engine Error
Mateos Sep 30 2013, 12:57pm says:

Wow, now the anims are very smooth! Nice job, keep it up!

+1 vote   media: vaultmp 0.1a preview (gary 3)
Mateos Aug 24 2013, 4:32am says:

Is there some possibility to use melee attacks? Seems when you have a zombie on you you're harmless :/ Anyway nice ambiance and work with lighting and animations! Would be cool to see more exterior level design too :)

+2 votes   media: Contagion 2013 Beta Teaser Trailer
Mateos Jul 10 2013, 11:55am says:

Just need some shader work to have the hands and gund lit (looks fullbright here), the model and its texture are really good, detailed and precise :) Nice work!

+1 vote   media: Shotgun
Mateos Jun 29 2013, 2:15pm says:

The ground texture looks strange for an interior imho; Lighting is very nice! Wise prop placement too :)

+1 vote   media: Hallway
Mateos May 16 2013, 10:30am says:

Sad there's no backward compatibility, but thanks for keep things up to date :)

+1 vote   download: Cry of Fear - SDK v1.3
Mateos Apr 8 2013, 11:26am says:

The player should be able to navigate in levels, not look at its feet to see if he can walk or not ^^'

Your shot already shows a very detailed room, with a nice lighting, and it's a motel: if you put too much stuff, sure people will steal little things :D

In my opinion, it's already nice. Maybe dispatch more decals on floor (or dunno if the path from the right to the door at the back is meant to be like this, if you see what I mean), but already well-filled and nice looking, imho.

+2 votes   media: The Motel
Mateos Feb 13 2013, 1:39pm replied:

Non, mais vu qu'il est facile de convertir des ROMs PS1 vers PSP, et que beaucoup de jeux sur ModDB peuvent se porter dessus, je pense en acquérir une un jour :)

+1 vote   member: Mateos
Mateos Dec 26 2012, 1:37pm says:

I'm just wondering on a detail, about the light inside the vent system;

It looks good atmosphere-wise, but I feel it isn't really realistic: why engineers would have put a light there? It's just supposed to ventilate the room :/

The music perfectly fit the video ^^

+2 votes   media: S.T.A.L.K.E.R.: Lost Alpha - Pripyat Undergrounds
Mateos Sep 11 2012, 1:00pm says:

Just two questions:
- What is the coeff of resistance of enemies for each extra player? I fell that these monsters die quite quickly, or maybe it's a low difficulty mode?
- Is it possible to list how many death by players happened in the score menu?

I love it, I know already with who I'll play it ^^ Good luck!

+2 votes   media: 3 Soldiers in SWF
Mateos Jul 9 2012, 9:24am replied:

He's in Core2 mode :)

+6 votes   media: Stealth killing houndeyes.
Mateos Jun 14 2012, 4:08pm replied:

Good, thanks for answers :)

+1 vote   media: grass test
Mateos Jun 8 2012, 5:04am says:

Is it me or nothing new apart the barrel on start is shown up here?

+1 vote   media: OverDose - Map Teaser Thingy
Mateos May 11 2012, 3:30pm says:

Jesus. Have to start saving money to buy a new PC >.>

+3 votes   media: Absolute Nature 3 teaser trailer
Mateos May 1 2012, 4:50am says:

Thunder and sound repeat quite fast; when I just had a real storm yesterday, here the sound sounds weird :/

Have you made it by hand/recorded?

But the art and lighting is quite fine so far, nice job :)

+1 vote   media: thunder storm
Mateos Jan 5 2012, 11:54am says:

I see some of you regret this... But if your armor is like this, the enemy one too... So I think you'll enjoy taking by surprise bandits with a such feature =D

+1 vote   article: Update on improving armor.
Mateos Dec 28 2011, 6:33pm says:

The rain looks strange... Tilting maybe, or too much white flashes at the same level: close from the ground?

The work is stunning, the atmosphere, the models/textures quality, the optimization, the gameplay elements such as anomalies, voices, enemy shooting...

+1 vote   article: While waiting for the beta CryZone: Sector 23
Mateos Dec 4 2011, 4:21am says:

Merry XMax Stalker, here is your present :P

+2 votes   media: Chuck Norris
Mateos Dec 2 2011, 8:21am says:

Stunning, awesome, realist, complete, this mod is the one of the year!

+3 votes   media: Preview CryZone. Video #2 (With english subtitle)
Mateos Nov 20 2011, 4:11am says:

This will give you probably a lot of work and eat a part of your free time, but it's cool for the ones who hardwork on a map and want to share their quality result with others.

+1 vote   article: Downloads re-opened
Mateos Oct 18 2011, 1:31pm says:

lol'd at the size, seems to be a great work, thanks for sharing :)

+1 vote   download: Kizzland Beta (1.9 Pre4 needed!)
Mateos Sep 21 2011, 9:37am replied:

Miss the orange carrot too... If added, could be cultivated like pumpkins? Let's dream :D

+4 votes   media: EDIT: Snow Golem
Mateos Jul 1 2011, 2:23am says:

So rare to find smart stuff here, just "Oh look madez a house olol".

Thanks to share your engineering experience ;)

+2 votes   download: Auto-Bridge Construction Machine
Mateos Jun 18 2011, 4:42am says:

Red is also the final trainer to beat in Gold/Silver/Cristal versions on GBC. It is said to be the best trainer in these 3 versions.

+1 vote   media: old Red model
Mateos May 30 2011, 2:50am says:

I've a forced limited sight now, it's fun to see blue all around... And fun to see where I am.

+1 vote   article: What the framerate limiter does
Mateos Mar 23 2011, 6:10pm says:


What kind of help do you need for the left features? Coders, scripters, mappers?

+1 vote   article: Dead Epidemic Released!
Mateos Feb 7 2011, 10:42am replied:


Yes. Re-downloaded, re-installed, still have the top of the furnace pink :/

+2 votes   download: Blood(game from Monolith) texture pack
Mateos Jan 19 2011, 4:42pm says:


I don't know where to say it, so I say it in a comment...

The top of the furnaces is pink. Just downloaded it here, through the GameFront mirror.

+2 votes   download: Blood(game from Monolith) texture pack
Mateos Dec 22 2012, 6:48am says:

Quite orange lighting, which affect maybe too much the environment?

+2 votes   media: Texture Test 005
Mateos Dec 20 2012, 11:45am replied:

When you read titles, just read them entirely, and keep them in mind while looking at the news item x)

Happy B-Day Dezo :)

+1 vote   media: Happy Birthday Dez!
Mateos Dec 11 2012, 12:44pm says:

Nice work on both models & textures :)

+7 votes   media: NVA knife
Mateos Dec 10 2012, 1:17pm says:

Nice job :)

+1 vote   article: Upcoming version 0.9 Loren
Mateos Dec 4 2012, 12:19pm says:

I guess one met the Dead Simon, and since the second one had no answer from his mate he checked... Dead :P

+5 votes   media: Dead cops
Mateos Nov 30 2012, 2:49pm replied:

For all, check Splash Damage forums, already posted (and successfully fixed) several times :)

+1 vote   game: Wolfenstein: Enemy Territory
Mateos Nov 30 2012, 2:16pm says:

Is it a skull in the purple effect, or is it my imagination?

+1 vote   media: A gate to the Underworld
Mateos Nov 25 2012, 1:01pm says:

Nice design. Would like to see what's down there :)

+2 votes   media: Old building
Mateos Nov 23 2012, 5:19pm replied:

Sorry again >.>

+1 vote   media: planned map-layout
Mateos Nov 22 2012, 12:50pm says:


If you would like help on little locations, I may help for ideas :)

+1 vote   media: planned map-layout
Mateos Nov 20 2012, 12:32pm says:

Nice preview picture, very appealing.

Could you replace it with something showing off your add-on? ^^'

+5 votes   download: Lost Honor Ninja Village
Mateos Nov 14 2012, 11:24am says:

Hope you'll find enough donators, get well soon, can't really wish you more :/

+1 vote   article: I need Help
Mateos Nov 10 2012, 5:59am says:

Very nice job. Making the mod install directly inside the game install is easier and faster :) Sadly it didn't detect my Steam RtCW, and so showed the default path. I guess it's coded to find the registry key of the original CD?

Does the installer make custom registry keys? So Xfire can support it, with all its features (In-Game Chat, screenshot, videos, broadcast, ...) :)

+2 votes   article: Version 0.9.2 released
Mateos Nov 6 2012, 4:51pm says:

Please ModDB process it faster @@

+5 votes   media: Rocks Of Any Scale With High Detail/Low Memory
Mateos Nov 1 2012, 11:04am says:

Insert money in the hole.

Payment accepted.

+1 vote   media: Death to Disco - Megadeth Addicted to Chaos
Mateos Oct 31 2012, 5:53am says:

Nice view :)

+1 vote   media: Landscape
Mateos Oct 17 2012, 12:12pm says:

Just miss firing and explosion sound effects, otherwise nice job :)

+1 vote   media: Hornet Gun
Mateos Oct 14 2012, 5:05pm says:

How many times this file has been modified when you mod STALKER... My God you know what means "Alpha channel" after x)

Nice job :)

+1 vote   media: Icons, as of Oct, 14th, 2012
Mateos Oct 12 2012, 2:03pm says:

Great news, hope you'll find some experienced people with free time left :/ With studies and all it's harder and harder these days ><

+1 vote   article: Domus is back on track!
Mateos Oct 12 2012, 2:02pm says:

Sorry to hear that bad news :(

Life is more important than a mod, even if a personal project is beyond important you have to succeed first in life, then you'll have time to start/finish/polish your projects :)

Or push the administration to add 2-3 hours in colleges for "Personal Assisted Projects", let's dream...

+4 votes   article: Life is crazy
Mateos Oct 9 2012, 4:34pm says:


+1 vote   download: thelonelypiggy's world
Mateos Oct 9 2012, 12:37pm replied:

Because it seems the P90 isn't a gun but a sniper in FC.

+2 votes   article: Iron Sights Release
Mateos Oct 8 2012, 11:57am replied:

Thank you :)

+1 vote   media: FarCry 2010 Level Research 0.16.23
Mateos Oct 7 2012, 4:40pm says:

Do you have the possibility to modify the geometry of the terrain itself?

The cliff on the left behind the palm tree seems to be vertically drawn, that's why I asked ^^' If it could be changed a bit with more variations, this would be perfect!

And if it's not possible... It's just a single cliff after all :)

+1 vote   media: FarCry 2010 Level Research 0.16.23
Mateos Oct 7 2012, 4:37pm replied:

Not only looking: it IS good!

+2 votes   media: FarCry 2010 Level Research 0.16.23
Mateos Oct 6 2012, 7:01am says:

Stunning and lovely :)

+2 votes   media: Light
Mateos Oct 4 2012, 1:02pm says:

Stunning. A lesson of level design :)

+7 votes   media: INFRA: Tunnel (beta)
Mateos Oct 3 2012, 12:10pm says:

The lighting is strange... It seems in interior but only the foreground has lighting? Or is there a specific light source we can't see? ^^'

However the prop placement and the design is as always original and really nice :)

+1 vote   media: Old Chapel
Mateos Oct 1 2012, 3:04pm says:

(Little typo on res, not square ^^')

Nice bump mapping effects, it always gives HL a second life :) And you perfectly use the lighting, great job!

+3 votes   media: HD textures!
Mateos Nov 16 2014, 2:29pm says:

Is this static or dynamic lighting?

+2 votes   media: final global lighting. FOR Half-Life 2 BETA
Mateos Aug 31 2014, 2:26pm says:

It's like Skyrim with anomalies /derp

Spooky skeletons :)

+1 vote   media: Dark swamp
Mateos Aug 9 2014, 8:22am says:

Great news, thank you!

+1 vote   article: Multiplayer
Mateos Apr 24 2014, 1:07pm replied:

What do you mean by shut down?

+1 vote   media: Trucks at night
Mateos Nov 11 2013, 1:14pm says:

Nice changelog! I'll grab it as soon as I get a connection ^^'

+1 vote   article: Dniepr 2.0
Mateos Sep 11 2013, 5:23pm replied:

userdata contains screenshots and sometimes save games for the Cloud, not a lot of people think about including it in the folders to keep too ^^' Hope it will help :)

+1 vote   article: F......! Steam :(
Mateos Sep 10 2013, 2:24pm says:

You can remove all the files in Steam excepted Steam.exe, userdata and steamapps, then launch the EXE: Steam will re-download what it needs :)

+1 vote   article: F......! Steam :(
Mateos Sep 5 2013, 4:16pm says:

Wikipedia: en.wikipedia.org/wiki/GoldSrc

+7 votes   download: Half-Life Collection Golden Definition Pack
Mateos Aug 28 2013, 12:22pm says:

Reported countless times ^^'

+2 votes   media: Phil Cassidy - Mission #3 "Truck Stop" Bug
Mateos Aug 7 2013, 3:03pm replied:

Thank you! I'll be able to finish some mods finally :)

+2 votes   download: Spherical Nightmares fix after SteamPipe update
Mateos Aug 2 2013, 5:27pm says:

For widescreen resolution, do you plan to center a bit more the hands?

+1 to MCGONN!

+3 votes   media: New Multiplayer HUD
Mateos Jun 5 2013, 12:34pm says:

I see there's Limp Bizkit, I've seen here some hate about calling them a metal band? x)

Sepultura not as a Black Metal band? :'(

+2 votes   media: Agree?
Mateos May 26 2013, 4:31am replied:

Right and left are a bit upper, and the bottom as well, from what I can see? General level seems to be increasing from right to left.

+1 vote   media: Dryophyllum Forest
Mateos May 23 2013, 9:55am says:

Atmospheric, nice lighting :)

On the other hand, looks clean and all surface are so flat, I know it's a WIP, but gl with it! Try to take advantage of dynamic lights, there's potential here :)

+2 votes   media: bbs_prison "View of the Prison Control Room"
Mateos May 22 2013, 5:24pm says:

Nice skybox and lighting, beyond improvement a very nice choice!

+2 votes   media: Chapter 1: Forest - New look №3
Mateos May 18 2013, 4:59am replied:

General complaint over @ GTAForums as well :/

Seems it is from a TBoGT.

+5 votes   media: Gameplay Teaser
Mateos May 12 2013, 2:19pm says:

Nice detailed artwork! :)

+7 votes   media: Brutal Doomguy
Mateos May 6 2013, 4:15pm says:

Lighting. Fog. Skybox. Ambience. Love it :)

+2 votes   media: 6 of may screenshot
Mateos May 4 2013, 1:52pm says:

Detailed and atmospheric, love it :) Nice colors, lighting might be awesome at night time!

+6 votes   media: Southern Swamp
Mateos Apr 18 2013, 1:49pm replied:

OK, thank you :)

+2 votes   download: IdTech4 File Unpacker 1.5
Mateos Apr 17 2013, 1:49pm says:

Thanks for sharing! :)

+1 vote   download: Black Shadow 3D - unfinished
Mateos Apr 17 2013, 1:45pm says:

Is it possible to browse the files before extraction and select what kind of files you want to extract, like Only textures? :)

+2 votes   download: IdTech4 File Unpacker 1.5
Mateos Apr 11 2013, 11:47am says:

You may add books in front of the library on the ground: they're messy inside, but some should have fallen in front as well :)

The rest of the scene is perfect as usual, lighting, placements, it's very atmospheric. Great work!

+2 votes   media: Motel Room Decent
Mateos Apr 6 2013, 12:25pm says:

Good to have news :)

+5 votes   media: Artisans Castle
Mateos Apr 4 2013, 10:11am replied:

As long as they preserve the atmosphere. Keep it trash and dirty!

(Typo in page name, missing a i)

+2 votes   game: POSTAL Origins
Mateos Mar 15 2013, 2:48pm replied:

Vivendi just passed the licence to Activision, like for Spyro, since Vivendi owns Activision...

+2 votes   article: Crash Bandicoot Returns became a game !
Mateos Feb 25 2013, 4:41pm says:

Nice tutorial, thanks!

You may fix the little typo @Step 5: How -> Now :)

+1 vote   article: Creating a custom env_screenoverlay
Mateos Feb 23 2013, 2:59pm says:

Is there a possibility to make deals for briefcases? :3

+2 votes   article: Goal modes: done
Mateos Jan 17 2013, 3:59pm says:

I always thought they were father and daughter...

+14 votes   media: 12.21
Mateos Dec 29 2012, 4:26am replied:

Don't forget YANG for the multiplayer ;)

Note that in latest EDuke32 releases there's no netcode, so you need xDuke or the latest EDuke32 having the netcode (Which supports the ingame joining, but never tested it):

For more details, see Duke4.net forums or PM me :)

+1 vote   article: Duke Nukem 3D for free on Good Old Game during 2 days
Mateos Sep 30 2012, 6:10am says:

If you could add a INFRA icon on a corner it would be a perfect wallpaper :)

+1 vote   media: Overgrown canal
Mateos Sep 26 2012, 1:36pm replied:

I'll stop the chain with mine :P

-1 votes   media: VS the Cyberdemon with rifle (Nightmare - 0.16b)
Mateos Aug 20 2012, 5:44am says:

Ramps for human passage, I suggest it's more a complex, and this a path to link two parts of it?

+1 vote   media: Screens (08.13.12)
Mateos Jul 17 2012, 7:33am says:

Hum IMO it would be better to have a water more "blue", I mean we have a paradise island! More turquoise maybe?

+1 vote   media: New Wather
Mateos Jul 11 2012, 3:44pm replied:


Thanks ^^'

+1 vote   media: bag/pack wip
Mateos Jul 10 2012, 12:23pm says:

A question: will the 3D render be animated?

For instance, here, will the poke ball turn on itself?

+1 vote   media: bag/pack wip
Mateos May 28 2012, 6:19am says:

Already glad you posted news, and very glad to know it's still under very active development.

Good luck!

+5 votes   article: From The Grave To The Cradle....
Mateos May 12 2012, 2:22pm says:

Is it possible to have your gaming rig? :)

+1 vote   media: Call of Pripyat Reloaded
Mateos Apr 23 2012, 12:10pm replied:

I hope before dying in there, the screen says to leave this danger area :)

+1 vote   media: Psi Emission
Mateos Apr 14 2012, 11:11am says:

Is it really the same game? o.o

+1 vote   media: Absolute Nature 3 (W.I.P)
Mateos Apr 4 2012, 10:44am says:

Have you seen the S.M.R.T.E.R. Prypiat one?

Make a combo of both yours and his would be... With bloodsuckers and controllers... Night in a forest of swamps... Do Want.

+3 votes   media: Jump into the Fog
Mateos Mar 1 2012, 12:27pm says:

Great news!

We tried once the MP with friends, I remember a nighty place in a kind of cemetery with a wooden bridge, but that's all :/

Did not thought the dev was like this, the finished mod is really impressive, can't imagine how it would have looked like when you devs would have considered it as finished :) (Sorry for bad english)

Sure in community you'll have some help :) When I tried to start mapping on P² years ago I found nice guys

+1 vote   article: Chance the Remake will be picked up
Mateos Feb 27 2012, 3:36pm replied:

Nice addition! Will there be a manual patch for the ones who own P² by CD?

+2 votes   article: Postal 2 Desura forums now live
Mateos Feb 26 2012, 9:31am replied:

OK, sorry then :)

+1 vote   media: Some images of Loren
Mateos Feb 20 2012, 5:51pm replied:

OK, thank you for your reply :)

+2 votes   media: Shader Work
Mateos Feb 20 2012, 5:50pm replied:

Ah, was wondering how they could have wood so. Thanks :)

+1 vote   media: The Tundra
Mateos Feb 20 2012, 5:49pm replied:

nimble_kill_stalker, but nice WIP :) Wondering why he's called so, hope the meeting will be a nice surprise :)

+1 vote   media: [WIP] Side-Quest : Kill The Snork
Mateos Feb 19 2012, 5:42pm replied:

They will probably add more later, but more you had trees, more your CPU has to calculate what you see with the alpha skin of these trees

Just spawn over9000 trees at the origin, you'll notice your 10 FPS :P

IMO, nice scene, the fog and maybe a little wind-storm would give it even more atmosphere and life, but nice and realistic looking :)

-1 votes   media: The Tundra
Mateos Feb 19 2012, 5:41pm says:

Frozen view is nice... But it seems the hand is at the foreground, then the frozen view, then the map... And even, the Combine building is also at foreground, while the ground is at the background o.o Or it's the black part not receiving correctly the shadering?

+4 votes   media: Shader Work
Mateos Feb 8 2012, 4:56pm says:

Well, something like a brush as Origin which will be the reference for door rotation axis, and make it turn the number of degrees you want around it, in the watches way or inverted? Plus speed/sound custom settings?

+1 vote   media: Rotating brushes
Mateos Feb 3 2012, 1:02pm replied:

Me thought he had something in the... No, no.

0 votes   media: In The Shadows
Mateos Jan 30 2012, 1:30pm replied:

And these are good ideas, keep them in mind :)

+1 vote   media: Fort Baren
Mateos Jan 10 2012, 3:35pm replied:

Dodging you mean :)

The body anim isn't far to be perfect, just add the hands to it, it looks like when the guy has no weapon he keep his hands among its body.

Great work :) The anims are smooth, and just this is very fine, compared to some projects.

+1 vote   media: [DEV]Firstperson player body & anims&weapon anims
Mateos Jan 10 2012, 10:30am says:

Who had this epic idea? It really fits!

+2 votes   article: A little retro trip to "Isometria" with MCS and Thievious
Mateos Dec 31 2011, 3:40pm replied:

On cliffs, but not the eletric stuff.

+11 votes   media: Warehouse (Yet Again)
Mateos Dec 27 2011, 5:22pm replied:

Why military? Can't see how they could need a trader...

+2 votes   media: Nimble Item Ordering System
Mateos Dec 25 2011, 4:35am says:

I hope, I hope Morrowind will be -75 during Winter Sales on Steam @@ If not I'll take it at -50 and install this jewel *-*

+2 votes   media: [RELEASE] Morrowind Rebirth 1.5!
Mateos Dec 25 2011, 4:31am says:

Merry XMas o/

+1 vote   media: Merry Christmas!
Mateos Dec 3 2011, 3:07am replied:

I tried to learn mapping under DN3D in the past, but I never get used to the editor :/ So I just script and make GRPs out of files x)

Will try it again someday. Good to see a new quality map to be released :)

+1 vote   media: Ruined building
Mateos Nov 29 2011, 5:57pm replied:

As you like :) Just a suggestion which poped up in my mind when I read the hand's description

+1 vote   media: Eatable Mutant Items
Mateos Nov 28 2011, 1:20pm says:

Effects are stunning :o Awesome work, keep going on!

+2 votes   media: OverDose ViDoc - Light Shafts
Mateos Nov 15 2011, 12:21pm replied:

He was suggesting it for devs... Of course the game is made to read jpg/tga/png, not dds currently.

+4 votes   download: ETXreaL 0.3.0
Mateos Nov 14 2011, 5:00pm replied:


Allows to select a color, so the black parts can easily be removed that way :)

+1 vote   media: Final Rusty Lab Table Icon
Mateos Nov 8 2011, 9:44am replied:

The recoil, plus the impact of the fear... You'll maybe not have all your strength during a dark night with such things attacking you :)

+1 vote   media: Cry of Fear - 11 minutes Co-op Gameplay
Mateos Nov 5 2011, 7:15pm says:

The design and the models seems to have taken some hours of free time, well done and good luck with it :) With NPCs it will be a nice experience to play in this section with Scientists :)

+2 votes   media: Science Base
Mateos Nov 1 2011, 4:44pm says:

Who's the guy on the right?

+8 votes   media: Creepy Halloween!
Mateos Oct 17 2011, 11:54am says:

Looks like a GBA Mario game textures through my eyes o.o

+2 votes   download: randomised
Mateos Aug 27 2011, 4:15am says:

Looks nice and realistic, would like to do such cracks on my texture...

+1 vote   media: UberNerdGames
Mateos Aug 3 2011, 3:53am says:

Seems the texture isn't seamless :/

+4 votes   media: Autumn Aurora
Mateos Aug 1 2011, 5:31am says:

Well done!

+2 votes   media: Version 1.0 on the way!
Mateos Jul 7 2011, 5:41pm says:

Impressive work! Just the background wall looking unicolored a bit, when you have dynamic lighting/HD textures/bump mapping on all the rest of the shot :) Maybe with decals?

+1 vote   media: Battery Work in Progress
Mateos May 30 2011, 12:53pm says:

With such skills, you can make a wonderful dark swamp, full of bloodsuckers, snorks, and maybe zombis ;) Nice work!

+3 votes   media: River on the new location
Mateos May 28 2011, 4:01am replied:

A release episode by episode provides a sooner release, a first test for followers so they can report bugs, glitches, crashes to help the devs to avoid them in next episodes... It's a good choice for me.

+3 votes   article: Work In Progress....
Mateos May 13 2011, 9:53am says:

It is done, he's preparing the next version, download link is somewhere in the comments of the main page...

+2 votes   media: hd14
Mateos Apr 25 2011, 5:12am says:

As you've replaced the combat musics, where have I to place them in the gamedata folder to have custom ones, and what are the encoding requirements? Thanks :)

+1 vote   media: Combat Music
Mateos Mar 31 2011, 5:23pm replied:

Try PaySafe Card, look for a sell point around your location, it's how I'm able to buy through Steam...

+1 vote   article: Great Things Coming for Sven Co-op!
Mateos Mar 23 2011, 6:03pm replied:

Read the Release Date part on the right info box.

+2 votes   mod: Liberty City Nights: Part II
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