Hi there! I'm a huge FPS fan, old or recent (Duke Nukem 3D, Painkiller, Wolfenstein Enemy Territory, Blood, Left 4 Dead, Killing Floor, Doom, S.T.A.L.K.E.R., Borderlands ...). For much details, see my blog entries ;)

Comment History  (180 - 210 of 509)
Mateos Nov 16 2014, 2:29pm says:

Is this static or dynamic lighting?

+2 votes   media: final global lighting. FOR Half-Life 2 BETA
Mateos Aug 31 2014, 2:26pm says:

It's like Skyrim with anomalies /derp

Spooky skeletons :)

+1 vote   media: Dark swamp
Mateos Aug 9 2014, 8:22am says:

Great news, thank you!

+1 vote   article: Multiplayer
Mateos Apr 24 2014, 1:07pm replied:

What do you mean by shut down?

+1 vote   media: Trucks at night
Mateos Nov 11 2013, 1:14pm says:

Nice changelog! I'll grab it as soon as I get a connection ^^'

+1 vote   article: Dniepr 2.0
Mateos Sep 11 2013, 5:23pm replied:

userdata contains screenshots and sometimes save games for the Cloud, not a lot of people think about including it in the folders to keep too ^^' Hope it will help :)

+1 vote   article: F......! Steam :(
Mateos Sep 10 2013, 2:24pm says:

You can remove all the files in Steam excepted Steam.exe, userdata and steamapps, then launch the EXE: Steam will re-download what it needs :)

+1 vote   article: F......! Steam :(
Mateos Sep 5 2013, 4:16pm says:

Wikipedia: en.wikipedia.org/wiki/GoldSrc

+6 votes   download: Half-Life Collection Golden Definition Pack
Mateos Aug 28 2013, 12:22pm says:

Reported countless times ^^'

+2 votes   media: Phil Cassidy - Mission #3 "Truck Stop" Bug
Mateos Aug 7 2013, 3:03pm replied:

Thank you! I'll be able to finish some mods finally :)

+2 votes   download: Spherical Nightmares fix after SteamPipe update
Mateos Aug 2 2013, 5:27pm says:

For widescreen resolution, do you plan to center a bit more the hands?

+1 to MCGONN!

+3 votes   media: New Multiplayer HUD
Mateos Jun 5 2013, 12:34pm says:

I see there's Limp Bizkit, I've seen here some hate about calling them a metal band? x)

Sepultura not as a Black Metal band? :'(

+2 votes   media: Agree?
Mateos May 26 2013, 4:31am replied:

Right and left are a bit upper, and the bottom as well, from what I can see? General level seems to be increasing from right to left.

+1 vote   media: Dryophyllum Forest
Mateos May 23 2013, 9:55am says:

Atmospheric, nice lighting :)

On the other hand, looks clean and all surface are so flat, I know it's a WIP, but gl with it! Try to take advantage of dynamic lights, there's potential here :)

+2 votes   media: bbs_prison "View of the Prison Control Room"
Mateos May 22 2013, 5:24pm says:

Nice skybox and lighting, beyond improvement a very nice choice!

+2 votes   media: Chapter 1: Forest - New look №3
Mateos May 18 2013, 4:59am replied:

General complaint over @ GTAForums as well :/

Seems it is from a TBoGT.

+5 votes   media: Gameplay Teaser
Mateos May 12 2013, 2:19pm says:

Nice detailed artwork! :)

+6 votes   media: Brutal Doomguy
Mateos May 6 2013, 4:15pm says:

Lighting. Fog. Skybox. Ambience. Love it :)

+2 votes   media: 6 of may screenshot
Mateos May 4 2013, 1:52pm says:

Detailed and atmospheric, love it :) Nice colors, lighting might be awesome at night time!

+6 votes   media: Southern Swamp
Mateos Apr 18 2013, 1:49pm replied:

OK, thank you :)

+2 votes   download: IdTech4 File Unpacker 1.5
Mateos Apr 17 2013, 1:49pm says:

Thanks for sharing! :)

+1 vote   download: Black Shadow 3D - unfinished
Mateos Apr 17 2013, 1:45pm says:

Is it possible to browse the files before extraction and select what kind of files you want to extract, like Only textures? :)

+2 votes   download: IdTech4 File Unpacker 1.5
Mateos Apr 11 2013, 11:47am says:

You may add books in front of the library on the ground: they're messy inside, but some should have fallen in front as well :)

The rest of the scene is perfect as usual, lighting, placements, it's very atmospheric. Great work!

+2 votes   media: Motel Room Decent
Mateos Apr 6 2013, 12:25pm says:

Good to have news :)

+5 votes   media: Artisans Castle
Mateos Apr 4 2013, 10:11am replied:

As long as they preserve the atmosphere. Keep it trash and dirty!

(Typo in page name, missing a i)

+2 votes   game: POSTAL Origins
Mateos Mar 15 2013, 2:48pm replied:

Vivendi just passed the licence to Activision, like for Spyro, since Vivendi owns Activision...

+2 votes   article: Crash Bandicoot Returns became a game !
Mateos Feb 25 2013, 4:41pm says:

Nice tutorial, thanks!

You may fix the little typo @Step 5: How -> Now :)

+1 vote   article: Creating a custom env_screenoverlay
Mateos Feb 23 2013, 2:59pm says:

Is there a possibility to make deals for briefcases? :3

+2 votes   article: Goal modes: done
Mateos Feb 16 2013, 5:30am replied:

You don't need to be a master to express your opinion, or there would be only English teachers making comments :)
My point was missed :/ Sorry about that.

+4 votes   article: Gold status
Mateos Feb 14 2013, 3:46pm replied:

Not they mother tongue would be more accurate, to play on words; But I think nowadays English if the first language learnt by non-Enligsh people, or maybe Mandarin...

0 votes   article: Gold status
Mateos Jan 17 2013, 3:59pm says:

I always thought they were father and daughter...

+13 votes   media: 12.21
Mateos Dec 29 2012, 4:26am replied:

Don't forget YANG for the multiplayer ;)

Note that in latest EDuke32 releases there's no netcode, so you need xDuke or the latest EDuke32 having the netcode (Which supports the ingame joining, but never tested it):

For more details, see Duke4.net forums or PM me :)

+1 vote   article: Duke Nukem 3D for free on Good Old Game during 2 days
Mateos Dec 4 2012, 12:19pm says:

I guess one met the Dead Simon, and since the second one had no answer from his mate he checked... Dead :P

+5 votes   media: Dead cops
Mateos Oct 14 2012, 5:05pm says:

How many times this file has been modified when you mod STALKER... My God you know what means "Alpha channel" after x)

Nice job :)

+1 vote   media: Icons, as of Oct, 14th, 2012
Mateos Oct 12 2012, 2:03pm says:

Great news, hope you'll find some experienced people with free time left :/ With studies and all it's harder and harder these days ><

+1 vote   article: Domus is back on track!
Mateos Oct 4 2012, 1:02pm says:

Stunning. A lesson of level design :)

+7 votes   media: INFRA: Tunnel (beta)
Mateos Oct 1 2012, 3:04pm says:

(Little typo on res, not square ^^')

Nice bump mapping effects, it always gives HL a second life :) And you perfectly use the lighting, great job!

+3 votes   media: HD textures!
Mateos Sep 30 2012, 6:10am says:

If you could add a INFRA icon on a corner it would be a perfect wallpaper :)

+1 vote   media: Overgrown canal
Mateos Sep 26 2012, 1:36pm replied:

I'll stop the chain with mine :P

-1 votes   media: VS the Cyberdemon with rifle (Nightmare - 0.16b)
Mateos Aug 20 2012, 5:44am says:

Ramps for human passage, I suggest it's more a complex, and this a path to link two parts of it?

+1 vote   media: Screens (08.13.12)
Mateos Jul 17 2012, 7:33am says:

Hum IMO it would be better to have a water more "blue", I mean we have a paradise island! More turquoise maybe?

+1 vote   media: New Wather
Mateos Jul 11 2012, 3:44pm replied:


Thanks ^^'

+1 vote   media: bag/pack wip
Mateos Jul 10 2012, 12:23pm says:

A question: will the 3D render be animated?

For instance, here, will the poke ball turn on itself?

+1 vote   media: bag/pack wip
Mateos May 28 2012, 6:19am says:

Already glad you posted news, and very glad to know it's still under very active development.

Good luck!

+5 votes   article: From The Grave To The Cradle....
Mateos May 12 2012, 2:22pm says:

Is it possible to have your gaming rig? :)

+1 vote   media: Call of Pripyat Reloaded
Mateos Apr 23 2012, 12:10pm replied:

I hope before dying in there, the screen says to leave this danger area :)

+1 vote   media: Psi Emission
Mateos Apr 14 2012, 11:11am says:

Is it really the same game? o.o

+1 vote   media: Absolute Nature 3 (W.I.P)
Mateos Apr 4 2012, 10:44am says:

Have you seen the S.M.R.T.E.R. Prypiat one?

Make a combo of both yours and his would be... With bloodsuckers and controllers... Night in a forest of swamps... Do Want.

+3 votes   media: Jump into the Fog
Mateos Mar 1 2012, 12:27pm says:

Great news!

We tried once the MP with friends, I remember a nighty place in a kind of cemetery with a wooden bridge, but that's all :/

Did not thought the dev was like this, the finished mod is really impressive, can't imagine how it would have looked like when you devs would have considered it as finished :) (Sorry for bad english)

Sure in community you'll have some help :) When I tried to start mapping on P² years ago I found nice guys

+1 vote   article: Chance the Remake will be picked up
Mateos Feb 27 2012, 3:36pm replied:

Nice addition! Will there be a manual patch for the ones who own P² by CD?

+2 votes   article: Postal 2 Desura forums now live
Mateos Feb 26 2012, 9:31am replied:

OK, sorry then :)

+1 vote   media: Some images of Loren
Mateos Feb 20 2012, 5:51pm replied:

OK, thank you for your reply :)

+2 votes   media: Shader Work
Mateos Feb 20 2012, 5:50pm replied:

Ah, was wondering how they could have wood so. Thanks :)

+1 vote   media: The Tundra
Mateos Feb 20 2012, 5:49pm replied:

nimble_kill_stalker, but nice WIP :) Wondering why he's called so, hope the meeting will be a nice surprise :)

+1 vote   media: [WIP] Side-Quest : Kill The Snork
Mateos Feb 19 2012, 5:42pm replied:

They will probably add more later, but more you had trees, more your CPU has to calculate what you see with the alpha skin of these trees

Just spawn over9000 trees at the origin, you'll notice your 10 FPS :P

IMO, nice scene, the fog and maybe a little wind-storm would give it even more atmosphere and life, but nice and realistic looking :)

-1 votes   media: The Tundra
Mateos Feb 19 2012, 5:41pm says:

Frozen view is nice... But it seems the hand is at the foreground, then the frozen view, then the map... And even, the Combine building is also at foreground, while the ground is at the background o.o Or it's the black part not receiving correctly the shadering?

+4 votes   media: Shader Work
Mateos Feb 8 2012, 4:56pm says:

Well, something like a brush as Origin which will be the reference for door rotation axis, and make it turn the number of degrees you want around it, in the watches way or inverted? Plus speed/sound custom settings?

+1 vote   media: Rotating brushes
Mateos Feb 3 2012, 1:02pm replied:

Me thought he had something in the... No, no.

0 votes   media: In The Shadows
Mateos Jan 30 2012, 1:30pm replied:

And these are good ideas, keep them in mind :)

+1 vote   media: Fort Baren
Mateos Jan 10 2012, 3:35pm replied:

Dodging you mean :)

The body anim isn't far to be perfect, just add the hands to it, it looks like when the guy has no weapon he keep his hands among its body.

Great work :) The anims are smooth, and just this is very fine, compared to some projects.

+1 vote   media: [DEV]Firstperson player body & anims&weapon anims
Mateos Jan 10 2012, 10:30am says:

Who had this epic idea? It really fits!

+2 votes   article: A little retro trip to "Isometria" with MCS and Thievious
Mateos Dec 31 2011, 3:40pm replied:

On cliffs, but not the eletric stuff.

+11 votes   media: Warehouse (Yet Again)
Mateos Dec 27 2011, 5:22pm replied:

Why military? Can't see how they could need a trader...

+1 vote   media: Nimble Item Ordering System
Mateos Dec 25 2011, 4:35am says:

I hope, I hope Morrowind will be -75 during Winter Sales on Steam @@ If not I'll take it at -50 and install this jewel *-*

+2 votes   media: [RELEASE] Morrowind Rebirth 1.5!
Mateos Dec 25 2011, 4:31am says:

Merry XMas o/

+1 vote   media: Merry Christmas!
Mateos Dec 3 2011, 3:07am replied:

I tried to learn mapping under DN3D in the past, but I never get used to the editor :/ So I just script and make GRPs out of files x)

Will try it again someday. Good to see a new quality map to be released :)

+1 vote   media: Ruined building
Mateos Nov 29 2011, 5:57pm replied:

As you like :) Just a suggestion which poped up in my mind when I read the hand's description

+1 vote   media: Eatable Mutant Items
Mateos Nov 28 2011, 1:20pm says:

Effects are stunning :o Awesome work, keep going on!

+2 votes   media: OverDose ViDoc - Light Shafts
Mateos Nov 15 2011, 12:21pm replied:

He was suggesting it for devs... Of course the game is made to read jpg/tga/png, not dds currently.

+4 votes   download: ETXreaL 0.3.0
Mateos Nov 14 2011, 5:00pm replied:


Allows to select a color, so the black parts can easily be removed that way :)

+1 vote   media: Final Rusty Lab Table Icon
Mateos Nov 8 2011, 9:44am replied:

The recoil, plus the impact of the fear... You'll maybe not have all your strength during a dark night with such things attacking you :)

+1 vote   media: Cry of Fear - 11 minutes Co-op Gameplay
Mateos Nov 5 2011, 7:15pm says:

The design and the models seems to have taken some hours of free time, well done and good luck with it :) With NPCs it will be a nice experience to play in this section with Scientists :)

+2 votes   media: Science Base
Mateos Nov 1 2011, 4:44pm says:

Who's the guy on the right?

+8 votes   media: Creepy Halloween!
Mateos Oct 17 2011, 11:54am says:

Looks like a GBA Mario game textures through my eyes o.o

+2 votes   download: randomised
Mateos Aug 27 2011, 4:15am says:

Looks nice and realistic, would like to do such cracks on my texture...

+1 vote   media: UberNerdGames
Mateos Aug 3 2011, 3:53am says:

Seems the texture isn't seamless :/

+4 votes   media: Autumn Aurora
Mateos Aug 1 2011, 5:31am says:

Well done!

+2 votes   media: Version 1.0 on the way!
Mateos Jul 7 2011, 5:41pm says:

Impressive work! Just the background wall looking unicolored a bit, when you have dynamic lighting/HD textures/bump mapping on all the rest of the shot :) Maybe with decals?

+1 vote   media: Battery Work in Progress
Mateos May 30 2011, 12:53pm says:

With such skills, you can make a wonderful dark swamp, full of bloodsuckers, snorks, and maybe zombis ;) Nice work!

+3 votes   media: River on the new location
Mateos May 28 2011, 4:01am replied:

A release episode by episode provides a sooner release, a first test for followers so they can report bugs, glitches, crashes to help the devs to avoid them in next episodes... It's a good choice for me.

+3 votes   article: Work In Progress....
Mateos May 13 2011, 9:53am says:

It is done, he's preparing the next version, download link is somewhere in the comments of the main page...

+2 votes   media: hd14
Mateos Apr 25 2011, 5:12am says:

As you've replaced the combat musics, where have I to place them in the gamedata folder to have custom ones, and what are the encoding requirements? Thanks :)

+1 vote   media: Combat Music
Mateos Mar 31 2011, 5:23pm replied:

Try PaySafe Card, look for a sell point around your location, it's how I'm able to buy through Steam...

+1 vote   article: Great Things Coming for Sven Co-op!
Mateos Mar 23 2011, 6:03pm replied:

Read the Release Date part on the right info box.

+2 votes   mod: Liberty City Nights: Part II
Mateos Sep 29 2012, 5:25am says:

Love it :)

+1 vote   media: new2
Mateos Sep 29 2012, 5:22am replied:

Amazing you still can speak :P

+4 votes   media: OF2 - MKII Hand Grenade
Mateos Sep 29 2012, 5:19am says:

If they throw tables at you, just throw nades :P

+2 votes   media: Poltergeists
Mateos Sep 11 2012, 1:03pm says:

If there will be zombies, the land is quite flat and opened to view... I don't ask for more bushes, but if you could add few variations such as hills it would make the whole thingy harder and less predictable about where are zombies and how to handle them, I think?

+2 votes   media: Science base
Mateos Sep 11 2012, 1:00pm says:

Just two questions:
- What is the coeff of resistance of enemies for each extra player? I fell that these monsters die quite quickly, or maybe it's a low difficulty mode?
- Is it possible to list how many death by players happened in the score menu?

I love it, I know already with who I'll play it ^^ Good luck!

+2 votes   media: 3 Soldiers in SWF
Mateos Sep 8 2012, 6:21pm says:

Neat. Keep it up! :)

+1 vote   media: Vice Cry 1.8 WIP - Docks
Mateos Sep 2 2012, 10:39am replied:

Mine is... dead. So I take a laptop 2x stonger and 1/3 cheaper (The laptop is 2 years old). It'll be able to handle more graphic memory and has a better CPU to handle it at higher resolution; I should even be able to have POM enabled on CS/CoP :) (Dunno if this mod update the engine?)

+1 vote   media: Chernobyl calls
Mateos Sep 2 2012, 5:36am says:

My new computer comes next week, perfect timing :D

+1 vote   media: Chernobyl calls
Mateos Aug 31 2012, 5:02pm replied:

Thank you :)

+1 vote   article: EasyGen - Generate a terrain
Mateos Aug 31 2012, 5:02pm replied:

For people reading: This "fix" is now known to be an issue ^^

Master server is up and the Rudi's fix doesn't display any server now.

+1 vote   article: Wolfenstein: Enemy Territory Released on Desura
Mateos Aug 30 2012, 12:09pm replied:

Talk to the guy near the door.

Nice map :)

+2 votes   download: The Radiostation
Mateos Aug 30 2012, 10:02am replied:

Yes, that's GTA III.

+2 votes   media: 29 08 2012
Mateos Aug 30 2012, 4:41am says:

Good news, I like that little island :)

When I read "and Skyrim" in title I thought you were going to port Loren to Skyrim x)

Good luck with your projects, don't forget to drop the links here when you make a ModDB profile ;)

+2 votes   article: Loren's current state & Future Plans
Mateos Aug 30 2012, 4:38am says:

The important is to do what you want to do and like it :)

Always worth the wait for such hard-worked mods, glad enough to have news about keeping it up :D

+3 votes   article: Time with Minecraft
Mateos Aug 30 2012, 4:36am replied:

Just few idiots who voted 2/10 when you published it with a night screen... Maybe they had brightness on its lowest.

Well done and original map :)

+1 vote   download: Industrial factory
Mateos Aug 22 2012, 4:09am says:

It will just need -1 for Team Rocket base under Casino :P

+1 vote   media: Interactive object - Elevator
Mateos Aug 10 2012, 6:53am says:

Good idea to upload it there :)

Unfortunately I don't have enough time to give it a try now... But I have it in the Update list ;)

+1 vote   download: Duke Nukem 3D Forever v1.0 Beta
Mateos Aug 8 2012, 4:21pm says:

Maybe a bad question... But are iron sights planned to be added?

I can live with or without, just would like to know :)

+1 vote   media: Marauder Burst Rifle - Animations
Mateos Aug 7 2012, 5:26am replied:

There's GTA 2, III, VC and SA projects for RAGE atm and afaik.

See GTAForums.com :)

+3 votes   article: Grand Theft Auto III RAGE Classic DEMO Coming August 8th!
Mateos Aug 7 2012, 5:25am replied:

I don't think so, since they're buggy and limited atm :/

+1 vote   article: Grand Theft Auto III RAGE Classic DEMO Coming August 8th!
Mateos Jul 30 2012, 3:59am says:

"Its" harms and not "It's", this typo several times, but I like the way it is redacted :)

+2 votes   article: Weekly News Update 002 - July 30th, 2012
Mateos Jul 29 2012, 10:18am says:

It's time to kick a** and play football! x)

+2 votes   media: THIS IS SPARTAAA
Mateos Jul 29 2012, 10:14am says:

*Scroll down* *See the screen* *Scroll up* Yes, this is Alien Swarm o.o

+5 votes   media: New tree models
Mateos Jul 27 2012, 11:35am says:

Thanks for the news, and good luck with the coding and optimization :)

+4 votes   media: Id tech 4
Mateos Jul 26 2012, 1:34pm says:

Same as David when I saw it; Maybe more variations, noise like damaged bricks here and there?

+1 vote   media: Rework old farmhouse texture... again.
Mateos Jul 26 2012, 1:33pm replied:

Check in your game folder if there's a .log file with all the infos you just said; It may give more indications :)

+1 vote   download: Perfected Doom 3 version 6.2.2 Patch
Mateos Jul 25 2012, 7:10am replied:

Well I tried a game with a PS1 gamepad some time ago on Dolphin, it's weird... But playable x)

Will try it, if my PC can run it, thanks :)

+1 vote   media: WIP - Hallway - Main Hall
Mateos May 9 2014, 2:03pm says:

Nice work on bringing it that far, and for making it running on all 3 main PC platforms! Thank you! :)

+7 votes   article: Fistful of Frags released on Steam
Mateos Mar 7 2014, 5:35pm says:

The central pillar is neat. I guess this is an elevator entrance; If it is supposed to get high (I mean, more then 2-3 levels), you could have a solid window on 2 opposite sides or all around with some impressive environment overview :)

Great work!

+3 votes   media: Concept art of the central metro station
Mateos Nov 14 2013, 12:24pm says:

You have to edit a text file, see:

+1 vote   article: Dead?
Mateos Nov 7 2013, 11:30am replied:

Thank you :)

+2 votes   article: Bloodlines Resurgence - Progress Update #1
Mateos Nov 6 2013, 2:09pm says:

Thank you for keeping us up to date over here at ModDB; I got my feet once at the forums, I guess there's more activity there?

+2 votes   article: Bloodlines Resurgence - Progress Update #1
Mateos Sep 23 2013, 12:33pm says:

Realistic design, nice work :) Maybe work the lighting with the ceiling, some flickering from the lights (since it's all fire) could make it even more above the top :)

+3 votes   media: Exploring
Mateos Sep 12 2013, 4:52pm says:

Nice level design and work on lighting. On the first shot, if you could make the downstairs part darker, it would be awesome :)

+3 votes   article: Truth - Beginnings
Mateos Jul 26 2013, 6:41am says:

How much space is there between the main wooden desk at the foreground and the 2 chairs behind?

I don't anything else to point out, nice job ^.^

+3 votes   media: Schienzel's Office
Mateos May 27 2013, 12:23pm says:

Thanks for your work, appreciated!

+2 votes   article: Fresh news ? Good news !
Mateos May 18 2013, 5:16am says:

First video there, CoD Zombie mode sounds. Seriously?

0 votes   article: A Wild Zombie has appeared!
Mateos May 4 2013, 1:54pm says:

The support on the right looks like wood with this lighting, dunno how you achieved this; Anyway love how you place props and corpses, look so natural and well filled!

+3 votes   media: Industry & Insecurity, WIP
Mateos Jan 21 2013, 10:46am says:

1) Not against, but if some people manage to made their own ammunition/weaps, maybe just make the pre-war weaps rare?

2) Seems huge, would make the game more difficult and realist :)

3) Hmm.. Like?

4)5) Good ideas.

6) If the engine can as well handle shaders so the surfaces can look wet or snowy after some time, it would be beyond perfect!

7) If you have example of parameters, like living alone, have the dog dead, and several others, it could be realist...

Next) Nothing to say ^^'

+1 vote   article: Fallout 3 Reborn V11
Mateos Jul 24 2012, 11:42am says:

Very nice level design and textures; I'm wondering what's your source of inspiration? :P

+2 votes   media: WIP - Hallway - Main Hall
Mateos May 5 2012, 6:43am says:

Why my PC can't run Skyrim >.>

Will this project have a ModDB Page, or is it already the case? :)

+1 vote   media: Read Description at the right!
Mateos Apr 15 2012, 6:05am says:

Just add mess on ground/tables, broken objects, why not bodies, then it would be perfect to my mind :)

The scene is very nice as the lighting is well done, just the ground a bit clean and so flat :/

+1 vote   media: Lab Update
Mateos Apr 14 2012, 11:12am says:

And the screens are free of mutants and anomalies... Imagine with them, plus atmospheric effects such as rain and storm... Do Want.

+1 vote   media: Absolute Nature 3 (W.I.P)
Mateos Apr 13 2012, 4:46am says:

Lighting is really nice in these dark parts of Loren, nice work!

+1 vote   media: Greystone Fort
Mateos Apr 9 2012, 5:11pm replied:

Dude, google the words "work in progress".

+5 votes   media: AKS74U work in progress
Mateos Mar 22 2012, 12:35pm says:

The top "legs", shouldn't they be more close to ground?

0 votes   media: Dead Cow In-game
Mateos Feb 29 2012, 7:35am says:

You decided, but did you ask the devs before?

+4 votes   download: Cry Of Fear Simon Player Model
Mateos Jan 30 2012, 1:33pm says:


+1 vote   media: WHEN YOU KNOW YOU ARE LOST
Mateos Jan 29 2012, 5:38am says:

What 'bout Tank texture? Looks weird with everything detailed around :)

+2 votes   media: GTA: Vice City Rage Official Screenshot
Mateos Jan 12 2012, 12:44pm replied:

Maybe the ivy can get through cracks and still grow even with low lighting power, even if not from the sun itself. Or my interior ivy is living not the way God intended it to live.

Edit: Of course, just reduce the green intensity... The leaves are growing here but not looking that green.

+1 vote   media: Beach Assault - Update 3
Mateos Nov 16 2011, 11:00am replied:

Upload the file so me or another guy can try his luck on?

+2 votes   media: Final Rusty Lab Table Icon
Mateos Oct 21 2011, 5:48pm says:

Black and gray stripes, it seems to can't be read :/

+3 votes   media: Item Throw
Mateos Oct 3 2011, 11:34am replied:

Good luck, with its 17+GB...

-3 votes   download: I Hate Mountains 2 (1.5) for Left 4 Dead 2
Mateos Sep 30 2011, 1:00pm replied:

Everyone's not aware of everything, why put some -1 to this guy? At least he asks instead of say what it is without any knowledge...

+13 votes   media: Brewing stand
Mateos Sep 19 2011, 2:12pm says:

Hope that guy will come back with much details about his thoughts...

+1 vote   media: tentacruel
Mateos Sep 5 2011, 5:02pm replied:

Thanks :) Have to finish it in single player, a friend of mine too, then test and rate :)

+1 vote   download: Blood II: Co-op
Mateos Aug 28 2011, 7:47am replied:

Thanks! :)

+1 vote   media: UberNerdGames
Mateos Jul 28 2011, 3:26am says:

Looks like Leonardo Di Caprio also :P

+1 vote   media: Zombie pose
Mateos Jul 14 2011, 4:47am replied:

The good point is that it will save FPS and avoid as much as possible micro-loadings, it's fine and fit perfectly :)

+1 vote   media: Oak's lab WIP
Mateos Jul 11 2011, 4:20pm says:

I think I will have to lower the config to run this god piece :)

+3 votes   media: WIP Chapter 5: The Church WallPaper
Mateos Jul 1 2011, 2:29am replied:

Maybe with Wine... Windows for this one :)

+1 vote   download: SkinEdit Alpha 3 pre 7
Mateos Jun 29 2011, 3:01am replied:

Or you have an other mod installed, or we are no speaking about the same game.

+4 votes   media: Major Graphical Rework
Mateos Jun 22 2011, 9:50am replied:

They already replied about the particles question, it would eat to much ressources, and their engine can't hold it.

+1 vote   article: Update #3
Mateos Apr 21 2011, 12:39pm says:

OK, thanks :)

+2 votes   media: hd10
Mateos Apr 9 2011, 3:12am says:

Yeah, the engine is old and wasn't made to have such effects, sorry :/

+1 vote   media: hd7
Mateos Mar 23 2011, 6:05pm says:


The last mod I've tried for VC was Final Justice, and my game just can't start. I really can't wait for this one, it looks so awesome... How many time have you put in this project?

+2 votes   mod: Liberty City Nights: Part II
Mateos Mar 13 2011, 6:53am replied:

Not sure you'll have 999 ammo like in this video while fighting them, and maybe you'll not find many ammo...

+1 vote   article: Dead Epidemic 2011 Gameplay
Mateos Feb 6 2011, 2:34pm says:

For texture, you could maybe ask there:

It's a Blood TC for Duke Nukem 3D, and an High Resolution Pack is disponible, with some great textures.

+3 votes   article: Lightly broiled....
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