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Grimjowl Jan 22 2015, 11:41pm replied:

Search for the Dancing Amazing Spiderman. It's the same sort of thing; it works with any song! So cool!

+2 votes   media: Even more environment updates!
Grimjowl Oct 4 2014, 11:51am says:

Wait a tick. I thought you weren't gonna bother with the ground aspect?

+1 vote   media: Galactic map and Cluster system
Grimjowl Jun 11 2014, 7:28am says:

Will there be an option to replace the other bland Onyx armour types but keep Shepard's N7?

+1 vote   media: Alliance Marine WIP
Grimjowl Mar 24 2014, 1:49pm replied:

I'm getting a similar message though it varies when where in game.

p.s. not sure if it matters but I used the torrent version

+1 vote   mod: M.E.U.I.T.M.
Grimjowl Mar 9 2014, 3:01pm replied:

The Normandy SR2 will be a hero ship for the Council races, but they will be able to build the SR1 as a scout. Cerberus, on the other hand, will be able to build SR2's but they will be weaker compared to the normandy. This is all going by an old post, posted by the dev team ages ago.

+3 votes   mod: Dawn of the Reapers
Grimjowl Jan 23 2014, 9:16am says:


+1 vote   media: Huge Mass Effect Naval Engagement
Grimjowl Jan 23 2014, 9:13am replied:

I think the Volus is going to be much larger (it is a titian after all) plus it has a different colour scheme when compare to Turian.

+1 vote   media: Huge Mass Effect Naval Engagement
Grimjowl Nov 18 2013, 2:06pm says:

Well its been a long great road but still... :'( Can't wait to see what you do with the new one!

+2 votes   article: Complex 9.0.1
Grimjowl Sep 7 2013, 3:58am replied:

Originally the Victory-I was based on a rejected design for the original star destroyer from episode IV and was first seen in the comic "Han Solo's Revenge". The Victory-II (this one, sort of) was first seen in the flight sim. "Star Wars: Tie Fighter".

+3 votes   media: Finally done class star destroyer
Grimjowl Aug 24 2013, 9:32am replied:

...To point where the Fed. specifically design tech to counter the Borg (See Akira and Defiant Class vessels) and even during their first encounter with the Borg, the Fed.'s most current tech more or less rivals that of the Borg (one of the reasons why the Borg have never successfully assimilated the alpha quadrant). So, Furthermore, seeing how this mod is meant to be set in 2388, 10 years after the return of Voyager, which was loaded with anti-Borg tech from 26 years in the future from 2388 anyway, and of course not forgetting Seven, Fed. tech should have continued to grow to the point where a cube could be taken out by a relatively small fleet of specialized vessels, especially seeing how they gained a 36 year jump on anti-Borg tech from Voyagers return. In conclusion, the point that the Borg are an accurate representation may be valid but late tech, especially late Fed. tech, in the mod should reflect the fact that the Borg are relatively static in terms of technology where the other races have continued to grow and develop. And then in regards to the Fed. their tech tree should reflect the 36 year boost they had at combating the Borg 10 years ago.

+1 vote   mod: Star Trek: Sacrifice of Angels 2 [Diplomacy]
Grimjowl Aug 24 2013, 9:28am says:


+1 vote   mod: Star Trek: Sacrifice of Angels 2 [Diplomacy]
Grimjowl Aug 24 2013, 9:24am replied:

Too get my two-penneth in on this little debate, you both have valid points. I love this mod but I never use the Borg due to them been far too overpowered in rgards to the other races; but as you say this is your mod and you should make it the way you see fit, but don't try and prove your point with preposterous comments and erroneous facts. The subject of the Borg being overpowered has been a subject of great criticism for this mod since its incarnation and there have been numerous comments to that fact. In regards to the Borg being "nigh unstoppable" is an over-exaggeration, in my view, in reference to the Trek material and the setting of the mod itself. The Borg are a relatively static race and can only grow via assimilation. Seeing that their 'Homeworlds' are located in the Delta Quadrant, a relatively primitive area of space, especially when compared to the Alpha Quadrant and, more so, the Gamma Quadrant their ability to grow is very limited. My point being between their first encounter in STNG S02 E16 to there final appearence in STV S07 E25/26 they don't really change and their tech remains relatively static. However, the Fed. and other Alpha quadrant races grow by leaps and bounds. ...

+1 vote   mod: Star Trek: Sacrifice of Angels 2 [Diplomacy]
Grimjowl Aug 24 2013, 8:16am says:

Is the latest version of SoA2-R compatible with Forbidden Worlds DLC? Because the research is there but the worlds don't appear?

+1 vote   mod: Star Trek: Sacrifice of Angels 2 [Diplomacy]
Grimjowl Aug 6 2013, 6:02pm replied:

it will be instead of missiles for bombardment. Which in my opinion makes much more sense, love this idea!

+5 votes   media: UNSC Pelican Dropship
Grimjowl Jul 9 2013, 9:06am says:

Looks amazbubz!

+1 vote   media: Victory Star Destroyer
Grimjowl Jul 5 2013, 6:55pm replied:

awww... the AFMK1/1.2 are my two favourite Star Wars ships other than the dreadnaught :'(

+2 votes   mod: Empire At War: Re
Grimjowl Jul 5 2013, 6:46pm says:

Will the AMS' be able to open and close on the Victory or will they just remain open?

+1 vote   media: 5 Works in progress
Grimjowl Jun 21 2013, 12:00pm says:

I don't know if this has been asked, but: How will the Mass Relays work? Will they be a static model that needs to be captured (similar to asteroids around gas giants etc.) to allow interstellar travel or just a bit of eye-candy at a star?

+2 votes   mod: Dawn of the Reapers
Grimjowl Jun 21 2013, 11:05am says:

looks very progenitor to me

+1 vote   media: BS
Grimjowl Jun 7 2013, 7:03am replied:

I know what you mean, It does remind me of Legion/Geth.

+3 votes   media: Cerberus Carrier Capital Ship
Grimjowl May 26 2013, 7:48pm replied:

... and my MAC :)

+7 votes   article: 30k Signatures and Update
Grimjowl May 12 2013, 6:08pm says:

I prefer this model, but if you don't want to loss the other one use it as an upgrade for this one; like with the Meson Bolt Cannon upgrade for the TEC Gauss defence platform.

+4 votes   media: Cerberus Turret
Grimjowl Mar 30 2013, 10:19pm says:

Looks amazing, p.s. the link worked fine for me and you can really see the similarity with the Venator but for gd reason as 'darklordzx5' said.

Only criticism is I would probably play around with the bridge section possible.

+1 vote   media: Mandalorian Akaan Galaar Battleship
Grimjowl Feb 23 2013, 6:54am says:


+1 vote   media: Because I can, part 1
Grimjowl Jan 28 2013, 7:16am replied:

I think he means the small arms on the side, maybe, not the bigger ones. I think they're ment to be tucked in but not really sure. still looks amazing though.

+1 vote   media: Reaper Team Colors
Grimjowl Jan 14 2013, 6:39pm replied:

I think that was mainly just the SA as they lost lots of ships to rouge Geth/Sovereign and so spent most of the time between ME1 and ME3 rebuilding their fleet. Plus the SA, unlike all the other Citadel races, actually believe Shepard (at least unofficially) and so tried to make adequate preparations by refiting their fleet and upgrading their defences. The other races mainly either saw Shepard as a bit of a raving loon or a traitor cause of the whole Cerberus thing

+5 votes   media: Volus Dread: Rebellion
Grimjowl Jan 12 2013, 8:06pm replied:

Sadly, I don't think the mods going to cover ground combat anymore so no GC :) . But still can't wait for the next Space release!

+1 vote   media: Couple of changes
Grimjowl Dec 18 2012, 8:37pm replied:

P.S. I have a confession to admit. I saw the Hobbit which was a breach of the petition I signed; but I refuse to see it again out of protest. Please forgive me.

+2 votes   mod: MERP | Middle Earth Roleplaying Project
Grimjowl Dec 18 2012, 8:24pm says:

Lol, bored and just noticed this:
Check out "since 1995" right at the bottom. lmao! Made me giggle.

+3 votes   mod: MERP | Middle Earth Roleplaying Project
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