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New features including controller input using SDL_Joystick, XInput path for Windows 360 controller input, improved procedural stance animation, improved AI patrol pathfinding, added initial auto-camera option (in config.txt), joystick can control second playable character if there is one.

Posted by jeffr on Sep 27th, 2011

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Controller input using SDL_Joystick
- XInput path for Windows 360 controller input
- Changed config key binding system to be more flexible
- Improved procedural stance animation
- Improved AI patrol pathfinding
- Bullet uses single-sided collision again (fixes objects getting stuck in the ground)
- Added initial auto-camera option (in config.txt)
- Joystick can control second playable character if there is one

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Post comment Comments
Anonymousperson
Anonymousperson Sep 27 2011, 2:54am says:

Neat.

+5 votes     reply to comment
ponpat
ponpat Sep 27 2011, 3:03am says:

Great Update. I do not use game controlers, but I have some friends wihich think that this is a neat feature for every game (even vor shooter D: ). Also every little improvement to the AI is a great thing. Imo the AI currently is the thing which is most importent to get changes in the current state of the game (with every thing else I am very saticefied).
Keep up the great work and I keep trying to "sell" your game to my friends... Three guys I already made buying your game, still bout 20 to go ;)

+5 votes     reply to comment
TheDaFox
TheDaFox Sep 28 2011, 1:00am replied:

I do not user a controller for FPS games but I still think it should basically be required even for that.

The option is ALWAYS nice to have.

+2 votes     reply to comment
Theon
Theon Sep 27 2011, 4:27am says:

MU-MU-MUH-MUHLTIHPLAYHEERH!!!
ALL MY MONEY. AGAIN.

+8 votes     reply to comment
Hell_Diguner
Hell_Diguner Sep 27 2011, 7:37pm replied:

"I'm thinking of adding a simple split-screen mode soon, so I can prototype multiplayer gameplay to see how it might work."

That's hardly a guarantee guys.

+3 votes     reply to comment
johntis
johntis Sep 27 2011, 5:27am says:

ADD SPLITSCREEN YEEEES!!!

+4 votes     reply to comment
Darthlex
Darthlex Sep 27 2011, 8:20am says:

And casually, we were informed of MULTIPLAYER!

Hurrrraaaaayyy!

Seriously, this is such a huge deal!

... Also, 150 video blog anniversary

+8 votes     reply to comment
CloneWarrior85
CloneWarrior85 Sep 27 2011, 11:06am replied:

Hehe, gotta love it :3

And we should throw a party, free hats?

+2 votes     reply to comment
Hendar23
Hendar23 Sep 27 2011, 1:10pm replied:

Good point. Will there be a cash shop for hats?

+1 vote     reply to comment
azultain
azultain Sep 27 2011, 10:30am says:

"in this video"

+3 votes     reply to comment
linfosoma
linfosoma Sep 27 2011, 1:26pm says:

Co-Op! Please! That would rock!

+5 votes     reply to comment
CTLN7
CTLN7 Sep 28 2011, 12:43pm says:

Yays for split-screen

+3 votes     reply to comment
Atlasfield
Atlasfield Sep 30 2011, 12:38am says:

Co-op, multiplayer, campaign, editor of campaigns, option for share stories, records, record video, for people who is looking this awesome game, any option is always welcome. o3o

+1 vote     reply to comment
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