Rotion is a challenging, addictive game where the aim is to clear shapes by getting to the middle and popping them. Relax in free play and Single, explore the Campaign, play against your friends in Splitscreen, or take on Survival and see how long you can last...

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Alpha 1.5 is now available on all 4 platforms (Windows, Mac, Linux 32 and Linux 64).

Here's the changelist:

  • Added new level editor
  • Added new AI shape: pulsers
  • Added nicer effects on some powerups
  • Added auto-search for assets folder when it can't be located
  • Added vertical sync option to menu
  • Added achievement for popping an imploder straight away
  • Added about a year's worth of SFML updates
  • Added new music track
  • Added better random AI generation
  • Added visual aim assist helpers
  • Fixed crash on pressing cancel in the 'unsafe close' dialog
  • Fixed various shader problems on each platform
  • Windows: fixed taskbar icon
  • Linux: fixed input bugs in fullscreen & startup dialog boxes
  • Linux: changed vertical sync to default to on
  • Mac: released first build

See below for cross-platform goodness ;)

And here's a video of the new visual assist in this release:

I hope to start rounding things off and finishing the campaign from now on!

Rotion's new and improved Level Editor

Rotion's new and improved Level Editor

3 years ago News 1 comment

Since porting Rotion to C++ (+Linux), it's been without a level editor. Until now!

Rotion demo 1.1 now available

Rotion demo 1.1 now available

3 years ago News 3 comments

I've re-made the demo with the cross-platform code, so now it runs on Windows, Linux 32 and Linux 64.

Rotion 1.4a (Windows) now available

Rotion 1.4a (Windows) now available

3 years ago News 0 comments

It's been a busy few months! I've now uploaded the new C++/SFML version of Rotion to Desura for alpha players.

Rotion: First footage of C++ version

Rotion: First footage of C++ version

4 years ago News 8 comments

It's going well! Three of five gametypes are fully playable.

Post comment Comments  (0 - 10 of 143)
FR3D99 Apr 4 2013 says:

Couldn't load shader assets/shaders/transition.sfx

This came up. Help please?

+1 vote     reply to comment
novemberdobby Creator
novemberdobby Apr 5 2013 replied:

Which platform? There should be some more info above the error which may help as well.

+1 vote   reply to comment
d10sfan Dec 11 2012 says:

cant get this to work well on multi-monitor Linux. Starts up stretched across both screens and then when I try and switch to the right resolution (resolution of my primary screen), the buttons in the game stop working. So much so that I have to restart my system. There a way to fix this?

+1 vote     reply to comment
novemberdobby Creator
novemberdobby Dec 11 2012 replied:

What distro are you on? Are you running in windowed?

Luckily, I can test this now since I recently got a second screen too.

+1 vote   reply to comment
d10sfan Dec 12 2012 replied:

I'm on Linux Mint 14 64-bit with MATE. I'm running in fullscreen. I tried it again and now it only plays on the first screen like it's supposed to, but it's turning off the second monitor when it's started.

I'm using nvidia's twinview for the monitors.

+1 vote     reply to comment
novemberdobby Creator
novemberdobby Mar 22 2013 replied:

This should be fixed in the next build. There was a window focus bug, but I've modified the code so that buttons will always be clickable in fullscreen :)

+1 vote   reply to comment
npic Sep 9 2012 says:

I am experiencing very, very bad tearing while moving vertically in game. It is so nasty that my eyes start to bleed and I stop playing. What can I do with it?

+2 votes     reply to comment
novemberdobby Creator
novemberdobby Sep 10 2012 replied:

Oh no! Is vsync enabled? It'll tell you somewhere in the console window on startup. If it isn't, try opening your cfg (click the bottom left button in the main menu) and change gfx_usevsync as so:

On Linux, I disable vsync by default since it causes problems on my outdated distro.

+2 votes   reply to comment
npic Sep 12 2012 replied:

Oh, thank you again!

I found another small bug while fixing vsync: if you click that bottom left button and then start the game again, it will say that Rotion did not exit properly.

BTW, no problems with enabled vsync so far. I use Debian stable with NVidia proprietary drivers.

+2 votes     reply to comment
novemberdobby Creator
novemberdobby Sep 14 2012 replied:

Are you sure (when it said it exited badly) that it wasn't actually still running? Rotion will try and minimise itself when you click on one of those links. Two copies running at once would explain the the message :P

+2 votes   reply to comment
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Released 2011
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Highest Rated (3 agree) 10/10

i liek gam

Aug 7 2011 by BackwardSpy


Latest tweets from @rotiongame

Jul 13 2013

RT @ThatAlphaGuy: First five featured games: Cubemen @3sprockets Commander @ephemeregame Survivors of Ragnarök @FrenchRiceGames Rotion @ro

Jun 2 2013

Some old, some new

May 18 2013

Some new levels and a new music track

Apr 24 2013

Beating L-48's best time...maybe I need to make this one harder!

Apr 4 2013

New alpha out. Now on Mac too! Grab it here

Mar 6 2013

The Big 3

Dec 2 2012


Sep 19 2012

News post on the editor:

Sep 18 2012

Oops, now I've double tweeted it - Facebook posted that last one :<

Sep 18 2012

Editor's back!

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