I make things. Lots of things. Mostly...I make no sense.
Thanks :) Might have the Overlord finished by the weekend...
Oh, and try changing to one of the true type fonts, it should be quite readable.
Quake 3 Arena didn't have per pixel lighting, soft shadows, light volumes, lens flares, ragdoll physics, so I don't see how it "looks like the Q3A engine" ;)
Thanks, and we will definitely keep it up. Our dev pace continues to be torrid as always. There's alot planned for the future, we aren't going away any time soon that is for sure!
Look closer. The model on the right, in the area of the eyes, mouth, etc, are badly mishapen and deformed.
I've probably asked you before, but what are your specs, drivers versions, etc? There should be improvement.
That video, never drops below 30 fps even while using FRAPS(which sucks down performance), and it's on some pretty modest hardware (2.8 ghz dual core, NV 9800GTX). So if you're getting bad frame rate drops, it would be useful to know what hardware you are using, and what settings you have the game on.
lol, we'ed "better" huh? Sorry, no new weapons, and no new vehicles(yet). As for weapons, we likely will never(though I don't like to say never) add more, we don't believe in just continually bloating the gamecode. We are most definitely adding another vehicle in the future though, just not this release.
7.31 introduced a performance killing bug for some systems, it lingered in 7.32 because it really didn't get reported soon enough, and none of the devs experienced the problem on their systems. Luckily we tracked it down, as well as some other things that were causing problems. We also sped up some of the math routines that get called thousands of times each frame for a nice increase. Performance is better across the board, but especially on higher settings. We definitely are at a stage were we are constantly hunting down things to get more fps, even if it's a small amount.
It's realy scaleable, if you have even a moderately decent video card you should be able to crank the settings up pretty good and have decent FPS. There have been alot of optimizations and changes in the last year with the renderer.
Well the theme is retro sci-fi. Not everyone's cup of tea, but it's one of the things that make the game unique.
One of the most important aspects we focus on, is that making sure the engine is fully scaleable. Any time we have added a new graphic feature, we ensure that it's optional, and that people with older hardware can turn it off(and, in our hardware default checks, don't turn it on unless the hardware can handle it).
This map is subject to an update, if I think about it, when it's finished I'll update this screenshot, it's a pretty signifigant amount of changes, some of which will help with performance, even though this map isn't too bad in that regard.
Lol, no, Alien Arena was a game long before Open Arena. We used the Quake II engine as a base.
I should mention, that martian is holding the new beamgun.
Gonna have some news in a few days, alot of things happening right now. Gonna be a bit of a content explosion it would seem :)
That's a good playing speed, certainly, but your computer is capable of much more. In the game's video settings, try turning of vertical sync and see if your FPS then doesn't jump up quite a bit.
Sounds like an affinity issue. In your Nvidia control panel, disable multithreaded optimization. If that doesn't work, you can try playing with the game's affinity cvars. sys_affinity can be set to 0, 1, or 2(by default it is 1). Note, you must close the game and restart it for affinity to take effect.
We support Vista fully now. The problem is you probably need to do those two things I mentioned before regarding the drivers and multithreaded optimzation settings.
When you say "big lag" starts after 10 minutes of play, are you talking about ping or framerates?
The game runs fine on dual/quad core systems, Vista, and Windows 7. If you're having problems, there is probably something else going on here, probably setting or driver related.
Well judging by what you've said, first, you probably need to go to www.nvidia.com and download the latest drivers. Next, in your Nvidia control panel, be sure that "multithreaded optimization" is disabled, or application controlled. The game should play extremely well on that video card if things are properly set up.
What video card are you using, and are you using the drivers from the manufacturer's website?
The game does support Vista. Did you try turning the settings down in the game's video menu?
Sadly, the Mac version has pretty much been given up on. None of the current devs own a Mac, or plan to buy one. My suggestion would be to boot it up in windows or run it with an emulator.
We have not implemented unique player id's as of yet. That's on the way at some point though.
You should then be able to set it to fullscreen, and 1366x768 in the video settings menu.
Then it should be running as default. What is the resolution of your desktop? If it's kicking out of full screen it's because your video card isn't liking 1024x768(the default setting).
You can also type gl_mode 1 in the console, followed by vid_restart to change it to the lowest resolution.
Check and see if it's somehow in the data1 folder. Otherwise, maybe you have explorer set such a way that it's hiding the file.
in C:/Alien Arena 7_33/arena you should have a file called config.cfg, delete that to reset the game's settings.
Are you using linux or windows? If windows, just go into your arena folder and delete config.cfg, if Linux, then in your home directory, look for a .codered/arena folder, and do the same.
Crysis uses Direct3D, this uses OpenGL. You likely have a driver or setting issue. The game should absolutely scream on your rig even at high settings. However, we did discover an issue with the last two versions that causes slowdowns on some systems, so this may fix your problem, or may not, if the problem is on your end.
You need to recompile the binaries, thanks to Ubuntu not being up to date with libjpeg. Our next release will fix that issue.
Nope, never saw that happen. Did you mistakenly click on "wipedir.exe"? I don't know how it could activate unless it was clicked on.
Not currently, but that is our eventual goal.
This should be coming out in a few days. We've also disabled the automatic video settings detection on first run, as this was also causing problems for people, so the game will be defaulted to medium settings across the board.
Already working on 7.32, and some cool stuff coming along. The dm-zion remake is finished and in SVN, and did some stuff with the spawn effects. Splash damage now trips the hit indicator sound, and I've got shadomaps working for dynamic world shadows in GLSL :D
It's not a matter of more work, it's a matter of keeping framerates reasonable for a deathmatch game where that is of importance to players. That said, I'm a little baffled. IMO that map shows more detail than most any deathmatch game this side of UT3. Compare to Quake Live, Warsow, or Nexuiz for example. It's really no contest here as far as detail goes.
More detailed than this? Or do you mean more maps like this?
What error do you get? You probably need to update your video drivers from the manufacturer's site.