CNC Fallout Mod Leader, 3D Modeller and Texture Artist, 2D Texture Artist, Command & Conquer 3 modding/XML/W3D specialist.

Comment History  (0 - 30 of 651)
Henford
Henford Jun 7 2014, 8:48pm says:

I have a dream. A dream that the three most promising long term C&C3 total conversion mods get released.

C&C Renovatio, Tiberian Sun Rising and Tiberian Dawn.

+4 votes     game: C&C3: Tiberium Wars
Henford
Henford Jun 2 2014, 5:55am replied:

Get a job, some hobbies and a life in the meantime perhaps?

+2 votes     mod: Rise of the Reds
Henford
Henford May 26 2014, 6:56am replied:

Read the storyline, and whilst you're at it; familiarise yourself with what the North Atlantic Treaty Organisation actually is.

NATO is not the European Union. NATO is an intergovernmental military alliance entailing the armies of the United States and Canada as well as numerous European nations.

En.wikipedia.org

Whilst you're at it, please read the pages of background and story and information in the mod operations manual.

Good day to you too.

+4 votes     mod: CNC Fallout
Henford
Henford May 17 2014, 6:06pm replied:

It will come when it comes. I am not rushing a release - it will probably appear unexpectedly one day just like v0.2

Rest assured that in the mean time I will continually provide updates and listen to any feedback or suggestions you may have.

+2 votes     mod: CNC Fallout
Henford
Henford May 10 2014, 2:28am replied:

If you are getting D3D E_OUTOFMEMORY dumps, then the issue is with your system and your video card running C&C3, not the mod itself.

Try updating your video card drivers.

+2 votes     mod: CNC Fallout
Henford
Henford May 8 2014, 7:13am replied:

It kills me because this looks so excellent and I was really hoping that this mod above all others still in development would get some kind of release.

Oh well, so be it.

+1 vote     mod: C&C Renovatio
Henford
Henford May 8 2014, 6:49am says:

LOL this mod.

+1 vote     mod: Signal
Henford
Henford May 6 2014, 4:31pm says:

Turn down the bloom shaders ffs.

-1 votes     media: Command & Conquer: Generals Universe
Henford
Henford May 6 2014, 4:29pm says:

So far, so good. Hopefully you get it finished.

+3 votes     mod: DUNE20XX
Henford
Henford May 6 2014, 4:17pm replied:

Thank you! I have noted these suggestions.

+3 votes     mod: CNC Fallout
Henford
Henford May 3 2014, 8:38pm says:

"Cosmetical"??

Making up words I see =). Nice update though.

+1 vote     article: Rise of the Reds Blog Update 10
Henford
Henford Apr 28 2014, 8:03pm replied:

I have actually given up on any new mods being released for C&C3 now. I was really looking forward to playing this, Renovatio and Tiberian Dawn as well.

Oh well, there's always CNC Fallout =D

+1 vote     mod: Tiberian Sun Rising
Henford
Henford Apr 27 2014, 8:19pm replied:

v0.3 will include radical changes to gameplay and a number of new units.

Patience.

+2 votes     mod: CNC Fallout
Henford
Henford Apr 26 2014, 10:07pm replied:

Indeed - it's merely a UAV, not an A-10 =P

+2 votes     media: NATO MQ-9 Reaper UAV
Henford
Henford Apr 26 2014, 10:05pm replied:

There have been several balancing changes made that make this relevant.

PS: In the actual game it is merely called an "MQ-9 UAV" so as to not upset the Soviet Reaper.

+3 votes     media: NATO MQ-9 Reaper UAV
Henford
Henford Apr 26 2014, 5:35pm says:

You purchase them from the Tactical Command Center and that's it. They don't require an airfield slot.

+6 votes     media: NATO MQ-9 Reaper UAV
Henford
Henford Apr 26 2014, 5:12pm replied:

Of course!

The manual will be updated to include all new units, structures, tech buildings and abilities.

+2 votes     mod: CNC Fallout
Henford
Henford Apr 25 2014, 4:27am replied:

No, it's an addition to the Soviet arsenal.

+10 votes     media: Soviet TOS-1A Solntsepyok Flamethrower System
Henford
Henford Apr 22 2014, 7:47pm replied:

Yes, this is for balancing and efficiency.

In the testing stage, there was nothing worse than a wayward liberty firing a plasma cannon burst at enemy units and wiping out several of your units in the process.

+4 votes     mod: CNC Fallout
Henford
Henford Apr 22 2014, 7:45pm replied:

Yes, the manual will be updated

+2 votes     mod: CNC Fallout
Henford
Henford Apr 22 2014, 8:19am replied:

v0.3 will be a much bigger update than v0.2 with several new units, maps and abilities.

it is due sometime within the next 7-8 weeks.

+3 votes     mod: CNC Fallout
Henford
Henford Apr 2 2014, 12:37am replied:

For those who state that "the mod looks completed" - hardly.

We have yet to see anything relating to particle effects, weapon FX, sound FX, support powers, infantry, menu UI, veterancy, AI or anything along those lines. That is hundreds, possibly thousands of hours of dedicated work right there, and that isn't even including mapping, creation of civilian assets/props, bug hunting or anything like that.

These are the realities.

+2 votes     mod: C&C Renovatio
Henford
Henford Apr 2 2014, 12:32am says:

This mod is either:

A) Dead, or
B) Moving at such a slow pace that it likely wont be released until 2020

C&C3 was released seven years ago. This mod has been in development for six and a half. In that time, we have seen the release of Mideast Crisis 5 years ago, Tiberium Essence 5 years ago and CNC Fallout(my baby) over 2 years ago.

No updates in over a year. No indication that anything has been done in over a year. No hate, but as a mod leader of a major released total conversion; these are the facts.

+1 vote     mod: C&C Renovatio
Henford
Henford Mar 11 2014, 6:43pm says:

Your mod looks incredible so far.

Respect.

+5 votes     mod: DUNE20XX
Henford
Henford Mar 8 2014, 2:47am replied:

You're an idiot. **** off.

+4 votes     mod: Tiberian Sun Rising
Henford
Henford Mar 3 2014, 7:27pm says:

So far so good, a bit of feedback:

> Is it actually possible to have buildings that are destroyed when they are destroyed? It looks silly to see a building get hit by the ion cannon only to have it still standing there afterwards perfectly intact with a few scorchmarks. This annoyed me in the original Renegade as well.

> Can you please make a proper nuke effect for the nuclear strike? The nuke in Renegade looked poor and the one in this iteration is equally underwhelming. The particles are there for a reason, please use them.

+5 votes     game: Renegade X
Henford
Henford Mar 2 2014, 2:05am says:

Don't like it? Don't play it. Simple.

They are doing this for free - if you don't like ironsights then go make your own game/mod.

Goodbye.

0 votes     media: Renegade X - February Launch Trailer
Henford
Henford Feb 17 2014, 3:12am says:

It's a crate surprise! Similar to the Nucleat T108 that many of you may have picked up from crates in v0.2

+1 vote     media: Just a tiny teaser of what's to come....
Henford
Henford Feb 15 2014, 8:25pm replied:

The Australian mobile repair vehicle was scrapped several years ago as the C&C3 engine didn't fully support what I wanted to achieve with the unit.

Without giving away too much, there will be numerous additions and balancing changes made in v0.3. I am listening to everyone's feedback.

+1 vote     mod: CNC Fallout
Henford
Henford Feb 15 2014, 8:22pm replied:

All beta builds from this point are public.

Prior to the public beta v0.1, we had numerous private beta builds that were only available to our testing team. "public" allows us to denote the difference between the two.

+1 vote     mod: CNC Fallout
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