Run. Think. Shoot. Live. Source. Black Mesa is the Half-Life 2 total conversion of the original Half-Life game. Utilizing the Source engine and its endless array of possibilities and powers, Black Mesa will throw you into the world that started the Half-Life continuum and introduced Gordon Freeman to the world as a gun-toting, bullet-dodging Ph.D. in Theoretical Physics.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Blast Pit Ingame Shot
embed
share
view previous next
 
Post comment Comments
jacksonj04 Staff
jacksonj04 Dec 27 2007, 8:53am says:

Nice detail in the debris etc, but those shadows just don't look right at all.

-2 votes   reply to comment
tenshi7angel
tenshi7angel Dec 28 2007, 8:55pm replied:

Hah?

+3 votes     reply to comment
black-ops
black-ops Apr 15 2008, 6:37pm replied:

i think that shadows add the effect of gloom and doom i like them XD

+5 votes     reply to comment
Magnussen
Magnussen Dec 7 2009, 3:02am replied:

They're angled too well, it seems like they're shadowing objects that aren't there, the lighting angle should be adjusted a little to make the shadows look less snapped-to-a-grid

+1 vote     reply to comment
KEVLAR60442
KEVLAR60442 Jun 13 2010, 5:33am replied:

I thought the same thing, before I found out the light source. The light is backroung left, pointing about 45 degrees onto the grated platform, looking from that angle, the shadows are actually spot on.

Perspective is a bitch.

+1 vote     reply to comment
Bluedrake42
Bluedrake42 Dec 30 2007, 1:26am says:

Hmm,
I don't know, I like the shadows.
(Keep em' =P)

+5 votes     reply to comment
DUDER
DUDER Dec 31 2007, 12:23pm says:

There is nothing wrong whith the shadows=:O .

+2 votes     reply to comment
ThePetCat
ThePetCat May 6 2008, 8:30am replied:

The shadows ARE wrong.
essentially the position of the light does not relate to the position od the shadows. According to the shadows the light source should be further back against the left wall, but that would place it inside the curved wall section. - it has possibly been moved since the shadow positions were generated ?

+1 vote     reply to comment
RancidRandy
RancidRandy Jan 15 2008, 5:02pm says:

This really makes the original map design look pathetic. :P
Great job guys!

+1 vote     reply to comment
Tycoon-Master
Tycoon-Master Dec 27 2008, 12:22am says:

Blow this up and make me a wallpaper out of it!

Damn, that is nice level detailing right there!

+1 vote     reply to comment
thisguy41487
thisguy41487 Mar 4 2009, 4:39am says:

Black Mesa is beginning to feel like a real place....

+1 vote     reply to comment
Kys
Kys Apr 11 2009, 8:06am says:

Nice. Good work!

+1 vote     reply to comment
Callinstead09
Callinstead09 Jun 12 2009, 9:09pm says:

Those crates are a bit too common though!

+1 vote     reply to comment
capt.Awesome
capt.Awesome Aug 22 2009, 2:24am says:

why is the top part of the ladder black?

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Image Details
Type
Entertainment
Date
Dec 25th, 2007
Size
1280×768
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only