Me? Nobody important. Why are you here? I don't care, so you shouldn't. It's unhealthy. At any rate, I'm online most of the time trying to find alternatives to Half-Life 2. If any body's interested in making a DarkRP-Like Mod for HL1, Notify me. I'm yours. Not interested? Get lost.

Comment History  (0 - 30 of 38)
Magnussen
Magnussen @ Radiator

More or less patiently awaiting a pulse. One of the first and best sourcemods I ever played.

Good karma+4 votes
Magnussen
Magnussen @ Free-aiming

Goldeneye 64. All arguments rendered null and void.

Good karma+1 vote
Magnussen
Magnussen @ A short clip from City Loop

Wonderful, simply wonderful. I haven't heard such great ambient music since... Well, never.

Good karma+1 vote
Magnussen
Magnussen @ Grenade Launcher Work in Progress

Finally, someone gets the recoil dampener right.

Good karma+2 votes
Magnussen
Magnussen @ Army truck

That's what I like to hear. By the way, the metal flaps should be on the back, not on the front, unless they are fixed. If the vehicle lurches forward, the flaps will become lodged in the tires, either severely damaging them, or jamming them, rendering the machine a completely immobile snack cage for the creatures. At least that's what I think. Otherwise, it's sexy.

Good karma+1 vote
Magnussen
Magnussen @ Pistol

The barrel makes this gun look sort of toyish. I mean, the viper and desert eagle have smaller barrels, but are some of the most cutting edge, aesthetically unique, and downright powerful guns on the market. The tactical rail exceeding the barrel makes the gun look more like a surveillance camera, as well. Otherwise, the concept is unique and original. Kudos.

Good karma-1 votes
Magnussen
Magnussen @ Shotgun WIP

The flashlight makes the gun look a little, busy. The gun would look unique without trying too hard, if it was removed, in my opinion. For original work, though, this is very creative. I look forward to this game.

Good karma+1 vote
Magnussen
Magnussen @ WBM

Well, the problem with those rail cars is that they're flat. >_>

Good karma+1 vote
Magnussen
Magnussen @ Flashlight

Every time that flashlight turns on or off, you MUST use the "Fugooosh" sound of a lightsaber being clicked on or off. DO IT.

Good karma+1 vote
Magnussen
Magnussen @ Room Escape pictures

The enrichment center reminds you that the stationary candelabra cannot speak. In the event that the stationary candelabra does speak, the enrichment center urges you to kill it with fire.

Good karma+2 votes
Magnussen
Magnussen @ Submarine Room

Reminds me of the starting point for the final level of "The Birth" on Duke Nukem 3D. :3

Good karma0 votes
Magnussen
Magnussen @ Lambda Core Ingame Shot

Are you guys using the original signs as placeholders, or are you recycling them?

Good karma+1 vote
Magnussen
Magnussen @ Residue Processing Ingame Shot

Not nuclear, biohazardous. THis is where the sludge and sewage was processed for the greater Black Mesa facility.

Good karma+1 vote
Magnussen
Magnussen @ Controller

Seems a lot more true to the whole Xenian "Communal Mind" thing, it now looks a LOT more related to the vortigaunts.

Good karma+1 vote
Magnussen
Magnussen @ Black Mesa

As in Duke Nukem Forever, dork.

Good karma+1 vote
Magnussen
Magnussen @ Blast Pit Ingame Shot

They're angled too well, it seems like they're shadowing objects that aren't there, the lighting angle should be adjusted a little to make the shadows look less snapped-to-a-grid

Good karma+1 vote
Magnussen
Magnussen @ Black Mesa

This mod shall now officially be re-named Half-Life Forever.

Good karma-1 votes
Magnussen
Magnussen @ Map 1 Jumping demonstration

You got this section from Hayao Miyazaki's Spirited Away, didn't you? :3

Good karma+1 vote
Magnussen
Magnussen @ Radiator 1-2: Handle With Care

I know, right?

Good karma+5 votes
Magnussen
Magnussen @ MINERVA

ARGH, I mean Adam. ADAM, Excellent work. I looked in my steam games to discern the author and looked at Sity by mistake.

Good karma+3 votes
Magnussen
Magnussen @ MINERVA

Looks like it truly could belong in the HL2 Canon. AI scripting is wonderful, Level design is sublime, Gameplay flow is liquid silk, and the engaging element will keep you up into the wee hours of the morning with this incredible mod. Excellent work, Alex.

Good karma+2 votes
Magnussen
Magnussen @ Subtransit Ingame Shot

The boxes ARE new compared to the wood in the facility
The Black Mesa Research facility is built on top of an old 50's-Red-Scare Nuclear Defense Base, part of the black mesa office complex is just repurposed military complex

Good karma+3 votes
Magnussen
Magnussen @ Level Design WIP

This looks delicious. Watched.

Good karma+1 vote
Magnussen
Magnussen @ Deleted : lift

The Black Mesa Transit Cars are a bit too long to go down a diagonal shaft alone. Ensure there's a piece of track the train rolls onto that moves down, not just the train itself.

Good karma+3 votes
Magnussen
Magnussen @ cake is lie

What?

Good karma+1 vote
Magnussen
Magnussen @ catwalk

This is from residual point. This is part of the shaft you see from the elevator.

Good karma+3 votes
Magnussen
Magnussen @ gman

WOOOOO WEEEEEE OOOOOOO
GREEEEN GEEE MAAAAAN!

Good karma+1 vote
Magnussen
Magnussen @ army

HOLD UP. This is a CRITICAL point in which there is discrepancy. US NARI is the software/firmware system the Black Mesa Research Facility uses for their ANNOUNCEMENT SYSTEM. The elite battalion of soldiers dispatched to squelch the facility is the United States Hazardous Environment Combat Unit, out of Santego. (U.S. HECU) Ensure this is fixed. D:

Good karma+1 vote
Magnussen
Magnussen @ Lambda Station (Yellowline)

EXCELLENT. This truly shows just how devoted the fans truly are.

Good karma+1 vote
Magnussen
Magnussen @ Work in Progress

THIS is beautiful. VALVe themselves could not have crafted a better map. Cheers, keep up the excellent work.

Good karma+2 votes
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