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Comment History  (0 - 30 of 72)
MarcusCamillus
MarcusCamillus - - 72 comments @ Gondor: Swordsmen

Well, this is the problem of remaining "faithfull to the book." Since book offers no, or next to no descriptions of armours, it puts a large strain on your imagination. Curiously most of the mods, even a very good mods, which insist on being "faightfull to the book" have very monotone rosters (most of their soliders have chainmaill - and with all due respect to modders, most of them had clearly never held chainmaill in their hands). If you are confident that you can come up with original concepts, with variety sufficient to keep the mod interesting, then I have nothing against being "faithfull to original." So far, it is a bit early to say, though I have to say, you will have to do better than this.

Good karma+4 votes
MarcusCamillus
MarcusCamillus - - 72 comments @ I'm rather fine, thanks.

Oh I get it, a hammer as an alegory for ring smithing, clever, and the model is rather excelent if I may say so. But on the point of hammer: Given that no enemies are wearing plate armours hammer of this design is somewhat redundant (it would work just as well as any sledge hammer would, which is to say not very well). Also i see effort in this mod in trying to stick to the logic and lore as much as possible, hence the non-use of plate armours, so don't screw this up with use of such a giant hammer, hammer of about third of this size would be historically much more appropriate. Half of the size would already be somewhat past practicality. (and personally if I was to fight with such a slow close ranged weapon as a hammer, shield would be a must have for me, but that could be just my personal preference).

Good karma+1 vote
MarcusCamillus
MarcusCamillus - - 72 comments @ How are you, Old Chap?

By far the best Morgoth I have ever seen. Hope he is going to be really really tall (like a tower). He could be even nicer if you add a little bit more colours, this looks a bit monotone, also I know you are against plate armours, but here some plates (not the whole armour ofcourse) might make him look even more badass. It would be also really really good if the silmarills were glowing a bit more (and with silver-gold colour not blue). The Mace looks beautifull too, but isn't he supposed to carry hammer? Please do not take it as criticism, in fact I have fallen in love with your Morgoth, that is why I want him even better.

Good karma+4 votes
MarcusCamillus
MarcusCamillus - - 72 comments @ Planned campaign map

Did I mis some part of history when Czech lands wew controlled by Poles? An argument can be made for holy Roman Empire (yet not completely legitimate), But Poland? seriously?

Good karma+2 votes
MarcusCamillus
MarcusCamillus - - 72 comments @ Turgon's Guard & Gondolindrim Swordmen

I can be wrong, but didn't silmarillion talk something about phalanx of the kings guard. I was under very strong impression that Turgon's soliders were mostly described as pikemen.

Good karma+2 votes
MarcusCamillus
MarcusCamillus - - 72 comments @ House of the Heavenly Arch (Kingdom of Gondolin)

Gondolin pink archer sentinels :-)

Good karma+2 votes
MarcusCamillus
MarcusCamillus - - 72 comments @ Quenta Silmarillion

Might I just ask to which existing first age mod are you exactly refering? After the "death" of war of the Silmarills, I was left to believe there is none.

Good karma+1 vote
MarcusCamillus
MarcusCamillus - - 72 comments @ Third Age - Total War

Is there any working first age submod?

Good karma+1 vote
MarcusCamillus
MarcusCamillus - - 72 comments @ MERP | Middle Earth Roleplaying Project

Yes well I am one of those who got to know about this mod solely because it is focused on LotR. That being said, I have seen your Gondor armors, and their quality was so stunning that I should now keep an open eye on athas.

Good karma+2 votes
MarcusCamillus
MarcusCamillus - - 72 comments @ Divide and Conquer

Are Gondor settlement-specific buildings (such as dome of stars or minas ithil tower) at all buildable? I also can't seem to be able to upgrade Cair Andros, which I deem fair, but this way I can get onli militia from there, which seems not to be entirely lore accurate (and is utterly useless). Oh yeah and playing 100th round for gondor, I guess Aragorn is not going to appear.

Good karma+1 vote
MarcusCamillus
MarcusCamillus - - 72 comments @ Divide and Conquer

It kind of makes sense, but I had to ask :-)

Good karma+1 vote
MarcusCamillus
MarcusCamillus - - 72 comments @ Divide and Conquer

Is the patch savegame compatible?

Good karma+2 votes
MarcusCamillus
MarcusCamillus - - 72 comments @ Divide and Conquer

Playing Gondor I am getting every second turn brand new mordor army besieging ithilien. It is a bit too much. Settlements are often acting strangely (particularily osgiliath) and in the Minas morgul/ithil enemy soliders are walking under water.

Good karma+2 votes
MarcusCamillus
MarcusCamillus - - 72 comments @ Third Age - Total War

Hey, can I just quickly how is it with re-uniting the kingdom and re-uniting elves. I somehow cannot het much of info on these, (what do they actuallu do). Can someone please pop in the link?

Good karma+1 vote
MarcusCamillus
MarcusCamillus - - 72 comments @ Divide and Conquer

Also sometimes units act really strangely. I have once lost a city and enemy huge army had some sort of victory parade walking to the square (where my general was avaiting the innevitable) when a tower arrow shot down enemy general, and the whole lot of enemy army, all 3000 men have fled.

Good karma+1 vote
MarcusCamillus
MarcusCamillus - - 72 comments @ Divide and Conquer

OK i have spent like five hours playing as Gondor (by far my favourite faction). Since it is beta I will make a little bit les generous remarks that I would normaly do (we all know that this mod is awsome). My campain for Gondor was absolutely hardcore, Gondor is quite tricky to play even in vanila game, but this game on medium difficulty makes TATW brutal difficulty look like a joke. I got pounded from every side: Mordor, Harad, Corsairs and later even the blasted Endewaith kept spamming army after army. Keeping up with them was bluttly impossible: the waiting times for "better units" are too long, so most of the battles are fought by militia. The population (as I have remarked) in some cities is outrageously small, so there won't be any growth taking place in them putting your economy, and your already limitted military options to ice.

Good karma+1 vote
MarcusCamillus
MarcusCamillus - - 72 comments @ Divide and Conquer

I have to reply that growth by 1 or 2 percent will not result in increase by single inhabitant since it rounds to 0. There might be a mathemathical chance of population increase (very very slow) if the growth rate is 3% or above, such growth rates are impossible with settlement of this size.

Good karma+1 vote
MarcusCamillus
MarcusCamillus - - 72 comments @ MERP | Middle Earth Roleplaying Project

Why did you not concider mod revolving arround the first age? WB does not have any rights there, it would still be more than any Tolkien fan had dreamed of and you could (probably) use a lot of work you have already created. Yes it would have been exeptionaly difficult for the lore reasons, it would probably **** off many fans, it would be incredibly difficult when it comes to mechanics, but again so was the conception of MERP. Also if I recall correctly you have stumbled across the problem of the map size, that would not allow you to create middle earth, but Beleriard was smaller.

Good karma+2 votes
MarcusCamillus
MarcusCamillus - - 72 comments @ Divide and Conquer

No it wasn't, it is mathemathically impossible to get an increase of population by 1 given any rate of growth possible in the game if your pop. is 19.

Good karma+1 vote
MarcusCamillus
MarcusCamillus - - 72 comments @ The Last Days (of The Third Age of Middle Earth)

I have just finished playing this extraordinary mod. I must say I am quite impressed by the general feel of the mod. It is quite something to behold. Unfortunately it crashes a lot, in the intro video (the war beggins) it is almost as if someone flips the coin. Once I got myself to the river (on the world map), and it was and still is impossibe to get out of there. I would also suggest adding a little bit more variety to the armours and weapons in general. I am quite avare, of what you say about plate armor (though i have to point out, that whoever can make the sholder plates as sophisticated as are those of gondor soliders, necessarily posess technology sufficient to make just about anything.) yet I still believe that the elvish armor portrayed in LotR moovies might be good choice.

Good karma0 votes
MarcusCamillus
MarcusCamillus - - 72 comments @ [OUTDATED] The Great War 5.1

So how do I recognise all the old files? are they all packed in one folder, or is it going to be so tedious work, that I'd better reinstall NtW as a whole?

Good karma+2 votes
MarcusCamillus
MarcusCamillus - - 72 comments @ The Great War

The patch is comming tonight... in which time zone?

Good karma+1 vote
MarcusCamillus
MarcusCamillus - - 72 comments @ Divide and Conquer

Can I install this campain to the "vanilla" TATW with Leo's settlements (V2) without of Leos's settlements causing problems? Also: when you release, would I have to re install the whole lot of TATW, in order to Be able to use this submod given that I will have the newest version of your map installed?

Good karma+1 vote
MarcusCamillus
MarcusCamillus - - 72 comments @ The Great War

Okay, so judging from the post above, I do not need to go through the elaborate and complicated process of fixing the game launcher via mond manager (which is explained in the comments bellow), all I have to do is to quietly wait for few hours for a patch. Did i miss anything?

Good karma+1 vote
MarcusCamillus
MarcusCamillus - - 72 comments @ Third Age - Total War

Is it possible to pop Leo's settlements into MOS?

Good karma+1 vote
MarcusCamillus
MarcusCamillus - - 72 comments @ Third Age - Total War

Hey anyone, I know, I should not ask about submodes, but since there is little developement in the "vanilla" mod, i might just as well ask: Do you know of any larger submod, (like MOS) that incorporates Leo's settlements v2, and is actually released (unlike D&C)? Thanks.

Good karma+1 vote
MarcusCamillus
MarcusCamillus - - 72 comments @ MERP status

I think we should all thank warner Bros. nicely on their facebook page.

Good karma+6 votes
MarcusCamillus
MarcusCamillus - - 72 comments @ Third Age - Total War

It is rather quiet lately, can you at least keep us updated about developement of the sub-mods (I know this page is not about submods, but what else can you write about) there are few pages on the actual forums, that deal with informations throughout submods. This does not mean, that you should write everything about everyone, but just post some comment, if some submod worth downloading is released. Anyway, is there any currently available submod that features Leo's setttlements (and prefferably bunch of other stuff)?

Good karma+1 vote
MarcusCamillus
MarcusCamillus - - 72 comments @ Divide and Conquer

Terrific!

Good karma+1 vote
MarcusCamillus
MarcusCamillus - - 72 comments @ Divide and Conquer

Do you plan to incorporate Leos Settlements?

Good karma+1 vote