Quenta Silmarillion is a total conversion of Rome: Total War Alexander expansion, set in the First Age of Beleriand, allowing the player to immerse into the War of the Silmarils. Play as one of the three Houses of the Edain, the Houses of the Noldor, the Sindar or another faction among the 17 playable. Recreate the legendary deeds of the First Age, or rewrite them. The mod aims to follow Tolkien's own vision and description of his universe, so you won't see plate armors like in Peter Jackson's movies. The mod is a total conversion, so everything will be made to make you travel in the mythic world of Beleriand, including new units, new graphics, new scripts & events, unique characters, new animations, custom cities and many more.





(Gabilgathol = Khuzdul name of Belegost, Tumunzahar = Khuzdul name of Nogrod, Gaurwaith = Marauders)



Preview #1: Valinor's Host

Moddb.com

Preview #2: The Elves of the Falas

Moddb.com

Preview #3: The House of Fëanor

Moddb.com

Preview #4: The Kingdom of Doriath

Moddb.com

Preview #5: The House of Hador

Moddb.com

Preview #6: The Twelve Houses of Gondolin

Moddb.com





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French Forum at MundusBellicus.fr

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Spanish Forum at TwSpain.com

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Hello gentlemen, gentleladies and all Silmarillion followers,

We are in the begginning of March, and I think it's a good time to give you some news of the mod. As you may know if you saw the last pictures we uploaded here, nahun is actually working on Edain's custom settlements for battlemap. Their architecture is mainly inspired by Viking and Saxons' architecture during Late Antiquity/Early Middle Ages.


Edain settlement will have custom campaign map models too. You may see some ingame pictures soon, or you will have to wait until they are finished and previewed.

Edain King's Palace

Edain's Training Ground (Finished)

Edain Warriors' Quarters


Miler is working on the campaign aspect of the mod, polishing the map, working on script and so on. Can't give you any screenshot now, but I promise some soon.

Bercor is currently polishing a faction that I will preview really soon, but I won't tell which one.

Anyway, we still have to do some work on a few remaining factions (mainly texture work) but our final rosters are pretty much near completion. As always we can't give any release date, and we still have a lot of work to do since we want the first video game/mod about The Silmarillion ever released to be a good and polished one.

echuu, aka Nelduin and ALG
On behal of the entire Silmarillion mod Team.

[Preview #6] The Twelve Houses of Gondolin

[Preview #6] The Twelve Houses of Gondolin

News 8 comments

I'm proud to present you our sixth preview, focused this time on the famous Kingdom of Gondolin. Today, we will show you only the Twelve Houses of the...

Back on work - January 2016

Back on work - January 2016

News 6 comments

The Quenta Silmarillion mod team is working again on the mod.

[Preview #5] House of Hador

[Preview #5] House of Hador

News 7 comments

I'm very proud to present you our fifth preview, focused this time on the mightiest house of the Edain: the House of Hador, whose most famous members...

Update on the project - early January 2015

Update on the project - early January 2015

News 4 comments

Update about the progress of the mod during the last weeks.

Comments  (0 - 10 of 555)
Kaldalis
Kaldalis

Hi! What's up?

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nahun
nahun

Hi , kaldalis , i am working in Haleth house, I finished some units for militia, when i finish the faction , we will do one previuw

I spent too much time in make new bodies for the units, i will use M&B warband bodies and textures, so I need import modelo, change unrap and skin, apply texture and after i can begin to work, its difficult, but look better very good at the end

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Kaldalis
Kaldalis

Sorry Late reply, I thank you for your efforts nahun :)

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Guest
Guest

I would literally pay 100 Euro for this mod. It would bring me more enjoyment than all of the current games. Overwatch, DOTA2 etcetera.

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nahun
nahun

Hello , my name nahum , I'm the modeller of STW . We continue to work on the mod. Milner is absent for now . My idea is to finish all the missing units and make new buildings. As finished with that, I will try to complete the map to be playable. Obviously Milner would do a better job with that, but while no return no other way . As soon as I have some things to show them , I will ask my colleagues to be the show . I want you to know that I will do everything to finish this mod

Sincerely nahun

PS: sorry for my English , I am very bad

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DieWalküre
DieWalküre

Very good news. I'm really relieved that the development of this great and promising project has not been halted. The best sincere wishes for the daunting work you are due to do.

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Khanti
Khanti

Thanks. It's a pity with Milner, but it is important to finish the job. If he returns, he may halp anyway.

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Ticklemaster
Ticklemaster

You sir, are awesome

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ElassarLegend
ElassarLegend

Very good initiative !
I prefer not totally finished mod has a mod that will never leave.
And we are hundreds to wait this mod !

PS sorry for my english i'm French

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ManSeekingLight
ManSeekingLight

Any new discussion with what we're doing? On the forums I'm assuming?

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nahun
nahun

Y es, i leave you one message in twc

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