I'm a huge FPS fan, old or recent (Duke Nukem 3D, Painkiller, Wolfenstein Enemy Territory, Blood, Left 4 Dead, Killing Floor, Doom, S.T.A.L.K.E.R., Borderlands ...).
For much details, see my blog entries ;)
Is this static or dynamic lighting?
It's like Skyrim with anomalies /derp
Spooky skeletons :)
Great news, thank you!
What do you mean by shut down?
Nice changelog! I'll grab it as soon as I get a connection ^^'
userdata contains screenshots and sometimes save games for the Cloud, not a lot of people think about including it in the folders to keep too ^^' Hope it will help :)
You can remove all the files in Steam excepted Steam.exe, userdata and steamapps, then launch the EXE: Steam will re-download what it needs :)
Reported countless times ^^'
Thank you! I'll be able to finish some mods finally :)
For widescreen resolution, do you plan to center a bit more the hands?
+1 to MCGONN!
I see there's Limp Bizkit, I've seen here some hate about calling them a metal band? x)
Sepultura not as a Black Metal band? :'(
Right and left are a bit upper, and the bottom as well, from what I can see? General level seems to be increasing from right to left.
Atmospheric, nice lighting :)
On the other hand, looks clean and all surface are so flat, I know it's a WIP, but gl with it! Try to take advantage of dynamic lights, there's potential here :)
Nice skybox and lighting, beyond improvement a very nice choice!
General complaint over @ GTAForums as well :/
Seems it is from a TBoGT.
Nice detailed artwork! :)
Lighting. Fog. Skybox. Ambience. Love it :)
Detailed and atmospheric, love it :) Nice colors, lighting might be awesome at night time!
OK, thank you :)
Thanks for sharing! :)
Is it possible to browse the files before extraction and select what kind of files you want to extract, like Only textures? :)
You may add books in front of the library on the ground: they're messy inside, but some should have fallen in front as well :)
The rest of the scene is perfect as usual, lighting, placements, it's very atmospheric. Great work!
Good to have news :)
As long as they preserve the atmosphere. Keep it trash and dirty!
(Typo in page name, missing a i)
Vivendi just passed the licence to Activision, like for Spyro, since Vivendi owns Activision...
Nice tutorial, thanks!
You may fix the little typo @Step 5: How -> Now :)
Is there a possibility to make deals for briefcases? :3
You don't need to be a master to express your opinion, or there would be only English teachers making comments :)
My point was missed :/ Sorry about that.
Not they mother tongue would be more accurate, to play on words; But I think nowadays English if the first language learnt by non-Enligsh people, or maybe Mandarin...
I always thought they were father and daughter...
Don't forget YANG for the multiplayer ;)
Note that in latest EDuke32 releases there's no netcode, so you need xDuke or the latest EDuke32 having the netcode (Which supports the ingame joining, but never tested it):
For more details, see Duke4.net forums or PM me :)
I guess one met the Dead Simon, and since the second one had no answer from his mate he checked... Dead :P
How many times this file has been modified when you mod STALKER... My God you know what means "Alpha channel" after x)
Nice job :)
Great news, hope you'll find some experienced people with free time left :/ With studies and all it's harder and harder these days ><
Stunning. A lesson of level design :)
(Little typo on res, not square ^^')
Nice bump mapping effects, it always gives HL a second life :) And you perfectly use the lighting, great job!
If you could add a INFRA icon on a corner it would be a perfect wallpaper :)
I'll stop the chain with mine :P
Ramps for human passage, I suggest it's more a complex, and this a path to link two parts of it?
Hum IMO it would be better to have a water more "blue", I mean we have a paradise island! More turquoise maybe?
A question: will the 3D render be animated?
For instance, here, will the poke ball turn on itself?
Already glad you posted news, and very glad to know it's still under very active development.
Is it possible to have your gaming rig? :)
I hope before dying in there, the screen says to leave this danger area :)
Is it really the same game? o.o
Have you seen the S.M.R.T.E.R. Prypiat one?
Make a combo of both yours and his would be... With bloodsuckers and controllers... Night in a forest of swamps... Do Want.
We tried once the MP with friends, I remember a nighty place in a kind of cemetery with a wooden bridge, but that's all :/
Did not thought the dev was like this, the finished mod is really impressive, can't imagine how it would have looked like when you devs would have considered it as finished :) (Sorry for bad english)
Sure in community you'll have some help :) When I tried to start mapping on P² years ago I found nice guys
Nice addition! Will there be a manual patch for the ones who own P² by CD?
OK, sorry then :)
OK, thank you for your reply :)
Ah, was wondering how they could have wood so. Thanks :)
nimble_kill_stalker, but nice WIP :) Wondering why he's called so, hope the meeting will be a nice surprise :)
They will probably add more later, but more you had trees, more your CPU has to calculate what you see with the alpha skin of these trees
Just spawn over9000 trees at the origin, you'll notice your 10 FPS :P
IMO, nice scene, the fog and maybe a little wind-storm would give it even more atmosphere and life, but nice and realistic looking :)
Frozen view is nice... But it seems the hand is at the foreground, then the frozen view, then the map... And even, the Combine building is also at foreground, while the ground is at the background o.o Or it's the black part not receiving correctly the shadering?
Well, something like a brush as Origin which will be the reference for door rotation axis, and make it turn the number of degrees you want around it, in the watches way or inverted? Plus speed/sound custom settings?
Me thought he had something in the... No, no.
And these are good ideas, keep them in mind :)
Dodging you mean :)
The body anim isn't far to be perfect, just add the hands to it, it looks like when the guy has no weapon he keep his hands among its body.
Great work :) The anims are smooth, and just this is very fine, compared to some projects.
Who had this epic idea? It really fits!
On cliffs, but not the eletric stuff.
Why military? Can't see how they could need a trader...
I hope, I hope Morrowind will be -75 during Winter Sales on Steam @@ If not I'll take it at -50 and install this jewel *-*
Merry XMas o/
I tried to learn mapping under DN3D in the past, but I never get used to the editor :/ So I just script and make GRPs out of files x)
Will try it again someday. Good to see a new quality map to be released :)
As you like :) Just a suggestion which poped up in my mind when I read the hand's description
Effects are stunning :o Awesome work, keep going on!
He was suggesting it for devs... Of course the game is made to read jpg/tga/png, not dds currently.
Allows to select a color, so the black parts can easily be removed that way :)
The recoil, plus the impact of the fear... You'll maybe not have all your strength during a dark night with such things attacking you :)
The design and the models seems to have taken some hours of free time, well done and good luck with it :) With NPCs it will be a nice experience to play in this section with Scientists :)
Who's the guy on the right?
Looks like a GBA Mario game textures through my eyes o.o
Looks nice and realistic, would like to do such cracks on my texture...
Seems the texture isn't seamless :/
Impressive work! Just the background wall looking unicolored a bit, when you have dynamic lighting/HD textures/bump mapping on all the rest of the shot :) Maybe with decals?
With such skills, you can make a wonderful dark swamp, full of bloodsuckers, snorks, and maybe zombis ;) Nice work!
A release episode by episode provides a sooner release, a first test for followers so they can report bugs, glitches, crashes to help the devs to avoid them in next episodes... It's a good choice for me.
It is done, he's preparing the next version, download link is somewhere in the comments of the main page...
As you've replaced the combat musics, where have I to place them in the gamedata folder to have custom ones, and what are the encoding requirements? Thanks :)
Try PaySafe Card, look for a sell point around your location, it's how I'm able to buy through Steam...
Read the Release Date part on the right info box.
Love it :)
Amazing you still can speak :P
If they throw tables at you, just throw nades :P
If there will be zombies, the land is quite flat and opened to view... I don't ask for more bushes, but if you could add few variations such as hills it would make the whole thingy harder and less predictable about where are zombies and how to handle them, I think?
Just two questions:
- What is the coeff of resistance of enemies for each extra player? I fell that these monsters die quite quickly, or maybe it's a low difficulty mode?
- Is it possible to list how many death by players happened in the score menu?
I love it, I know already with who I'll play it ^^ Good luck!
Neat. Keep it up! :)
Mine is... dead. So I take a laptop 2x stonger and 1/3 cheaper (The laptop is 2 years old). It'll be able to handle more graphic memory and has a better CPU to handle it at higher resolution; I should even be able to have POM enabled on CS/CoP :) (Dunno if this mod update the engine?)
My new computer comes next week, perfect timing :D
Thank you :)
For people reading: This "fix" is now known to be an issue ^^
Master server is up and the Rudi's fix doesn't display any server now.
Talk to the guy near the door.
Nice map :)
Yes, that's GTA III.
Good news, I like that little island :)
When I read "and Skyrim" in title I thought you were going to port Loren to Skyrim x)
Good luck with your projects, don't forget to drop the links here when you make a ModDB profile ;)
The important is to do what you want to do and like it :)
Always worth the wait for such hard-worked mods, glad enough to have news about keeping it up :D
Just few idiots who voted 2/10 when you published it with a night screen... Maybe they had brightness on its lowest.
Well done and original map :)
It will just need -1 for Team Rocket base under Casino :P
Good idea to upload it there :)
Unfortunately I don't have enough time to give it a try now... But I have it in the Update list ;)
Maybe a bad question... But are iron sights planned to be added?
I can live with or without, just would like to know :)
There's GTA 2, III, VC and SA projects for RAGE atm and afaik.
See GTAForums.com :)
I don't think so, since they're buggy and limited atm :/
"Its" harms and not "It's", this typo several times, but I like the way it is redacted :)
It's time to kick a** and play football! x)
*Scroll down* *See the screen* *Scroll up* Yes, this is Alien Swarm o.o
Thanks for the news, and good luck with the coding and optimization :)
Same as David when I saw it; Maybe more variations, noise like damaged bricks here and there?
Check in your game folder if there's a .log file with all the infos you just said; It may give more indications :)
Well I tried a game with a PS1 gamepad some time ago on Dolphin, it's weird... But playable x)
Will try it, if my PC can run it, thanks :)
Nice work on bringing it that far, and for making it running on all 3 main PC platforms! Thank you! :)
The central pillar is neat. I guess this is an elevator entrance; If it is supposed to get high (I mean, more then 2-3 levels), you could have a solid window on 2 opposite sides or all around with some impressive environment overview :)
You have to edit a text file, see:
Thank you for keeping us up to date over here at ModDB; I got my feet once at the forums, I guess there's more activity there?
Realistic design, nice work :) Maybe work the lighting with the ceiling, some flickering from the lights (since it's all fire) could make it even more above the top :)
Nice level design and work on lighting. On the first shot, if you could make the downstairs part darker, it would be awesome :)
How much space is there between the main wooden desk at the foreground and the 2 chairs behind?
I don't anything else to point out, nice job ^.^
Thanks for your work, appreciated!
First video there, CoD Zombie mode sounds. Seriously?
The support on the right looks like wood with this lighting, dunno how you achieved this; Anyway love how you place props and corpses, look so natural and well filled!
1) Not against, but if some people manage to made their own ammunition/weaps, maybe just make the pre-war weaps rare?
2) Seems huge, would make the game more difficult and realist :)
3) Hmm.. Like?
4)5) Good ideas.
6) If the engine can as well handle shaders so the surfaces can look wet or snowy after some time, it would be beyond perfect!
7) If you have example of parameters, like living alone, have the dog dead, and several others, it could be realist...
Next) Nothing to say ^^'
Very nice level design and textures; I'm wondering what's your source of inspiration? :P
Why my PC can't run Skyrim >.>
Will this project have a ModDB Page, or is it already the case? :)
Just add mess on ground/tables, broken objects, why not bodies, then it would be perfect to my mind :)
The scene is very nice as the lighting is well done, just the ground a bit clean and so flat :/
And the screens are free of mutants and anomalies... Imagine with them, plus atmospheric effects such as rain and storm... Do Want.
Lighting is really nice in these dark parts of Loren, nice work!
Dude, google the words "work in progress".
The top "legs", shouldn't they be more close to ground?
You decided, but did you ask the devs before?
YEAH IT'S ANNOYING
What 'bout Tank texture? Looks weird with everything detailed around :)
Maybe the ivy can get through cracks and still grow even with low lighting power, even if not from the sun itself. Or my interior ivy is living not the way God intended it to live.
Edit: Of course, just reduce the green intensity... The leaves are growing here but not looking that green.
Upload the file so me or another guy can try his luck on?
Black and gray stripes, it seems to can't be read :/
Good luck, with its 17+GB...
Everyone's not aware of everything, why put some -1 to this guy? At least he asks instead of say what it is without any knowledge...
Hope that guy will come back with much details about his thoughts...
Thanks :) Have to finish it in single player, a friend of mine too, then test and rate :)
Looks like Leonardo Di Caprio also :P
The good point is that it will save FPS and avoid as much as possible micro-loadings, it's fine and fit perfectly :)
I think I will have to lower the config to run this god piece :)
Maybe with Wine... Windows for this one :)
Or you have an other mod installed, or we are no speaking about the same game.
They already replied about the particles question, it would eat to much ressources, and their engine can't hold it.
OK, thanks :)
Yeah, the engine is old and wasn't made to have such effects, sorry :/
The last mod I've tried for VC was Final Justice, and my game just can't start. I really can't wait for this one, it looks so awesome... How many time have you put in this project?
Not sure you'll have 999 ammo like in this video while fighting them, and maybe you'll not find many ammo...
For texture, you could maybe ask there:
It's a Blood TC for Duke Nukem 3D, and an High Resolution Pack is disponible, with some great textures.