A Young and adventurous man, who dabbles in Programing, Scripting, Animation, and Modeling, who hopes to one day join the indie/mod community some day soon

Comment History  (0 - 30 of 44)
ImABot Sep 4 2011, 4:08pm says:

I like it alot, i have followed you for a long time now, and its a shame steam turned you down, muck love and luck on Desura though

+2 votes   media: Final trailer
ImABot Aug 19 2011, 10:45am says:

This looks cooler and cooler! im so much closer to preordaining it

+1 vote   news: New Overgrowth a144 video devlog
ImABot Aug 19 2011, 10:39am replied:

i wasn't trying to troll, i was serious why would they make those at this point in time, they would probably be slow compared to the 64bit

+1 vote   news: Crytek Releases CryENGINE®3 SDK Free-of-Charge
ImABot Aug 17 2011, 10:17pm buried:


Whats the point of 32bit dev tools?

-5 votes   news: Crytek Releases CryENGINE®3 SDK Free-of-Charge
ImABot Aug 12 2011, 3:08am says:

Please tell me you plan to make everything Super small, so the maps can seem HUGE! because the only down side to the source engine is no background loading for maps, unless you can somehow code that into the SDK

+2 votes   mod: Lylat's Last Stand
ImABot Aug 3 2011, 3:53pm says:

I played this thinking i would have 2 Maybe three endings, only to find myself playing through this ALOT so i could get every possible ending! Fun Fun Fun, But seeing as how The End screen only comes up when you disobey everything, can we put that off as the "cannon" or did you jsut forget to add "The End" to every ending

+1 vote   mod: The Stanley Parable
ImABot Aug 3 2011, 3:40pm replied:

I still love the hell out of this, its Soooo much fun and addictive

+2 votes   mod: The Stanley Parable
ImABot Aug 2 2011, 12:58pm buried:


Are you guys thinking about switching your rendering engine to this once its released! i feel like your open world environment would work great with this technology

-11 votes   game: Overgrowth
ImABot Aug 2 2011, 12:56pm replied:

Just because we use "Atom" technology to render it, Doesn't mean we have to git rid of polygonal hit boxes, the physics can work old school, or people can take on the challenge and create realer then real physics

+1 vote   news: Unlimited Graphics in Games
ImABot Aug 2 2011, 12:53pm says:

I just cried, this might be hte most amazing thing i have ever heard

+1 vote   news: Unlimited Graphics in Games
ImABot Aug 2 2011, 12:52pm replied:

Wow, you make Americans look horrible, i can speak to the Educated half, they we are not all inbred redneck's.

+4 votes   news: Unlimited Graphics in Games
ImABot Aug 1 2011, 7:23pm replied:

Although i hate Activation alot, its not them its their parent company that controls all this money whoring

+5 votes   news: Diablo 3 not supporting mods
ImABot Jul 31 2011, 11:42pm says:

Trying it right now, i hope its awesome!

+1 vote   mod: The Stanley Parable
ImABot Jul 31 2011, 11:41pm says:

Dl'ing right now, The Preview image alone got me to Download this

+1 vote   download: The Stanley Parable
ImABot Jul 22 2011, 10:07am says:

Those damn sweeds they did it again! great work guys this is an amazing concept

+2 votes   news: The level editor
ImABot Jul 6 2011, 8:21pm replied:

Thats a Bunch of bull if you ask me. Jest because something is complex, does not mean that people wont be able to understand it, Yes it will be very tricky for people to learn and master, but like all things we will learn it, and put out amazing content, Developers are people like you and I, no better, no worse, hopefully they will change their minds. I still love you dice

+8 votes   news: No mod support for Battlefield 3
ImABot Jul 3 2011, 7:20pm says:

Wow! i cant believe that Valve rejected that!, tough luck man, best of luck on Dusura

+3 votes   news: 4 Player Splitscreen, Aim Assist, Fan page (but no Steam).
ImABot Jun 7 2011, 5:32pm says:

Downloading right now, it looks unique, might be a great time killer too.

+2 votes   news: SilverQuest Launches!
ImABot May 26 2011, 12:20pm says:


+2 votes   news: Minecraft – Pocket Edition
ImABot May 9 2011, 8:06pm says:

I love this game bro make it about 3-4 hours and ill gladly pay 5$ for it

+1 vote   game: Pon
ImABot May 9 2011, 7:48pm says:

Uhhhh i don't think this is a video game engine guys, I'm almost positive that this is for simulations, and other ****, just saying.

-4 votes   engine: Outerra Engine
ImABot May 9 2011, 7:38pm says:

I keep saying this, and im going to say it again, im loving this more and more, i love how you give us the overviews and i love the look of this game, im getting this much closer to Pre-ordering it

+1 vote   game: Overgrowth
ImABot May 9 2011, 7:35pm replied:

Its the beta bro, of course its going to have bugs, Just play it, and report the bugs to the dev so he can fix it, that's what you do

+2 votes   news: Coretex Cluster v18 bugs fixed!!
ImABot Apr 23 2011, 7:28pm replied:

Because its a ****** game, and im not just trolling they dont give a **** anymore, all they care about is money and getting the attention of little kids who think because they can be a one man team by using the most OP combination. All they want is your money and that's it.

P.S. BF3 ftw (that part was trolling)

+23 votes   news: Black Ops to add mod support in May!
ImABot Apr 22 2011, 11:40am says:

Dear Overgrowth dev's i love you. You guys make the best videos showing us everything your doing, really letting us know that you are making a game by gamers for gamers, everything you do looks and feels like the quality you would get out of a AAA game, keep up the good work and remember we all love ya

+1 vote   news: New Overgrowth a127 video devlog
ImABot Apr 22 2011, 11:33am replied:

Yea PC gamers will get their DX11 just as soon as we get the original Crysis story back, face it they have left PC for a more profitable path.....

-3 votes   news: Be Free... Be Creative... Be the Developer
ImABot Apr 22 2011, 11:31am replied:

I feel you thats why i dont use the UDK but if unreal where to release a C++ alternative i would jump on that **** asap

+2 votes   news: Be Free... Be Creative... Be the Developer
ImABot Apr 16 2011, 10:51am says:

This looks too good, tracking

+1 vote   news: I've got an update you can't refuse.
ImABot Apr 8 2011, 11:49pm says:

Though the concept has been done, Lost Magic(2006) Nintendo DS (http://ds.ign.com/objects/770/770337.html) in which i did enjoy the concept, i don't know how well that will work on the computer, i tried emulating that game on my computer and drawing the symbols was hard, due to the fact that the game had a lot of combinations of complex shapes. Though it worked on the DS, i think you might have a hard time on the PC, but I will follow this game like a fly on ****, because i loved this concept four years ago and was sad that no one ever went through with it, i hope and pray that you can pull this off, because it sounds great

+2 votes   game: Grimoire-closed
ImABot Apr 6 2011, 7:58pm says:

So is this done in XNA then? because it says custom built?

+2 votes   game: Rotion
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Feb 25, 2012
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