I make things. Lots of things. Mostly...I make no sense.

Comment History  (0 - 30 of 210)
Irritant_new
Irritant_new Jul 28 2014, 9:24am replied:

For now, play with GLSL disabled. At the moment, it seems this is a driver bug, but we haven't solved it yet.

+1 vote   game: Alien Arena
Irritant_new
Irritant_new Jun 18 2014, 12:31pm replied:

Yeah this is a likely driver bug, we are looking into it.

+1 vote   game: Alien Arena
Irritant_new
Irritant_new Jun 17 2014, 1:46pm replied:

Without any information about your system specs and drivers, nobody is going to be able to help...can't read minds :)

+1 vote   game: Alien Arena
Irritant_new
Irritant_new Jun 13 2014, 10:02am says:

No, the entire model has been reconstructed. Compare the legs and arms from the previous versions, everything is brand new.

+1 vote   media: Generation 3 Martian Enforcer
Irritant_new
Irritant_new Jan 11 2014, 12:08am says:

Thanks :) Might have the Overlord finished by the weekend...

+3 votes   article: Alien Arena to get massive artwork update!
Irritant_new
Irritant_new Jan 10 2014, 4:15pm replied:

Make sure that OpenAL is installed and working properly.

+1 vote   game: Alien Arena
Irritant_new
Irritant_new Oct 20 2013, 7:48pm says:

The idea of leaning is it gives you the ability to peak around a wall. So I am not sure what you mean by your question.

+1 vote   media: Leaning in Alien Arena: Tactical
Irritant_new
Irritant_new Apr 2 2013, 11:35pm replied:

How can we help you, without providing system information, operating system, etc?

+2 votes   game: Alien Arena
Irritant_new
Irritant_new Feb 9 2013, 10:36am says:

Thanks!

+2 votes   article: Alien Arena: Mercury Edition released!
Irritant_new
Irritant_new Feb 2 2013, 10:48am replied:

It is still based on id Tech 2, but it's completely rewritten into a modern rendering system.

+2 votes   game: Alien Arena
Irritant_new
Irritant_new Jan 10 2013, 11:34pm replied:

We had some delays, it will be coming very soon.

+2 votes   game: Alien Arena
Irritant_new
Irritant_new Jan 3 2013, 11:32am replied:

Well, hard to help without any other information....

+2 votes   game: Alien Arena
Irritant_new
Irritant_new Jan 3 2013, 11:32am replied:

It sounds like you have a netbook with an integrated graphics chip. Those aren't really good for playing 3D fps games.

+2 votes   game: Alien Arena
Irritant_new
Irritant_new Dec 13 2012, 11:37pm says:

Most of it was stripped out, but could be re-added if someone was inclined to code a single player project using the engine.

+1 vote   article: New Alien Arena release immiment...and more...
Irritant_new
Irritant_new Nov 4 2012, 12:06am replied:

All versions of Alien Arena are compatible.

+3 votes   game: Alien Arena
Irritant_new
Irritant_new Oct 15 2012, 10:28am replied:

Post the error in the forums at Red.planetarena.org and someone there will be able to help you.

+3 votes   game: Alien Arena
Irritant_new
Irritant_new Sep 20 2012, 12:11pm says:

Yup, that is the plan in the near future.

+1 vote   article: CRX engine gets extensive performance upgrades and other news.
Irritant_new
Irritant_new Sep 18 2012, 2:41pm says:

Note - the resolution of shadowmaps can but turned up by cvar, but at a performance cost of course.

+2 votes   media: Soft vegetation shadows.
Irritant_new
Irritant_new Aug 4 2012, 12:51am says:

If you are going to give us such a bad review, please make some constructive comments as to how we can improve.

+1 vote   member: hamishd2010
Irritant_new
Irritant_new Jul 18 2012, 6:05pm says:

Alien Arena reviewed on Slashdot - Games.slashdot.org

+3 votes   game: Alien Arena
Irritant_new
Irritant_new Jul 11 2012, 3:47pm replied:

You can apply the patch, or install the standalone version.

+2 votes   game: Alien Arena
Irritant_new
Irritant_new Jul 8 2012, 5:11pm replied:

I recall we had reasons for that, I don't remember exactly what it was though. That area of our code is on our radar though, and in the coming months we are making some changes to it. It will render incredibly fast when completed.

+2 votes   article: Alien Arena: Reloaded Edition released!
Irritant_new
Irritant_new Jul 8 2012, 9:25am replied:

Alien Arena doesn't use Darkplaces, or any code from Darkplaces at all.

+3 votes   article: Alien Arena: Reloaded Edition released!
Irritant_new
Irritant_new Jul 8 2012, 9:24am replied:

The vlight code is a fallback for lower settings, it's not even used much, and it's pretty damn simple to be honest. There is nothing complex at all about it. I'm not sure what you are even talking about regarding the lighting being "mixed". It either uses vlight, or it uses GLSL, depending on the settings.

+2 votes   article: Alien Arena: Reloaded Edition released!
Irritant_new
Irritant_new Jun 22 2012, 10:46am says:

Thanks, hope to keep doing it for years to come.

+1 vote   article: Alien Arena: Reloaded and Ready to Rumble.
Irritant_new
Irritant_new Jun 21 2012, 8:52am replied:

It's been updated several times since then. Why not just install it from Red.planetarena.org?

+2 votes   game: Alien Arena
Irritant_new
Irritant_new May 3 2012, 2:20pm replied:

Disruptor to the body takes at least two direct hits(unless you're in instagib mode). Disruptor to the head is one shot, one kill, regardless of mode.

+2 votes   game: Alien Arena
Irritant_new
Irritant_new May 3 2012, 11:36am replied:

No, you cannot go prone. This game is all about fast movement and gameplay, going prone would make you a sitting duck in these arenas.

+3 votes   game: Alien Arena
Irritant_new
Irritant_new May 3 2012, 9:32am replied:

You can jump, crouch, dodge, strafe, etc. It's not like a military shooter, it's more like Unreal Tournament or Quake in regards to movement. It's a hybrid between those too, and very fast-paced.

+4 votes   game: Alien Arena
Irritant_new
Irritant_new Mar 31 2012, 10:46am says:

You know, I completely forgot about the endian fixes, but I won't leave that out when we make the full release announcement. That's some pretty important work, IMO.

Btw, I was marvelling at some of the game/bot changes you've made over the years, some of it I hadn't actually run across yet until I was working on the bot CTF ai routines.

+2 votes   article: What's new in Alien Arena
Irritant_new
Irritant_new Mar 31 2012, 10:12am says:

It's not really because of being based on Q2. The BSP format is used in all id tech engines. The reason it's low is because we try to keep the FPS rate as high as possible, even for lower end systems. We also compensate that by using a lot of static meshes for details, rather than tons of brushes. Actually, since we now load the entire map into one VBO, I'm interested in seeing how things run with more brushes, it theoretically should run pretty fast.

+2 votes   media: What's new in Alien Arena
Irritant_new
Irritant_new Mar 6 2012, 10:25am says:

Re-uploaded with some tweaks :)

+2 votes   media: Alien Arena: Reloaded Trailer
Irritant_new
Irritant_new Feb 11 2012, 10:10am says:

Yeah it was kinda a quicky texture I made to test with. I could probably make something a little nicer and more "gorey".

+3 votes   media: Dripping blood/gore shader.
Irritant_new
Irritant_new Jan 20 2012, 10:12am says:

I really don't know why more games don't have it to be honest. It's not terribly performance costing.

+1 vote   media: Godray shader test.
Irritant_new
Irritant_new Jan 6 2012, 12:04pm replied:

It does, but those rough edges are mostly because of low polycount on those brushes(like the curb). I probably should have used more to round it out, but I was trying to keep it rendering as fast as I could. That's kind of the catch 22 with arena style deathmatch, we want it to be as detailed and realistic as possible, but also realize that framerates are very important to the players. With the optimizations we've made in recent months, we will be able to round out more of these edges now.

+1 vote   media: Sudden Impact main area
Irritant_new
Irritant_new Aug 18 2011, 1:34am says:

Well calling it idtech 2 is a bit misleading, the renderer has been vastly rewritten with much more modern techniques.

+1 vote   media: Sudden Impact 2
Irritant_new
Irritant_new Jun 19 2011, 2:26am says:

Thanks, lighting is something we've worked heavily on, and I think we have achieved some pretty solid effects that you don't see in many free game engines.

+2 votes   media: Sudden Impact lighting
Irritant_new
Irritant_new Feb 5 2011, 6:06pm says:

The playerbase is pretty stout, as far as being popular on Moddb, well that is another story I'm afraid to say...

+3 votes   media: Violator remake
Irritant_new
Irritant_new Sep 16 2010, 3:01pm says:

Nice tut!

+3 votes   article: How do I make my voice sound like *that*
Irritant_new
Irritant_new Jul 18 2010, 10:49am says:

You have to see it in-game to truly appreciate it. The MD2, even in this pic, you can see the horrendous vertex deformation, particularly in the facial area. In motion, the IQM model is much smoother, can bend at the waist for player pitch, and has no vertex swimming like the MD2 has.

+1 vote   media: IQM vs MD2
Irritant_new
Irritant_new Jul 15 2010, 1:24pm says:

Note - there are two shadows, one for the world light, which is more top-down, and the dynamic light, which extends to the left and onto the geometry of the map.

+1 vote   media: Dynamic lighting demo.
Irritant_new
Irritant_new Apr 28 2010, 10:33pm says:

Yup, we are going to be implementing a new skeletal model format over the summer :)

+1 vote   article: Alien Arena 2010 trailer and news.
Irritant_new
Irritant_new Apr 26 2010, 10:51am says:

Yeah it's just an updated version of the same trailer, more or less, with a few extras added in, and new renderings.

+1 vote   media: Alien Arena 2010 trailer.
Irritant_new
Irritant_new Mar 18 2010, 1:06am says:

This map is subject to an update, if I think about it, when it's finished I'll update this screenshot, it's a pretty signifigant amount of changes, some of which will help with performance, even though this map isn't too bad in that regard.

+1 vote   media: Beamguns
Irritant_new
Irritant_new Dec 28 2009, 4:00pm says:

Are you using linux or windows? If windows, just go into your arena folder and delete config.cfg, if Linux, then in your home directory, look for a .codered/arena folder, and do the same.

+1 vote   article: Alien Arena 7.33 released!
Irritant_new
Irritant_new Sep 25 2009, 6:40pm says:

Since it's a fairly small size(200mb) we just make new installs rather than patches. Historically we've tried to keep the installation at that size, and will probably continue to do so, relegating old content to the accessory pack if it's worth keeping.

+1 vote   article: Alien Arena 7.31 will soon be released!
Irritant_new
Irritant_new May 27 2009, 2:27pm says:

That light is coming from a weapon pad on the platform that you can't see in this pic. It does look a little strong tho.

+1 vote   media: Commander in Dm-Invasion.
Irritant_new
Irritant_new May 26 2009, 12:01pm says:

Haha, yeah those levels were pretty skewy :) I think you'll find this to be alot more accurate, and well constructed. It's a fairly small level, but has some degree of verticality to it due to a hill and some staircases along the sides of buildings, as well as containers strewn about. There is a huge emphasis on trick jumping throughout, you can do some really fun stuff on the broken sections of jersey wall, and on some of the garbage/terrain areas. Hard to say yet, but it might be the best 1v1 level in the game to this point.

+1 vote   media: The Invasion begins...
Irritant_new
Irritant_new May 15 2009, 12:05pm says:

No, static meshes, those are completely different things. Static meshes are .md2 format models that get placed thoughout a map that offer much greater detail than you can get with .bsp surfaces.

+1 vote   media: Static meshes
Irritant_new
Irritant_new Aug 22 2008, 5:03pm says:

Thanks, there is still alot being done with it. We were hoping to release in early September, but it's been pushed back a bit because we have the renderer ripped apart laying about in little bits :) Been alot of optimizations as well, I personally am getting nearly double the framerates since 7.0 was released.

The tourney is just about full, there are a handful of slots left. We extended the signup date to August 24th, so if anyone wants in on this, they have only a little time left.

+1 vote   article: COR Entertainment LLC announces it's Qexpo 2008 prize tournament!
Irritant_new
Irritant_new Mar 2 2008, 11:12am says:

Not so sad. This is a monumental release for this game which has received an enormous amount of work since the last version. Delaying the release a couple of days makes alot of sense given that Nexuiz and Warsow both released on the same day. We have alot of confidence in this version, and feel it could be the beginning of something very, very big in freeware gaming. I could post the details of what we have lined up, but I'd rather just let people find out as it happens. The people that love the game will be very pleased, and the people who love to hate the game(I'm pretty sure that you are one of those, correct?) are going to have to pick their jaws up from the floor.

0 votes   article: Release officially delayed a few days.
Irritant_new
Irritant_new Feb 23 2008, 9:48am replied:

If you want different, try the Cattle Prod or Team Core Assault modes. How many FPS have a mode in which involve cows? Or try All Out Assault, the mode that has vehicles you can jump into.

0 votes   article: Alien Arena 2008 to be released on March 1st!
Irritant_new
Irritant_new Jun 22 2007, 9:48am says:

That shot was taken in a dark place on a map intentionally. The maps are all quite well lit.

+1 vote   media: Say hello to my Leeetle friend :)
Irritant_new
Irritant_new Apr 19 2007, 11:03am says:

Yup :)

+1 vote   media: New skies.
Irritant_new
Irritant_new Jan 27 2005, 12:35pm says:

LOL! Martians are a bit shorter than the standard player, so that tends to be a problem...

Thought it was a funny pic though :)

+1 vote  
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