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New features including controller input using SDL_Joystick, XInput path for Windows 360 controller input, improved procedural stance animation, improved AI patrol pathfinding, added initial auto-camera option (in config.txt), joystick can control second playable character if there is one.

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Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Controller input using SDL_Joystick
- XInput path for Windows 360 controller input
- Changed config key binding system to be more flexible
- Improved procedural stance animation
- Improved AI patrol pathfinding
- Bullet uses single-sided collision again (fixes objects getting stuck in the ground)
- Added initial auto-camera option (in config.txt)
- Joystick can control second playable character if there is one

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Comments
Anonymousperson
Anonymousperson

Neat.

Reply Good karma Bad karma+5 votes
ponpat
ponpat

Great Update. I do not use game controlers, but I have some friends wihich think that this is a neat feature for every game (even vor shooter D: ). Also every little improvement to the AI is a great thing. Imo the AI currently is the thing which is most importent to get changes in the current state of the game (with every thing else I am very saticefied).
Keep up the great work and I keep trying to "sell" your game to my friends... Three guys I already made buying your game, still bout 20 to go ;)

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TheDaFox
TheDaFox

I do not user a controller for FPS games but I still think it should basically be required even for that.

The option is ALWAYS nice to have.

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Theon
Theon

MU-MU-MUH-MUHLTIHPLAYHEERH!!!
ALL MY MONEY. AGAIN.

Reply Good karma Bad karma+8 votes
Hell_Diguner
Hell_Diguner

"I'm thinking of adding a simple split-screen mode soon, so I can prototype multiplayer gameplay to see how it might work."

That's hardly a guarantee guys.

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johntis
johntis

ADD SPLITSCREEN YEEEES!!!

Reply Good karma Bad karma+4 votes
Darthlex
Darthlex

And casually, we were informed of MULTIPLAYER!

Hurrrraaaaayyy!

Seriously, this is such a huge deal!

... Also, 150 video blog anniversary

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CloneWarrior85
CloneWarrior85

Hehe, gotta love it :3

And we should throw a party, free hats?

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Hendar23
Hendar23

Good point. Will there be a cash shop for hats?

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azultain
azultain

"in this video"

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linfosoma
linfosoma

Co-Op! Please! That would rock!

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CTLN7
CTLN7

Yays for split-screen

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Atlasfield
Atlasfield

Co-op, multiplayer, campaign, editor of campaigns, option for share stories, records, record video, for people who is looking this awesome game, any option is always welcome. o3o

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