Hello, my name is Alejandro Gorgal (everybody calls me Alex or Linfo though); Im the character modeler and animator of "Depth", making divers so you can tear them apart.

Comment History  (120 - 150 of 220)
linfosoma
linfosoma Jul 15 2010, 11:50am says:

Awesome UI design.

+1 vote     media: E.Y.E Screenshots
linfosoma
linfosoma Jul 15 2010, 11:49am says:

Woah, it's been a while, but it was worth it.

+1 vote     article: ---Special Forces report 21144f56---
linfosoma
linfosoma Jul 6 2010, 7:42pm says:

Very, very clever idea guys. I both love and hate you for not coming up with it before :P

+1 vote     article: An insight look on character design
linfosoma
linfosoma Jul 1 2010, 12:54pm replied:

You should create a new skeleton for non-bipeds.
Anyway, this project rocks! Add a female character, I want to see the raptor fall in love, maybe too much love, or just hunger..

+1 vote     media: Just Hangin' Out
linfosoma
linfosoma Jun 23 2010, 6:50pm says:

I think that would probably look more realistic if it had more bloom.

+2 votes     download: Unreals Effects 1.8
linfosoma
linfosoma Jun 20 2010, 8:53pm says:

"Quaid...Start the reactor... free Mars"

+2 votes     media: The Hooker - Male Version (WIP)
linfosoma
linfosoma Jun 17 2010, 3:42pm says:

Im interested in helping part time, I sent you an email. Lovely art style by the way.

+1 vote     article: Some changes in the team
linfosoma
linfosoma Jun 15 2010, 2:01pm says:

Im sorry, I dont mean to troll here but I fail to understand how swapping an animation for another has anything to do with AI.
Perhaps the post needs to be expanded to explain further the relation between the two things?

+5 votes     article: AI Monkey #1
linfosoma
linfosoma Jun 6 2010, 11:59am replied:

Is pretty unrealistic actually, but I try to put hands in front of the camera as much as I can because otherwise you are just a floating camera, I guess it's one of those gameplay vs. realism things.

+1 vote     article: Vision Talk
linfosoma
linfosoma Jun 3 2010, 4:51pm says:

I have a full time office job and and a second as developer =(

+1 vote     poll: Im currently:
linfosoma
linfosoma Jun 3 2010, 12:09pm says:

I somehow feel extremely curious about the painting on the back.

+1 vote     media: Conceptual Artwork
linfosoma
linfosoma May 30 2010, 12:02pm says:

Such great art direction and color balance, Im so tracking this mod.

+4 votes     media: Marketplace #2
linfosoma
linfosoma May 28 2010, 10:21am says:

Weeeee! Im done with weight painting! The hands (the most problematic part IMO) are looking great!
Woohoo!!

+1 vote     article: Weight paints, even in my dreams!
linfosoma
linfosoma May 8 2010, 11:35pm says:

If you see artifacts in the image click on "view original".

+1 vote     media: Swim for your lives!
linfosoma
linfosoma May 4 2010, 3:29pm replied:

They are available in real time on the bundle site. It's pretty fun to refresh the site from time to time and watch the numbers go!

+2 votes     article: Introducing the Humble Indie Bundle (pay what you want)
linfosoma
linfosoma Apr 28 2010, 11:28pm says:

I just love these texture packs, they are great for many purposes.
Do you think you could upload a pack with other things like skin, hair and other materials such as plastic? Those things are kinda hard to come by.

+2 votes     download: Surface pics ( variety ) for textures 2
linfosoma
linfosoma Apr 23 2010, 11:05am says:

Are You A Bad Enough Dude To Rescue The President?

+2 votes     media: my ding ding dong
linfosoma
linfosoma Apr 19 2010, 4:31pm replied:

Personally, I think anything between 10 and 15k would be ok. Looking forward to see an in-game model :)

+1 vote     media: Vehicle HP by XaKu
linfosoma
linfosoma Apr 18 2010, 1:36am says:

Digging the colours, also nice work on the springs. What poly count are you aiming at for the in-game model?

+1 vote     media: Vehicle HP by XaKu
linfosoma
linfosoma Apr 18 2010, 1:35am says:

Im so glad to see that the high poly looks EXACTLY like the concept art, that's not something you see very often. Awesome work, badass design!

+2 votes     media: Vehicle HP by XaKu
linfosoma
linfosoma Apr 15 2010, 1:53pm says:

Uhhh lovely, thank you kind sir!

+3 votes     download: Surface pics ( variety ) for textures.
linfosoma
linfosoma Apr 14 2010, 10:11am says:

If you can keep the level hilarity through the whole game this could be a great title. Digging the new voice actor, keep it up :)

+3 votes     article: Velociraptor Voiceacting
linfosoma
linfosoma Apr 9 2010, 4:46pm says:

The concept art is awesome, I hope you keep the industrial style on the vehicles.
Are you going to have regular weapons like machineguns and missiles or or advanced stuff like lasers?

+2 votes     game: WRECK
linfosoma
linfosoma Apr 9 2010, 4:03pm says:

I just remembered that I purchased this game and never played it for more than an hour, maybe this mod could make me reconsider.
Anyone knows how to fix the 10 minutes loading times?

+1 vote     article: S.T.A.L.K.E.R. Call of Pripyat: Redux Beta v0.8 Released!
linfosoma
linfosoma Apr 6 2010, 1:25pm says:

Love the screenshot, nice work with the soft shadowing.

+1 vote     media: Unified Light & Shadowing
linfosoma
linfosoma Apr 2 2010, 1:20pm says:

Joke or not, I would seriously play this.

+4 votes     article: Racin' for that pot o' gold!
linfosoma
linfosoma Apr 1 2010, 11:49am says:

At first I was a bit disappointed but then I realized what day it is today and laughed my *** off. Congrats, this is the only April's fools joke that was actually funny!

+4 votes     article: Overgrowth Comic: Final Update!
linfosoma
linfosoma Feb 20 2010, 6:55pm says:

Nice beatbox skills! :D

+2 votes     article: Initial Animation and Scripting [HD Video]
linfosoma
linfosoma Feb 16 2010, 12:14pm replied:

We are still looking for more environment artists, you should talk with Alex:

Moddb.com

+1 vote     game: Depth
linfosoma
linfosoma Feb 11 2010, 11:14am replied:

Welcome to the team! :)

+1 vote     game: Depth
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