A Young and adventurous man, who dabbles in Programing, Scripting, Animation, and Modeling, who hopes to one day join the indie/mod community some day soon
I like it alot, i have followed you for a long time now, and its a shame steam turned you down, muck love and luck on Desura though
This looks cooler and cooler! im so much closer to preordaining it
i wasn't trying to troll, i was serious why would they make those at this point in time, they would probably be slow compared to the 64bit
Whats the point of 32bit dev tools?
Please tell me you plan to make everything Super small, so the maps can seem HUGE! because the only down side to the source engine is no background loading for maps, unless you can somehow code that into the SDK
I played this thinking i would have 2 Maybe three endings, only to find myself playing through this ALOT so i could get every possible ending! Fun Fun Fun, But seeing as how The End screen only comes up when you disobey everything, can we put that off as the "cannon" or did you jsut forget to add "The End" to every ending
I still love the hell out of this, its Soooo much fun and addictive
Are you guys thinking about switching your rendering engine to this once its released! i feel like your open world environment would work great with this technology
Just because we use "Atom" technology to render it, Doesn't mean we have to git rid of polygonal hit boxes, the physics can work old school, or people can take on the challenge and create realer then real physics
I just cried, this might be hte most amazing thing i have ever heard
Wow, you make Americans look horrible, i can speak to the Educated half, they we are not all inbred redneck's.
Although i hate Activation alot, its not them its their parent company that controls all this money whoring
Trying it right now, i hope its awesome!
Dl'ing right now, The Preview image alone got me to Download this
Those damn sweeds they did it again! great work guys this is an amazing concept
Thats a Bunch of bull if you ask me. Jest because something is complex, does not mean that people wont be able to understand it, Yes it will be very tricky for people to learn and master, but like all things we will learn it, and put out amazing content, Developers are people like you and I, no better, no worse, hopefully they will change their minds. I still love you dice
Wow! i cant believe that Valve rejected that!, tough luck man, best of luck on Dusura
Downloading right now, it looks unique, might be a great time killer too.
I love this game bro make it about 3-4 hours and ill gladly pay 5$ for it
Uhhhh i don't think this is a video game engine guys, I'm almost positive that this is for simulations, and other ****, just saying.
I keep saying this, and im going to say it again, im loving this more and more, i love how you give us the overviews and i love the look of this game, im getting this much closer to Pre-ordering it
Its the beta bro, of course its going to have bugs, Just play it, and report the bugs to the dev so he can fix it, that's what you do
Because its a ****** game, and im not just trolling they dont give a **** anymore, all they care about is money and getting the attention of little kids who think because they can be a one man team by using the most OP combination. All they want is your money and that's it.
P.S. BF3 ftw (that part was trolling)
Dear Overgrowth dev's i love you. You guys make the best videos showing us everything your doing, really letting us know that you are making a game by gamers for gamers, everything you do looks and feels like the quality you would get out of a AAA game, keep up the good work and remember we all love ya
Yea PC gamers will get their DX11 just as soon as we get the original Crysis story back, face it they have left PC for a more profitable path.....
I feel you thats why i dont use the UDK but if unreal where to release a C++ alternative i would jump on that **** asap
This looks too good, tracking
Though the concept has been done, Lost Magic(2006) Nintendo DS (http://ds.ign.com/objects/770/770337.html) in which i did enjoy the concept, i don't know how well that will work on the computer, i tried emulating that game on my computer and drawing the symbols was hard, due to the fact that the game had a lot of combinations of complex shapes. Though it worked on the DS, i think you might have a hard time on the PC, but I will follow this game like a fly on ****, because i loved this concept four years ago and was sad that no one ever went through with it, i hope and pray that you can pull this off, because it sounds great
So is this done in XNA then? because it says custom built?