"When you begin developing a mod you should start small. Don't plan to write a Total Conversion (TC) from the very start. If you set goals that are too hard to reach, you'll get frustrated in the process of working towards them; and you may never be able to bring the vision to life. Everyone has ideas. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. You have to be able to implement your ideas or provide some useful skill. If you become a skilled or notable mod author, you will find people propositioning you to implement their ideas. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Remember that developing a mod doesn't mean much if you never release it."

RSS Reviews  (0 - 10 of 29)
9

Vendayn's Skyrim Wasteland - SkyOut

Mod review
10

Renegade X

Game review - 2 agree

This is everything that is right with the modding scene and modding generation of today.

The contract that was signed in blood ensures its success, not that it even needed such a contract but souls are souls.

10

Eufloria

Game review
9

CNC Fallout

Mod review
10

C&C 3: The Forgotten

Mod review
10

Lambda Wars

Mod review
9

Dune Wars

Mod review
10

Dungeon Keeper

Game review
10

Half-Life 2

Game review
8

Stargate - Empire at War: Pegasus Chronicles

Early access mod review
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