Hello, my name is Alejandro Gorgal (everybody calls me Alex or Linfo though); Im the character modeler and animator of "Depth", making divers so you can tear them apart.
I didnt play episode 1, should I or will it be included on the retail release?
Also, good luck! :)
That's not really the best kind of PR in the world.
The guy made a comment that you didnt like in a polite and civilized manner and you react accusing him by saying he's insulting you?
I dont want to start an argument here but replying to every comment like that is going to accomplish nothing but giving you a bad name.
Hope you dont take this the wrong way.
I can assure you that divers have a lot to worry about other than some extra weight in their heads! :P
Looks really good! One question though, why not turn this a UDK project instead of a UT3 mod?
Either way, you have some solid media man!
Makes perfect sense to me!
Looks good, keep it up!
The parallax mapping technique that you guys are using is impressive, it looks like real geometry even at fairly extreme angles.
There's a nasty UV seam on the head/bust's face but other than that it's very nice. I was also getting like 250 FPS which is great for a tech demo.
Congrats to the winner, and nice to see several of my favorite games of 2010 in the list!
Errmmm, Primal Carnage is in third place...
Also, thanks for the support man! (not)
Well deserved Award, Natural Selection rocks!
Excellent just got this, I wanted to buy Machinarium for a while now.
One thing tough, you guys really need to release an auto-patcher for the alpha.
I was finally able to join a game on build 157 for the first time since the alpha was released. Despite the lag it was very enjoyable, graphics are great and performance is slowly improving.
Solid game even in this state, love how the teamwork is vital to victory, keep it up guys!
The interface looks great, Im looking forward to some in-game footage (I know that kind of stuff takes time).
Awesome! Good luck to those that will make it to the deadline!
Speaking of HUD improvements, can you disable the vignette effect around the screen? I find it annoying.
I like the idea, but I think that it's terrible that anyone can simply browse any score you ever gave a game. What's next? People will be able to see who you gave negative comment scores too? This thing needs some privacy settings.
Love the game so far, specially when you turn off the flight assists. Solid combat too, keep it up!
What are the changes to the AI? Is it still faster than you at top speed?
Really nice model, you are making these really fast!
That's a cool picture of a dinosaur toy, too bad it wont be in the game!
Great models! Will cars have interiors at some point?
Love this game! Is it bad that I died like 20 times in the tutorial?
Because turing the diffuse map into a normal would be terribly hard right?....
I downloaded this alpha to "try it out" and ended up playing for over an hour, it's amazing how fun it is to simply walk around and jump (please keep the momentum based movement, event if it probably needs to be turned down a notch).
I feel that this game could really work with some RPG elements, being able to gain exp and unlock new moves to come back and defeat a powerfull enemy should work really well.
Regardless of what you do, I think it's headed on the right direction, Im impressed to see how far it's come since the last time I tried an alpha.
To be fair, "Extint Games" seems like an accurate team name for a project with no description other than "I Need Pople To Develop The Game For Me".
Yay! Thank you for this!
2-Am I the only one who thinks that white text over a black BG is annoying to read?
Ok seriously dude, you could at least take a screenshot of your map, that preview image is almost insulting.
Is there a pay per view option? I dont see the point of paying a subscription for a service you'll use once in a while.