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Well its been a long great road but still... :'( Can't wait to see what you do with the new one!
Originally the Victory-I was based on a rejected design for the original star destroyer from episode IV and was first seen in the comic "Han Solo's Revenge". The Victory-II (this one, sort of) was first seen in the flight sim. "Star Wars: Tie Fighter".
...To point where the Fed. specifically design tech to counter the Borg (See Akira and Defiant Class vessels) and even during their first encounter with the Borg, the Fed.'s most current tech more or less rivals that of the Borg (one of the reasons why the Borg have never successfully assimilated the alpha quadrant). So, Furthermore, seeing how this mod is meant to be set in 2388, 10 years after the return of Voyager, which was loaded with anti-Borg tech from 26 years in the future from 2388 anyway, and of course not forgetting Seven, Fed. tech should have continued to grow to the point where a cube could be taken out by a relatively small fleet of specialized vessels, especially seeing how they gained a 36 year jump on anti-Borg tech from Voyagers return. In conclusion, the point that the Borg are an accurate representation may be valid but late tech, especially late Fed. tech, in the mod should reflect the fact that the Borg are relatively static in terms of technology where the other races have continued to grow and develop. And then in regards to the Fed. their tech tree should reflect the 36 year boost they had at combating the Borg 10 years ago.
Too get my two-penneth in on this little debate, you both have valid points. I love this mod but I never use the Borg due to them been far too overpowered in rgards to the other races; but as you say this is your mod and you should make it the way you see fit, but don't try and prove your point with preposterous comments and erroneous facts. The subject of the Borg being overpowered has been a subject of great criticism for this mod since its incarnation and there have been numerous comments to that fact. In regards to the Borg being "nigh unstoppable" is an over-exaggeration, in my view, in reference to the Trek material and the setting of the mod itself. The Borg are a relatively static race and can only grow via assimilation. Seeing that their 'Homeworlds' are located in the Delta Quadrant, a relatively primitive area of space, especially when compared to the Alpha Quadrant and, more so, the Gamma Quadrant their ability to grow is very limited. My point being between their first encounter in STNG S02 E16 to there final appearence in STV S07 E25/26 they don't really change and their tech remains relatively static. However, the Fed. and other Alpha quadrant races grow by leaps and bounds. ...
Is the latest version of SoA2-R compatible with Forbidden Worlds DLC? Because the research is there but the worlds don't appear?
it will be instead of missiles for bombardment. Which in my opinion makes much more sense, love this idea!
awww... the AFMK1/1.2 are my two favourite Star Wars ships other than the dreadnaught :'(
Will the AMS' be able to open and close on the Victory or will they just remain open?
I don't know if this has been asked, but: How will the Mass Relays work? Will they be a static model that needs to be captured (similar to asteroids around gas giants etc.) to allow interstellar travel or just a bit of eye-candy at a star?
looks very progenitor to me
I know what you mean, It does remind me of Legion/Geth.
... and my MAC :)
I prefer this model, but if you don't want to loss the other one use it as an upgrade for this one; like with the Meson Bolt Cannon upgrade for the TEC Gauss defence platform.
Looks amazing, p.s. the link worked fine for me and you can really see the similarity with the Venator but for gd reason as 'darklordzx5' said.
Only criticism is I would probably play around with the bridge section possible.
WOOOOOOOOOOOOOOOHOOOOOOOOOOO! BEST NEWS EVER!
I think he means the small arms on the side, maybe, not the bigger ones. I think they're ment to be tucked in but not really sure. still looks amazing though.
I think that was mainly just the SA as they lost lots of ships to rouge Geth/Sovereign and so spent most of the time between ME1 and ME3 rebuilding their fleet. Plus the SA, unlike all the other Citadel races, actually believe Shepard (at least unofficially) and so tried to make adequate preparations by refiting their fleet and upgrading their defences. The other races mainly either saw Shepard as a bit of a raving loon or a traitor cause of the whole Cerberus thing
Sadly, I don't think the mods going to cover ground combat anymore so no GC :) . But still can't wait for the next Space release!
P.S. I have a confession to admit. I saw the Hobbit which was a breach of the petition I signed; but I refuse to see it again out of protest. Please forgive me.
Lol, bored and just noticed this:
Check out "since 1995" right at the bottom. lmao! Made me giggle.
Check this out:
Oddly enough it worked for me.
I'm getting the same problem
Actually they kinda do. In the fellowship at Bree Aragorn tells the hobbits that "they are the Nazgul, Ringwraiths, neither living nor dead", but you are right that in the films they never mention the fellbeasts by name
Damn, sry ment to give positive karma not negative... IR FTW!!
may be a mount and blade 2 port
Double check the shortcut(assuming you installed it correctly), the 'Target' should read something similar to this: "E:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\swfoc.exe" MODPATH=Mods\RotM
That's a bug that's never been fixed though if you only have skipray in you fleet i think it works or it might be the other bomber not the the final tier bomber though (can't remember its name)