I'm a huge FPS fan, old or recent (Duke Nukem 3D, Painkiller, Wolfenstein Enemy Territory, Blood, Left 4 Dead, Killing Floor, Doom, S.T.A.L.K.E.R., Borderlands ...).
For much details, see my blog entries ;)
Nice job, impressive work as usual, keep it up!
Have you tried to edit the .txt files, the usual workaround for this?
Wow, now the anims are very smooth! Nice job, keep it up!
Is there some possibility to use melee attacks? Seems when you have a zombie on you you're harmless :/ Anyway nice ambiance and work with lighting and animations! Would be cool to see more exterior level design too :)
Just need some shader work to have the hands and gund lit (looks fullbright here), the model and its texture are really good, detailed and precise :) Nice work!
The ground texture looks strange for an interior imho; Lighting is very nice! Wise prop placement too :)
Sad there's no backward compatibility, but thanks for keep things up to date :)
The player should be able to navigate in levels, not look at its feet to see if he can walk or not ^^'
Your shot already shows a very detailed room, with a nice lighting, and it's a motel: if you put too much stuff, sure people will steal little things :D
In my opinion, it's already nice. Maybe dispatch more decals on floor (or dunno if the path from the right to the door at the back is meant to be like this, if you see what I mean), but already well-filled and nice looking, imho.
Non, mais vu qu'il est facile de convertir des ROMs PS1 vers PSP, et que beaucoup de jeux sur ModDB peuvent se porter dessus, je pense en acquérir une un jour :)
I'm just wondering on a detail, about the light inside the vent system;
It looks good atmosphere-wise, but I feel it isn't really realistic: why engineers would have put a light there? It's just supposed to ventilate the room :/
The music perfectly fit the video ^^
Just two questions:
- What is the coeff of resistance of enemies for each extra player? I fell that these monsters die quite quickly, or maybe it's a low difficulty mode?
- Is it possible to list how many death by players happened in the score menu?
I love it, I know already with who I'll play it ^^ Good luck!
He's in Core2 mode :)
Good, thanks for answers :)
Is it me or nothing new apart the barrel on start is shown up here?
Jesus. Have to start saving money to buy a new PC >.>
Thunder and sound repeat quite fast; when I just had a real storm yesterday, here the sound sounds weird :/
Have you made it by hand/recorded?
But the art and lighting is quite fine so far, nice job :)
I see some of you regret this... But if your armor is like this, the enemy one too... So I think you'll enjoy taking by surprise bandits with a such feature =D
The rain looks strange... Tilting maybe, or too much white flashes at the same level: close from the ground?
The work is stunning, the atmosphere, the models/textures quality, the optimization, the gameplay elements such as anomalies, voices, enemy shooting...
Merry XMax Stalker, here is your present :P
Stunning, awesome, realist, complete, this mod is the one of the year!
This will give you probably a lot of work and eat a part of your free time, but it's cool for the ones who hardwork on a map and want to share their quality result with others.
lol'd at the size, seems to be a great work, thanks for sharing :)
Miss the orange carrot too... If added, could be cultivated like pumpkins? Let's dream :D
So rare to find smart stuff here, just "Oh look madez a house olol".
Thanks to share your engineering experience ;)
Red is also the final trainer to beat in Gold/Silver/Cristal versions on GBC. It is said to be the best trainer in these 3 versions.
I've a forced limited sight now, it's fun to see blue all around... And fun to see where I am.
What kind of help do you need for the left features? Coders, scripters, mappers?
Yes. Re-downloaded, re-installed, still have the top of the furnace pink :/
I don't know where to say it, so I say it in a comment...
The top of the furnaces is pink. Just downloaded it here, through the GameFront mirror.
Quite orange lighting, which affect maybe too much the environment?
When you read titles, just read them entirely, and keep them in mind while looking at the news item x)
Happy B-Day Dezo :)
Nice work on both models & textures :)
Nice job :)
I guess one met the Dead Simon, and since the second one had no answer from his mate he checked... Dead :P
For all, check Splash Damage forums, already posted (and successfully fixed) several times :)
Is it a skull in the purple effect, or is it my imagination?
Nice design. Would like to see what's down there :)
Sorry again >.>
If you would like help on little locations, I may help for ideas :)
Nice preview picture, very appealing.
Could you replace it with something showing off your add-on? ^^'
Hope you'll find enough donators, get well soon, can't really wish you more :/
Very nice job. Making the mod install directly inside the game install is easier and faster :) Sadly it didn't detect my Steam RtCW, and so showed the default path. I guess it's coded to find the registry key of the original CD?
Does the installer make custom registry keys? So Xfire can support it, with all its features (In-Game Chat, screenshot, videos, broadcast, ...) :)
Please ModDB process it faster @@
Insert money in the hole.
Nice view :)
Just miss firing and explosion sound effects, otherwise nice job :)
How many times this file has been modified when you mod STALKER... My God you know what means "Alpha channel" after x)
Great news, hope you'll find some experienced people with free time left :/ With studies and all it's harder and harder these days ><
Sorry to hear that bad news :(
Life is more important than a mod, even if a personal project is beyond important you have to succeed first in life, then you'll have time to start/finish/polish your projects :)
Or push the administration to add 2-3 hours in colleges for "Personal Assisted Projects", let's dream...
Because it seems the P90 isn't a gun but a sniper in FC.
Thank you :)
Do you have the possibility to modify the geometry of the terrain itself?
The cliff on the left behind the palm tree seems to be vertically drawn, that's why I asked ^^' If it could be changed a bit with more variations, this would be perfect!
And if it's not possible... It's just a single cliff after all :)
Not only looking: it IS good!
Stunning and lovely :)
Stunning. A lesson of level design :)
The lighting is strange... It seems in interior but only the foreground has lighting? Or is there a specific light source we can't see? ^^'
However the prop placement and the design is as always original and really nice :)
(Little typo on res, not square ^^')
Nice bump mapping effects, it always gives HL a second life :) And you perfectly use the lighting, great job!
Is this static or dynamic lighting?
It's like Skyrim with anomalies /derp
Spooky skeletons :)
Great news, thank you!
What do you mean by shut down?
Nice changelog! I'll grab it as soon as I get a connection ^^'
userdata contains screenshots and sometimes save games for the Cloud, not a lot of people think about including it in the folders to keep too ^^' Hope it will help :)
You can remove all the files in Steam excepted Steam.exe, userdata and steamapps, then launch the EXE: Steam will re-download what it needs :)
Reported countless times ^^'
Thank you! I'll be able to finish some mods finally :)
For widescreen resolution, do you plan to center a bit more the hands?
+1 to MCGONN!
I see there's Limp Bizkit, I've seen here some hate about calling them a metal band? x)
Sepultura not as a Black Metal band? :'(
Right and left are a bit upper, and the bottom as well, from what I can see? General level seems to be increasing from right to left.
Atmospheric, nice lighting :)
On the other hand, looks clean and all surface are so flat, I know it's a WIP, but gl with it! Try to take advantage of dynamic lights, there's potential here :)
Nice skybox and lighting, beyond improvement a very nice choice!
General complaint over @ GTAForums as well :/
Seems it is from a TBoGT.
Nice detailed artwork! :)
Lighting. Fog. Skybox. Ambience. Love it :)
Detailed and atmospheric, love it :) Nice colors, lighting might be awesome at night time!
OK, thank you :)
Thanks for sharing! :)
Is it possible to browse the files before extraction and select what kind of files you want to extract, like Only textures? :)
You may add books in front of the library on the ground: they're messy inside, but some should have fallen in front as well :)
The rest of the scene is perfect as usual, lighting, placements, it's very atmospheric. Great work!
Good to have news :)
As long as they preserve the atmosphere. Keep it trash and dirty!
(Typo in page name, missing a i)
Vivendi just passed the licence to Activision, like for Spyro, since Vivendi owns Activision...
Nice tutorial, thanks!
You may fix the little typo @Step 5: How -> Now :)
Is there a possibility to make deals for briefcases? :3
I always thought they were father and daughter...
Don't forget YANG for the multiplayer ;)
Note that in latest EDuke32 releases there's no netcode, so you need xDuke or the latest EDuke32 having the netcode (Which supports the ingame joining, but never tested it):
For more details, see Duke4.net forums or PM me :)
If you could add a INFRA icon on a corner it would be a perfect wallpaper :)
I'll stop the chain with mine :P
Ramps for human passage, I suggest it's more a complex, and this a path to link two parts of it?
Hum IMO it would be better to have a water more "blue", I mean we have a paradise island! More turquoise maybe?
A question: will the 3D render be animated?
For instance, here, will the poke ball turn on itself?
Already glad you posted news, and very glad to know it's still under very active development.
Is it possible to have your gaming rig? :)
I hope before dying in there, the screen says to leave this danger area :)
Is it really the same game? o.o
Have you seen the S.M.R.T.E.R. Prypiat one?
Make a combo of both yours and his would be... With bloodsuckers and controllers... Night in a forest of swamps... Do Want.
We tried once the MP with friends, I remember a nighty place in a kind of cemetery with a wooden bridge, but that's all :/
Did not thought the dev was like this, the finished mod is really impressive, can't imagine how it would have looked like when you devs would have considered it as finished :) (Sorry for bad english)
Sure in community you'll have some help :) When I tried to start mapping on P² years ago I found nice guys
Nice addition! Will there be a manual patch for the ones who own P² by CD?
OK, sorry then :)
OK, thank you for your reply :)
Ah, was wondering how they could have wood so. Thanks :)
nimble_kill_stalker, but nice WIP :) Wondering why he's called so, hope the meeting will be a nice surprise :)
They will probably add more later, but more you had trees, more your CPU has to calculate what you see with the alpha skin of these trees
Just spawn over9000 trees at the origin, you'll notice your 10 FPS :P
IMO, nice scene, the fog and maybe a little wind-storm would give it even more atmosphere and life, but nice and realistic looking :)
Frozen view is nice... But it seems the hand is at the foreground, then the frozen view, then the map... And even, the Combine building is also at foreground, while the ground is at the background o.o Or it's the black part not receiving correctly the shadering?
Well, something like a brush as Origin which will be the reference for door rotation axis, and make it turn the number of degrees you want around it, in the watches way or inverted? Plus speed/sound custom settings?
Me thought he had something in the... No, no.
And these are good ideas, keep them in mind :)
Dodging you mean :)
The body anim isn't far to be perfect, just add the hands to it, it looks like when the guy has no weapon he keep his hands among its body.
Great work :) The anims are smooth, and just this is very fine, compared to some projects.
Who had this epic idea? It really fits!
On cliffs, but not the eletric stuff.
Why military? Can't see how they could need a trader...
I hope, I hope Morrowind will be -75 during Winter Sales on Steam @@ If not I'll take it at -50 and install this jewel *-*
Merry XMas o/
I tried to learn mapping under DN3D in the past, but I never get used to the editor :/ So I just script and make GRPs out of files x)
Will try it again someday. Good to see a new quality map to be released :)
As you like :) Just a suggestion which poped up in my mind when I read the hand's description
Effects are stunning :o Awesome work, keep going on!
He was suggesting it for devs... Of course the game is made to read jpg/tga/png, not dds currently.
Allows to select a color, so the black parts can easily be removed that way :)
The recoil, plus the impact of the fear... You'll maybe not have all your strength during a dark night with such things attacking you :)
The design and the models seems to have taken some hours of free time, well done and good luck with it :) With NPCs it will be a nice experience to play in this section with Scientists :)
Who's the guy on the right?
Looks like a GBA Mario game textures through my eyes o.o
Looks nice and realistic, would like to do such cracks on my texture...
Seems the texture isn't seamless :/
Impressive work! Just the background wall looking unicolored a bit, when you have dynamic lighting/HD textures/bump mapping on all the rest of the shot :) Maybe with decals?
With such skills, you can make a wonderful dark swamp, full of bloodsuckers, snorks, and maybe zombis ;) Nice work!
A release episode by episode provides a sooner release, a first test for followers so they can report bugs, glitches, crashes to help the devs to avoid them in next episodes... It's a good choice for me.
It is done, he's preparing the next version, download link is somewhere in the comments of the main page...
As you've replaced the combat musics, where have I to place them in the gamedata folder to have custom ones, and what are the encoding requirements? Thanks :)
Try PaySafe Card, look for a sell point around your location, it's how I'm able to buy through Steam...
Read the Release Date part on the right info box.