Quenta Silmarillion is a total conversion of Rome: Total War Alexander expansion, set in the First Age of Beleriand, allowing the player to immerse into the War of the Silmarils. Play as one of the three Houses of the Edain, the Houses of the Noldor, the Sindar or another faction among the 17 playable. Recreate the legendary deeds of the First Age, or rewrite them. The mod aims to follow Tolkien's own vision and description of his universe, so you won't see plate armors like in Peter Jackson's movies. The mod is a total conversion, so everything will be made to make you travel in the mythic world of Beleriand, including new units, new graphics, new scripts & events, unique characters, new animations, custom cities and many more.





(Gabilgathol = Khuzdul name of Belegost, Tumunzahar = Khuzdul name of Nogrod, Gaurwaith = Marauders)



Preview #1: Valinor's Host

Moddb.com

Preview #2: The Elves of the Falas

Moddb.com

Preview #3: The House of Fëanor

Moddb.com

Preview #4: The Kingdom of Doriath

Moddb.com

Preview #5: The House of Hador

Moddb.com

Preview #6: The Twelve Houses of Gondolin

Moddb.com





You can follow us on:




English Forum at TWC.net (Official)

Twcenter.net

French Forum at MundusBellicus.fr

Mundusbellicus.fr

Spanish Forum at TwSpain.com

Totalwarspain.com




  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

Hello gentlemen, gentleladies and all Silmarillion followers,

We are in the begginning of March, and I think it's a good time to give you some news of the mod. As you may know if you saw the last pictures we uploaded here, nahun is actually working on Edain's custom settlements for battlemap. Their architecture is mainly inspired by Viking and Saxons' architecture during Late Antiquity/Early Middle Ages.


Edain settlement will have custom campaign map models too. You may see some ingame pictures soon, or you will have to wait until they are finished and previewed.

Edain King's Palace

Edain's Training Ground (Finished)

Edain Warriors' Quarters


Miler is working on the campaign aspect of the mod, polishing the map, working on script and so on. Can't give you any screenshot now, but I promise some soon.

Bercor is currently polishing a faction that I will preview really soon, but I won't tell which one.

Anyway, we still have to do some work on a few remaining factions (mainly texture work) but our final rosters are pretty much near completion. As always we can't give any release date, and we still have a lot of work to do since we want the first video game/mod about The Silmarillion ever released to be a good and polished one.

echuu, aka Nelduin and ALG
On behal of the entire Silmarillion mod Team.

[Preview #6] The Twelve Houses of Gondolin

[Preview #6] The Twelve Houses of Gondolin

News 8 comments

I'm proud to present you our sixth preview, focused this time on the famous Kingdom of Gondolin. Today, we will show you only the Twelve Houses of the...

Back on work - January 2016

Back on work - January 2016

News 6 comments

The Quenta Silmarillion mod team is working again on the mod.

[Preview #5] House of Hador

[Preview #5] House of Hador

News 7 comments

I'm very proud to present you our fifth preview, focused this time on the mightiest house of the Edain: the House of Hador, whose most famous members...

Update on the project - early January 2015

Update on the project - early January 2015

News 4 comments

Update about the progress of the mod during the last weeks.

Comments  (0 - 10 of 548)
nahun
nahun

Hello , my name nahum , I'm the modeller of STW . We continue to work on the mod. Milner is absent for now . My idea is to finish all the missing units and make new buildings. As finished with that, I will try to complete the map to be playable. Obviously Milner would do a better job with that, but while no return no other way . As soon as I have some things to show them , I will ask my colleagues to be the show . I want you to know that I will do everything to finish this mod

Sincerely nahun

PS: sorry for my English , I am very bad

Reply Good karma Bad karma+1 vote
Ticklemaster
Ticklemaster

You sir, are awesome

Reply Good karma Bad karma+1 vote
ElassarLegend
ElassarLegend

Very good initiative !
I prefer not totally finished mod has a mod that will never leave.
And we are hundreds to wait this mod !

PS sorry for my english i'm French

Reply Good karma Bad karma+1 vote
ManSeekingLight
ManSeekingLight

Any new discussion with what we're doing? On the forums I'm assuming?

Reply Good karma Bad karma+1 vote
nahun
nahun

Y es, i leave you one message in twc

Reply Good karma Bad karma+1 vote
Kaldalis
Kaldalis

Milner is the leader right? What is he doing these days anyway? Is he always busy?
I was fine 'cause I knew, that they didn't really matter until you.

Reply Good karma Bad karma+1 vote
Bercor Creator
Bercor

Milner is simply absent, we have no information about is whereabouts. As nahun says, we will try to proceede development without him.

Reply Good karma+1 vote
Frost235
Frost235

Dudes, please tell me that this mod DID NOT die...

Reply Good karma Bad karma+1 vote
ManSeekingLight
ManSeekingLight

Our Mod Leader isn't available, he has most of all the files that we need to actually continue.

Reply Good karma Bad karma+1 vote
darklordphipps
darklordphipps

i hope this mod isnt abandoned mainly because of the potential it has and because of that im going to follow it with high hopes

Reply Good karma Bad karma+1 vote
ManSeekingLight
ManSeekingLight

We are working on it like this:

1) Establish an alpha for the fans with the option for custom/multiplayer battles after having every faction completed. (Which won't be long as we have almost every faction ready.)

2) Complete everything necessary for a working campaign and establish that as an alpha.

3) Work on a couple extra things to make the mod more complete.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Icon
Rome: Total War
Contact
Send Message
Homepage
Twcenter.net
Release date
Mod watch
Start tracking
Share
Style
Twitter

Latest tweets from @silmarilliontw, @alg_mundusb

Traduction Dev Blog sur la Langue des Bêtes sur @MundusBellicus : Mundusbellicus.fr #TotalWar #Warhammer #DevBlog #Beastmen

12hours 49mins ago by alg_mundusb

Le Grand-Duché de Lituanie dans Medieval Kingdoms #TotalWar sur @MundusBellicus : Mundusbellicus.fr T.co

Aug 22 2016 by alg_mundusb

Empire latin de Constantinople dans Medieval Kingdoms #TotalWar sur @MundusBellicus : Mundusbellicus.fr T.co

Aug 22 2016 by alg_mundusb

Empire byzantin dans le mod Medieval Kingdoms #TotalWar sur @MundusBellicus : Mundusbellicus.fr T.co

Aug 22 2016 by alg_mundusb

Quelques images des Nains d'#Erebor dans Rise of Mordor #TotalWar sur @MundusBellicus : Mundusbellicus.fr T.co

Aug 22 2016 by alg_mundusb

RT @MrHeph: totally not photoshoped... T.co

Aug 20 2016 by alg_mundusb

Royaume de Jérusalem & Chypre dans le #mod Medieval Kingdoms #TotalWar sur @MundusBellicus : Mundusbellicus.fr T.co

Aug 16 2016 by alg_mundusb

RT @ModDB: Sorry everyone for slow downloads, we are currently 8000mbps over capacity & doing our best to keep up. Some big mod releases this weekend!

Aug 14 2016 by alg_mundusb

Découvrez le #mod Seven Kingdoms #TotalWar sur @MundusBellicus : Mundusbellicus.fr #GameofThrones T.co

Aug 10 2016 by alg_mundusb

Introducing Eöl the Dark Elf #Tolkien #Silmarillion #Doriath #TotalWar #RomeTW #Modding T.co

Mar 13 2016 by silmarilliontw

Embed Buttons
Link to Quenta Silmarillion by selecting a button and using the embed code provided more...
Quenta Silmarillion
Statistics
Last Update
Watchers
349 members
Articles
16