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Comment History
John_Armfeldt
John_Armfeldt - - 26 comments @ The Darkest War

Any chance of adding other axis nations like, Romania, Hungary, Italy and allied nations etc?.

Will there be paper vehicles and weapons?, aka blueprints and prototypes.

Will Each Side and/or Nation have their own kind of super weapon?.

Will you add some sort of way to transfer credits(also share earn credits collected so for ex, ally with 1 oil derrick and another with 3 both still earn 4 oil derricks worth of income and so on) and/or transfer command of units and/or buildings to allies.

I am only asking cause i have faith in the mod and you devs, good luck with making it ;) ^^.

Good karma+3 votes
John_Armfeldt
John_Armfeldt - - 26 comments @ Calradia 1050 A.D.: Mercenary Uprising

Nobility Ranks and Court Ranks.

Standard Bearers both on foot and mounted.

Default Companions start on higher levels but with no attribute, skill points and weapon proficiency assigned except for vanilla default, companion level could scale with player so they are not weaker than even peasant conscripts when you first recruit them, after you've recruited them you gotta raise them by the traditional ways, battle, training etc.

Ability to pick a banner for your companion you want to become a lord.

Ability to specify what armor & weapons your lords use, based on type or culture, can be initially for Companion Lords.

Patrols in Towns and Villages, for more immersion.

Villages have a Militia if wealthy and developed enough, this translates to better help when going to the aid of a village and it takes longer before a village is looted.

Volunteers, kind of a ignored or looked over thing but there were people who signed up on their own volition, can both work when your just a mercenary and when lord/faction leader.

Ability to create a knighthood order when being faction leader.

More expanded and sophisticated diplomacy between factions and for player faction, when reaching a certain level of positive relations with player faction for ex Sarranid Sultanate could ask to join in an military alliance, will only end when certain events prohibits it's existence otherwise it may continue indefinitely, allies will help each other out in wars and etc.

Add some benefits to actually walk around in villages, castles and towns etc, and some things that can not be accessed by the menus.

Rebel Faction that player can take over without negative consequences from existing factions and be recognized as a faction leader as well by existing factions, could be scripted so existing factions ignore or simply can't take over rebel land, lands could be Southeast Far East and North East, potentially become an empire or great nation, Rebels do get stronger the more land you take so the last hold you take will most likely be the hardest battle of the whole conquest, expect carnage.

Expand the map of Calradia and add some more villages, castles and towns to existing factions.

Add the Independent City State of Zendar by the coast SW of Jelkala.

Option to Customize Player Faction Color, and Player Faction Banner.

Lower Weight of some armor to more realistic standards, medieval armor did not allways weigh as much as boulders, some were actually lighter than current modern equivalents.

Add Paper Armor, this existed just look it up, could be great if you're an archer or etc.

Make Goats, Deer and Mooses into mounts, first is just cause for some ***** and giggles the other two because people from some cultures actually did ride these animals, don't forget the elephants either.

More Expanded battlefield options (think a bit in the line of Total War games).

Option for Drop-in battles, or even better at some point if possible Co-op Campaign.

Useful Achievements, which are not just decoration but add permanent benefits.

Bandits and etc scale with player in level and party size depending on configurable options.

Better Loot from battles based on scale and difficulty and etc.

More Casual Scenes, like enjoying dinner with your companions and/or Family when Lord/Faction Leader and etc.

Special Rewards from Lord/Faction Leaders, besides money, for example a full set of exquisite armor, a unique weapon or very exceptional mount.

Better Tournament Rewards.

Allow Companions to read books you own.

Make skills go to level 15 where applicable by default.

Good karma+2 votes
John_Armfeldt
John_Armfeldt - - 26 comments @ Calradia 1050 A.D.: Mercenary Uprising

Glad that my opinions may help the mod, and whilst on that there is something else that could be done.

Warning Text wall ahead.

The battle size seems to stick to 150 regardless of what you set with Battlesizer or by editing the config file, would be nice if this little issue got fixed (would really be nice if it was a hotfix).

Some more/new banners would be nice to have.

A suggestion for a new faction, based on East Asia (aka China, Japan and Korea), with it's own culture the base being Chinese and then we have Japanese and Korean. this could be as a new faction from game start or by player decision when founding a new faction.

If music is to be added at some point either integrated or provided separately i would be happy to help out on this, especially regarding the mentioned East Asia Themed Culture/Faction/Player Faction.

Horses with Heraldic Armour showing banners, from chargers to steppe and cataphracts and etc.

Polearms on Horseback should have correct actions or ability to switch by pressing the change mode button (X by default), for example a Halberd can either be used as a thrusting/couching lance or cleaving blade depending on mode.

More Weapons and Armour eventually, but most significantly adding heraldic parts to Armour and some Weapons, for easier identification when going as realistic as possible in-game.

Possibility of having Companion/s be in charge of Additional army/armies even when not a lord or faction leader.

Officer Roles for Companions in your party, for example quartermaster will handle provisions and etc, no more storing cheese and grapes in your own inventory.

Add an Party Storage Inventory.

Make it so companions actually have money the earn on themselves and if ordered to upgrade armor, weapons or get something specific they will buy the best in town, if they can afford it obviously.

Add option to configure pay for Companions, so they can afford to buy better equipment and not have to search through loot that may be even worse than what they've got.

Mechanic to make troops into companions, individual/s must have served a certain amount of time and survived plus gotten to a certain level/tier, may have a randomly generated name based on gender and other factors or decided by player, this could be limited by the amount of time it takes and also by a set limit or etc.

More Sophisticated Recruitment and Training Options, for example get the recruiter to focus on promising men/women and be more precise with the training like, get archers/crossbowmen and etc, and being able to have both melee and missile trainers, further options to allow you to specify what kind of soldier you want, the rate and so on.

Personal Income Option, where a configured amount of money from the treasury (by exact amount or by percentage/ratio of total net income) by default this should be weekly.

Feature to have a collector get the money from owned lands so you do not have to go to every single town, the collector does require a fee like 500 per week to for providing his/her services, can also help pay debts/loans.

Option to make certain laws in your faction, for example lords in your faction can be ordered not to loot villages or target caravans, and put higher emphasis on protecting aforementioned.

When a marshal has been decided or is to be decided you can also make a statement where state you will not be partaking in the current campaign/s, as Faction Leader you can also order the Marshal to take an Offensive or Defensive or Adaptive Stance etc, the marshal will then go accordingly with what you decreed, and may request any number of lords, excluding faction leader depending on previous statement choice.

Ability to appoint lords to certain positions in faction to further enhance and bring more game campaign variety.

Good karma+1 vote
John_Armfeldt
John_Armfeldt - - 26 comments @ Calradia 1050 A.D.: Mercenary Uprising

Really nice mod mate, you got any plans to expand the custom troop tree?, and perhaps allow for crafting weapons and armour, and breeding horses, perhaps even make custom horses with existing or custom armour for them, obviously the better they are the more time and money you would need to breed and train them.

Another thing of note would be adding something that helps managing your kingdom/empire, there is 2 mods for this available that you could add.

Building your own castle and towns + villages would be really nice as you would be able to establish a kingdom without taking any of the existing settlements/owned lands, i do imagine that those would take a considerable amount if time, money and resources plus manpower, though perhaps not several years but perhaps months depending on the settlement in question, (Castle or Town would have to be constructed first before villages could be founded.

Some new companions would also be nice to have, some may be noble or be good as heads of state or just being part of your army, they could all have their own unique perks.

Player Faction could also have it's own culture that could have a few default faction/non-default presets as well as the option to just tailor it to your style/preference.

Some new Mercenary types would also be nice to have, maybe even make an option to more properly establish yourself as a mercenary with perhaps the option of establishing a Mercenary HQ in any of the towns, allowing you to recruit Custom Mercenary Troops, kind of like the Custom Troops but available only if you're a mercenary and have the Mercenary HQ, as for when your faction leader you may get some new mercenary troops available to hire/recruit.

Good karma+1 vote
John_Armfeldt
John_Armfeldt - - 26 comments @ Missile Battlecruiser

aww CMOOON! MAN!!, if there is a law against making awesome screens you're getting your *** busted, cause this is effing Epic man!.

Love this setting, that's it, i am using this as my new desktop Background

Can't wait til you release this mod onto the workshop, also it would be nice if someone voulenteered to make a language patch for Rearm Classic, like with SCC.

It is professional work like this that makes me want to support guys like you, will be eagerly anticipating the first release for HWRM.

Good karma+1 vote
John_Armfeldt
John_Armfeldt - - 26 comments @ Suvarnabhumi Mahayuth

this is one mod which is truly breathtaking i can not be anything but amazed at it, also while i am at it the new banners really fit in to the theme and region, but forget me if i am wrong but some of the banners have Chinese/japanese, and other asian language letters, it would be nice if something could clarify on which banners which letter language is used and perhaps also the meaning of the word/sentence.

Good karma+2 votes
John_Armfeldt
John_Armfeldt - - 26 comments @ R.E.A.R.M. - The Unofficial Classic HW 2 Expansion

I was thinking that they would say something like that, and hopefully the patch will fix some of the other issues that may lead to CTD or FC (FreezeCrash).

Even though the current only version of REARM is for HW2C and can be considered alpha or beta, it is still far better than most mods or TCs (Total Conversions) for HW2 i have experienced, and i tend to be rather harsh and strict in evaluation and criticism, it is one of the few mods or UEs (Unofficial Expansions) that give me mindgasms.

The success lies in the ability to customize modular versions of ship classes to create new sub-classes for the role/s you need and can imagine.

I do hope that REARM V2 will go beyond just weapon outfitting customization and expand to mobility and armor and other systems for ships.

Good karma+1 vote
John_Armfeldt
John_Armfeldt - - 26 comments @ R.E.A.R.M. - The Unofficial Classic HW 2 Expansion

Hi man i love your mod and i wonder if i could upload the HW2C version onto the Steam Workshop, you will get the credits for making it and all that, all i want to do is make this mod known so that your work for the V2 version will get more followers.

Btw i eagerly await the first release for Rearm V2.

PS i am known as John Gustav Armfeldt on Steam.

Good karma+1 vote
John_Armfeldt
John_Armfeldt - - 26 comments @ Sayazn

it said 10th of Febuary and it is still not released, maybe he found some unexpected thing during his final checks?, i sure hope so cause i will not really be happy if he were just lazy or try to pull an early AFJ on us.

Good karma0 votes
John_Armfeldt
John_Armfeldt - - 26 comments @ Perisno

C++ error and runtime error, stating that it is trying to launch the progam in an unusual way, also it still crashes on loading setting data, 0.71 did not solve anything for me, maybe i need to fix something or download specific files/updates, cause i would very much to play this mod.

I will be grateful for any help regarding this.

PS i am using the steam version of Warband.

Good karma+1 vote
John_Armfeldt
John_Armfeldt - - 26 comments @ Mount & Blade II: Bannerlord

I'm gonna go for the pre-order when it shows up!!!!.

Good karma+1 vote
John_Armfeldt
John_Armfeldt - - 26 comments @ Heritage of Hussaria mod

Btw i also made a post for it on released WFAS mods on Taleworlds Forums, to spread the fame of it, if you want me to remove my post then i will do so.

Good karma+1 vote
John_Armfeldt
John_Armfeldt - - 26 comments @ Perisno

Can someone help me, whenever i load the mod it always ends up crashing when loading setting data, any way to fix this?

Good karma+1 vote
John_Armfeldt
John_Armfeldt - - 26 comments @ Heritage of Hussaria mod

will you add more settlements, iow villages, forts, castles and towns?, i remember there being somewhat more irl, and WFAS is based on a book which is itself based on history, with some fictitious liberties added in granted.

Love the current build on the game btw, any plans for future items in the next build?, like new units, settlements, nobles, companions, player customizable troops etc?

Good karma+2 votes
John_Armfeldt
John_Armfeldt - - 26 comments @ Europe at War

POW is Prisoner Of War.
Iow it means you can take infantry units as prisoners from the enemy side.
if you ever played the Market Garden Campaign in OF you know what i mean.

Also can the dev team correct some of the loading tips when you load a game, either starting or from a save, Campaign,Skirmish and MP, some of them i have to retranslate to understand and a few players do not understand what they try to say, it is quite irritating for me and proparbly for others. All in all you have made an superb mod and you should keep up the good work, i will be watching you from now on.

Will we also itf (in the future) see some experimental weapons being used by both sides, like Kugelblitz and Flakpanther Coelian?, it would not be bad with more variety of vehicles, units and equipment for both sides and all factions, confirmed we can use the MAUS in Tank Wars, which at best would be classified as a prototype tank due to 2 complete hulls and 1 turret only being made.

If you wanna play with me or have questions of anything COH related, i can be reached on steam via this name John Gustav Armfeldt, i will try to answer any questions you have to the fullest of my abilities.
PS i am not part of the dev team.

I am also normally in the COH Mods channel ingame, or either in Canberra or Stockholm channel.

I play COOP matches, skirmishes and custom missions which is players vs AI, i am pro axis as well.

Good karma+2 votes
John_Armfeldt
John_Armfeldt - - 26 comments @ New model: 75mm leiG18

this artillery piece was also issued to mountain units if i am not mistakened, looks really nice

Good karma+1 vote
John_Armfeldt
John_Armfeldt - - 26 comments @ Hearts of Oak: Conquest of the Seas

It would be nice if you could even build your own ship/s in-game by making a drawing of it/them, but it has to be realistic, something that is doable by the laws of physics and with the technology of the time period among other things.

I also wonder beside above said, how they will make the world in HOOCOTS, will it be based on the real world Caribbean or on an fictionous one.

Another item is regarding number of ways to earn money, on this point will it be like in new horizons but expanded with more options?.

Will there be a skill and level system, or will the game take a more realistic yet rpg like or just fully realistic approach.

Will there be a Main Storyline or will it be open ended gameplay or both, will it be a mix of story and open ended, where the story introduce you to the concepts of the game and teach you what you need to do as you follow a grand quest of sorts.

Will there be more interaction and activity options with environment npcs and ships in the game?.

Will there be a banking system in the game, and if such is the case how will it work?.

Will the shipyard remain the same or be different compared to new horizons, in case of the latter, what might we be able to expect?.

Will there be a 1st and 3rd Person mode for character and ship?.

Will you be able to own/conquer existing settlements/colonies or found your own?.

How will time affect gameplay?, will your character/s age and if so will you be able to have a family in which your son/daughter will take over when your character retires/dies?.

Will you be able to commandeer a large fleet and engage in epic sea battles?.

That's all the questions i have for now.

Good karma+1 vote
John_Armfeldt
John_Armfeldt - - 26 comments @ Installation Guide for FHSW

i got a problem, but only when trying to go to the server, even if it says to have the same version 0.51 the bar when it says connecting to server doesen't fill up and then, shortly after goes back telling that the version of the server differs from the one i installed.

did i install the digital release by mistake?, i got the CD version of BF1942 so i wonder if that might be it.

Good karma+1 vote
John_Armfeldt
John_Armfeldt - - 26 comments @ Changelog v2.5

in reality Tigers and Königstigers were basically immune to M1 Bazookas so remaking it like that should work but give the US access to Super Bazooka to counter for that, would also be nice to see german 37mm stationary turrets on the mod and americans being able to build Bofors 40mm.

increasing the range of all guns and weapons would also be nice to more realistic parameters. Marders and the like should be immune to Small arms fire and MG fire but still have the same vulnerability to any kind of AT weapons.

FJ could be gained Pak37s 37mm Anti Tank Guns and US airborne should be able to call in B17-25 P51 mustang strikes and have the ability to build forward outposts that can reinforce squads and create a few.

increasing the maximum cap and resources you can store would be the final improvement.

Good karma+1 vote
John_Armfeldt
John_Armfeldt - - 26 comments @ Grille M

Awesome work on the Grille Self Propelled Haubitzer can't wait to see it in action in the next release.^^

i Hope the Ferdinand and Elefant comes in as well as the Bishop, the M3 Grant and maybe some more tanks for brits and americans keep up the good job.

Good karma+1 vote
John_Armfeldt
John_Armfeldt - - 26 comments @ SdKfz 250/9's

omg there goes the neighbourhood for the tommies and the amis in early game if this one is used by a good Kommendant

Good karma+1 vote
John_Armfeldt
John_Armfeldt - - 26 comments @ Sceenshot - 101st AB

it's the same in all sides but each of those are limited pic like 2-3 squads or so to prevent overspamming of one unit

Good karma+2 votes
John_Armfeldt
John_Armfeldt - - 26 comments @ Cromwell 95 MM

looks alot like a Flamer, but it's a Arty Cromwell.

omg flanking speed + 95mm SP gun = infantry nightmare

good work on it^^

Good karma+3 votes
John_Armfeldt
John_Armfeldt - - 26 comments @ Wehrmacht Infantry

amasing work here, pure art here and historically correct as well, love it. ;3

Good karma+2 votes
John_Armfeldt
John_Armfeldt - - 26 comments @ M20 Command Vehicle

superb for scouting, looks like it is based on the M8 but without the 37mm gun turret

Good karma+1 vote
John_Armfeldt
John_Armfeldt - - 26 comments @ Normandy 1944: European Theater

it would be awesome to see the PanzerKampfWagen III in the mod and some other new vehicles but this mod rox nomatter what you do i dled it 2 weeks ago and i loved it and if you want some of my opinions just email me devs and i could also answer some historical questions (i got A+++ 3 years earlier than my whole school)

something i really would enjoy was to hear german units speak germans british have their typical accent of english and americans a bit mixed, and/or the option to enable/disable motherlanguage to units (english for germans with the typical accent).

cause Just how many germans could speak very good english with strong accent?.

but to come to the point really i love this mod and i truly appreciate all the hard work sacrifice of time, effort and some resources by you the crew, from me comes my deepest thanks and i hope you can complete it.

Good karma+1 vote