I make things. Lots of things. Mostly...I make no sense.

Comment History  (90 - 120 of 210)
Irritant_new
Irritant_new Dec 13 2012, 11:37pm says:

Most of it was stripped out, but could be re-added if someone was inclined to code a single player project using the engine.

+1 vote   article: New Alien Arena release immiment...and more...
Irritant_new
Irritant_new Sep 20 2012, 12:11pm says:

Yup, that is the plan in the near future.

+1 vote   article: CRX engine gets extensive performance upgrades and other news.
Irritant_new
Irritant_new Jun 22 2012, 10:46am says:

Thanks, hope to keep doing it for years to come.

+1 vote   article: Alien Arena: Reloaded and Ready to Rumble.
Irritant_new
Irritant_new Feb 17 2012, 3:08pm says:

Updated the shaders a bit. Now you can see the gore slide over the bricks, which are not build with brushes, but with parallax mapping.

+1 vote   media: Dripping blood/gore shader.
Irritant_new
Irritant_new Jan 20 2012, 2:27pm replied:

Well I found something that was able to make the transition a bit smoother. I tried the two light source idea, but the problem is that I have to pass too many things from the vertex shader to the fragment shader, and ATI has a stupid bug on some drivers that restricts that too much. I think if we switch to pure opengl lights we can get around it, but for now, this will have to do. (I reuploaded the video with the smoother transition)

+1 vote   media: Subsurface light scattering effect.
Irritant_new
Irritant_new Jan 18 2012, 5:54pm says:

Yeah, I noticed that, it's basically because we only consider one light source when lighting the mesh(for speed consideration). So when the dynamic light fades out, it quickly switches back over to the static light. I'm going to work on something with this, to either minimize it, or to split dynamic and static lighting sources in the shader.

+2 votes   media: Subsurface light scattering effect.
Irritant_new
Irritant_new Dec 25 2011, 10:22am replied:

It is, it's open source :)

+3 votes   article: Alien Arena 7.53 update
Irritant_new
Irritant_new Oct 17 2011, 12:06am says:

Yeah, the menus are one of the top priorities. The guy that was working on them took ill, so his work was never completed. Currently we are waiting for idtech4 to come out, and will likely poach that menu system into our engine.

+2 votes   article: Alien Arena 7.52 has been released!
Irritant_new
Irritant_new Apr 21 2011, 3:48pm says:

Alien Force cuts damage taken by 2/3. In the future, probably next release, we'll have it also allow for rapid fire.

+1 vote   media: New Powerup models!
Irritant_new
Irritant_new Nov 20 2010, 10:16am replied:

There is a UI, it's just not shown in the video. There are also some tutorial sites listed at Red.planetarena.org :)

+1 vote   article: Alien Arena 2011 nearing completion!
Irritant_new
Irritant_new Nov 12 2010, 3:55pm says:

UT99 didn't have a renderer even in the same ballpark as this game.

+1 vote   media: Dm-annhiliation, Alien Arena 2011
Irritant_new
Irritant_new Oct 16 2010, 12:22pm says:

The FT may one day get an update when I go on another model binge :)

The ragdolls right now are pretty basic, but I am adding a ton of configurable parameters that will allow the modeler to edit his constraints, resistance, etc. Right now we are restricting it to humanoid skeletons, but that may change down the road.

+1 vote   media: Ragdoll Test 2
Irritant_new
Irritant_new Jul 30 2010, 9:25am says:

It's not really a remake. Just one room that kind of has the same theme as a UT3 map.

+1 vote   article: Alien Arena 2010 v7.45 released today!
Irritant_new
Irritant_new Jul 20 2010, 9:46am replied:

They are just positioned for holding a weapon, and being kind of long, spindly fingers, they don't show well in the video. Also in the MD2 version, the vertex distortion just ruins them, much like the teeth as well.

+1 vote   media: IQM vs MD2
Irritant_new
Irritant_new Jul 18 2010, 6:31pm replied:

You have to be kidding. Shrug.

+1 vote   media: IQM vs MD2
Irritant_new
Irritant_new Jul 17 2010, 1:57am says:

Looking like two weeks till release, max :) Knocking out alot of the remaining issues...crunch time.

+1 vote   article: Alien Arena 2010(v7.45) to be released soon!
Irritant_new
Irritant_new May 22 2010, 8:25pm replied:

A big misconception is that we spend all of our time on the graphics engine, but people have to realize that this game has been developed for close to 7 years now, and the majority of the work was done on the gameplay side until recently. The gameplay has been evolved, tweaked and tuned over that period to the point where nothing drastic is going to change. I'm still curious, you never responded to my question to you about what you felt was "sluggish" in comparison to Quake 3/Live. Movement physics in this game are faster, and the weapons are more powerful making quick battles, but I am always interested in any constructive criticism that may improve the gameplay in the future. The gameplay as it stands was formed and evolved by the community, and there is no reason to stop now with that :)

+2 votes   media: Parallax mapping and light volumes.
Irritant_new
Irritant_new May 21 2010, 9:04am says:

One pass, using GLSL :)

+1 vote   media: Parallax mapping and light volumes.
Irritant_new
Irritant_new May 6 2010, 8:48am says:

Uh, there are videos and images on the moddb page. C-mon man.

+1 vote   download: Alien Arena 7.40 for Windows
Irritant_new
Irritant_new Dec 28 2009, 5:50pm replied:

You should then be able to set it to fullscreen, and 1366x768 in the video settings menu.

+1 vote   article: Alien Arena 7.33 released!
Irritant_new
Irritant_new Dec 28 2009, 5:01pm replied:

Then it should be running as default. What is the resolution of your desktop? If it's kicking out of full screen it's because your video card isn't liking 1024x768(the default setting).

You can also type gl_mode 1 in the console, followed by vid_restart to change it to the lowest resolution.

+1 vote   article: Alien Arena 7.33 released!
Irritant_new
Irritant_new Dec 28 2009, 4:40pm replied:

Check and see if it's somehow in the data1 folder. Otherwise, maybe you have explorer set such a way that it's hiding the file.

+1 vote   article: Alien Arena 7.33 released!
Irritant_new
Irritant_new Dec 28 2009, 4:20pm replied:

in C:/Alien Arena 7_33/arena you should have a file called config.cfg, delete that to reset the game's settings.

+1 vote   article: Alien Arena 7.33 released!
Irritant_new
Irritant_new Dec 19 2009, 12:24pm replied:

Crysis uses Direct3D, this uses OpenGL. You likely have a driver or setting issue. The game should absolutely scream on your rig even at high settings. However, we did discover an issue with the last two versions that causes slowdowns on some systems, so this may fix your problem, or may not, if the problem is on your end.

+2 votes   article: Alien Arena 7.33 coming real soon!
Irritant_new
Irritant_new Oct 8 2009, 10:10pm says:

More detailed than this? Or do you mean more maps like this?

+1 vote   media: Zion, reborn!
Irritant_new
Irritant_new Sep 26 2009, 12:26am replied:

You'd be surprised at what it can do already. The game comes at low settings by default, and since per your pm to me you were unable to apply the video settings, you haven't quite yet gotten to see the full power of the render just yet. Hopefully we can solve your issue.

+1 vote   article: Alien Arena 7.31 will soon be released!
Irritant_new
Irritant_new Mar 21 2009, 11:08am says:

If you use SVN you can get the latest GLSL stuff and some of the new content that is near complete, or semi complete. It's so worth using SVN over standard install. URL is Icculus.org

+1 vote   article: Alien Arena 2009 progressing towards summer release.
Irritant_new
Irritant_new Sep 29 2005, 10:44pm says:

Looking good GF!

+1 vote   article: Back for good
Irritant_new
Irritant_new Jul 19 2010, 12:32pm says:

Alien Arena has won the Digital Man opensource competition! Digitalmancompetition.wordpress.com

Thanks to everyone who voted for us, we will now be getting ported to a new digital medium!

+1 vote   game: Alien Arena
Irritant_new
Irritant_new Jul 19 2010, 12:01am says:

The things you should be looking for are:

1 - The md2 looks swimmy, and jittery. The iqm is solid.

2 - Look closely at the Martian's brain and you can see how much nicer the lighting is due to the more accurate normals and tangents that are passed to the shader.

+1 vote   media: IQM vs MD2
Irritant_new
Irritant_new Jul 18 2010, 11:31pm replied:

Click on "view original", and the picture will be large enough that the distortion is *very* apparent. Honestly I am a little flabbergasted that some cannot see the differences. It seems quite striking in my eye. I'm going to upload a video that will hopefully show more of this comparison.

+1 vote   article: Alien Arena 2010(v7.45) to be released soon!
Irritant_new
Irritant_new Jul 18 2010, 10:49am says:

You have to see it in-game to truly appreciate it. The MD2, even in this pic, you can see the horrendous vertex deformation, particularly in the facial area. In motion, the IQM model is much smoother, can bend at the waist for player pitch, and has no vertex swimming like the MD2 has.

+1 vote   media: IQM vs MD2
Irritant_new
Irritant_new Jul 18 2010, 10:44am says:

Yes, I believe you can indeed store the animations in a separate file and use them on multiple models. We didn't do so in our case just because sharing skeletons wasn't easy due to our player models being a little varied in form.

I'm not too familiar with SKM, but the main benefits I believe the IQM offers are that it stores alot more information in the model itself, like the tangents, normals and binormals, triangle neighbors, etc. Here is a site that really goes into all of it Lee.fov120.com

+1 vote   article: Alien Arena 2010(v7.45) to be released soon!
Irritant_new
Irritant_new Jul 18 2010, 10:39am replied:

Well, for starters, just look at the difference in the facial area. The MD2 model on the right, the vertexes are badly distorted and deformed. Also, look at the way the skin reflects the light. The IQM has more accurate normals and tangents, and is decidedly "cleaner". Also look at the picture in which the model is bent over. MD2 cannot bend in such a manner, the entire model has to be rotated. Screenshots don't always also show all the differences. In our latest SVN version, there is a map called "iqmtest", which has an MD2 and an IQM model side by side. You can see how much smoother the IQM animates, and how bad the vertex swim is in the MD2.

+1 vote   article: Alien Arena 2010(v7.45) to be released soon!
Irritant_new
Irritant_new Jul 17 2010, 9:20am replied:

Did you not see the picture of the IQM model side by side with the MD2? The visual difference is very obvious.

+1 vote   article: Alien Arena 2010(v7.45) to be released soon!
Irritant_new
Irritant_new Jul 15 2010, 1:27pm says:

I updated a number of old pics/added new ones. As you might guess, we are gearing up for another news post, this one will have details of when the new release is coming, as well as some more development news/demonstrations.

+1 vote   game: Alien Arena
Irritant_new
Irritant_new Jul 15 2010, 1:24pm says:

Note - there are two shadows, one for the world light, which is more top-down, and the dynamic light, which extends to the left and onto the geometry of the map.

+1 vote   media: Dynamic lighting demo.
Irritant_new
Irritant_new Jul 1 2010, 12:22am says:

We are currently leading the contest, but still need votes! Digitalmancompetition.wordpress.com

+1 vote   game: Alien Arena
Irritant_new
Irritant_new Jun 27 2010, 9:15am replied:

Not yet, but we just implemented a new skeletal model format, and we will eventually be adding them.

+1 vote   download: Alien Arena 7.40 for Windows
Irritant_new
Irritant_new Jun 24 2010, 10:30am replied:

We still support the .md2 format, so users can choose between the two. Also the client can switch to the old .md2 format(provided a .md2 exists for that entity) using the r_legacy cvar. There are some things I'm going to improve with the .md2 format that I learned while implementing the .iqm, and I'll probably throw in .md3 support as well since those can be loaded in the same manner as .md2 can.

As for a SP game, hehe, well maybe one day, I certainly won't rule it out :)

+1 vote   article: Alien Arena - what's next?
Irritant_new
Irritant_new Jun 24 2010, 10:16am replied:

Yeah, that could be an issue, plus 2000 polys isn't that high compared to say UT3, but we are also trying to maintain the game's scaleability to play on older hardware. By the next release, all the player models will be using the new skeletal format, so that'll definitely improve the appearance alot. You can test the difference now if you type "map iqmtest" in the console on the SVN version. The .iqm is on the right, the old .md2 on the left. Note, these are the same model, just exported to a different format. It's a pretty striking difference.

+1 vote   game: Alien Arena
Irritant_new
Irritant_new Jun 23 2010, 5:37pm replied:

That's not really true - our player models use polycounts of around 2000, compared to the 500 of Quake2.

+1 vote   game: Alien Arena
Irritant_new
Irritant_new Jun 2 2010, 3:23pm says:

Alot of news to report, regarding version 7.41 which will be out sometime soon to fix a few issues. There is also news regarding a new skeletal model format and ragdoll physics which are now under construction. I'll post a news update before the weekend.

+1 vote   game: Alien Arena
Irritant_new
Irritant_new May 21 2010, 2:14pm replied:

Yup, it's far beyond Q3/Live, and beyond Q4/D3 as well in many areas.

+1 vote   game: Alien Arena
Irritant_new
Irritant_new May 15 2010, 9:42pm replied:

Well the main draw, at least in what we are trying to accomplish vs QL, is that it's a far more advanced graphical experience than QL could hope to be, as well as having a specific theme and different gameplay. I'm curious as to what you might think is sluggish in comparison to QL, as the physics are faster(and include dodging moves), plus the weapons are more powerful across the board for much quicker battles.

+1 vote   game: Alien Arena
Irritant_new
Irritant_new May 7 2010, 4:58pm replied:

Disable mouse acceleration. Also in the game options menu, make sure mouse smoothing is off.

+1 vote   download: Alien Arena 7.40 for Windows
Irritant_new
Irritant_new May 6 2010, 7:18pm replied:

Awesome :) The official announcement is expected tomorrow, though there are some complications with the timing unrelated to the game that may force me to push it back a week.

+1 vote   game: Alien Arena
Irritant_new
Irritant_new May 6 2010, 7:16pm says:

This is AA2k10, we just haven't officially announced it yet. Still waiting on some of our mirrors to update before announcing, it's expected to be tomorrow. These here just got approved faster than I expected :)

+1 vote   download: Alien Arena 7.40 for Windows
Irritant_new
Irritant_new Apr 30 2010, 7:45pm says:

I've probably asked you before, but what are your specs, drivers versions, etc? There should be improvement.

That video, never drops below 30 fps even while using FRAPS(which sucks down performance), and it's on some pretty modest hardware (2.8 ghz dual core, NV 9800GTX). So if you're getting bad frame rate drops, it would be useful to know what hardware you are using, and what settings you have the game on.

+1 vote   article: Alien Arena 2010 trailer and news.
Irritant_new
Irritant_new Apr 28 2010, 10:33pm says:

Yup, we are going to be implementing a new skeletal model format over the summer :)

+1 vote   article: Alien Arena 2010 trailer and news.
Irritant_new
Irritant_new Apr 27 2010, 9:47am says:

7.40 will be fine, unless you are still having the problems. If you are, would you mind posting your specs, and driver revision here?

+1 vote   article: Alien Arena 7.40 coming soon!
Irritant_new
Irritant_new Apr 26 2010, 10:51am says:

Yeah it's just an updated version of the same trailer, more or less, with a few extras added in, and new renderings.

+1 vote   media: Alien Arena 2010 trailer.
Irritant_new
Irritant_new Jun 13 2014, 10:02am says:

No, the entire model has been reconstructed. Compare the legs and arms from the previous versions, everything is brand new.

+1 vote   media: Generation 3 Martian Enforcer
Irritant_new
Irritant_new Oct 20 2013, 7:48pm says:

The idea of leaning is it gives you the ability to peak around a wall. So I am not sure what you mean by your question.

+1 vote   media: Leaning in Alien Arena: Tactical
Irritant_new
Irritant_new Feb 9 2013, 10:36am says:

Thanks!

+2 votes   article: Alien Arena: Mercury Edition released!
Irritant_new
Irritant_new Mar 31 2012, 10:46am says:

You know, I completely forgot about the endian fixes, but I won't leave that out when we make the full release announcement. That's some pretty important work, IMO.

Btw, I was marvelling at some of the game/bot changes you've made over the years, some of it I hadn't actually run across yet until I was working on the bot CTF ai routines.

+2 votes   article: What's new in Alien Arena
Irritant_new
Irritant_new Mar 31 2012, 10:12am says:

It's not really because of being based on Q2. The BSP format is used in all id tech engines. The reason it's low is because we try to keep the FPS rate as high as possible, even for lower end systems. We also compensate that by using a lot of static meshes for details, rather than tons of brushes. Actually, since we now load the entire map into one VBO, I'm interested in seeing how things run with more brushes, it theoretically should run pretty fast.

+2 votes   media: What's new in Alien Arena
Irritant_new
Irritant_new Mar 6 2012, 10:25am says:

Re-uploaded with some tweaks :)

+2 votes   media: Alien Arena: Reloaded Trailer
Irritant_new
Irritant_new Feb 11 2012, 10:10am says:

Yeah it was kinda a quicky texture I made to test with. I could probably make something a little nicer and more "gorey".

+3 votes   media: Dripping blood/gore shader.
Irritant_new
Irritant_new Jan 20 2012, 10:12am says:

I really don't know why more games don't have it to be honest. It's not terribly performance costing.

+1 vote   media: Godray shader test.
Irritant_new
Irritant_new Jan 6 2012, 12:04pm replied:

It does, but those rough edges are mostly because of low polycount on those brushes(like the curb). I probably should have used more to round it out, but I was trying to keep it rendering as fast as I could. That's kind of the catch 22 with arena style deathmatch, we want it to be as detailed and realistic as possible, but also realize that framerates are very important to the players. With the optimizations we've made in recent months, we will be able to round out more of these edges now.

+1 vote   media: Sudden Impact main area
Irritant_new
Irritant_new Aug 18 2011, 1:34am says:

Well calling it idtech 2 is a bit misleading, the renderer has been vastly rewritten with much more modern techniques.

+1 vote   media: Sudden Impact 2
Irritant_new
Irritant_new Jun 19 2011, 2:26am says:

Thanks, lighting is something we've worked heavily on, and I think we have achieved some pretty solid effects that you don't see in many free game engines.

+2 votes   media: Sudden Impact lighting
Irritant_new
Irritant_new Feb 5 2011, 6:06pm says:

The playerbase is pretty stout, as far as being popular on Moddb, well that is another story I'm afraid to say...

+3 votes   media: Violator remake
Irritant_new
Irritant_new Sep 16 2010, 3:01pm says:

Nice tut!

+3 votes   article: How do I make my voice sound like *that*
Irritant_new
Irritant_new Mar 18 2010, 1:06am says:

This map is subject to an update, if I think about it, when it's finished I'll update this screenshot, it's a pretty signifigant amount of changes, some of which will help with performance, even though this map isn't too bad in that regard.

+1 vote   media: Beamguns
Irritant_new
Irritant_new Dec 28 2009, 4:00pm says:

Are you using linux or windows? If windows, just go into your arena folder and delete config.cfg, if Linux, then in your home directory, look for a .codered/arena folder, and do the same.

+1 vote   article: Alien Arena 7.33 released!
Irritant_new
Irritant_new Sep 25 2009, 6:40pm says:

Since it's a fairly small size(200mb) we just make new installs rather than patches. Historically we've tried to keep the installation at that size, and will probably continue to do so, relegating old content to the accessory pack if it's worth keeping.

+1 vote   article: Alien Arena 7.31 will soon be released!
Irritant_new
Irritant_new May 27 2009, 2:27pm says:

That light is coming from a weapon pad on the platform that you can't see in this pic. It does look a little strong tho.

+1 vote   media: Commander in Dm-Invasion.
Irritant_new
Irritant_new May 26 2009, 12:01pm says:

Haha, yeah those levels were pretty skewy :) I think you'll find this to be alot more accurate, and well constructed. It's a fairly small level, but has some degree of verticality to it due to a hill and some staircases along the sides of buildings, as well as containers strewn about. There is a huge emphasis on trick jumping throughout, you can do some really fun stuff on the broken sections of jersey wall, and on some of the garbage/terrain areas. Hard to say yet, but it might be the best 1v1 level in the game to this point.

+1 vote   media: The Invasion begins...
Irritant_new
Irritant_new May 15 2009, 12:05pm says:

No, static meshes, those are completely different things. Static meshes are .md2 format models that get placed thoughout a map that offer much greater detail than you can get with .bsp surfaces.

+1 vote   media: Static meshes
Irritant_new
Irritant_new Aug 22 2008, 5:03pm says:

Thanks, there is still alot being done with it. We were hoping to release in early September, but it's been pushed back a bit because we have the renderer ripped apart laying about in little bits :) Been alot of optimizations as well, I personally am getting nearly double the framerates since 7.0 was released.

The tourney is just about full, there are a handful of slots left. We extended the signup date to August 24th, so if anyone wants in on this, they have only a little time left.

+1 vote   article: COR Entertainment LLC announces it's Qexpo 2008 prize tournament!
Irritant_new
Irritant_new Mar 2 2008, 11:12am says:

Not so sad. This is a monumental release for this game which has received an enormous amount of work since the last version. Delaying the release a couple of days makes alot of sense given that Nexuiz and Warsow both released on the same day. We have alot of confidence in this version, and feel it could be the beginning of something very, very big in freeware gaming. I could post the details of what we have lined up, but I'd rather just let people find out as it happens. The people that love the game will be very pleased, and the people who love to hate the game(I'm pretty sure that you are one of those, correct?) are going to have to pick their jaws up from the floor.

0 votes   article: Release officially delayed a few days.
Irritant_new
Irritant_new Feb 23 2008, 9:48am replied:

If you want different, try the Cattle Prod or Team Core Assault modes. How many FPS have a mode in which involve cows? Or try All Out Assault, the mode that has vehicles you can jump into.

0 votes   article: Alien Arena 2008 to be released on March 1st!
Irritant_new
Irritant_new Jun 22 2007, 9:48am says:

That shot was taken in a dark place on a map intentionally. The maps are all quite well lit.

+1 vote   media: Say hello to my Leeetle friend :)
Irritant_new
Irritant_new Apr 19 2007, 11:03am says:

Yup :)

+1 vote   media: New skies.
Irritant_new
Irritant_new Jan 27 2005, 12:35pm says:

LOL! Martians are a bit shorter than the standard player, so that tends to be a problem...

Thought it was a funny pic though :)

+1 vote  
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