Me? Nobody important. Why are you here? I don't care, so you shouldn't. It's unhealthy. At any rate, I'm online most of the time trying to find alternatives to Half-Life 2. If any body's interested in making a DarkRP-Like Mod for HL1, Notify me. I'm yours. Not interested? Get lost.

Comment History  (0 - 30 of 38)
Magnussen Apr 13 2012, 6:31pm says:

More or less patiently awaiting a pulse. One of the first and best sourcemods I ever played.

+4 votes   mod: Radiator
Magnussen Dec 14 2010, 3:21pm replied:

Goldeneye 64. All arguments rendered null and void.

+1 vote   media: Free-aiming
Magnussen Dec 9 2010, 8:18pm says:

Wonderful, simply wonderful. I haven't heard such great ambient music since... Well, never.

+1 vote   media: A short clip from City Loop
Magnussen Dec 4 2010, 12:18am says:

Finally, someone gets the recoil dampener right.

+2 votes   media: Grenade Launcher Work in Progress
Magnussen Dec 4 2010, 12:17am says:

That's what I like to hear. By the way, the metal flaps should be on the back, not on the front, unless they are fixed. If the vehicle lurches forward, the flaps will become lodged in the tires, either severely damaging them, or jamming them, rendering the machine a completely immobile snack cage for the creatures. At least that's what I think. Otherwise, it's sexy.

+1 vote   media: Army truck
Magnussen Nov 26 2010, 3:32pm says:

The barrel makes this gun look sort of toyish. I mean, the viper and desert eagle have smaller barrels, but are some of the most cutting edge, aesthetically unique, and downright powerful guns on the market. The tactical rail exceeding the barrel makes the gun look more like a surveillance camera, as well. Otherwise, the concept is unique and original. Kudos.

-1 votes   media: Pistol
Magnussen Nov 26 2010, 3:29pm says:

The flashlight makes the gun look a little, busy. The gun would look unique without trying too hard, if it was removed, in my opinion. For original work, though, this is very creative. I look forward to this game.

+1 vote   media: Shotgun WIP
Magnussen Jul 26 2010, 1:41pm says:

Well, the problem with those rail cars is that they're flat. >_>

+1 vote   media: WBM
Magnussen Jul 26 2010, 1:37pm says:

Every time that flashlight turns on or off, you MUST use the "Fugooosh" sound of a lightsaber being clicked on or off. DO IT.

+1 vote   media: Flashlight
Magnussen Jul 26 2010, 1:35pm says:

The enrichment center reminds you that the stationary candelabra cannot speak. In the event that the stationary candelabra does speak, the enrichment center urges you to kill it with fire.

+2 votes   media: Room Escape pictures
Magnussen Jul 26 2010, 1:33pm says:

Reminds me of the starting point for the final level of "The Birth" on Duke Nukem 3D. :3

0 votes   media: Submarine Room
Magnussen Dec 25 2009, 7:29pm says:

Are you guys using the original signs as placeholders, or are you recycling them?

+1 vote   media: Lambda Core Ingame Shot
Magnussen Dec 25 2009, 7:20pm replied:

Not nuclear, biohazardous. THis is where the sludge and sewage was processed for the greater Black Mesa facility.

+1 vote   media: Residue Processing Ingame Shot
Magnussen Dec 25 2009, 6:53pm says:

Seems a lot more true to the whole Xenian "Communal Mind" thing, it now looks a LOT more related to the vortigaunts.

+1 vote   media: Controller
Magnussen Dec 9 2009, 4:01am replied:

As in Duke Nukem Forever, dork.

+1 vote   mod: Black Mesa
Magnussen Dec 7 2009, 3:02am replied:

They're angled too well, it seems like they're shadowing objects that aren't there, the lighting angle should be adjusted a little to make the shadows look less snapped-to-a-grid

+1 vote   media: Blast Pit Ingame Shot
Magnussen Dec 7 2009, 2:56am replied:

This mod shall now officially be re-named Half-Life Forever.

-1 votes   mod: Black Mesa
Magnussen Sep 1 2009, 4:20am says:

You got this section from Hayao Miyazaki's Spirited Away, didn't you? :3

+1 vote   media: Map 1 Jumping demonstration
Magnussen Jul 20 2009, 3:07am replied:

I know, right?

+4 votes   download: Radiator 1-2: Handle With Care
Magnussen Apr 3 2009, 2:34pm replied:

ARGH, I mean Adam. ADAM, Excellent work. I looked in my steam games to discern the author and looked at Sity by mistake.

+3 votes   mod: MINERVA
Magnussen Apr 3 2009, 2:07pm says:

Looks like it truly could belong in the HL2 Canon. AI scripting is wonderful, Level design is sublime, Gameplay flow is liquid silk, and the engaging element will keep you up into the wee hours of the morning with this incredible mod. Excellent work, Alex.

+2 votes   mod: MINERVA
Magnussen Dec 29 2008, 11:29pm replied:

The boxes ARE new compared to the wood in the facility
The Black Mesa Research facility is built on top of an old 50's-Red-Scare Nuclear Defense Base, part of the black mesa office complex is just repurposed military complex

+3 votes   media: Subtransit Ingame Shot
Magnussen May 15 2008, 4:20pm says:

This looks delicious. Watched.

+1 vote   media: Level Design WIP
Magnussen May 10 2008, 3:13pm says:

The Black Mesa Transit Cars are a bit too long to go down a diagonal shaft alone. Ensure there's a piece of track the train rolls onto that moves down, not just the train itself.

+3 votes   media: Deleted : lift
Magnussen May 4 2008, 2:10am says:


+1 vote   media: cake is lie
Magnussen May 4 2008, 2:10am says:

This is from residual point. This is part of the shaft you see from the elevator.

+3 votes   media: catwalk
Magnussen May 4 2008, 2:09am says:


+1 vote   media: gman
Magnussen May 4 2008, 2:06am says:

HOLD UP. This is a CRITICAL point in which there is discrepancy. US NARI is the software/firmware system the Black Mesa Research Facility uses for their ANNOUNCEMENT SYSTEM. The elite battalion of soldiers dispatched to squelch the facility is the United States Hazardous Environment Combat Unit, out of Santego. (U.S. HECU) Ensure this is fixed. D:

+1 vote   media: army
Magnussen May 4 2008, 2:03am says:

EXCELLENT. This truly shows just how devoted the fans truly are.

+1 vote   media: Lambda Station (Yellowline)
Magnussen May 4 2008, 2:02am says:

THIS is beautiful. VALVe themselves could not have crafted a better map. Cheers, keep up the excellent work.

+2 votes   media: Work in Progress
Magnussen May 4 2008, 1:59am says:

Refrain from overusing the clean suit sci's. Clean suits should only be in high-toxics or high-hazard areas. The security guard is clearly NOT cleansuited, so either 1)this scientist is germophobic, 2) this scientist forgot to check in his cleansuit, or 3) this security guard is blatantly violating OSHA standards.

+1 vote   media: don't tought me
Magnussen Apr 21 2008, 6:42pm says:

That looks too much like an AK47/Cmk4 with an enlarged barrel

+1 vote   media: AK
Magnussen Apr 14 2008, 11:37pm says:

I love it.
Now, if there was a way to modify the engine to use more sounds, it would be more entertaining than just replacing the originals.

+1 vote   article: SSH:MM:WTF Beta 1 Released
Magnussen Apr 14 2008, 11:27pm says:

BAD. ***.
Watched. This is what we need to do with ALL our old games... Breathe new life into them. Viva la old school!

+2 votes   media: Early alpha scenes
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