Hello, my name is Alejandro Gorgal (everybody calls me Alex or Linfo though); Im the character modeler and animator of "Depth", making divers so you can tear them apart.
Which podcast? Can you post a link?
Your character designs are amazing, Im tracking the **** out of this project!
It's not dead, it's in development =)
The entire tattoo has been changed for an original design now, but good catch ;)
I just gave the build a try for the first time, I've only tried ot for a few minutes but the improvements you've made to the art are amazing. Also to my surprise, the music and sound effects are awesome, keep it up!
Wow, the new tileset looks amazing!
You can switch to third person view if you want to (shark only), I personally like it better that way.
We know it's weird to have the camera inside the sharks mouth, but think about it, in all FPS games you always see a weapon or something that reminds you that you are not just a floating camera, with a shark this is hard to achieve. Ultimately we came to the conclusion that the shark's teeth are their weapons, which is why you always see that from FPV.
Amazing work guys, top notch.
Actually, you CAN kill sharks, it's just bloody hard ;)
That's a really cool character design.
Correct. By that point, she would probably be missing a limb or two as well.
Also worth nothing, damage is location based, so it doesnt always looks that uniform (which is of course more realistic).
I saw this on Steam, it looks great and the concept of the scoring system seems very interesting, when will we able to pre-order?
Excellent animation work. Im guessing it's all hand made which makes it even more impressive.
Stealth yes! That's freaking awesome. I also love the non-lethal option.
The model and texturing is great! But there seems tobe some smoothing groups issues.
Co-Op! Please! That would rock!
I love the hatch body, the paint..not so much. Will you be able to tone down the shininess?
Is the AO map baked into the texture or is it real time?
Any chance you'll add mouse support?
That is awesome, I love the animal classes (the Gastornis seems like a lot of fun!). Kep up the good work!
Im sorry, this was supposed to be a reply to Argoon, now I cant even edit my comment, wtf Moddb?
Give the robot the bolt/screw found on the first room.
Im having the same issue as Narange.
These are my system specs in case that helps:
Operating System: Windows 7 Ultimate 64-bit
Processor: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz (8 CPUs), ~3.1GHz
Memory: 8192MB RAM
DirectX Version: DirectX 11
Card name: AMD Radeon HD 6800 Series
Display Memory: 751 MB
Dedicated Memory: 1008 MB
Shared Memory: 3839 MB
Also, Im trying to run this on the Steam version, which I guess is up to date.
Can you design interiors too?
Will this be available as a stand alone game client or will we have to play it on a browser?
1-Great car selection.
2-Impressive graphics, did not know that Unity could pull this off.
3-Do want, so badly, right now.
Damn, this is Unity? Amazing!
That's very clever! It should give you a lot of control.
As a fan of all things UDK, how the hell didn't I see this before? Your art style is amazing, so is the execution.
Really good use of light, love the feel of the map, nice work guys!
Im still on the leader boards! Awesome lol!
Looks good, keep it up!
Great models! Will cars have interiors at some point?
I never liked the acutal game but I agree that the concept and tech are so promising.
Im glad to hear vehicle handling can be modded because right now that's the game's biggest problem.
Im not asking for a sim here, but things like being able to steer on mid air with a truck and the "potato bag" suspension system really killed the game for me.
If you could somehow improve that it would be great.
Another interesting thing is that the game engine seesm to support a vehicle damage system, but you have to smash your car very hard to notice it. Would be nice to see if that can be improved.
Anyway, I'll stop rambling now, good luck with the mod!
I still cant figure out Bioware's store and I hate fake money, why cant I just buy this off Steam?
This stuff is as weird as it is awesome. It's surreal how something can be so ugly and so creative at the same time (I know that sounds like an insult, but it's not).
Looking forward to seeing some environments too.
You people are awesome.
BTW, I apologise for the probably annoying question, but is there any chance that this will work in Crysis 1? I dont have Warhead.
Might be worth getting it if I see it cheap on steam sometime I guess.
You should create a new skeleton for non-bipeds.
Anyway, this project rocks! Add a female character, I want to see the raptor fall in love, maybe too much love, or just hunger..
I somehow feel extremely curious about the painting on the back.
Im so glad to see that the high poly looks EXACTLY like the concept art, that's not something you see very often. Awesome work, badass design!
Uhhh lovely, thank you kind sir!
I just remembered that I purchased this game and never played it for more than an hour, maybe this mod could make me reconsider.
Anyone knows how to fix the 10 minutes loading times?
Oh wow, I need to get back home and try this!!
The final model won't have the crazy arm-into-chain though.
but I'll keep the idea and probably recycle it in a future title XD