"When you begin developing a mod you should start small. Don't plan to write a Total Conversion (TC) from the very start. If you set goals that are too hard to reach, you'll get frustrated in the process of working towards them; and you may never be able to bring the vision to life. Everyone has ideas. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. You have to be able to implement your ideas or provide some useful skill. If you become a skilled or notable mod author, you will find people propositioning you to implement their ideas. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Remember that developing a mod doesn't mean much if you never release it."

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Propaganda Poster Template

Propaganda Poster Template

Wallpapers

A tutorial .PSD displaying the simplest utilities of photoshop with hi-res imagery.

SCP-087 B

SCP-087 B

Full Version 3 comments

This is really hard to find so I thought I'd upload it here. I did not make this, however my name is fitting nonetheless. Enjoy! Mwuahahaha...

Dungeon Keeper II Official WorldEditor

Dungeon Keeper II Official WorldEditor

Dungeon Keeper 2 Mapping Tool 1 comment

This is just an advanced but user friendly Mapping tool that anyone can use or get used to for Dungeon Keeper II. Comes with a DK2 WorldEditor Manual...

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