Alien Arena is an open sourced game that combines a sci-fi atmosphere with the tournament style deathmatch of Q3A and UT2k4. Major graphical features such as GLSL per-pixel lighting, ragdoll physics, light blooms, real time lights and shadows, textured particles, shaders, and reflective water, create a colorful and immersive deathmatch atmosphere. The game also includes mutators, adjustable effects, bot skill settings, and fully configurable deathmatch, team deathmatch, CTF, All Out Assault, Team Core Assault, Cattle Prod, and Deathball games. The game features original artwork, with a dark, sinister atmosphere combined with an off-the-wall campiness, and trippy, techno type music. There are currently over 60 maps, loaded with weapons(each having an alternate firing mode) and powerups. Alien Arena has fast, smooth gameplay, & players can play online against one another or against the bots. Please post all support issues in the forums for the game.

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Media RSS Feed Report media Leaning in Alien Arena: Tactical
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evilfishy Oct 12 2013 says:

My only concern would be the visibility lost when you are not leaning and you are facing the wall. Is my concern valid?

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Irritant_new Author
Irritant_new Oct 20 2013 says:

The idea of leaning is it gives you the ability to peak around a wall. So I am not sure what you mean by your question.

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evilfishy Nov 15 2013 replied:

mm, my apologies for late reply. my concern was that you would only be able to see the wall when you are not leaning, although, it is a minor concern that would take a lot of effort and refinement to make perfect.

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We have added the ability to lean around corners in Alien Arena: Tactical, a useful tool for defending a base.

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Oct 9th, 2013
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