"When you begin developing a mod you should start small. Don't plan to write a Total Conversion (TC) from the very start. If you set goals that are too hard to reach, you'll get frustrated in the process of working towards them; and you may never be able to bring the vision to life. Everyone has ideas. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. You have to be able to implement your ideas or provide some useful skill. If you become a skilled or notable mod author, you will find people propositioning you to implement their ideas. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Remember that developing a mod doesn't mean much if you never release it."
A tutorial .PSD displaying the simplest utilities of photoshop with hi-res imagery.
This is really hard to find so I thought I'd upload it here. I did not make this, however my name is fitting nonetheless. Enjoy! Mwuahahaha...
This is just an advanced but user friendly Mapping tool that anyone can use or get used to for Dungeon Keeper II. Comes with a DK2 WorldEditor Manual...