Heritage of Hussaria mod is a Single-player mod for MB With Fire and Sword. This mod offers some game improovements such as tons of new mercenaries (like mercenary hussars, hungarian veterans, western troopers,etc ) AND tons of new iems - hats, unifroms,sabres etc Items: ivanhoe95 - modding Mr.Csatadi - some new items The Deluge group - some more new items The With fire and sword (for Warband) gruop - the remaining new items :)

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Hoh 1.71 + Realism mod 1.4

Hoh 1.71 + Realism mod 1.4

Dec 28, 2014 Full Version 12 comments

New release contains: ----more units became armorable ----some units can be trained to regulars (mostly swedish) ----more detailed mercenaries ----more...

Hoh 1.7 + Realism mod 1.1 + Native fixes

Hoh 1.7 + Realism mod 1.1 + Native fixes

Apr 5, 2014 Full Version 9 comments

Beside further improovements, this mod contains some fixes, to make the game more life-like.

Heritage of Hussaria mod 1.6 + Realism mod 1.0

Heritage of Hussaria mod 1.6 + Realism mod 1.0

Oct 22, 2013 Full Version 8 comments

This is my HoH mod version 1.6 improoved with a bit of realism in troops chain, in upgrading units, and some new units for factions, etc. One rather interesting...

Mount and Blade Screenshot collection

Mount and Blade Screenshot collection

Jul 25, 2013 Wallpapers 2 comments

This screenshot collection was made by me, and it contains the best and the funniest screenshots from the mods I've played (and believe me, I have played...

Heritage of Hussaria mod 1.5

Heritage of Hussaria mod 1.5

Apr 29, 2013 Full Version 3 comments

So, this is the full version, with lots and lots of new items, all new npcs, and new, elite milita troops for Kingdoms of Poland and Sweden. Thanks for...

Heritage of Hussaria mod 1.2

Heritage of Hussaria mod 1.2

Apr 3, 2013 Full Version 0 comments

Features: - some original troop names for new mercenaries - lots of new hats - new armors - more mercenaries - strong (but not super-strong NPCs), with...

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DukeOfJudea
DukeOfJudea Feb 12 2015, 5:33am says:

If only you and catasdi were working together

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Guest Jan 26 2015, 9:56am says:

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YourStepDad
YourStepDad Jan 19 2015, 11:51pm says:

Regarding WFAS unofficial, I've spotted a few things I'd like to very much see in your (and all other mods)

Check what I suggested on the Csatadi thread, same goes to you:

Forums.taleworlds.com

I'd love it if you yourself would replace the vegetation you are using with the one from WFAS mod, as it's a lot less performance demanding and imo does look a bit better.

+1 vote     reply to comment
YourStepDad
YourStepDad Jan 15 2015, 10:29pm says:

I overall love how you've done what I always in fact dreamed of having in a mod; a seamless incorporation of WFAS and deluge items.

This adds so much variety and just brilliance and realism to everything, but at the same time;

I'd like to bring your design philosophy into question and possibly heed against going the road of bloating the mod with far too many items and far too many troops.

As it is right now, you can get most types of fancy troops as mercenaries, and as I've said previously - ridiculously cheaply, too.

I could make my army consist of the heaviest, most well armored cavalry and infantry, sword and buckler men, best halberdiers and best sharpshooters by just hiring mercenaries.

Is this really cool? This makes 95% of the kingdom troops obsolete, giving you minimal reason to use them and it effectively kills that satisfaction of building an impressive, well equipped army. You are simply given better things that are just as cool.

The items so far are fine but there's for example many items from the latest version the Deluge that no troops use and that are imo pretty unecessary and unlike the previous batch - kind of don't fit with the rest of the items.

There's also out of era items like the certain new deluge uniforms that have the very late century neckties, and some other such ones, worn by the Hajduks, also an occassional early renaissance item here and there.

It's no biggie as these items are really few, but adding more would make this a problem - at least in my eyes and my humble opinion.

Cheers!

+2 votes     reply to comment
YourStepDad
YourStepDad Jan 15 2015, 10:15pm says:

I'd like to suggest heavily increasing the overall cost of mercenaries and massively increasing the experience required for their upgrade, as well as the cost.

One can get a simple mercenary horseman incredibly cheaply. Anything that has a horse ought to be really expensive and of questionable cost-effectivness, imo.

What's the worst is that you can hoard mercenary cavalrymen and upgrade them to the most heavily armored troop - the armored reiters, without any effort whatsoever. And their upkeep costs 64 or less, which is absolutely nothing. An upkeep of one should be at LEAST 200, making them rightly elite and not very cost-effective, which is why they were falling out of use in this era. (And have fell out of use by 1650)

Here is what I propose;
*Moderately increase the recruiting cost of all mercenaries (and all units too)

TRIPLE the upkeep cost of all mercenaries.

*TRIPLE the amount of experience required to upgrade troops, even more so for later stages. (Austrian cuirassier and especially armored reiter, for example, IMO increase the exp. requirement for the armored cuirassier upgrade to something like 5 times, and the upgrade cost to something between 400 - 1000)

*REVERT the upkeep for companions to something small, again, as I've said previously, based on the troops starting equipment and story background. (Costly nobility, free or cheap bums and refugees.)

I find myself not playing what is otherwise an amazing mod because I find hoarding elite troops to be borderline cheating, and paying ridiculous money to my newly acquired companions really immersion breaking and nonsensical.


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YourStepDad
YourStepDad Jan 12 2015, 9:50am says:

Invahoe, can you/did you finish up the companions?

I see you changed some of their looks but the story remains old. (for example certain new hungarian companions have the stories of previous wfas companions)

Could you revert the old companions to what they were before, and add new ones as entirely separate? (Or at the very least rewrite their stories and complaints fully.)

More companions would be great, whilst still having old ones. I also recommend lowering the upkeep for most companions to a meagre, invisible few coins, and a bit more for the companions with better skills and a better status and background (nobles, soldiers, engineers etc.)

Majority of them should IMO start as a cheap soldier with really cheap gear, allowing you the chance to nurture them and hone their skills, equip them and late game end up with soldiers/heroes better than the regular troops and free of cost - that is essentially the gameplay purpose of companions.

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Guest Jan 3 2015, 11:55am says:

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ivanhoe95 Creator
ivanhoe95 Jan 3 2015, 3:05pm replied:

I didn't changed the plants (like the pine tree you're talking about) since the early version of this mod. Dunno what's the problem :\

+1 vote   reply to comment
Death_Hussar
Death_Hussar Jan 5 2015, 11:29am replied:

the graphic part has some weird textures of bushes and trees, I always change the flora, the terrain borders, the blood particle system, putting better skyboxes and map textures for a more enjoyable gaming; I use too the Graphic Enhancer for warband post-it in this media, and currently I have obtained satisfactory results in that.
This really enriches The Realism Mod. Just is a suggestion. :)

+1 vote     reply to comment
ivanhoe95 Creator
ivanhoe95 Jan 9 2015, 2:24pm replied:

can you please drop me a link?

+1 vote   reply to comment
ivanhoe95 Creator
ivanhoe95 Jan 19 2015, 5:59pm replied:

ah damn mbrepository is movint server right now :\

+1 vote   reply to comment
ivanhoe95 Creator
ivanhoe95 Jan 12 2015, 12:55pm replied:

thanx, I will test it in game :)

+1 vote   reply to comment
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Released Apr 2, 2013
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