Depth is a PvP multiplayer game which blends heart pounding tension and visceral action in a dark aquatic world. Playing as either a diver, or a shark, eliminate your enemies using a combination of stealth, cunning, and teamwork.

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Media RSS Feed Report media GDC 2012 - Gameplay Trailer !
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swelord Mar 4 2012, 9:21am says:

awe... Poor seal at the end :/

+5 votes     reply to comment
Pennypacker Mar 4 2012, 9:35am replied:

That seal should have armed himself. He was pretty much asking for it.

+6 votes     reply to comment
Gregs2k2 Mar 4 2012, 9:24am says:

He had it coming...great trailer guys. ;)

+5 votes     reply to comment
KEEP_IT_UP! Mar 4 2012, 9:52am says:

impressive! unique and convincing gameplay idea, looks addicting and fun! especially the fluid movements, good fov and awesome underwater blood effects! can't wait :)

+3 votes     reply to comment
Admiral_Skeybar Mar 4 2012, 9:55am says:

Wow, that looks bloody. Me likes! =)

Great trailer, looks like the divers don't stand a chance against the sharks though.

+4 votes     reply to comment
Gregs2k2 Mar 4 2012, 10:04am replied:

A well co-ordinated, patient team will stand a very good chance :)

+2 votes     reply to comment
|TheDR| Mar 4 2012, 9:57am says:

That looks great :D

The new logo is also nice.

+3 votes     reply to comment
dowdpride Mar 4 2012, 10:05am says:

its games like this that never make me want to go swimming...

+4 votes     reply to comment
βéϯд Mar 4 2012, 11:16am says:

Does that seal have the voice of the creature Obi Wan rided in Utapau?

+2 votes     reply to comment
SeBu Mar 4 2012, 11:26am says:


What i would want, would be more dark enviroments. I know that the water can be clystar clear, but i think that it needs some graphics to the hud, that could indicate that your underwater, especially to the divers!

although its fully 3 dimensional moving space, it POV (or HUD) just doesn't seem that right or interesting.

+3 votes     reply to comment
AJ_Quick Author
AJ_Quick Mar 4 2012, 11:29am replied:

for dark environments check out last year's GDC trailer.

+3 votes   reply to comment
SeBu Mar 4 2012, 11:32am replied:

Yeah, I did. And they are great!

+3 votes     reply to comment
alenoguerol Mar 4 2012, 11:40am says:

this is great! but i still find kinda weird the inside jaws camera

+1 vote     reply to comment
linfosoma Mar 4 2012, 4:57pm replied:

You can switch to third person view if you want to (shark only), I personally like it better that way.
We know it's weird to have the camera inside the sharks mouth, but think about it, in all FPS games you always see a weapon or something that reminds you that you are not just a floating camera, with a shark this is hard to achieve. Ultimately we came to the conclusion that the shark's teeth are their weapons, which is why you always see that from FPV.

+4 votes     reply to comment
Otreum Mar 4 2012, 6:00pm says:

This looks super scary and edgy, I think I will be hugging the nearest surface all the time as a diver, hell, I may just curl up and wait until the battle tides over :P

The gameplay is looking more fluid than in the last video which is great.

I'm sure you guys have already picked up on it/know about it, but when the player is grabbed by a shark, things go from fluid to looking a bit jerky and quick. I think to emphasise the deadliness of a sharks bite, it would be really scary if the upper body of the player flops around while the shark is shaking the player, and the shark player would need to jerk his mouse around to "shake" the human to chomp the limbs off.

Also with blood, the trails of blood look great, but to improve on the blood once again, it would be awesome if those trails dissapated and turned into red mists of blood, creating a bloody cloud of death.

Otherwise it looks fantastic and improves with every video, I am super excited to get my shark proof mits on this :D

+3 votes     reply to comment
AJ_Quick Author
AJ_Quick Mar 22 2012, 9:54pm replied:

you're definitely correct about the combat, it's something we've been experimenting with for a long time trying to get the correct 'feel'. The "shaking" suggestion is actually very similar to what we have implemented at the moment for the sharks - only we call it "thrashing" , instead :)

+1 vote   reply to comment
DaggerClassStudio Mar 10 2012, 5:01pm says:


+3 votes     reply to comment
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Mar 4th, 2012
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