Release notes: Fixed up a bunch of bugs so the game doesn't crash when you use steam overlay.
Download and Release Notes
Coretex Cluster v18 Download
Hey everyone! This is the second release of Coretex Cluster to the main public! A good portion of this mod is still under construction and being worked on.
What does that mean for you?
It basically means that you can have input on the design and story for the mod! I'm very excited to start working with everyone in the community and hope that together we can build a really exciting puzzle mod for everyone.
Trailer
Since this is the first release of the project, I really wanted everyone to get a feel for what I'm trying to accomplish. Here is my release trailer which shows off a few glimpses into the single player portion and 2D puzzle aspects.
Port to Portal 2!
So, after releasing the mod I almost decided right away that I wanted to get it ready for Portal 2. I will be documenting my entire journey and hope that everyone will be along for the ride. I prototyped my main mechanics which are already working better than ever!
Co-op Puzzle Battle?!
What I really want to do is setup the mod for co-op. I'm not sure how that will play into everything just yet, but I've already started off my naming conventions to support a 2nd grid. I'll post my thoughts on co-op in the coming weeks but I don't want to get sidetracked too much from the main goal.
- Jason
P.S. STEAM GROUP!!! JOIN EETTTTT
A Portal 2 port would be sweeeet.
This mod is looking so good.
Woah, looking awesome!
Amazing, nice to hear you have plans for releasing it on P2. ;)
I really want to play the mod, but it is filled with bugs :(
Its the beta bro, of course its going to have bugs, Just play it, and report the bugs to the dev so he can fix it, that's what you do
I would say the only outstanding bug atm is when you use steam overlay or pause during the 2d puzzle portion , the game breaks. I'll try and get a fix for that by next week.
Agh. You do such a fine job when it comes to story, level design and general atmosphere that I think it's a shame that you went for that kind of boring puzzle gameplay.
Well, I'm really enjoying this project. It's something completely different than what I'm used to working on. Which is always fun to do :)