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Alien Arena: Reloaded Edition has been released. Revitalized...and, well, reloaded!

Posted by Irritant_new on Jul 6th, 2012

Alien Arena: Reloaded Edition has been released. Revitalized...and, well, reloaded!

This is a major release of this game, with many new features, and a veritable truckload of new high quality content. Every aspect of the game has been improved upon and expanded, from the engine, to the game code, weaponry, and overall gameplay.

Some of the new features for this release include:

  • Many new rendering features
  • Twelve new/rebuilt levels
  • Two new player characters, the Overlord and Warrior
  • Brand new "super" weapon, the Minderaser
  • Improved antilag code
  • "Simple" items rendering option
  • Improved and expanded movement
  • Improved Bot AI, particulary with CTF
  • New music, and music "shifts" in game situations
  • Variety of bug fixes and code cleansing

Alien Arena is a freeware deathmatch game that has been around for some time, and steadily evolved into what we feel is a leader among a crowded fps field. With it's smooth gameplay, balanced weapons, and rich, immersive arenas, the game is an artisticly cohesive tour de force in the genre. Alien Arena is free to download, free to play, and the code is open sourced, and that will never change.

Reloaded Edition screenshots:

Martian invaders. Extermination, room of carnage.
The Spiders From Mars! Martian Warrior

Official trailer:

For more information about Alien Arena visit

Changelog -

Post comment Comments
Revanic45 Jul 7 2012, 7:27pm says:

The model lighting code honestly needs to be improved. The vlight code is over complicated and it could be reduced quite a bit, the rest of the lighting code is quite mixed and just awkward to be honest. I know where the vlight code was gotten from, and honestly you guys are better off not using it. Theres better ways.

+2 votes     reply to comment
Rhyl3yMaster Jul 8 2012, 3:50am replied:

Its in the Darkplaces engine. What do you expect?

+1 vote     reply to comment
Irritant_new Author
Irritant_new Jul 8 2012, 9:25am replied:

Alien Arena doesn't use Darkplaces, or any code from Darkplaces at all.

+3 votes   reply to comment
Irritant_new Author
Irritant_new Jul 8 2012, 9:24am replied:

The vlight code is a fallback for lower settings, it's not even used much, and it's pretty damn simple to be honest. There is nothing complex at all about it. I'm not sure what you are even talking about regarding the lighting being "mixed". It either uses vlight, or it uses GLSL, depending on the settings.

+2 votes   reply to comment
Revanic45 Jul 8 2012, 11:37am replied:

what I mean by mixed is that you guys still get the models lighting from the lightmap even though you have the color and direction information from the actual lights.

+2 votes     reply to comment
Irritant_new Author
Irritant_new Jul 8 2012, 5:11pm replied:

I recall we had reasons for that, I don't remember exactly what it was though. That area of our code is on our radar though, and in the coming months we are making some changes to it. It will render incredibly fast when completed.

+2 votes   reply to comment
Revanic45 Oct 12 2014, 3:53pm replied:

I'd like to apologize for these crap comments. I was not fully understanding how everything was used and jumped to conclusions. :/

+1 vote     reply to comment
abbalo Jul 8 2012, 7:23am says:

it would be realy awesome if you made a leveling system

+1 vote     reply to comment
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