"When you begin developing a mod you should start small. Don't plan to write a Total Conversion (TC) from the very start. If you set goals that are too hard to reach, you'll get frustrated in the process of working towards them; and you may never be able to bring the vision to life. Everyone has ideas. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. You have to be able to implement your ideas or provide some useful skill. If you become a skilled or notable mod author, you will find people propositioning you to implement their ideas. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Remember that developing a mod doesn't mean much if you never release it."
Attention all current and on-going folk of this here groupage.
Would anyone be interested in taking on such a powerful responsibility?
When the news broke that Duke Nukem Forever developer 3D Realms was shutting down, many fans were let down--perhaps moreso than if it had happened years...
Template for the SGL, Currently under group creation.
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