I make things. Lots of things. Mostly...I make no sense.

Comment History  (90 - 120 of 208)
Irritant_new
Irritant_new @ IQM vs MD2

They are just positioned for holding a weapon, and being kind of long, spindly fingers, they don't show well in the video. Also in the MD2 version, the vertex distortion just ruins them, much like the teeth as well.

Good karma+1 vote
Irritant_new
Irritant_new @ Alien Arena

Alien Arena has won the Digital Man opensource competition! Digitalmancompetition.wordpress.com

Thanks to everyone who voted for us, we will now be getting ported to a new digital medium!

Good karma+1 vote
Irritant_new
Irritant_new @ IQM vs MD2

The things you should be looking for are:

1 - The md2 looks swimmy, and jittery. The iqm is solid.

2 - Look closely at the Martian's brain and you can see how much nicer the lighting is due to the more accurate normals and tangents that are passed to the shader.

Good karma+1 vote
Irritant_new
Irritant_new @ Alien Arena 2010(v7.45) to be released soon!

Click on "view original", and the picture will be large enough that the distortion is *very* apparent. Honestly I am a little flabbergasted that some cannot see the differences. It seems quite striking in my eye. I'm going to upload a video that will hopefully show more of this comparison.

Good karma+1 vote
Irritant_new
Irritant_new @ IQM vs MD2

You have to be kidding. Shrug.

Good karma+1 vote
Irritant_new
Irritant_new @ IQM vs MD2

You have to see it in-game to truly appreciate it. The MD2, even in this pic, you can see the horrendous vertex deformation, particularly in the facial area. In motion, the IQM model is much smoother, can bend at the waist for player pitch, and has no vertex swimming like the MD2 has.

Good karma+1 vote
Irritant_new
Irritant_new @ Alien Arena 2010(v7.45) to be released soon!

Yes, I believe you can indeed store the animations in a separate file and use them on multiple models. We didn't do so in our case just because sharing skeletons wasn't easy due to our player models being a little varied in form.

I'm not too familiar with SKM, but the main benefits I believe the IQM offers are that it stores alot more information in the model itself, like the tangents, normals and binormals, triangle neighbors, etc. Here is a site that really goes into all of it Lee.fov120.com

Good karma+1 vote
Irritant_new
Irritant_new @ Alien Arena 2010(v7.45) to be released soon!

Well, for starters, just look at the difference in the facial area. The MD2 model on the right, the vertexes are badly distorted and deformed. Also, look at the way the skin reflects the light. The IQM has more accurate normals and tangents, and is decidedly "cleaner". Also look at the picture in which the model is bent over. MD2 cannot bend in such a manner, the entire model has to be rotated. Screenshots don't always also show all the differences. In our latest SVN version, there is a map called "iqmtest", which has an MD2 and an IQM model side by side. You can see how much smoother the IQM animates, and how bad the vertex swim is in the MD2.

Good karma+1 vote
Irritant_new
Irritant_new @ Alien Arena 2010(v7.45) to be released soon!

Did you not see the picture of the IQM model side by side with the MD2? The visual difference is very obvious.

Good karma+1 vote
Irritant_new
Irritant_new @ Alien Arena 2010(v7.45) to be released soon!

Looking like two weeks till release, max :) Knocking out alot of the remaining issues...crunch time.

Good karma+1 vote
Irritant_new
Irritant_new @ Alien Arena

I updated a number of old pics/added new ones. As you might guess, we are gearing up for another news post, this one will have details of when the new release is coming, as well as some more development news/demonstrations.

Good karma+1 vote
Irritant_new
Irritant_new @ Dynamic lighting demo.

Note - there are two shadows, one for the world light, which is more top-down, and the dynamic light, which extends to the left and onto the geometry of the map.

Good karma+1 vote
Irritant_new
Irritant_new @ Alien Arena

We are currently leading the contest, but still need votes! Digitalmancompetition.wordpress.com

Good karma+1 vote
Irritant_new
Irritant_new @ Alien Arena 7.40 for Windows

Not yet, but we just implemented a new skeletal model format, and we will eventually be adding them.

Good karma+1 vote
Irritant_new
Irritant_new @ Alien Arena - what's next?

We still support the .md2 format, so users can choose between the two. Also the client can switch to the old .md2 format(provided a .md2 exists for that entity) using the r_legacy cvar. There are some things I'm going to improve with the .md2 format that I learned while implementing the .iqm, and I'll probably throw in .md3 support as well since those can be loaded in the same manner as .md2 can.

As for a SP game, hehe, well maybe one day, I certainly won't rule it out :)

Good karma+1 vote
Irritant_new
Irritant_new @ Alien Arena

Yeah, that could be an issue, plus 2000 polys isn't that high compared to say UT3, but we are also trying to maintain the game's scaleability to play on older hardware. By the next release, all the player models will be using the new skeletal format, so that'll definitely improve the appearance alot. You can test the difference now if you type "map iqmtest" in the console on the SVN version. The .iqm is on the right, the old .md2 on the left. Note, these are the same model, just exported to a different format. It's a pretty striking difference.

Good karma+1 vote
Irritant_new
Irritant_new @ Alien Arena

That's not really true - our player models use polycounts of around 2000, compared to the 500 of Quake2.

Good karma+1 vote
Irritant_new
Irritant_new @ Alien Arena

Alot of news to report, regarding version 7.41 which will be out sometime soon to fix a few issues. There is also news regarding a new skeletal model format and ragdoll physics which are now under construction. I'll post a news update before the weekend.

Good karma+1 vote
Irritant_new
Irritant_new @ Parallax mapping and light volumes.

A big misconception is that we spend all of our time on the graphics engine, but people have to realize that this game has been developed for close to 7 years now, and the majority of the work was done on the gameplay side until recently. The gameplay has been evolved, tweaked and tuned over that period to the point where nothing drastic is going to change. I'm still curious, you never responded to my question to you about what you felt was "sluggish" in comparison to Quake 3/Live. Movement physics in this game are faster, and the weapons are more powerful making quick battles, but I am always interested in any constructive criticism that may improve the gameplay in the future. The gameplay as it stands was formed and evolved by the community, and there is no reason to stop now with that :)

Good karma+2 votes
Irritant_new
Irritant_new @ Alien Arena

Yup, it's far beyond Q3/Live, and beyond Q4/D3 as well in many areas.

Good karma+1 vote
Irritant_new
Irritant_new @ Parallax mapping and light volumes.

One pass, using GLSL :)

Good karma+1 vote
Irritant_new
Irritant_new @ Alien Arena

Well the main draw, at least in what we are trying to accomplish vs QL, is that it's a far more advanced graphical experience than QL could hope to be, as well as having a specific theme and different gameplay. I'm curious as to what you might think is sluggish in comparison to QL, as the physics are faster(and include dodging moves), plus the weapons are more powerful across the board for much quicker battles.

Good karma+1 vote
Irritant_new
Irritant_new @ Alien Arena 7.40 for Windows

Disable mouse acceleration. Also in the game options menu, make sure mouse smoothing is off.

Good karma+1 vote
Irritant_new
Irritant_new @ Alien Arena

Awesome :) The official announcement is expected tomorrow, though there are some complications with the timing unrelated to the game that may force me to push it back a week.

Good karma+1 vote
Irritant_new
Irritant_new @ Alien Arena 7.40 for Windows

This is AA2k10, we just haven't officially announced it yet. Still waiting on some of our mirrors to update before announcing, it's expected to be tomorrow. These here just got approved faster than I expected :)

Good karma+1 vote
Irritant_new
Irritant_new @ Alien Arena 7.40 for Windows

Uh, there are videos and images on the moddb page. C-mon man.

Good karma+1 vote
Irritant_new
Irritant_new @ Alien Arena 2010 trailer and news.

I've probably asked you before, but what are your specs, drivers versions, etc? There should be improvement.

That video, never drops below 30 fps even while using FRAPS(which sucks down performance), and it's on some pretty modest hardware (2.8 ghz dual core, NV 9800GTX). So if you're getting bad frame rate drops, it would be useful to know what hardware you are using, and what settings you have the game on.

Good karma+1 vote
Irritant_new
Irritant_new @ Alien Arena 2010 trailer and news.

Yup, we are going to be implementing a new skeletal model format over the summer :)

Good karma+1 vote
Irritant_new
Irritant_new @ Alien Arena 7.40 coming soon!

7.40 will be fine, unless you are still having the problems. If you are, would you mind posting your specs, and driver revision here?

Good karma+1 vote
Irritant_new
Irritant_new @ Alien Arena 2010 trailer.

Yeah it's just an updated version of the same trailer, more or less, with a few extras added in, and new renderings.

Good karma+1 vote
Level
Avatar
Avatar
Last Online
Country
United States United States
Gender
Male
Friends
Become friends
Member watch
Start tracking
Comment Statistics
Posts
208
Per day
0.0
Members
1
Games
94
Articles
76
Media
47
Downloads
4