Hello, my name is Alejandro Gorgal (everybody calls me Alex or Linfo though); Im the character modeler and animator of "Depth", making divers so you can tear them apart.

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linfosoma
linfosoma Aug 7 2012, 12:16pm replied:

Which podcast? Can you post a link?

+4 votes     game: Depth
linfosoma
linfosoma May 22 2012, 11:05am says:

Your character designs are amazing, Im tracking the **** out of this project!

+3 votes     article: Update 8 Plufby World Project
linfosoma
linfosoma Apr 24 2012, 12:08pm replied:

It's not dead, it's in development =)

+2 votes     game: Depth
linfosoma
linfosoma Mar 22 2012, 11:43pm replied:

The entire tattoo has been changed for an original design now, but good catch ;)

+2 votes     media: Got your arm!
linfosoma
linfosoma Mar 13 2012, 11:16am says:

I just gave the build a try for the first time, I've only tried ot for a few minutes but the improvements you've made to the art are amazing. Also to my surprise, the music and sound effects are awesome, keep it up!

+1 vote     article: Xenonauts Update & Build V9.1 Release!
linfosoma
linfosoma Mar 12 2012, 3:07pm says:

Wow, the new tileset looks amazing!

+3 votes     media: Farmyard Tileset Before / After
linfosoma
linfosoma Mar 4 2012, 4:57pm replied:

You can switch to third person view if you want to (shark only), I personally like it better that way.
We know it's weird to have the camera inside the sharks mouth, but think about it, in all FPS games you always see a weapon or something that reminds you that you are not just a floating camera, with a shark this is hard to achieve. Ultimately we came to the conclusion that the shark's teeth are their weapons, which is why you always see that from FPV.

+4 votes     media: GDC 2012 - Gameplay Trailer !
linfosoma
linfosoma Feb 12 2012, 8:57pm says:

Amazing work guys, top notch.

+1 vote     article: Zeitgeist - The Story of an Age that never was.
linfosoma
linfosoma Jan 26 2012, 8:52am says:

@alenoguerol:

Actually, you CAN kill sharks, it's just bloody hard ;)

+2 votes     media: Could almost be a postcard ...
linfosoma
linfosoma Jan 2 2012, 2:28pm says:

That's a really cool character design.

+1 vote     media: Zer0
linfosoma
linfosoma Nov 1 2011, 10:38am replied:

Correct. By that point, she would probably be missing a limb or two as well.
Also worth nothing, damage is location based, so it doesnt always looks that uniform (which is of course more realistic).

+3 votes     article: The Anatomy of a Shark Attack ..
linfosoma
linfosoma Oct 26 2011, 11:36pm says:

Do want.

+1 vote     media: New Ignite Trailer!
linfosoma
linfosoma Oct 12 2011, 7:32pm says:

I saw this on Steam, it looks great and the concept of the scoring system seems very interesting, when will we able to pre-order?

+3 votes     game: Ignite
linfosoma
linfosoma Oct 10 2011, 12:27pm says:

Excellent animation work. Im guessing it's all hand made which makes it even more impressive.

+2 votes     media: Spy Coop move
linfosoma
linfosoma Oct 10 2011, 12:22pm says:

Stealth yes! That's freaking awesome. I also love the non-lethal option.

+2 votes     article: New Overgrowth a152 video devlog
linfosoma
linfosoma Oct 4 2011, 2:37pm says:

The model and texturing is great! But there seems tobe some smoothing groups issues.

+1 vote     media: New Engine Model
linfosoma
linfosoma Sep 27 2011, 1:26pm says:

Co-Op! Please! That would rock!

+5 votes     article: New Overgrowth a150 video devlog
linfosoma
linfosoma Sep 11 2011, 10:02am says:

I love the hatch body, the paint..not so much. Will you be able to tone down the shininess?

+2 votes     media: Another 90s Hatch Body
linfosoma
linfosoma Sep 7 2011, 3:51pm says:

Is the AO map baked into the texture or is it real time?

+1 vote     media: Normal Ship
linfosoma
linfosoma Jul 24 2011, 2:50pm says:

Any chance you'll add mouse support?

+2 votes     media: Episode 2 WIP images
linfosoma
linfosoma Jul 20 2011, 3:34pm says:

That is awesome, I love the animal classes (the Gastornis seems like a lot of fun!). Kep up the good work!

+2 votes     article: Announcing Playable Animal Classes
linfosoma
linfosoma Jul 17 2011, 7:23pm says:

Im sorry, this was supposed to be a reply to Argoon, now I cant even edit my comment, wtf Moddb?

+1 vote     game: Dead Cyborg
linfosoma
linfosoma Jul 17 2011, 7:22pm says:

SPOILER:

Give the robot the bolt/screw found on the first room.

+1 vote     game: Dead Cyborg
linfosoma
linfosoma Jul 10 2011, 1:09am says:

Im having the same issue as Narange.
These are my system specs in case that helps:

Operating System: Windows 7 Ultimate 64-bit
Processor: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz (8 CPUs), ~3.1GHz
Memory: 8192MB RAM
DirectX Version: DirectX 11
Card name: AMD Radeon HD 6800 Series
Display Memory: 751 MB
Dedicated Memory: 1008 MB
Shared Memory: 3839 MB

Also, Im trying to run this on the Steam version, which I guess is up to date.

+1 vote     download: Perfected Doom 3 version 5.4.0 Patch
linfosoma
linfosoma Jul 3 2011, 2:50pm says:

Can you design interiors too?

+2 votes     media: 80s Fastback Hatch
linfosoma
linfosoma Jul 2 2011, 4:41pm says:

Will this be available as a stand alone game client or will we have to play it on a browser?

Also:
1-Great car selection.
2-Impressive graphics, did not know that Unity could pull this off.
3-Do want, so badly, right now.

Tracking.

+1 vote     game: World Super GT 2 - The Game
linfosoma
linfosoma Jul 2 2011, 4:39pm says:

Damn, this is Unity? Amazing!

+1 vote     media: Ingame preview screenshots
linfosoma
linfosoma Jun 20 2011, 6:45pm replied:

That's very clever! It should give you a lot of control.

+2 votes     article: Automation - Car Designer Demo 2
linfosoma
linfosoma Jun 16 2011, 9:21am says:

As a fan of all things UDK, how the hell didn't I see this before? Your art style is amazing, so is the execution.

+1 vote     game: Grim: Strange Case
linfosoma
linfosoma Jun 14 2011, 1:35pm says:

Really good use of light, love the feel of the map, nice work guys!

+3 votes     media: Interior Cave Level
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