Mixing of visual styles from canceled mod Dune:Evolution and some ideas from Emperor: battle for dune.
There will be 4 sides to choose from: House Atreides, House Harkonnen, House Ordos and Emperor!

dev team:
SliderFF (Slider) - coder
KiviTheBird - 3d artist, textures.
Sgor00 - mapper
Спец - mapper
special thanks :
ComradeWoo - help with textures
Chronosheep - shaders
ATTENTION: admins, please check the users asking to delete mod, it could be twin accounts

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some Unity wip some Unity wip Sonic tank
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5 comments by SliderFF on Sep 13th, 2014

Please do not worry - mod is not cancelled, anyway. Russian and CIS (ex-USSR ) users could support our crowdfunding project for finishinng graphics content. Our early production screen and concept render below

and small bonus

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Ordos VS Harkonen

Ordos VS Harkonen

Dec 31, 2014 Demo 19 comments

second beta comes,and happy new year! mod is pretty big now, and i need your help to fix all bugs, so please post bugs and mistakes i made under.

House Harkonen beta

House Harkonen beta

May 10, 2014 Demo 26 comments

House Harkonnen and 4 maps is available for the test.

Post comment Comments  (0 - 10 of 217)
Oaks Apr 29 2015, 7:25am says:

Well, for me, the purple faction should be called just the Sardaukars instead of House Lannister, I mean Corrino.

Atreides Minotaur and Mongoose mech-walkers looks awesome.
Humvee TOW mortar, well, quite just like GDI Pitbull doesnt it?
Wheres real Atreides trike and quad? Though they have the said walkers.
Sonic tank, well, big *** sausage trombone, yet still better than Nod beam tank lego technic eh?
Very glad to see update.

+1 vote     reply to comment
SliderFF Creator
SliderFF Apr 29 2015, 9:29am replied:

Sardaukars its infantry, not House

+1 vote   reply to comment
Oaks Apr 29 2015, 3:18pm replied:

Subfaction in Dune 2000.
Not a full-fledged faction, but still the faction or mercenaries like Mutant Marauders.
Or unplayable sub-faction using all others factions stuff, even having multiple types of Palaces(superweapons) as in final mission of Dune II.
Upload.wikimedia.org Lion on the lion throne emblem faction. xd
Sounds lots like House Lannister again, eh ? :-)
Do you have some House Corrino structures,vehicles, air units, faction traits in mind?

+1 vote     reply to comment
SliderFF Creator
SliderFF Apr 29 2015, 5:32pm replied:

Sardaukar its name of heavy infantry squads of Emperor(Corrino House), and lion its Emperors emblem.
something like the Royal Guard.

+2 votes   reply to comment
FIN7 Apr 17 2015, 2:44pm says:

Let the spice flow!

+1 vote     reply to comment
marveloz Mar 22 2015, 1:15am says:

Holly crap, dune is back!

+3 votes     reply to comment
Balgeron Mar 19 2015, 3:00am says:

I think that Emperor should be called House Corrino.

+1 vote     reply to comment
wheelmandan Mar 18 2015, 2:55pm says:

i wish i could make them work origin but i have yet made them work at all. only mods i can make work is zero hour ones

+1 vote     reply to comment
Talorcan Apr 6 2015, 4:36am replied:

Alright, I can tell you how to play mods with Tiberium Wars. There are 2 ways I know but for all of them you need the fixed launchers Bibber.eu

The first way to enable mods is to install TibEd 2. First install a mod you like into Documents -> Command and Conquer 3: Tiberium Wars -> Mods. If the mods folder is not available create it. Then put the folder where your Mod is located in into the mods folder, just like this: S20.postimg.org
Then start TibEd 2. Choose CnC3 and start a new project. If a window appears how to name your mod, click cancel. On top you should see things like Build Mod, Play Mod and Launch Command and COnquer 3 Control Center. You need the control center, click at this button and the normal Tiberium Wars Launcher appears. Click at Replay Browser or whatever it is called and here you can start a mod just like in the retail version, just doubleclick at the mod and there you go: S20.postimg.org
I don't know if Moddb comments support links, if not, just copy the URLs into your browser.

+2 votes     reply to comment
Talorcan Apr 6 2015, 4:40am replied:

Now the second way is a little bit more complicated but you don't need TibEd2. Just like above, install a desired mod, and then right click on the .skudef file of the mod after you copied it and create a shortcut in the same folder. Right click again, go to properties and there you should see a line that is named something like "Target" with a path in it, like ""C:\ Users\ Foreman 371 \ Documents \ Command and Conquer 3 Tiberium Wars \Mods \ TiberiumEssence \ TiberiumEssence_1.6.skudef""
Keep this window open because this is exactly what you need later on.
Make sure you installed the fixed launchers and right click on the Tiberium Wars cover and choose game properties in origin. A empty line should appear, there you copy the following parameters:

-game cnc3 -modconfig

Then you need to open the property window of the skudef file I mentioned before. This is the point where you need it. Copy the path of the "target" line and paste it right behind the two parameters.
It should look something like this:

-game cnc3 -modconfig "C:\Users\Shas'Vre Vior'la Tso\Documents\Command and Conquer 3 Tiberium Wars\Mods\Fallout\CNCFallout_0.2.skudef"

If you have done this, click ok, and then play the game. The mod will automatically start. You can do this with any other mod, you just need to copy its path behind these parameters.

I really hope one of these things were able to help you since I struggled very much to run mods for a very long time.

Emprah protects.

+2 votes     reply to comment
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