I make things. Lots of things. Mostly...I make no sense.
You should have sound, if not, could be a driver issue.
We do have a class-based mutator, where character types have different abilities and starting weapons, this mutator can be applied to team modes, which while not truly co-op, it's a bit similar.
9, and each has a secondary firing mode as well.
7.51 will be released on Desura :)
Sure, how do I get it on Desura?
The playerbase is pretty stout, as far as being popular on Moddb, well that is another story I'm afraid to say...
Quake 3 Arena didn't have per pixel lighting, soft shadows, light volumes, lens flares, ragdoll physics, so I don't see how it "looks like the Q3A engine" ;)
It's a stupid power trip by socially inept losers to launch DDOS attacks.
These people will never contribute anything positive to society. I say give them the chair now.
There is a UI, it's just not shown in the video. There are also some tutorial sites listed at Red.planetarena.org :)
UT99 didn't have a renderer even in the same ballpark as this game.
Yes .iqm is better than .md5, and .iqm has no correlation whatsoever to .md2 at all. Read about .iqm here - Lee.fov120.com
The source code is open source, the game data is not. In other words, you are free to modify or use the engine any way you wish, for another project, etc. You can certainly make models and maps for Alien Arena and release them. The only thing you cannot do is reuse the game data for other projects, or repackage the game and re-release it.
The FT may one day get an update when I go on another model binge :)
The ragdolls right now are pretty basic, but I am adding a ton of configurable parameters that will allow the modeler to edit his constraints, resistance, etc. Right now we are restricting it to humanoid skeletons, but that may change down the road.
Why would we bother with .md5 when we already have .iqm working? The work is done, no need to switch to an older model format now.
What exactly is wrong with the anims??
The aliens are intended to be retro, and are not changing. I know that doesn't appeal to some, but it's what the game is all about.
Because we started on this engine before id tech3 was released, and the renderer is now far more advanced then id tech3. There were a few things that we adopted from id tech3 when it was released, but using id tech3 would have been a step backward when it came out.
This is not on the Quake 3 engine. It's a custom engine that was based on the Quake 2 source code, but has been drastically rewritten with modern rendering effects and many other things.
Thanks, and we will definitely keep it up. Our dev pace continues to be torrid as always. There's alot planned for the future, we aren't going away any time soon that is for sure!
It's not really a remake. Just one room that kind of has the same theme as a UT3 map.
Look closer. The model on the right, in the area of the eyes, mouth, etc, are badly mishapen and deformed.
Looking like release will be this thursday!
Yeah, MD2 is probably the worst of the model formats out there. Not only is it jittery, but any type of complex geometry just gets completely mangled. Also, in the game, the animation is much more fluid and smooth with the IQM. The best advantage is though, the tricks that can be done with skeletal models for issues like frame blending, or looking up and down.
They are just positioned for holding a weapon, and being kind of long, spindly fingers, they don't show well in the video. Also in the MD2 version, the vertex distortion just ruins them, much like the teeth as well.
Alien Arena has won the Digital Man opensource competition! Digitalmancompetition.wordpress.com
Thanks to everyone who voted for us, we will now be getting ported to a new digital medium!
The things you should be looking for are:
1 - The md2 looks swimmy, and jittery. The iqm is solid.
2 - Look closely at the Martian's brain and you can see how much nicer the lighting is due to the more accurate normals and tangents that are passed to the shader.
Click on "view original", and the picture will be large enough that the distortion is *very* apparent. Honestly I am a little flabbergasted that some cannot see the differences. It seems quite striking in my eye. I'm going to upload a video that will hopefully show more of this comparison.